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PTS VET Sanctum Ophidia

Jaanpw
Jaanpw
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Just wanted to give a shout out to all you folks at ZOS, especially @ZOS_Finn. Great job on making Sanctum Ophidia challenging again. Our group spent a bit of time going toe to toe with the Mantikora. We got him down to 69% in 2 rotations. 38.5 million hit points! I am sure if we spent more time we would have seen what other surprises were in store for us after the Mantikora. We did end up regrouping and pushing through normal mode. At first I had mixed feelings. It seems easy than the regular SO that is currently live. I think this is a very good move to introduce players that are new to trials and don't know exactly what to expect. It also gives them a chance to get some unique drops. Thank you very much for all your hard work. I can't wait to see if/when you make some similar changes to AA and HRC.

PS
One bug that several group members got was audio cutting completely out.
It seemed to be linked to when warhorn was cast. It was on both 32 and 64bit.
  • ZOS_Finn
    ZOS_Finn
    Associate Design Director
    Thanks! Great feedback. I will pass on the report to the Gameplay team to take a look at.
    Associate Design Director
    Staff Post
  • andy_s
    andy_s
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    I still hope the developers will continue to focus on new trials rather than feeding us with slightly revamped old stuff for the 3rd time already :confused:
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Alcast
    Alcast
    Class Representative
    andy.s wrote: »
    I still hope the developers will continue to focus on new trials rather than feeding us with slightly revamped old stuff for the 3rd time already :confused:

    On the other hand tho, I couldnt really digest a new trial yet. Still way too busy with vMoL.
    I would love to see vDSA revamped or a new arena :)
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  • calia1120
    calia1120
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    @ZOS_Finn Another thing to mention - on vet mode, while in the lobby, you can't get out the door into Craglorn. Door worked fine in normal mode.
    Edited by calia1120 on May 5, 2016 3:07PM
    GM, Iron Bank of Bravos | The Psijic Order | Mara's Tester/Mara's Moxie | Dominion Imperial Guard
    Council of Nirn | elderscrollsalliance.com | Addon Dev - part of the Wykkyd code team
  • pretzl
    pretzl
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    Alcast wrote: »
    andy.s wrote: »
    I still hope the developers will continue to focus on new trials rather than feeding us with slightly revamped old stuff for the 3rd time already :confused:

    On the other hand tho, I couldnt really digest a new trial yet. Still way too busy with vMoL.
    I would love to see vDSA revamped or a new arena :)

    2man vMSA pls.
    vDSA revamped would be amazing. Having to find new tactics, perfecting runs, harder content. I'd love that!
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • OrphanHelgen
    OrphanHelgen
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    how is the loot difference from normal to vet and how does the drop rate works?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Dunkmeister
    Dunkmeister
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    how is the loot difference from normal to vet and how does the drop rate works?

    When we ran the normal, we got all the trial sets (vicious, infallible, etc) along with the regular sets (elegance, viper, etc) from all the bosses on normal. Only ran it once, so dont know if loot is set on a timer like MoL.
    Dunkmeister - DK Firemage AD NA Server
    PVE Achievement Collector
  • Drazorious
    Drazorious
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    @Dunkmeister was the loot BoE
    Stuff and things
  • Dunkmeister
    Dunkmeister
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    Drazorious wrote: »
    @Dunkmeister was the loot BoE

    Regular sets were BoE, trial sets were BoP.
    Dunkmeister - DK Firemage AD NA Server
    PVE Achievement Collector
  • Drazorious
    Drazorious
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    Did you find any jewelry for the regular sets?
    Stuff and things
  • calia1120
    calia1120
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    @Drazorious , someone got a Dreugh King necklace along the way, so yes, can confirm that.
    GM, Iron Bank of Bravos | The Psijic Order | Mara's Tester/Mara's Moxie | Dominion Imperial Guard
    Council of Nirn | elderscrollsalliance.com | Addon Dev - part of the Wykkyd code team
  • LadyNalcarya
    LadyNalcarya
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    Alcast wrote: »
    andy.s wrote: »
    I still hope the developers will continue to focus on new trials rather than feeding us with slightly revamped old stuff for the 3rd time already :confused:

    On the other hand tho, I couldnt really digest a new trial yet. Still way too busy with vMoL.
    I would love to see vDSA revamped or a new arena :)

    This!
    Zos, please update DSA in the next patch B)
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • ZOS_Finn
    ZOS_Finn
    Associate Design Director
    calia1120 wrote: »
    @ZOS_Finn Another thing to mention - on vet mode, while in the lobby, you can't get out the door into Craglorn. Door worked fine in normal mode.

    Yep! We saw that too after it went to PTS. It should be fixed in the next patch.

    how is the loot difference from normal to vet and how does the drop rate works?

    You should get a set piece 100% of the time when killing a boss. In normal, you will get a BoE revamp of the old sets 80% of the time and a BoP Trial set 20% of the time. In Veteran, you will get a BoP 80% of the time and a BoE 20% of the time.

    There is no timer involved. Also, the Bannerman and Troll monsters have a chance to drop one of the pieces of the sets as well (in this case, feet).
    Edited by ZOS_GinaBruno on May 6, 2016 2:11PM
    Associate Design Director
    Staff Post
  • timidobserver
    timidobserver
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    ZOS_Finn wrote: »
    calia1120 wrote: »
    @ZOS_Finn Another thing to mention - on vet mode, while in the lobby, you can't get out the door into Craglorn. Door worked fine in normal mode.

    Yep! We saw that too after it went to PTS. It should be fixed in the next patch.

    how is the loot difference from normal to vet and how does the drop rate works?

    You should get a set piece 100% of the time when killing a boss. In normal, you will get a BoE revamp of the old sets 80% of the time and a BoP Trial set 20% of the time. In Veteran, you will get a BoP 80% of the time and a BoE 20% of the time.

    There is no timer involved. Also, the Bannerman and Troll monsters have a chance to drop one of the pieces of the sets as well (in this case, feet).

    @ZOS_Finn

    I feel like Vet mode should be more profitable than normal mode in terms of gold made. You should add a chance to get a boe and a bop in vet mode that way people doing vet aren't making less gold from selling the boe gear. At the very least make the last 2 bosses of Vet Maw and Vet SO have a chance to drop a boe and a bop.

    For example, I spent an enormous amount of time on Vet Maw and finally completed it, but I have only done normal 2 or 3 times. I have gotten very few boe pieces to sell from vet, which means that it costs me gold to do vet maw. If I were doing normal I would be getting more stuff to sell.
    Edited by timidobserver on May 6, 2016 2:28PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Drazorious
    Drazorious
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    @ZOS_Finn Do the revamped sets have jewelry with them? What about the Trial sets?
    Stuff and things
  • Paulington
    Paulington
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    ZOS_Finn wrote: »
    calia1120 wrote: »
    @ZOS_Finn Another thing to mention - on vet mode, while in the lobby, you can't get out the door into Craglorn. Door worked fine in normal mode.

    Yep! We saw that too after it went to PTS. It should be fixed in the next patch.

    how is the loot difference from normal to vet and how does the drop rate works?

    You should get a set piece 100% of the time when killing a boss. In normal, you will get a BoE revamp of the old sets 80% of the time and a BoP Trial set 20% of the time. In Veteran, you will get a BoP 80% of the time and a BoE 20% of the time.

    There is no timer involved. Also, the Bannerman and Troll monsters have a chance to drop one of the pieces of the sets as well (in this case, feet).

    @ZOS_Finn

    I feel like Vet mode should be more profitable than normal mode in terms of gold made. You should add a chance to get a boe and a bop in vet mode that way people doing vet aren't making less gold from selling the boe gear. At the very least make the last 2 bosses of Vet Maw and Vet SO have a chance to drop a boe and a bop.

    For example, I spent an enormous amount of time on Vet Maw and finally completed it, but I have only done normal 2 or 3 times. I have gotten very few boe pieces to sell from vet, which means that it costs me gold to do vet maw. If I were doing normal I would be getting more stuff to sell.

    4s9mzo.jpg

    Running end-game Trial content has no way of being profitable for sure. Let's take PvP for example where if you farm enough AP you can sell things that always earn you gold, time spent equals money earned. In Trials we just do not have this and instead it costs us money to run the best content in the game, slightly unfair.

    My suggestion is something like Akaviri in PvP, why not with every Trial that releases make a motif to go with it?

    For example, make it so the Dro-M'Athra motif can be obtained by running the Veteran Maw of Lorkhaj, maybe a token system where we can exchange said tokens for motif chapters (or the whole book) and this can only be obtained by running the Veteran version of the trial at CP160 scale. In Sanctum Ophidia we could have the Yokudan motif drop instead. This would provide guaranteed income for end-game Trial guild and also give us something exclusive where if we don't want to sell it, only the best can earn it.

    Make raiding more profitable please @ZOS_Finn.
    Edited by Paulington on May 6, 2016 4:45PM
  • DDuke
    DDuke
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    Some feedback on gear:

    Most stamina builds I know are more excited for the BoE Viper set than the BoP Vicious Ophidian.

    This is mostly because the 8% cost reduction from Vicious Ophidian 5-piece isn't that useful in PvE, where as Viper 5-piece is atleast a 5% DPS increase in the worst case (8k tooltip, 4 second cooldown=2k DPS before counting crits/mitigation).

    I believe Vicious Ophidian could use a little more "oomph" to make people want to run for it (rather than Viper).


    The light armor set seems fine and having atleast one person with it will be very beneficial.

    Heavy armor set still suffers from the enormous 20 minute cooldown on the 5-piece.
    Edited by DDuke on May 6, 2016 5:25PM
  • timidobserver
    timidobserver
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    Paulington wrote: »
    ZOS_Finn wrote: »
    calia1120 wrote: »
    @ZOS_Finn Another thing to mention - on vet mode, while in the lobby, you can't get out the door into Craglorn. Door worked fine in normal mode.

    Yep! We saw that too after it went to PTS. It should be fixed in the next patch.

    how is the loot difference from normal to vet and how does the drop rate works?

    You should get a set piece 100% of the time when killing a boss. In normal, you will get a BoE revamp of the old sets 80% of the time and a BoP Trial set 20% of the time. In Veteran, you will get a BoP 80% of the time and a BoE 20% of the time.

    There is no timer involved. Also, the Bannerman and Troll monsters have a chance to drop one of the pieces of the sets as well (in this case, feet).

    @ZOS_Finn

    I feel like Vet mode should be more profitable than normal mode in terms of gold made. You should add a chance to get a boe and a bop in vet mode that way people doing vet aren't making less gold from selling the boe gear. At the very least make the last 2 bosses of Vet Maw and Vet SO have a chance to drop a boe and a bop.

    For example, I spent an enormous amount of time on Vet Maw and finally completed it, but I have only done normal 2 or 3 times. I have gotten very few boe pieces to sell from vet, which means that it costs me gold to do vet maw. If I were doing normal I would be getting more stuff to sell.

    4s9mzo.jpg

    Running end-game Trial content has no way of being profitable for sure. Let's take PvP for example where if you farm enough AP you can sell things that always earn you gold, time spent equals money earned. In Trials we just do not have this and instead it costs us money to run the best content in the game, slightly unfair.

    My suggestion is something like Akaviri in PvP, why not with every Trial that releases make a motif to go with it?

    For example, make it so the Dro-M'Athra motif can be obtained by running the Veteran Maw of Lorkhaj, maybe a token system where we can exchange said tokens for motif chapters (or the whole book) and this can only be obtained by running the Veteran version of the trial at CP160 scale. In Sanctum Ophidia we could have the Yokudan motif drop instead. This would provide guaranteed income for end-game Trial guild and also give us something exclusive where if we don't want to sell it, only the best can earn it.

    Make raiding more profitable please @ZOS_Finn.

    This sounds good for the future, but my feedback is based around the dark brotherhood release. Adjusting the loot drops so that Vet SO provides boe and bop drops on boss kills is something they can easily do before it goes live.
    I doubt that a full token system and two new motifs will be implemented before it goes live.
    Edited by timidobserver on May 6, 2016 6:07PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Mix
    Mix
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    I don't think trials should be a way to make gold. You should do trials for the challenge and the fun of it. We already have some BoE gear drops (which is nice) but in no case should Trial gear be BoE. To get Trial gear you have to run a Trial (weekly or otherwise) and I think that is fair. I wouldn't be mad if there were BoP PvP gear so that you actually had to PvP to get them - and I have bought several so called PvP sets in the past because I don't really PvP and they happened to be best for PvE at the time, but if I had to go earn that gear I would've done that too. I bought it because that was faster/easier than going to go get it myself.

    IF ZoS wants to increase the gold players make (or even out the cost of repairs/potions/food/soul gems/etc that players use in trials) is to add more gold per player/boss kill or chance at high gold value trash you can vendor, but only off boss or boss-type mobs to prevent people from just going in to farm gold all day. Maybe they could increase the weekly reward as a means to give you profit? Gold is pretty easy to get in the game already and there aren't that many gold sinks so....they cannot and should not give a player too much extra reward on top of the BoP trial gear and BoE set gear they already get.
  • Docmandu
    Docmandu
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    Mix wrote: »
    I don't think trials should be a way to make gold. You should do trials for the challenge and the fun of it. We already have some BoE gear drops (which is nice) but in no case should Trial gear be BoE. To get Trial gear you have to run a Trial (weekly or otherwise) and I think that is fair. I wouldn't be mad if there were BoP PvP gear so that you actually had to PvP to get them - and I have bought several so called PvP sets in the past because I don't really PvP and they happened to be best for PvE at the time, but if I had to go earn that gear I would've done that too. I bought it because that was faster/easier than going to go get it myself.

    IF ZoS wants to increase the gold players make (or even out the cost of repairs/potions/food/soul gems/etc that players use in trials) is to add more gold per player/boss kill or chance at high gold value trash you can vendor, but only off boss or boss-type mobs to prevent people from just going in to farm gold all day. Maybe they could increase the weekly reward as a means to give you profit? Gold is pretty easy to get in the game already and there aren't that many gold sinks so....they cannot and should not give a player too much extra reward on top of the BoP trial gear and BoE set gear they already get.

    To buy BoE gear, you also have to play the game, ie earn gold via trading / killing stuff or trading with a buddy / guildie... just like having to run Trials or PvP.. it's just a different activity, but it's still playing the game.

    I hate BoP, worst thing to ever be added to MMOs.. the only good thing about it is that it f'cks up sweat shops selling gold / gear.
  • DDuke
    DDuke
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    Docmandu wrote: »
    Mix wrote: »
    I don't think trials should be a way to make gold. You should do trials for the challenge and the fun of it. We already have some BoE gear drops (which is nice) but in no case should Trial gear be BoE. To get Trial gear you have to run a Trial (weekly or otherwise) and I think that is fair. I wouldn't be mad if there were BoP PvP gear so that you actually had to PvP to get them - and I have bought several so called PvP sets in the past because I don't really PvP and they happened to be best for PvE at the time, but if I had to go earn that gear I would've done that too. I bought it because that was faster/easier than going to go get it myself.

    IF ZoS wants to increase the gold players make (or even out the cost of repairs/potions/food/soul gems/etc that players use in trials) is to add more gold per player/boss kill or chance at high gold value trash you can vendor, but only off boss or boss-type mobs to prevent people from just going in to farm gold all day. Maybe they could increase the weekly reward as a means to give you profit? Gold is pretty easy to get in the game already and there aren't that many gold sinks so....they cannot and should not give a player too much extra reward on top of the BoP trial gear and BoE set gear they already get.

    To buy BoE gear, you also have to play the game, ie earn gold via trading / killing stuff or trading with a buddy / guildie... just like having to run Trials or PvP.. it's just a different activity, but it's still playing the game.

    I hate BoP, worst thing to ever be added to MMOs.. the only good thing about it is that it f'cks up sweat shops selling gold / gear.

    There's a wee difference between grinding IC Sewers or running around picking flowers (or even purchasing gold online, so much for "playing the game") - and doing something actually difficult & challenging.


    If you can't beat certain content, then you don't deserve the rewards associated with it. End of story.

    I only wish the BoP rewards were more worth running for to match the content difficulty.


    Only change to BoP I'd like to see is a group loot system or some kind of possibility to distribute the loot between group members.
    Edited by DDuke on May 8, 2016 9:19AM
  • pretzl
    pretzl
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    DDuke wrote: »
    Docmandu wrote: »
    Mix wrote: »
    I don't think trials should be a way to make gold. You should do trials for the challenge and the fun of it. We already have some BoE gear drops (which is nice) but in no case should Trial gear be BoE. To get Trial gear you have to run a Trial (weekly or otherwise) and I think that is fair. I wouldn't be mad if there were BoP PvP gear so that you actually had to PvP to get them - and I have bought several so called PvP sets in the past because I don't really PvP and they happened to be best for PvE at the time, but if I had to go earn that gear I would've done that too. I bought it because that was faster/easier than going to go get it myself.

    IF ZoS wants to increase the gold players make (or even out the cost of repairs/potions/food/soul gems/etc that players use in trials) is to add more gold per player/boss kill or chance at high gold value trash you can vendor, but only off boss or boss-type mobs to prevent people from just going in to farm gold all day. Maybe they could increase the weekly reward as a means to give you profit? Gold is pretty easy to get in the game already and there aren't that many gold sinks so....they cannot and should not give a player too much extra reward on top of the BoP trial gear and BoE set gear they already get.

    To buy BoE gear, you also have to play the game, ie earn gold via trading / killing stuff or trading with a buddy / guildie... just like having to run Trials or PvP.. it's just a different activity, but it's still playing the game.

    I hate BoP, worst thing to ever be added to MMOs.. the only good thing about it is that it f'cks up sweat shops selling gold / gear.

    There's a wee difference between grinding IC Sewers or running around picking flowers (or even purchasing gold online, so much for "playing the game") - and doing something actually difficult & challenging.


    If you can't beat certain content, then you don't deserve the rewards associated with it. End of story.

    I only wish the BoP rewards were more worth running for to match the content difficulty.


    Only change to BoP I'd like to see is a group loot system or some kind of possibility to distribute the loot between group members.

    I wish I could press Agree and Awesome atleast 100 times each.
    Hard content should reward better sets. The fact that trial sets are being surpassed by craftable sets is mildy put disgusting.
    Group-bound loot would be amazing. I might finally be able to get a Master's Bow after 700+ vDSA runs. They always drop for teammates, but never for me...
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • Docmandu
    Docmandu
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    DDuke wrote: »
    Docmandu wrote: »
    Mix wrote: »
    I don't think trials should be a way to make gold. You should do trials for the challenge and the fun of it. We already have some BoE gear drops (which is nice) but in no case should Trial gear be BoE. To get Trial gear you have to run a Trial (weekly or otherwise) and I think that is fair. I wouldn't be mad if there were BoP PvP gear so that you actually had to PvP to get them - and I have bought several so called PvP sets in the past because I don't really PvP and they happened to be best for PvE at the time, but if I had to go earn that gear I would've done that too. I bought it because that was faster/easier than going to go get it myself.

    IF ZoS wants to increase the gold players make (or even out the cost of repairs/potions/food/soul gems/etc that players use in trials) is to add more gold per player/boss kill or chance at high gold value trash you can vendor, but only off boss or boss-type mobs to prevent people from just going in to farm gold all day. Maybe they could increase the weekly reward as a means to give you profit? Gold is pretty easy to get in the game already and there aren't that many gold sinks so....they cannot and should not give a player too much extra reward on top of the BoP trial gear and BoE set gear they already get.

    To buy BoE gear, you also have to play the game, ie earn gold via trading / killing stuff or trading with a buddy / guildie... just like having to run Trials or PvP.. it's just a different activity, but it's still playing the game.

    I hate BoP, worst thing to ever be added to MMOs.. the only good thing about it is that it f'cks up sweat shops selling gold / gear.

    There's a wee difference between grinding IC Sewers or running around picking flowers (or even purchasing gold online, so much for "playing the game") - and doing something actually difficult & challenging.


    If you can't beat certain content, then you don't deserve the rewards associated with it. End of story.

    I only wish the BoP rewards were more worth running for to match the content difficulty.


    Only change to BoP I'd like to see is a group loot system or some kind of possibility to distribute the loot between group members.

    The point of the game is to have fun... if somebody likes to "run around picking flowers", so be it.. let them pick 500.000 flowers and reward them for it.

    I'm quite ok for the trial being the best way to obtain the trial gear... but I'm a fan of options, so what if somebody can pick 500.000 flowers and get that trial piece.. does that somehow hurt your gameplay?

    Heck, saw on reddit a guy levelling 1-VR1 without killing a single mob.. that's as much as an accomplishment, than running a trial or farming people in PvP. So why can't that guy get something nice out of it?!

    People are too much focussed on their e-peen imho.
    Edited by Docmandu on May 8, 2016 5:13PM
  • DDuke
    DDuke
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    Docmandu wrote: »
    DDuke wrote: »
    Docmandu wrote: »
    Mix wrote: »
    I don't think trials should be a way to make gold. You should do trials for the challenge and the fun of it. We already have some BoE gear drops (which is nice) but in no case should Trial gear be BoE. To get Trial gear you have to run a Trial (weekly or otherwise) and I think that is fair. I wouldn't be mad if there were BoP PvP gear so that you actually had to PvP to get them - and I have bought several so called PvP sets in the past because I don't really PvP and they happened to be best for PvE at the time, but if I had to go earn that gear I would've done that too. I bought it because that was faster/easier than going to go get it myself.

    IF ZoS wants to increase the gold players make (or even out the cost of repairs/potions/food/soul gems/etc that players use in trials) is to add more gold per player/boss kill or chance at high gold value trash you can vendor, but only off boss or boss-type mobs to prevent people from just going in to farm gold all day. Maybe they could increase the weekly reward as a means to give you profit? Gold is pretty easy to get in the game already and there aren't that many gold sinks so....they cannot and should not give a player too much extra reward on top of the BoP trial gear and BoE set gear they already get.

    To buy BoE gear, you also have to play the game, ie earn gold via trading / killing stuff or trading with a buddy / guildie... just like having to run Trials or PvP.. it's just a different activity, but it's still playing the game.

    I hate BoP, worst thing to ever be added to MMOs.. the only good thing about it is that it f'cks up sweat shops selling gold / gear.

    There's a wee difference between grinding IC Sewers or running around picking flowers (or even purchasing gold online, so much for "playing the game") - and doing something actually difficult & challenging.


    If you can't beat certain content, then you don't deserve the rewards associated with it. End of story.

    I only wish the BoP rewards were more worth running for to match the content difficulty.


    Only change to BoP I'd like to see is a group loot system or some kind of possibility to distribute the loot between group members.

    The point of the game is to have fun...

    We agree here.

    Guess what's fun? Doing something special that others can't do & being rewarded for it.

    Guess what's not fun: doing something special that others can't do & then not being rewarded for it any more than the average Joe who collected 500 000 flowers, which is something everyone can do regardless of their skill level.


    Yes, "e-peen"... call it what you want - it's what makes MMOs gaming interesting to many people.
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    DDuke wrote: »
    Docmandu wrote: »
    DDuke wrote: »
    Docmandu wrote: »
    Mix wrote: »
    I don't think trials should be a way to make gold. You should do trials for the challenge and the fun of it. We already have some BoE gear drops (which is nice) but in no case should Trial gear be BoE. To get Trial gear you have to run a Trial (weekly or otherwise) and I think that is fair. I wouldn't be mad if there were BoP PvP gear so that you actually had to PvP to get them - and I have bought several so called PvP sets in the past because I don't really PvP and they happened to be best for PvE at the time, but if I had to go earn that gear I would've done that too. I bought it because that was faster/easier than going to go get it myself.

    IF ZoS wants to increase the gold players make (or even out the cost of repairs/potions/food/soul gems/etc that players use in trials) is to add more gold per player/boss kill or chance at high gold value trash you can vendor, but only off boss or boss-type mobs to prevent people from just going in to farm gold all day. Maybe they could increase the weekly reward as a means to give you profit? Gold is pretty easy to get in the game already and there aren't that many gold sinks so....they cannot and should not give a player too much extra reward on top of the BoP trial gear and BoE set gear they already get.

    To buy BoE gear, you also have to play the game, ie earn gold via trading / killing stuff or trading with a buddy / guildie... just like having to run Trials or PvP.. it's just a different activity, but it's still playing the game.

    I hate BoP, worst thing to ever be added to MMOs.. the only good thing about it is that it f'cks up sweat shops selling gold / gear.

    There's a wee difference between grinding IC Sewers or running around picking flowers (or even purchasing gold online, so much for "playing the game") - and doing something actually difficult & challenging.


    If you can't beat certain content, then you don't deserve the rewards associated with it. End of story.

    I only wish the BoP rewards were more worth running for to match the content difficulty.


    Only change to BoP I'd like to see is a group loot system or some kind of possibility to distribute the loot between group members.

    The point of the game is to have fun...

    We agree here.

    Guess what's fun? Doing something special that others can't do & being rewarded for it.

    Guess what's not fun: doing something special that others can't do & then not being rewarded for it any more than the average Joe who collected 500 000 flowers, which is something everyone can do regardless of their skill level.


    Yes, "e-peen"... call it what you want - it's what makes MMOs gaming interesting to many people.

    Sad.. isn't it!
  • NTclaymore
    NTclaymore
    ✭✭✭✭
    I think BoP is bad. I dont get why you would say that your not allowed to get the gear from some content you cant beat. I can understand it in vMA where the fault is clearly yours. but in content where your skills could be good but the skills of others makes your progress inposible or that you just dont like playing in groups. Secondly what gives you the right to deside whats right and wrong? if some people find it fun spending ages collecting flowers for 1 piece of gear a good group can get in a few hours then its their choice. Aslong as the challenging contest is the fastest (not easiest, fastest) way of getting the gear i see no problem with BoE.
    He spoke, the son of Padomay, and nodded his head with the dark brows
    and the imortally anointed hair of the great god
    swept from his divine head, and all Mundus was shaken.
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    This one is excited about revitalized SO and also hears the revitalized sets are good.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Woeler
    Woeler
    ✭✭✭✭✭
    ✭✭✭✭
    Mix wrote: »
    I don't think trials should be a way to make gold. You should do trials for the challenge and the fun of it. We already have some BoE gear drops (which is nice) but in no case should Trial gear be BoE. To get Trial gear you have to run a Trial (weekly or otherwise) and I think that is fair. I wouldn't be mad if there were BoP PvP gear so that you actually had to PvP to get them - and I have bought several so called PvP sets in the past because I don't really PvP and they happened to be best for PvE at the time, but if I had to go earn that gear I would've done that too. I bought it because that was faster/easier than going to go get it myself.

    IF ZoS wants to increase the gold players make (or even out the cost of repairs/potions/food/soul gems/etc that players use in trials) is to add more gold per player/boss kill or chance at high gold value trash you can vendor, but only off boss or boss-type mobs to prevent people from just going in to farm gold all day. Maybe they could increase the weekly reward as a means to give you profit? Gold is pretty easy to get in the game already and there aren't that many gold sinks so....they cannot and should not give a player too much extra reward on top of the BoP trial gear and BoE set gear they already get.

    Sure man, are you going to pay for those +-20k pots you blow on a raid night?
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Woeler wrote: »
    Mix wrote: »
    I don't think trials should be a way to make gold. You should do trials for the challenge and the fun of it. We already have some BoE gear drops (which is nice) but in no case should Trial gear be BoE. To get Trial gear you have to run a Trial (weekly or otherwise) and I think that is fair. I wouldn't be mad if there were BoP PvP gear so that you actually had to PvP to get them - and I have bought several so called PvP sets in the past because I don't really PvP and they happened to be best for PvE at the time, but if I had to go earn that gear I would've done that too. I bought it because that was faster/easier than going to go get it myself.

    IF ZoS wants to increase the gold players make (or even out the cost of repairs/potions/food/soul gems/etc that players use in trials) is to add more gold per player/boss kill or chance at high gold value trash you can vendor, but only off boss or boss-type mobs to prevent people from just going in to farm gold all day. Maybe they could increase the weekly reward as a means to give you profit? Gold is pretty easy to get in the game already and there aren't that many gold sinks so....they cannot and should not give a player too much extra reward on top of the BoP trial gear and BoE set gear they already get.

    Sure man, are you going to pay for those +-20k pots you blow on a raid night?
    Lmao people with this mentality tho
    These raids require you to be in full Best in Slot gear, upgraded to gold doing as much damage as possible, that alone costs so *** much, and now most of us are remaking gear next patch.
    We spend like 200 potions per raid night because of this crap too, we constantly need to change Champion Points around

    But hey *** us, we don't deserve any gold and we don't deserve to giving our in game achievement rewards to the market to those who are unable to get in a group to run these dungeons.

    We're just worthless elitists
    #MOREORBS
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