you guys are templars/stamplars should probably be concerned about thaumaturge not working on sweeps/jabs anymore and still hasn't been fixedbecause I doubt it's going to get fixed until whatever the *** next major update is
you guys are templars/stamplars should probably be concerned about thaumaturge not working on sweeps/jabs anymore and still hasn't been fixedbecause I doubt it's going to get fixed until whatever the *** next major update is
You're absolutely right. Is it still bugged? Someone should test it again. And I thought it was acknowledged that it was a bug and that it was going to get fixed. Wonder why is wasn't mentioned in the patch notes.
you guys are templars/stamplars should probably be concerned about thaumaturge not working on sweeps/jabs anymore and still hasn't been fixedbecause I doubt it's going to get fixed until whatever the *** next major update is
You're absolutely right. Is it still bugged? Someone should test it again. And I thought it was acknowledged that it was a bug and that it was going to get fixed. Wonder why is wasn't mentioned in the patch notes.
Yes this is a bug, we're working on a fix now. Thaumaturge should be increasing the damage of Puncturing Strikes and its morphs.
you guys are templars/stamplars should probably be concerned about thaumaturge not working on sweeps/jabs anymore and still hasn't been fixedbecause I doubt it's going to get fixed until whatever the *** next major update is
It was reported on day 1, actually I reported and asked in the thread before the PTS even went up, because I knew they would *** it up just reading the patch notes, and they did.Enraged_Tiki_Torch wrote: »you guys are templars/stamplars should probably be concerned about thaumaturge not working on sweeps/jabs anymore and still hasn't been fixedbecause I doubt it's going to get fixed until whatever the *** next major update is
I am. It's known and Wrobel did at least post here saying it isn't intended. As long as it's fixed before DB goes live. Not much else can be said that already hasn't been. I am more concerned with whether Zenimax will take this update serious enough. DB is by far the biggest update they have and probably will release. Popularity reasons. So I hope they get MANY things right this update but I don't expect all the fixes to be done this patch, maybe next?
Enraged_Tiki_Torch wrote: »you guys are templars/stamplars should probably be concerned about thaumaturge not working on sweeps/jabs anymore and still hasn't been fixedbecause I doubt it's going to get fixed until whatever the *** next major update is
I am. It's known and Wrobel did at least post here saying it isn't intended. As long as it's fixed before DB goes live. Not much else can be said that already hasn't been. I am more concerned with whether Zenimax will take this update serious enough. DB is by far the biggest update they have and probably will release. Popularity reasons. So I hope they get MANY things right this update but I don't expect all the fixes to be done this patch, maybe next?
I think there is 1 more patch before it goes live. So we'll see, currently I've lost hope that it will be fixed, but we'll see.Enraged_Tiki_Torch wrote: »@Nifty2g Completely agree, but it wasn't for whatever reason. So it should be done next. They said they want to work with the community more, the feedback was given from guys like you, they acknowledged it. Now they just have to backup their claim by fixing it asap. I am concerned it wasn't this update but this shouldn't be the last patch before release. I hope they are busy fixing a lot of the issues with this update, including this one.
Enraged_Tiki_Torch wrote: »What is more concerning (at least to me) is this ability always has some issue every couple of patches/updates. I would think it would just be a simple YES or NO answer to whether any ability is effected by ANY passive. It works now on Live, and now doesn't.
I also play a stamina nightblade (the class I have the most experience with) & I can safely say magicka templar is stronger at the moment with the correct build. Stamina NBs might be better for ganking, but my templar 1vXs just as well & duels even better.
cazlonb16_ESO wrote: »I also play a stamina nightblade (the class I have the most experience with) & I can safely say magicka templar is stronger at the moment with the correct build. Stamina NBs might be better for ganking, but my templar 1vXs just as well & duels even better.
Then why are there a trillion stamina NBs even with stamina being "bad" at the moment and exceptionally few Templars not healbotting ?
Are all the players just too stupid to realize the OPness of Templars ?
cazlonb16_ESO wrote: »Are all the players just too stupid to realize the OPness of Templars ?
cazlonb16_ESO wrote: »I also play a stamina nightblade (the class I have the most experience with) & I can safely say magicka templar is stronger at the moment with the correct build. Stamina NBs might be better for ganking, but my templar 1vXs just as well & duels even better.
Then why are there a trillion stamina NBs even with stamina being "bad" at the moment and exceptionally few Templars not healbotting ?
Are all the players just too stupid to realize the OPness of Templars ?
Considering how little of the playerbase even seems to know things like Tamriel Foundry exist...
Bug:
Burning Light right now bugged and instead of dealing phys/magic damage based on highest damage modifier it proc twice with both damage types:
cazlonb16_ESO wrote: »I also play a stamina nightblade (the class I have the most experience with) & I can safely say magicka templar is stronger at the moment with the correct build. Stamina NBs might be better for ganking, but my templar 1vXs just as well & duels even better.
Then why are there a trillion stamina NBs even with stamina being "bad" at the moment and exceptionally few Templars not healbotting ?
Are all the players just too stupid to realize the OPness of Templars ?
cazlonb16_ESO wrote: »Are all the players just too stupid to realize the OPness of Templars ?
I wouldn't call us OP. I hear that word thrown around all the time about every class, to be honest. I just think that in the right hands and with the right build, you can do well with just about any class. Personally, I just love the Templar class. And though I might give Stamplar some play next patch, I just love the overall playstyle of Magplar. Always have. It's fun.
cazlonb16_ESO wrote: »I also play a stamina nightblade (the class I have the most experience with) & I can safely say magicka templar is stronger at the moment with the correct build. Stamina NBs might be better for ganking, but my templar 1vXs just as well & duels even better.
Then why are there a trillion stamina NBs even with stamina being "bad" at the moment and exceptionally few Templars not healbotting ?
Are all the players just too stupid to realize the OPness of Templars ?
Not all, but most - yes.
Which is good, I don't personally enjoy playing FOTM builds.
itscompton wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
I'm more surprised those players let him tank with sweeps lol.
You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?
Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.
I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
By the way are you taking about the gap closer that hasn't worked right ever?
You seem to be playing a build with less mitigation & impenetrable then. Between the duration of CC & CC break, I usually lose maybe 20-30% of health pool thanks to high resistances and decent health pool (27k).
After that, you basicly block for a second if you're at low health & Honor the Dead back up to full health, or simply start sweeping if you know you won't be bursted down. If Malubeth procs during the CC, I don't usually even have to CC break if I want to conserve stamina.
The whole point of my build is to not get "massive damage" thanks to those resistances (and proper CP allocation) and so far it has worked without much to complain about.
I've also very rarely had problems with the gap closer (it does bug out from time to time, but I think people have exaggerated it quite a bit).
You don't have to believe a word I say, but I do have video evidence proving every word I say - just saying.
If templars were actually weak & worse than other classes/builds, I'd probably be here complaining with the rest of you.
To be clear: I think where most magicka templars fail is that they don't really optimize their build to do what they'd like to do. If you're built for sustain (cost reduction enchants, seducer set - maybe even light armor instead of heavy with impen) rather than maximizing mitigation & damage/healing output, and choosing group morphs (BoL instead of Honor the Dead etc) then of course you're going to have trouble trying to 1vX or 1v1.
I'm just saying this because a lot of templars I've talked to are making these mistakes. You might or might not be one of them, I'm not going to guess.
I tried full heavy impenetrable armor with 100 in CP that reduce damage - got 10k hit from incap strike... RIPWould love for empowering sweeps to be based on physical damage plus with the damage reduction it would put it on par with take flight (except take flight gives the shield) would love to see blazing shield useful again for stamina classes but people would be qqing about it being OPSorry if this has already been mentioned but I'm on vacation and hard to search much on a phone. At least one of our aedric spear ultimate morphs damage needs to be physical damage. I know somewhere this h as been brought up, probably many times before, but I thought I'd voice my opinion too.
Our shield needs to be based off of largest attribute too. A portion of our health is ridiculous.
Both are known but throwing in my 2 coins anyway.
Guys, do u even read the patch notes fully? If u want a shield, just check out boneshield, its 90% of what blazing shield was and even stronger.
We get Dawnbreaker as physical ult, thats pretty much enough.
We got a dmg increase and some awesome protection for everyone.
The only thing thats annoying is that purge nerf and some other classes have to be adjusted... that incap strikes is a joke, its 16k dmg potential every few secs for the nightblade but that doesn't mean we have to get buffed. That simply has to be nerfed or do u all want a oneshot cyrodil?
Hooray! Templars got second liveZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
you guys are templars/stamplars should probably be concerned about thaumaturge not working on sweeps/jabs anymore and still hasn't been fixedbecause I doubt it's going to get fixed until whatever the *** next major update is
Curious for anyone playing stamplar on pts is the ritual of retribution worth using in terms of the damage that it does or is it a very weak dot? Debating on using this or extended ritual when DB comes to ps4
Since there's no free respec anymore, you'll may try it by yourself just because your purifying ritual will be replaced with it.Curious for anyone playing stamplar on pts is the ritual of retribution worth using in terms of the damage that it does or is it a very weak dot? Debating on using this or extended ritual when DB comes to ps4
Thanks I saw that post above mine quoting the pts change. Guess my pvp won't change to much other than taking points out of thurmaturge since zenimax hasn't fixed it on the pts yetCurious for anyone playing stamplar on pts is the ritual of retribution worth using in terms of the damage that it does or is it a very weak dot? Debating on using this or extended ritual when DB comes to ps4
It's magic damage, it's a joke even for magplar. You NEED those cleanses. Extended is going to be the popular morph in my opinion.