timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
I'm more surprised those players let him tank with sweeps lol.
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
Healing Ritual has one use. Defeating a tower farm.
A Templar (or 2) standing outside the door of a tower farm spamming Healing Ritual can output a ridiculous amount of heals per second, and it is completely sustainable as well. Tower farms can be completely shut down using this tactic.
Of course, tower farms are stupid things to involve yourself with anyway, but some days in Cyro are pretty boring.
And now that they are changing LoS, this one use I have found to be effective is sailing into the west in due time.
cazlonb16_ESO wrote: »Good to see that the very extensive feedback of Templars is being taken into consideration in at least one case. Given the history of ZOS with the class and nerfs masquerading as buffs I'll reserve judgement until these announced changes hit live without any hidden disadvantages though.
As for DDuke, "Magicka Templars will be the next big thing" has been a running joke for pretty much all the DLC patches. Templars outside of zerg healbots basically do not exist in Cyrodiil and never have in that time period. I don't see why that would change with DB.
cazlonb16_ESO wrote: »Exceptional players can make anything work. Don't know your vids, but for example those of Babafat.
That's not what balance means though.
Balance means that an average player can do ok with the class and that is clearly not the case with Magicka Templars outside of the zerg healbotting role.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
I'm more surprised those players let him tank with sweeps lol.
You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?
Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.
GoodOlPinkly wrote: »So I think they forgot about (Sweeps/Jabs) and not scaling with thaumaturge....
itscompton wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
I'm more surprised those players let him tank with sweeps lol.
You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?
Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.
I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
By the way are you taking about the gap closer that hasn't worked right ever?
itscompton wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
I'm more surprised those players let him tank with sweeps lol.
You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?
Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.
I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
By the way are you taking about the gap closer that hasn't worked right ever?
You seem to be playing a build with less mitigation & impenetrable then. Between the duration of CC & CC break, I usually lose maybe 20-30% of health pool thanks to high resistances and decent health pool (27k).
After that, you basicly block for a second if you're at low health & Honor the Dead back up to full health, or simply start sweeping if you know you won't be bursted down. If Malubeth procs during the CC, I don't usually even have to CC break if I want to conserve stamina.
The whole point of my build is to not get "massive damage" thanks to those resistances (and proper CP allocation) and so far it has worked without much to complain about.
I've also very rarely had problems with the gap closer (it does bug out from time to time, but I think people have exaggerated it quite a bit).
You don't have to believe a word I say, but I do have video evidence proving every word I say - just saying.
If templars were actually weak & worse than other classes/builds, I'd probably be here complaining with the rest of you.
To be clear: I think where most magicka templars fail is that they don't really optimize their build to do what they'd like to do. If you're built for sustain (cost reduction enchants, seducer set - maybe even light armor instead of heavy with impen) rather than maximizing mitigation & damage/healing output, and choosing group morphs (BoL instead of Honor the Dead etc) then of course you're going to have trouble trying to 1vX or 1v1.
I'm just saying this because a lot of templars I've talked to are making these mistakes. You might or might not be one of them, I'm not going to guess.
GoodOlPinkly wrote: »So I think they forgot about (Sweeps/Jabs) and not scaling with thaumaturge....
Joy_Division wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps. It all comes down to how effectively you use Empowering Sweep.
But in open field, you can easily infinitely survive 5 people hitting you - when there's more than that you'll die, eventually.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
It just takes 1 person out of those 5 to know what they are doing and that's the end of your (and just about everyone's) 1vX.
@vortexman11 on his DK can sustain just as well in those little keep rooms than any templar.
I am not one of those people who think templars are bad, in fact in my estimation they are unholy offensive terrorsitscompton wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
I'm more surprised those players let him tank with sweeps lol.
You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?
Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.
I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
By the way are you taking about the gap closer that hasn't worked right ever?
You seem to be playing a build with less mitigation & impenetrable then. Between the duration of CC & CC break, I usually lose maybe 20-30% of health pool thanks to high resistances and decent health pool (27k).
After that, you basicly block for a second if you're at low health & Honor the Dead back up to full health, or simply start sweeping if you know you won't be bursted down. If Malubeth procs during the CC, I don't usually even have to CC break if I want to conserve stamina.
The whole point of my build is to not get "massive damage" thanks to those resistances (and proper CP allocation) and so far it has worked without much to complain about.
I've also very rarely had problems with the gap closer (it does bug out from time to time, but I think people have exaggerated it quite a bit).
You don't have to believe a word I say, but I do have video evidence proving every word I say - just saying.
If templars were actually weak & worse than other classes/builds, I'd probably be here complaining with the rest of you.
To be clear: I think where most magicka templars fail is that they don't really optimize their build to do what they'd like to do. If you're built for sustain (cost reduction enchants, seducer set - maybe even light armor instead of heavy with impen) rather than maximizing mitigation & damage/healing output, and choosing group morphs (BoL instead of Honor the Dead etc) then of course you're going to have trouble trying to 1vX or 1v1.
I'm just saying this because a lot of templars I've talked to are making these mistakes. You might or might not be one of them, I'm not going to guess.
No. Just no. I'll buy the sweeps by tanking argument because that's something I do every night I play my templar. I'll even by the whole "hold off 5 [BAD] players" in an open field because I've seen @vortexman11 hold off more on his DK.
But the charge skill failing to function is a frequent occurrence that is part and parcel to every extended templar fight. A lot of whiners on these forums wonder why templar Jesus Beam them at 100% health. I'll answer that: because my charge skill failed to execute 4 times and I'm too aggravated to use anything but a skill I know will actually work and automatically hit them. It's not because RD is OP, it is because I'm about to throw my computer out the window because of this:https://www.youtube.com/watch?v=p_a9gKVP3UE
Joy_Division wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps. It all comes down to how effectively you use Empowering Sweep.
But in open field, you can easily infinitely survive 5 people hitting you - when there's more than that you'll die, eventually.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
It just takes 1 person out of those 5 to know what they are doing and that's the end of your (and just about everyone's) 1vX.
@vortexman11 on his DK can sustain just as well in those little keep rooms than any templar.
I am not one of those people who think templars are bad, in fact in my estimation they are unholy offensive terrorsitscompton wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
Well, "any" is a bad term to use because of course there are limits to everything - I just haven't met that limit yet in those situations (open field is a different story).timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »Wow... Actually I'm a bit scared now of how strong magicka templars are going to be next patch
And it's not even that clear choice which morph to pick, as they are both very powerful. The DoT might seem small, but for one button click it's a lot of potential damage that is going to help get through the healing of opponents.
If it doesn't work out, I guess there's always Extended Ritual to fall back to now...
The 20% buff is nice, but it is still going to do less damage than most other ground dots like Eruption, Caltrops, Liquid Lightning, ect because ritual ticks every 1 seconds whereas everything else ticks every one second.
There is nothing to be scared of.
Well, I didn't just mean that morph & Purify changes, but the big picture... If you look at how much heavy armor got buffed you'll understand how it might affect magicka templar which is currently one of the most viable builds for heavy armor.
With the exception of the 50k+ health blazing shield build, I don' t see anything too scary about a Templar in heavy armor next patch. Yeh it will be extremely viable for sure but far from scary. With poisons you are going to need like 25k-30k+ armor for it to be worth anything anyway.
It is already not only "extremely viable", but one of the best builds in PvP.
You don't need Blazing Shield to tank zergs, you can do that with sweeps & enough impen, mitigation & spell dmg/magicka.
All while still being capable of beating anyone in 1v1 fights, or acting as a group support healing allies with Honor the Dead.
What definition of Zerg are you using? This is false unless you that type of player that considers any group of multiple players to be a zerg. Blazing Shield Templar is the most effective build for tanking large groups. For example, most groups just leave Yegorian alone at this point whereas a sweeps Templar just gets steamrolled.
Well, any amount with LoS really - I've had up to 20 people hitting me in one of those small rooms in keeps.
But in open field, you can easily survive 5 people hitting you - even 10~ for quite a while.
Still, Blazing Shield templar is more effective for tanking large groups I agree - though it's weaker in 1v1 or vs smaller groups than a more conventional sweeps utilizing templar and can't act as group support.
You are claiming to be able to tank "any" amount of players with LOS using sweep and you consider 5 to 10 people hitting on you in open field a zerg? Okay then.
Well, if you know of a build capable of tanking better while also being good in 1v1 & smaller scale fights - do let me know
I'm not saying my build does large scale zerg tanking better than Blazing Shieldplar - but it's still pretty damn tanky and one of the best builds in the duel scene capable of competing with even the best stam DKs & magicka Sorcs.
This has lead me to the realization that magicka templar isn't as weak as some people like to claim/think.
I'm done. Your claim to be able tank "any" amount of players with sweeps has convinced me that any further responses to you on this are waste of time.
I'm more surprised those players let him tank with sweeps lol.
You can't interrupt sweeps & templars have access to a gap closer & purifying ritual. How are you going to stop the sweeps?
Smart players of course split up & spam roots at you while positioning behind the sweeps, but you can't really expect to beat multiple good players in PvP - not with any build.
I think any decent Templar has probably had moments when they got a group in a tight space and felt invincible as they wrecked multiple people but more often then not when trying to tank enemy players with sweeps you'll get a couple of sweeps in then get stunned, feared or knocked down and be dead before you can break out.
And situations where PVP players let you "tank" them with sweeps are few and far between as you basically have to get at least three, if not more, people to constantly stay in the cone of damage to do enough healing to offset the massive damage you're going to take from them focusing on you. Sure sweeps can't be interrupted by bashing but any hard CC is followed by nearly instant death when you're standing toe to toe with five enemy players.
By the way are you taking about the gap closer that hasn't worked right ever?
You seem to be playing a build with less mitigation & impenetrable then. Between the duration of CC & CC break, I usually lose maybe 20-30% of health pool thanks to high resistances and decent health pool (27k).
After that, you basicly block for a second if you're at low health & Honor the Dead back up to full health, or simply start sweeping if you know you won't be bursted down. If Malubeth procs during the CC, I don't usually even have to CC break if I want to conserve stamina.
The whole point of my build is to not get "massive damage" thanks to those resistances (and proper CP allocation) and so far it has worked without much to complain about.
I've also very rarely had problems with the gap closer (it does bug out from time to time, but I think people have exaggerated it quite a bit).
You don't have to believe a word I say, but I do have video evidence proving every word I say - just saying.
If templars were actually weak & worse than other classes/builds, I'd probably be here complaining with the rest of you.
To be clear: I think where most magicka templars fail is that they don't really optimize their build to do what they'd like to do. If you're built for sustain (cost reduction enchants, seducer set - maybe even light armor instead of heavy with impen) rather than maximizing mitigation & damage/healing output, and choosing group morphs (BoL instead of Honor the Dead etc) then of course you're going to have trouble trying to 1vX or 1v1.
I'm just saying this because a lot of templars I've talked to are making these mistakes. You might or might not be one of them, I'm not going to guess.
No. Just no. I'll buy the sweeps by tanking argument because that's something I do every night I play my templar. I'll even by the whole "hold off 5 [BAD] players" in an open field because I've seen @vortexman11 hold off more on his DK.
But the charge skill failing to function is a frequent occurrence that is part and parcel to every extended templar fight. A lot of whiners on these forums wonder why templar Jesus Beam them at 100% health. I'll answer that: because my charge skill failed to execute 4 times and I'm too aggravated to use anything but a skill I know will actually work and automatically hit them. It's not because RD is OP, it is because I'm about to throw my computer out the window because of this:https://www.youtube.com/watch?v=p_a9gKVP3UE
Well, I don't know what to say then... maybe people aren't exaggerating, but in my case it very rarely happens. I don't know what I'm doing differently.
It's kind of like Shadow Image - some NBs have zero problems with the skill, but for me it has just never really worked (seems to bug out like 50% of time).
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.
But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.
I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.
The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.
But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.
I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.
The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.
I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.
But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.
I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.
The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.
I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.
I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.
But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.
I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.
The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.
I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.
I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.
This is true, even if I love my stamplar it's obvious changes to it take a back burner to Magic Templar. I mean other than CP changes when was the last time we got a 100% stamplar change? I guess major mending? That benefits Magic more though imo. We still have no stamina scaling defensive utility, only the ones available to all classes.
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.
But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.
I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.
The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.
I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.
I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.
timidobserver wrote: »As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.
But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.
I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.
The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.
I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.
I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.
This is true, even if I love my stamplar it's obvious changes to it take a back burner to Magic Templar. I mean other than CP changes when was the last time we got a 100% stamplar change? I guess major mending? That benefits Magic more though imo. We still have no stamina scaling defensive utility, only the ones available to all classes.
Burning Light doing physical damage.
timidobserver wrote: »As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.
But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.
I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.
The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.
I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.
I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.
This is true, even if I love my stamplar it's obvious changes to it take a back burner to Magic Templar. I mean other than CP changes when was the last time we got a 100% stamplar change? I guess major mending? That benefits Magic more though imo. We still have no stamina scaling defensive utility, only the ones available to all classes.
Burning Light doing physical damage.
Although welcoming, it's a pretty weak change in comparison to vast changes magicka Templar gets almost every update. I'm not saying magicka or stamplar is better than the other. Just simply pointing out that it would be nice to get more stamplar love.
*I also realize that magicka Templar gets nerfed every patch as well* just covering my basis before I get reemed for not acknowledging that
timidobserver wrote: »timidobserver wrote: »As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.
But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.
I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.
The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.
I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.
I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.
This is true, even if I love my stamplar it's obvious changes to it take a back burner to Magic Templar. I mean other than CP changes when was the last time we got a 100% stamplar change? I guess major mending? That benefits Magic more though imo. We still have no stamina scaling defensive utility, only the ones available to all classes.
Burning Light doing physical damage.
Although welcoming, it's a pretty weak change in comparison to vast changes magicka Templar gets almost every update. I'm not saying magicka or stamplar is better than the other. Just simply pointing out that it would be nice to get more stamplar love.
*I also realize that magicka Templar gets nerfed every patch as well* just covering my basis before I get reemed for not acknowledging that
Yeh I was just answering his question about the last 100% Stamplar change which was a few weeks ago.
I agree completely that Stamplar could use some attention. Though I'd prefer that it be done in a way that makes Stamplar better without nerfing Magplar to do it. I used to be in favor of Crescent Sweep dealing physical damage, but with the Dawnbreaker change to physical damage, I'd prefer to leave Crescent Sweep as is.
As wonderful as today's news was, I'd point out that we're mostly back to where we started. A bad change was remedied, but we still need a fix (note, not buff, a FIX) for eclipse, ritual, remembrance, dawn passives, being tethered to your focus for the benefit, radiant aura, and our shield. We've been waiting and saying the same things for about a year now.
And stamplar still being the only class in the game to only utilize around half of the class passives. Jabs is still dodgeable unlike the better sweeps morph.
But hey, I'm just happy I have mitigation again with being able to purge up to 5 effects. I'll just continue to learn to play whatever the new meta will be.
I just wish stamplar would get some love. I feel as if it gets overshadowed by the vast majority of Templars being magicka. The burning light change was nice, but still isn't that much damage.
The Templar class as a whole needs its passives looked at. I defiantly think that Templar passives are the worst out of all class passives
Hm, i don't know why u are so negative. I think stamplar is really strong. Also glad they brought back the 5 effects purge since thats really important for us. The snare is a nice addition now and a escape tool ( a little one) We also got a cp dmg boost in terms of physical burning light. I personally think Stamplar was never as good as it is now and i really enjoy many changes.
I'm looking forward to try the hybrid set again but on my own character when EU gets to copy... Honor of the dead seems to be the strongest profit for Stamplar on that.
I'm not being negative. I'm just simply stating that magicka Templar has been overshadowing stamplar in regards of change.
That's true. I don't play stamplar so I forget about them when it comes to feedback like this, other than the obvious shared pain of passives, clunky skills, and gap closers. There are also players far better versed in stamplar needs than me to talk about them too, so it's better for me to keep quiet xD
With bone shield, the added healing to retribution (or the return of the old purify if you'd rather that), it's at least better than the TG patch. I'd like to see Eclipse turn into actual utility that both stamplars and magplars can use.