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Official Feedback Thread for Templars

  • timidobserver
    timidobserver
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    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Minno
    Minno
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    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    I'm more surprised those players let him tank with sweeps lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • danno8
    danno8
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    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    Healing Ritual has one use. Defeating a tower farm.

    A Templar (or 2) standing outside the door of a tower farm spamming Healing Ritual can output a ridiculous amount of heals per second, and it is completely sustainable as well. Tower farms can be completely shut down using this tactic.

    Of course, tower farms are stupid things to involve yourself with anyway, but some days in Cyro are pretty boring.

    And now that they are changing LoS, this one use I have found to be effective is sailing into the west in due time.
  • DDuke
    DDuke
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    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).
    Minno wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    I'm more surprised those players let him tank with sweeps lol.

    You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?

    Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.
  • Zheg
    Zheg
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    danno8 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    Healing Ritual has one use. Defeating a tower farm.

    A Templar (or 2) standing outside the door of a tower farm spamming Healing Ritual can output a ridiculous amount of heals per second, and it is completely sustainable as well. Tower farms can be completely shut down using this tactic.

    Of course, tower farms are stupid things to involve yourself with anyway, but some days in Cyro are pretty boring.

    And now that they are changing LoS, this one use I have found to be effective is sailing into the west in due time.

    Tower farms are easy enough to shut down with regular heals, though next patch will force them to go inside.

    The cast time on ritual makes it the wrong choice for both pve and pvp. It's not like this is a new problem, it's something that's been complained about ever since templars went above v3 and realized it's derptacular limitations for actual combat. The TTK is far too low for even the theory behind the skill to be viable, much less the current implementation.
  • cazlonb16_ESO
    cazlonb16_ESO
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    Good to see that the very extensive feedback of Templars is being taken into consideration in at least one case. Given the history of ZOS with the class and nerfs masquerading as buffs I'll reserve judgement until these announced changes hit live without any hidden disadvantages though.

    As for DDuke, "Magicka Templars will be the next big thing" has been a running joke for pretty much all the DLC patches. Templars outside of zerg healbots basically do not exist in Cyrodiil and never have in that time period. I don't see why that would change with DB.
  • DDuke
    DDuke
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    Good to see that the very extensive feedback of Templars is being taken into consideration in at least one case. Given the history of ZOS with the class and nerfs masquerading as buffs I'll reserve judgement until these announced changes hit live without any hidden disadvantages though.

    As for DDuke, "Magicka Templars will be the next big thing" has been a running joke for pretty much all the DLC patches. Templars outside of zerg healbots basically do not exist in Cyrodiil and never have in that time period. I don't see why that would change with DB.

    Do I really have to link my videos again?

    I don't like self-advertising, but I don't like people talking bs either.
  • cazlonb16_ESO
    cazlonb16_ESO
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    Exceptional players can make anything work. Don't know your vids, but for example those of Babafat.

    That's not what balance means though.

    Balance means that an average player can do ok with the class and that is clearly not the case with Magicka Templars outside of the zerg healbotting role.
  • DDuke
    DDuke
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    Exceptional players can make anything work. Don't know your vids, but for example those of Babafat.

    That's not what balance means though.

    Balance means that an average player can do ok with the class and that is clearly not the case with Magicka Templars outside of the zerg healbotting role.

    I'm no exceptional player - the thing is that most people don't experiment with builds, they rather just go with the FOTM.

    I'm 100% sure most people can use this build to very good effect - I wouldn't have bothered making a build video otherwise.

    I also play a stamina nightblade (the class I have the most experience with) & I can safely say magicka templar is stronger at the moment with the correct build. Stamina NBs might be better for ganking, but my templar 1vXs just as well & duels even better.
    Edited by DDuke on May 9, 2016 6:13PM
  • Baconlad
    Baconlad
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    Guys... increased healing by 20%, increasing damage of new ritual by 20%.....=)
  • GoodOlPinkly
    GoodOlPinkly
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    So I think they forgot about (Sweeps/Jabs) and not scaling with thaumaturge....
  • itscompton
    itscompton
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    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).
    Minno wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    I'm more surprised those players let him tank with sweeps lol.

    You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?

    Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.

    I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
    And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
    If they really want to give us a house that we can stand our ground in they should listen to the suggestions to make one of the circles grant CC immunity while standing inside, even if it was the 5m focus it would actually allow sweeps tanking against enemy players to be 1000% more effective.
    By the way are you taking about the gap closer that hasn't worked right ever?
    Edited by itscompton on May 9, 2016 8:10PM
  • staracino_ESO
    staracino_ESO
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    They actually fixed purifying ritual... I have never been so happy to have my foot in my mouth.
    So I think they forgot about (Sweeps/Jabs) and not scaling with thaumaturge....

    Yep. Next item on the agenda... do not let them forget about this.
  • DDuke
    DDuke
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    itscompton wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).
    Minno wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    I'm more surprised those players let him tank with sweeps lol.

    You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?

    Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.

    I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
    And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
    By the way are you taking about the gap closer that hasn't worked right ever?

    You seem to be playing a build with less mitigation & impenetrable then. Between the duration of CC & CC break, I usually lose maybe 20-30% of health pool thanks to high resistances and decent health pool (27k).

    After that, you basicly block for a second if you're at low health & Honor the Dead back up to full health, or simply start sweeping if you know you won't be bursted down. If Malubeth procs during the CC, I don't usually even have to CC break if I want to conserve stamina.

    The whole point of my build is to not get "massive damage" thanks to those resistances (and proper CP allocation) and so far it has worked without much to complain about.

    I've also very rarely had problems with the gap closer (it does bug out from time to time, but I think people have exaggerated it quite a bit).


    You don't have to believe a word I say, but I do have video evidence proving every word I say - just saying.

    If templars were actually weak & worse than other classes/builds, I'd probably be here complaining with the rest of you.


    To be clear: I think where most magicka templars fail is that they don't really optimize their build to do what they'd like to do. If you're built for sustain (cost reduction enchants, seducer set - maybe even light armor instead of heavy with impen) rather than maximizing mitigation & damage/healing output, and choosing group morphs (BoL instead of Honor the Dead etc) then of course you're going to have trouble trying to 1vX or 1v1.

    I'm just saying this because a lot of templars I've talked to are making these mistakes. You might or might not be one of them, I'm not going to guess.
    Edited by DDuke on May 9, 2016 8:32PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    DDuke wrote: »
    itscompton wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).
    Minno wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    I'm more surprised those players let him tank with sweeps lol.

    You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?

    Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.

    I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
    And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
    By the way are you taking about the gap closer that hasn't worked right ever?

    You seem to be playing a build with less mitigation & impenetrable then. Between the duration of CC & CC break, I usually lose maybe 20-30% of health pool thanks to high resistances and decent health pool (27k).

    After that, you basicly block for a second if you're at low health & Honor the Dead back up to full health, or simply start sweeping if you know you won't be bursted down. If Malubeth procs during the CC, I don't usually even have to CC break if I want to conserve stamina.

    The whole point of my build is to not get "massive damage" thanks to those resistances (and proper CP allocation) and so far it has worked without much to complain about.

    I've also very rarely had problems with the gap closer (it does bug out from time to time, but I think people have exaggerated it quite a bit).


    You don't have to believe a word I say, but I do have video evidence proving every word I say - just saying.

    If templars were actually weak & worse than other classes/builds, I'd probably be here complaining with the rest of you.


    To be clear: I think where most magicka templars fail is that they don't really optimize their build to do what they'd like to do. If you're built for sustain (cost reduction enchants, seducer set - maybe even light armor instead of heavy with impen) rather than maximizing mitigation & damage/healing output, and choosing group morphs (BoL instead of Honor the Dead etc) then of course you're going to have trouble trying to 1vX or 1v1.

    I'm just saying this because a lot of templars I've talked to are making these mistakes. You might or might not be one of them, I'm not going to guess.

    No. Just no. I'll buy the sweeps by tanking argument because that's something I do every night I play my templar. I'll even by the whole "hold off 5 [BAD] players" in an open field because I've seen @vortexman11 hold off more on his DK.

    But the charge skill failing to function is a frequent occurrence that is part and parcel to every extended templar fight. A lot of whiners on these forums wonder why templar Jesus Beam them at 100% health. I'll answer that: because my charge skill failed to execute 4 times and I'm too aggravated to use anything but a skill I know will actually work and automatically hit them. It's not because RD is OP, it is because I'm about to throw my computer out the window because of this:

    https://www.youtube.com/watch?v=p_a9gKVP3UE

    Edited by Joy_Division on May 10, 2016 6:03AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • staracino_ESO
    staracino_ESO
    ✭✭✭✭
    Have to agree. I actually find myself using radiant on high health opponents because a) I am tired of them dodging all of my other ranged attacks, b) sometimes it is the only ranged ability I have other than charge, which fails often, and c) I KNOW that it annoys people when I do it to them :)
  • richardjameshillb16_ESO
    So I think they forgot about (Sweeps/Jabs) and not scaling with thaumaturge....

    This is Important, We need to keep up the pressure \o/



  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps. It all comes down to how effectively you use Empowering Sweep.

    But in open field, you can easily infinitely survive 5 people hitting you - when there's more than that you'll die, eventually.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    It just takes 1 person out of those 5 to know what they are doing and that's the end of your (and just about everyone's) 1vX.

    @vortexman11 on his DK can sustain just as well in those little keep rooms than any templar.

    I am not one of those people who think templars are bad, in fact in my estimation they are unholy offensive terrors
    DDuke wrote: »
    itscompton wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).
    Minno wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    I'm more surprised those players let him tank with sweeps lol.

    You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?

    Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.

    I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
    And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
    By the way are you taking about the gap closer that hasn't worked right ever?

    You seem to be playing a build with less mitigation & impenetrable then. Between the duration of CC & CC break, I usually lose maybe 20-30% of health pool thanks to high resistances and decent health pool (27k).

    After that, you basicly block for a second if you're at low health & Honor the Dead back up to full health, or simply start sweeping if you know you won't be bursted down. If Malubeth procs during the CC, I don't usually even have to CC break if I want to conserve stamina.

    The whole point of my build is to not get "massive damage" thanks to those resistances (and proper CP allocation) and so far it has worked without much to complain about.

    I've also very rarely had problems with the gap closer (it does bug out from time to time, but I think people have exaggerated it quite a bit).


    You don't have to believe a word I say, but I do have video evidence proving every word I say - just saying.

    If templars were actually weak & worse than other classes/builds, I'd probably be here complaining with the rest of you.


    To be clear: I think where most magicka templars fail is that they don't really optimize their build to do what they'd like to do. If you're built for sustain (cost reduction enchants, seducer set - maybe even light armor instead of heavy with impen) rather than maximizing mitigation & damage/healing output, and choosing group morphs (BoL instead of Honor the Dead etc) then of course you're going to have trouble trying to 1vX or 1v1.

    I'm just saying this because a lot of templars I've talked to are making these mistakes. You might or might not be one of them, I'm not going to guess.

    No. Just no. I'll buy the sweeps by tanking argument because that's something I do every night I play my templar. I'll even by the whole "hold off 5 [BAD] players" in an open field because I've seen @vortexman11 hold off more on his DK.

    But the charge skill failing to function is a frequent occurrence that is part and parcel to every extended templar fight. A lot of whiners on these forums wonder why templar Jesus Beam them at 100% health. I'll answer that: because my charge skill failed to execute 4 times and I'm too aggravated to use anything but a skill I know will actually work and automatically hit them. It's not because RD is OP, it is because I'm about to throw my computer out the window because of this:

    https://www.youtube.com/watch?v=p_a9gKVP3UE

    Well, I don't know what to say then... maybe people aren't exaggerating, but in my case it very rarely happens. I don't know what I'm doing differently.

    It's kind of like Shadow Image - some NBs have zero problems with the skill, but for me it has just never really worked (seems to bug out like 50% of time).
  • danno8
    danno8
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    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps. It all comes down to how effectively you use Empowering Sweep.

    But in open field, you can easily infinitely survive 5 people hitting you - when there's more than that you'll die, eventually.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    It just takes 1 person out of those 5 to know what they are doing and that's the end of your (and just about everyone's) 1vX.

    @vortexman11 on his DK can sustain just as well in those little keep rooms than any templar.

    I am not one of those people who think templars are bad, in fact in my estimation they are unholy offensive terrors
    DDuke wrote: »
    itscompton wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).
    Minno wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch :D

    And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.

    If it doesn't work out, I guess there's always Extended Ritual to fall back to now...

    The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.

    There is nothing to be scared of.

    Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.

    With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.

    It is already not only "extremely viable", but one of the best builds in PvP.

    You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.

    All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.

    What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.

    Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.

    But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.


    Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.

    You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.

    Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know :p

    I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.

    This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.

    I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.

    I'm more surprised those players let him tank with sweeps lol.

    You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?

    Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.

    I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
    And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
    By the way are you taking about the gap closer that hasn't worked right ever?

    You seem to be playing a build with less mitigation & impenetrable then. Between the duration of CC & CC break, I usually lose maybe 20-30% of health pool thanks to high resistances and decent health pool (27k).

    After that, you basicly block for a second if you're at low health & Honor the Dead back up to full health, or simply start sweeping if you know you won't be bursted down. If Malubeth procs during the CC, I don't usually even have to CC break if I want to conserve stamina.

    The whole point of my build is to not get "massive damage" thanks to those resistances (and proper CP allocation) and so far it has worked without much to complain about.

    I've also very rarely had problems with the gap closer (it does bug out from time to time, but I think people have exaggerated it quite a bit).


    You don't have to believe a word I say, but I do have video evidence proving every word I say - just saying.

    If templars were actually weak & worse than other classes/builds, I'd probably be here complaining with the rest of you.


    To be clear: I think where most magicka templars fail is that they don't really optimize their build to do what they'd like to do. If you're built for sustain (cost reduction enchants, seducer set - maybe even light armor instead of heavy with impen) rather than maximizing mitigation & damage/healing output, and choosing group morphs (BoL instead of Honor the Dead etc) then of course you're going to have trouble trying to 1vX or 1v1.

    I'm just saying this because a lot of templars I've talked to are making these mistakes. You might or might not be one of them, I'm not going to guess.

    No. Just no. I'll buy the sweeps by tanking argument because that's something I do every night I play my templar. I'll even by the whole "hold off 5 [BAD] players" in an open field because I've seen @vortexman11 hold off more on his DK.

    But the charge skill failing to function is a frequent occurrence that is part and parcel to every extended templar fight. A lot of whiners on these forums wonder why templar Jesus Beam them at 100% health. I'll answer that: because my charge skill failed to execute 4 times and I'm too aggravated to use anything but a skill I know will actually work and automatically hit them. It's not because RD is OP, it is because I'm about to throw my computer out the window because of this:

    https://www.youtube.com/watch?v=p_a9gKVP3UE

    Well, I don't know what to say then... maybe people aren't exaggerating, but in my case it very rarely happens. I don't know what I'm doing differently.

    It's kind of like Shadow Image - some NBs have zero problems with the skill, but for me it has just never really worked (seems to bug out like 50% of time).

    OMG @DDuke, that charge for me fails 1/5 situations. I say "situations" because when it works it seems to work for the entire duration of a fight, until the next situation.

    When it does fail, only a fully charged heavy attack will allow me to charge again. Why a heavy attack? How the **** should I know, but it works every time.

    The sad part is, it still does it just as often on the PTS. I had high hopes when I first tried out the newly designed charge, because it does look and feel genuinely different (slower and...weirder), but alas, the problem showed up again very early in my testing on the PTS.

    I just don't understand why this game has such a hard time with LoS for charges, when all other ranged skills fire off just fine with no LoS issues.
  • Lyar09
    Lyar09
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    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Mumyo
    Mumyo
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    Lyar09 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives

    Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one :) ) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.

    I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.
  • Lyar09
    Lyar09
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    Mumyo wrote: »
    Lyar09 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives

    Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one :) ) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.

    I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.

    I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • staracino_ESO
    staracino_ESO
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    Both Templars and Dragon Knights have fairly weak passive kits. DK has some strong ones, but quite a few terrible ones, while Templar has mostly mediocre ones across the board, with a gem or two.
    Both of them could use a little love, especially since the developers seem open to changing the passives the expansion. (sorc) It may require some tuning to our base abilities, but it would be preferable to being forced to use certain skills/gear to compensate for not having the powerful passives of the other 2 classes.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Lyar09 wrote: »
    Mumyo wrote: »
    Lyar09 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives

    Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one :) ) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.

    I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.

    I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.

    This is true, even if I love my stamplar it's obvious changes to it take a back burner to Magic Templar. I mean other than CP changes when was the last time we got a 100% stamplar change? I guess major mending? That benefits Magic more though imo. We still have no stamina scaling defensive utility, only the ones available to all classes.
  • timidobserver
    timidobserver
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    AfkNinja wrote: »
    Lyar09 wrote: »
    Mumyo wrote: »
    Lyar09 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives

    Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one :) ) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.

    I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.

    I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.

    This is true, even if I love my stamplar it's obvious changes to it take a back burner to Magic Templar. I mean other than CP changes when was the last time we got a 100% stamplar change? I guess major mending? That benefits Magic more though imo. We still have no stamina scaling defensive utility, only the ones available to all classes.

    Burning Light doing physical damage.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Zheg
    Zheg
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    ✭✭✭✭
    Lyar09 wrote: »
    Mumyo wrote: »
    Lyar09 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives

    Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one :) ) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.

    I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.

    I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.

    That's true. I don't play stamplar so I forget about them when it comes to feedback like this, other than the obvious shared pain of passives, clunky skills, and gap closers. There are also players far better versed in stamplar needs than me to talk about them too, so it's better for me to keep quiet xD

    With bone shield, the added healing to retribution (or the return of the old purify if you'd rather that), it's at least better than the TG patch. I'd like to see Eclipse turn into actual utility that both stamplars and magplars can use.
  • Lyar09
    Lyar09
    ✭✭✭✭✭
    AfkNinja wrote: »
    Lyar09 wrote: »
    Mumyo wrote: »
    Lyar09 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives

    Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one :) ) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.

    I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.

    I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.

    This is true, even if I love my stamplar it's obvious changes to it take a back burner to Magic Templar. I mean other than CP changes when was the last time we got a 100% stamplar change? I guess major mending? That benefits Magic more though imo. We still have no stamina scaling defensive utility, only the ones available to all classes.

    Burning Light doing physical damage.

    Although welcoming, it's a pretty weak change in comparison to vast changes magicka Templar gets almost every update. I'm not saying magicka or stamplar is better than the other. Just simply pointing out that it would be nice to get more stamplar love.

    *I also realize that magicka Templar gets nerfed every patch as well* just covering my basis before I get reemed for not acknowledging that
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • timidobserver
    timidobserver
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    ✭✭✭✭
    Lyar09 wrote: »
    AfkNinja wrote: »
    Lyar09 wrote: »
    Mumyo wrote: »
    Lyar09 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives

    Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one :) ) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.

    I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.

    I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.

    This is true, even if I love my stamplar it's obvious changes to it take a back burner to Magic Templar. I mean other than CP changes when was the last time we got a 100% stamplar change? I guess major mending? That benefits Magic more though imo. We still have no stamina scaling defensive utility, only the ones available to all classes.

    Burning Light doing physical damage.

    Although welcoming, it's a pretty weak change in comparison to vast changes magicka Templar gets almost every update. I'm not saying magicka or stamplar is better than the other. Just simply pointing out that it would be nice to get more stamplar love.

    *I also realize that magicka Templar gets nerfed every patch as well* just covering my basis before I get reemed for not acknowledging that

    Yeh I was just answering his question about the last 100% Stamplar change which was a few weeks ago.

    I agree completely that Stamplar could use some attention. Though I'd prefer that it be done in a way that makes Stamplar better without nerfing Magplar to do it. I used to be in favor of Crescent Sweep dealing physical damage, but with the Dawnbreaker change to physical damage, I'd prefer to leave Crescent Sweep as is.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Lyar09
    Lyar09
    ✭✭✭✭✭
    Lyar09 wrote: »
    AfkNinja wrote: »
    Lyar09 wrote: »
    Mumyo wrote: »
    Lyar09 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives

    Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one :) ) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.

    I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.

    I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.

    This is true, even if I love my stamplar it's obvious changes to it take a back burner to Magic Templar. I mean other than CP changes when was the last time we got a 100% stamplar change? I guess major mending? That benefits Magic more though imo. We still have no stamina scaling defensive utility, only the ones available to all classes.

    Burning Light doing physical damage.

    Although welcoming, it's a pretty weak change in comparison to vast changes magicka Templar gets almost every update. I'm not saying magicka or stamplar is better than the other. Just simply pointing out that it would be nice to get more stamplar love.

    *I also realize that magicka Templar gets nerfed every patch as well* just covering my basis before I get reemed for not acknowledging that

    Yeh I was just answering his question about the last 100% Stamplar change which was a few weeks ago.

    I agree completely that Stamplar could use some attention. Though I'd prefer that it be done in a way that makes Stamplar better without nerfing Magplar to do it. I used to be in favor of Crescent Sweep dealing physical damage, but with the Dawnbreaker change to physical damage, I'd prefer to leave Crescent Sweep as is.

    Completely agree with crescent staying magicka. Even on my stamplar I've crit on people for 14.5k. If it went physical damage it would be the most OP ult in the game.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Lyar09
    Lyar09
    ✭✭✭✭✭
    Zheg wrote: »
    Lyar09 wrote: »
    Mumyo wrote: »
    Lyar09 wrote: »
    Zheg wrote: »
    As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.

    And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.

    But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.

    I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.

    The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives

    Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one :) ) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.

    I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.

    I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.

    That's true. I don't play stamplar so I forget about them when it comes to feedback like this, other than the obvious shared pain of passives, clunky skills, and gap closers. There are also players far better versed in stamplar needs than me to talk about them too, so it's better for me to keep quiet xD

    With bone shield, the added healing to retribution (or the return of the old purify if you'd rather that), it's at least better than the TG patch. I'd like to see Eclipse turn into actual utility that both stamplars and magplars can use.

    I wasn't really impressed with bone shield to be completely honest. It costs a lot and I'd rather have shuffle on my bar. Whether if it's broken or not l, shuffle has always been really good mitigation. Having this change with extended ritual warms my heart tho. I'll take the increased cost as long as I can purge up to 5 effects. I was really hating life on pts with magicka users putting 2 effects on me then melting me down with soul assault or radiant before I could bash it. It would have really made 1vXing challenging if it went to live that way.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
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