Sad truth is that even if by some miracle Wrobel admits he done effed up with this change, I'd be flabbergasted if they were able to actually revert/fix the code by the time DB launches. The fact that we don't even know where ZOS stands on this weeks later from PTS launch is par for the course.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
The dmg on Retribution should double every 2 seconds they remain in our house. "Wrath of the light"
Well let them templars have nice toys once in a while. I mean in the big picture..timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
The dmg on Retribution should double every 2 seconds they remain in our house. "Wrath of the light"
Would, be nice but I am satisfied with what we got. I won't be running that morph anyway until they make it stop proccing fasallas, assuming that the reports that it procs fasallas are true. The damage would be nice, but I need this have 5 debuffs removed when NBs start debuff spamming me.
timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
The dmg on Retribution should double every 2 seconds they remain in our house. "Wrath of the light"
Would, be nice but I am satisfied with what we got. I won't be running that morph anyway until they make it stop proccing fasallas, assuming that the reports that it procs fasallas are true. The damage would be nice, but I need this have 5 debuffs removed when NBs start debuff spamming me.
Agreed. I'll gladly take the snare and 5 removed negative affects to the bank.
However, for the combat team, feedback. Keep in mind that in PvP at least, whenever you increase a skill by x% it is in fact increased by x/2. So that 20% more healing/damage is only 10% in Cyro.
What that means for this skill (Retribution) in particular that ticks every 2 seconds, is that the extra 10% does not even equate to one extra tick of damage/healing for the duration of the 12s skill. In fact it equates to basically one half of a tick of healing/damage over the course of the skill.
The increase to skill costs from vet level removal hit Templars hard because our skills are some of the most expensive among the 4 classes. I was not a fan of heavy armor on PTS simply because of how expensive everything was in magicka. I feel tankier with a bigger hp and stam pool on 5 light than I do switching to heavy armor now.timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
Long time ago on forum when me and @Akinos tried to proove that heavy armor templar is strong, reply from other templars literally was "noobs". Glad to see those time passed.
timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
The increase to skill costs from vet level removal hit Templars hard because our skills are some of the most expensive among the 4 classes. I was not a fan of heavy armor on PTS simply because of how expensive everything was in magicka. I feel tankier with a bigger hp and stam pool on 5 light than I do switching to heavy armor now.timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
Long time ago on forum when me and @Akinos tried to proove that heavy armor templar is strong, reply from other templars literally was "noobs". Glad to see those time passed.
I also feel like TG made our skills a bit more spam-necessary for healing because there is so much damage flying around and many heal debuffs. This, with the increased costs, yick.
<--- Heavy armor templar since november 2014. Proud and looks badass in steel. And ofc with a khajiit helm as always.timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
Long time ago on forum when me and @Akinos tried to proove that heavy armor templar is strong, reply from other templars literally was "noobs". Glad to see those time passed.
You try healing a raid against 60+reds permarooting with bombard spam and pelting you with siege the while timeThe increase to skill costs from vet level removal hit Templars hard because our skills are some of the most expensive among the 4 classes. I was not a fan of heavy armor on PTS simply because of how expensive everything was in magicka. I feel tankier with a bigger hp and stam pool on 5 light than I do switching to heavy armor now.timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
Long time ago on forum when me and @Akinos tried to proove that heavy armor templar is strong, reply from other templars literally was "noobs". Glad to see those time passed.
I also feel like TG made our skills a bit more spam-necessary for healing because there is so much damage flying around and many heal debuffs. This, with the increased costs, yick.
Magicka sustain shouldn't ever be an issue for magicka templar - not if you have the right skills on bar. Next patch, Constitution buff should more than make up for the higher skill costs.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.
You try healing a raid against 60+reds permarooting with bombard spam and pelting you with siege the while timeThe increase to skill costs from vet level removal hit Templars hard because our skills are some of the most expensive among the 4 classes. I was not a fan of heavy armor on PTS simply because of how expensive everything was in magicka. I feel tankier with a bigger hp and stam pool on 5 light than I do switching to heavy armor now.timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
Long time ago on forum when me and @Akinos tried to proove that heavy armor templar is strong, reply from other templars literally was "noobs". Glad to see those time passed.
I also feel like TG made our skills a bit more spam-necessary for healing because there is so much damage flying around and many heal debuffs. This, with the increased costs, yick.
Magicka sustain shouldn't ever be an issue for magicka templar - not if you have the right skills on bar. Next patch, Constitution buff should more than make up for the higher skill costs.magicka sustain is definitely an issue you need to be mindful of in those situations.
If you're talking magplar, then yeah, you have the option to pull off and conserve magicka as you reposition.
I also did not find HtD viable for a main healer in a mid-large sized group. The burst damage is too much to keep up with, and blessing of resto is awkward and niche depending on environment. HtD is far more appropriate for small groups though. I can see a heavy armor Templar excelling in that environment, but still think LA wins out.
timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Heavy Armor excels in smallscale, where there's more than a decent chance that you'll be heavily focused by opponents. If you aren't being focused at all, then light armor will by default be always better.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps. It all comes down to how effectively you use Empowering Sweep.
But in open field, you can easily infinitely survive 5 people hitting you - when there's more than that you'll die, eventually.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
ZOS_KNowak wrote: »Thanks for the feedback on the Templar changes so far. We appreciate the constructive arguments in this thread and agree with the feedback over the loss of Purifying Ritual (now Ritual of Retribution) that many of you have pointed out.
In today's PTS patch, you should see the following changes:
- Extended Ritual: This morph now also removes 5 harmful effects from yourself when cast, in addition to increasing the duration of the skill.
- Ritual of Retribution: This morph has had its healing done to you and your allies increased by 20%. The damage done to enemies has been increased to match this value.
Our goal with this change is to make two clear and competitive morph choices for Templars using the Cleansing Ritual skill. Extended Ritual is now the more defensive and efficiency-focused morph, great for removing all those enemy debuffs in PvP (like poisons!) or healing allies in PvE without having to recast it as frequently. Ritual of Retribution is now the more offensive and power-focused morph, great for protecting your Templar house, pulling those sneaky Nightblades out of invisibility, or doing slightly more HPS at the cost of spending more Magicka and button-presses to maintain it.