https://www.youtube.com/watch?v=KE6iXwmGbiw DisgracefulMind wrote: »
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
DisgracefulMind wrote: »I disagree so much with what was said about the nonCP campaign. There are damage builds, but balancing sustain and damage is not easy in that campaign. The general rule for no CP is to build for sustain, because, if not, you WILL run out of resources. I don't see how anyone is going in with a full damage spec and not running out of magicka in there. There is no infinite sustain there. I don't buy that for one second.
Most Sorcerers are running Engine OR Lich to keep up. I run, typically, 2.3k regen, and still will run out of resources quite often when outnumbered. I was a sorcerer empress with 4k regen and still would get down to 10% in rough situations quite often. Typical sorcerer shields there don't go over 9k for hardened ward. The shield duration being shortened is fine by me, good sorcs will be able to handle it, but it's going to drain a sorcerer's resources more than it does now in nonCP, and I think that point needs to be made clear. Sorcerer's are going to have to play extremely more carefully, which is perfect.
There is no running full damage because you end up, even with seducer's on, with barely 1800 recovery on a magicka build, and that 1800 recovery isn't anything because your skills are so expensive. Go play a magicka nightblade in there with full seducer's and 2 regen enchants and see how resource management is. I run a full regen build on my Templar when healing our group and STILL run out of magicka. I tried playing my Templar with the Kag's/Willpower/Kena/Bloodspawn/Torug's setup. With 2 regen enchants that gives you barely 1700 recovery, and about 1800 on repentance bar. That alone will run you out of magicka extremely fast.
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
Now let's talk about stamina builds. I run a stamina NB on nonCP as well. I can get 2500 recovery, but I'm not going to hit over 3k weapon damage. Even that sometimes feels like it's not enough. You can't cloak more than twice, if even that, and you'll be drained of resources quickly. You have to play more carefully as a stamina build in there, which is totally fine.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
DisgracefulMind wrote: »Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
DisgracefulMind wrote: »I disagree so much with what was said about the nonCP campaign. There are damage builds, but balancing sustain and damage is not easy in that campaign. The general rule for no CP is to build for sustain, because, if not, you WILL run out of resources. I don't see how anyone is going in with a full damage spec and not running out of magicka in there. There is no infinite sustain there. I don't buy that for one second.
Most Sorcerers are running Engine OR Lich to keep up. I run, typically, 2.3k regen, and still will run out of resources quite often when outnumbered. I was a sorcerer empress with 4k regen and still would get down to 10% in rough situations quite often. Typical sorcerer shields there don't go over 9k for hardened ward. The shield duration being shortened is fine by me, good sorcs will be able to handle it, but it's going to drain a sorcerer's resources more than it does now in nonCP, and I think that point needs to be made clear. Sorcerer's are going to have to play extremely more carefully, which is perfect.
There is no running full damage because you end up, even with seducer's on, with barely 1800 recovery on a magicka build, and that 1800 recovery isn't anything because your skills are so expensive. Go play a magicka nightblade in there with full seducer's and 2 regen enchants and see how resource management is. I run a full regen build on my Templar when healing our group and STILL run out of magicka. I tried playing my Templar with the Kag's/Willpower/Kena/Bloodspawn/Torug's setup. With 2 regen enchants that gives you barely 1700 recovery, and about 1800 on repentance bar. That alone will run you out of magicka extremely fast.
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
Now let's talk about stamina builds. I run a stamina NB on nonCP as well. I can get 2500 recovery, but I'm not going to hit over 3k weapon damage. Even that sometimes feels like it's not enough. You can't cloak more than twice, if even that, and you'll be drained of resources quickly. You have to play more carefully as a stamina build in there, which is totally fine.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
I agree that non-CP is a lot better and a very good standard for the game, but it could be a little better in my opinion as far as how damage is handled and even resources with certain set ups.
It is a lot better than CP based PvP.
So your opinion is there should be 1 obvious stamina set choice aswell as 1 obvious magica set choice because everything else will put you at a disadvantage hardly to overcome if at all?
Imo the non CP campaign is even more zergy than non CP (which is quite an achievement tbh) and it promotes having the correct race+spec choice even more.
For example i don´t see how any other race could keep up with the regen i have on my redguard NB there (25k stam, 2500reg + 700sth on procc every three sec 3.1k weapondmg 19k hp). WIth resource management becoming even tighter next patch it´s only going to widen this gap further.
For me the non CP campaign just removes most of the interesting set/theorycrafting options which results in homogenisation of builds which i personally find not desireable and boring.
DisgracefulMind wrote: »Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
So your opinion is there should be 1 obvious stamina set choice aswell as 1 obvious magica set choice because everything else will put you at a disadvantage hardly to overcome if at all?
Imo the non CP campaign is even more zergy than non CP (which is quite an achievement tbh) and it promotes having the correct race+spec choice even more.
For example i don´t see how any other race could keep up with the regen i have on my redguard NB there (25k stam, 2500reg + 700sth on procc every three sec 3.1k weapondmg 19k hp). WIth resource management becoming even tighter next patch it´s only going to widen this gap further.
For me the non CP campaign just removes most of the interesting set/theorycrafting options which results in homogenisation of builds which i personally find not desireable and boring.
kinggingernator wrote: »Siffer please tell me you covered mag dks. I don't want to watch the whole thing and have it become more and more stressful the longer you go without covering them.
DisgracefulMind wrote: »DisgracefulMind wrote: »I disagree so much with what was said about the nonCP campaign. There are damage builds, but balancing sustain and damage is not easy in that campaign. The general rule for no CP is to build for sustain, because, if not, you WILL run out of resources. I don't see how anyone is going in with a full damage spec and not running out of magicka in there. There is no infinite sustain there. I don't buy that for one second.
Most Sorcerers are running Engine OR Lich to keep up. I run, typically, 2.3k regen, and still will run out of resources quite often when outnumbered. I was a sorcerer empress with 4k regen and still would get down to 10% in rough situations quite often. Typical sorcerer shields there don't go over 9k for hardened ward. The shield duration being shortened is fine by me, good sorcs will be able to handle it, but it's going to drain a sorcerer's resources more than it does now in nonCP, and I think that point needs to be made clear. Sorcerer's are going to have to play extremely more carefully, which is perfect.
There is no running full damage because you end up, even with seducer's on, with barely 1800 recovery on a magicka build, and that 1800 recovery isn't anything because your skills are so expensive. Go play a magicka nightblade in there with full seducer's and 2 regen enchants and see how resource management is. I run a full regen build on my Templar when healing our group and STILL run out of magicka. I tried playing my Templar with the Kag's/Willpower/Kena/Bloodspawn/Torug's setup. With 2 regen enchants that gives you barely 1700 recovery, and about 1800 on repentance bar. That alone will run you out of magicka extremely fast.
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
Now let's talk about stamina builds. I run a stamina NB on nonCP as well. I can get 2500 recovery, but I'm not going to hit over 3k weapon damage. Even that sometimes feels like it's not enough. You can't cloak more than twice, if even that, and you'll be drained of resources quickly. You have to play more carefully as a stamina build in there, which is totally fine.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
I agree that non-CP is a lot better and a very good standard for the game, but it could be a little better in my opinion as far as how damage is handled and even resources with certain set ups.
It is a lot better than CP based PvP.So your opinion is there should be 1 obvious stamina set choice aswell as 1 obvious magica set choice because everything else will put you at a disadvantage hardly to overcome if at all?
Imo the non CP campaign is even more zergy than non CP (which is quite an achievement tbh) and it promotes having the correct race+spec choice even more.
For example i don´t see how any other race could keep up with the regen i have on my redguard NB there (25k stam, 2500reg + 700sth on procc every three sec 3.1k weapondmg 19k hp). WIth resource management becoming even tighter next patch it´s only going to widen this gap further.
For me the non CP campaign just removes most of the interesting set/theorycrafting options which results in homogenisation of builds which i personally find not desireable and boring.
You're both saying somewhat the same thing, and I actually agree. I would like to see nonCP worked on a bit more, allowing more diverse options of set-ups and builds. But this is the in-depth problem that a lot of people have with the game, ZoS can't seem to manage allowing diversity without allowing the infinite sustain builds that allow stacked damage as well.
But, overall, I think one of the most appealing aspect of non CP is that the campaign punishes you for your mistakes, and I like that. You have to play with more awareness to your resource pools. There are plenty of times that I see a sorcerer trying to streak multiple times in a row, and I know that I've won the fight because he's now wasted his magicka pool. Or a stamina build roll dodges far too much and is now out of stamina. I've made the mistakes as well. I find a lot more skill in the gameplay rather than having unlimited resources, but that is just my opinion, and I do respect other ones.
I would like to see them pay a bit more attention to nonCP and work a bit more on it, or to at least introduce sets that allowed more choices. I'm not sure about EU, but NA's nonCP isn't more zergy than Trueflame or Haderus; large scale fights happen without lag. I just wish there was a more balanced population.
DisgracefulMind wrote: »DisgracefulMind wrote: »I disagree so much with what was said about the nonCP campaign. There are damage builds, but balancing sustain and damage is not easy in that campaign. The general rule for no CP is to build for sustain, because, if not, you WILL run out of resources. I don't see how anyone is going in with a full damage spec and not running out of magicka in there. There is no infinite sustain there. I don't buy that for one second.
Most Sorcerers are running Engine OR Lich to keep up. I run, typically, 2.3k regen, and still will run out of resources quite often when outnumbered. I was a sorcerer empress with 4k regen and still would get down to 10% in rough situations quite often. Typical sorcerer shields there don't go over 9k for hardened ward. The shield duration being shortened is fine by me, good sorcs will be able to handle it, but it's going to drain a sorcerer's resources more than it does now in nonCP, and I think that point needs to be made clear. Sorcerer's are going to have to play extremely more carefully, which is perfect.
There is no running full damage because you end up, even with seducer's on, with barely 1800 recovery on a magicka build, and that 1800 recovery isn't anything because your skills are so expensive. Go play a magicka nightblade in there with full seducer's and 2 regen enchants and see how resource management is. I run a full regen build on my Templar when healing our group and STILL run out of magicka. I tried playing my Templar with the Kag's/Willpower/Kena/Bloodspawn/Torug's setup. With 2 regen enchants that gives you barely 1700 recovery, and about 1800 on repentance bar. That alone will run you out of magicka extremely fast.
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
Now let's talk about stamina builds. I run a stamina NB on nonCP as well. I can get 2500 recovery, but I'm not going to hit over 3k weapon damage. Even that sometimes feels like it's not enough. You can't cloak more than twice, if even that, and you'll be drained of resources quickly. You have to play more carefully as a stamina build in there, which is totally fine.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
I agree that non-CP is a lot better and a very good standard for the game, but it could be a little better in my opinion as far as how damage is handled and even resources with certain set ups.
It is a lot better than CP based PvP.So your opinion is there should be 1 obvious stamina set choice aswell as 1 obvious magica set choice because everything else will put you at a disadvantage hardly to overcome if at all?
Imo the non CP campaign is even more zergy than non CP (which is quite an achievement tbh) and it promotes having the correct race+spec choice even more.
For example i don´t see how any other race could keep up with the regen i have on my redguard NB there (25k stam, 2500reg + 700sth on procc every three sec 3.1k weapondmg 19k hp). WIth resource management becoming even tighter next patch it´s only going to widen this gap further.
For me the non CP campaign just removes most of the interesting set/theorycrafting options which results in homogenisation of builds which i personally find not desireable and boring.
You're both saying somewhat the same thing, and I actually agree. I would like to see nonCP worked on a bit more, allowing more diverse options of set-ups and builds. But this is the in-depth problem that a lot of people have with the game, ZoS can't seem to manage allowing diversity without allowing the infinite sustain builds that allow stacked damage as well.
But, overall, I think one of the most appealing aspect of non CP is that the campaign punishes you for your mistakes, and I like that. You have to play with more awareness to your resource pools. There are plenty of times that I see a sorcerer trying to streak multiple times in a row, and I know that I've won the fight because he's now wasted his magicka pool. Or a stamina build roll dodges far too much and is now out of stamina. I've made the mistakes as well. I find a lot more skill in the gameplay rather than having unlimited resources, but that is just my opinion, and I do respect other ones.
I would like to see them pay a bit more attention to nonCP and work a bit more on it, or to at least introduce sets that allowed more choices. I'm not sure about EU, but NA's nonCP isn't more zergy than Trueflame or Haderus; large scale fights happen without lag. I just wish there was a more balanced population.
Funny - simply bc of my classchoice i have the complete opposite feeling about the campaign. On non CP i can make a lot more mistakes because the game is slower and more forgiving than it is on the CP-enabled camps.
But that might also be my approach on building templates/builds. Create infinite sustain and add dmg or utility from there (has been the same since 3p seducer cost reduce + wormcult).
I don´t think the game can get rid of infinite sustain builds ever. Not even softcaps will help. The longest duels i had were back in 1.4/1.5 days when softcaps theoretically kept regen in place.
To get rid of infinite sustain they would have to revisit every defensive ability and massively increase their cost compared to dmging abilities. This however would create a world of pain in the attempt to balance things like burning embers, sweeps, funnel health etc...
https://www.youtube.com/watch?v=v4T7jSMuYv4DisgracefulMind wrote: »DisgracefulMind wrote: »I disagree so much with what was said about the nonCP campaign. There are damage builds, but balancing sustain and damage is not easy in that campaign. The general rule for no CP is to build for sustain, because, if not, you WILL run out of resources. I don't see how anyone is going in with a full damage spec and not running out of magicka in there. There is no infinite sustain there. I don't buy that for one second.
Most Sorcerers are running Engine OR Lich to keep up. I run, typically, 2.3k regen, and still will run out of resources quite often when outnumbered. I was a sorcerer empress with 4k regen and still would get down to 10% in rough situations quite often. Typical sorcerer shields there don't go over 9k for hardened ward. The shield duration being shortened is fine by me, good sorcs will be able to handle it, but it's going to drain a sorcerer's resources more than it does now in nonCP, and I think that point needs to be made clear. Sorcerer's are going to have to play extremely more carefully, which is perfect.
There is no running full damage because you end up, even with seducer's on, with barely 1800 recovery on a magicka build, and that 1800 recovery isn't anything because your skills are so expensive. Go play a magicka nightblade in there with full seducer's and 2 regen enchants and see how resource management is. I run a full regen build on my Templar when healing our group and STILL run out of magicka. I tried playing my Templar with the Kag's/Willpower/Kena/Bloodspawn/Torug's setup. With 2 regen enchants that gives you barely 1700 recovery, and about 1800 on repentance bar. That alone will run you out of magicka extremely fast.
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
Now let's talk about stamina builds. I run a stamina NB on nonCP as well. I can get 2500 recovery, but I'm not going to hit over 3k weapon damage. Even that sometimes feels like it's not enough. You can't cloak more than twice, if even that, and you'll be drained of resources quickly. You have to play more carefully as a stamina build in there, which is totally fine.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
I agree that non-CP is a lot better and a very good standard for the game, but it could be a little better in my opinion as far as how damage is handled and even resources with certain set ups.
It is a lot better than CP based PvP.So your opinion is there should be 1 obvious stamina set choice aswell as 1 obvious magica set choice because everything else will put you at a disadvantage hardly to overcome if at all?
Imo the non CP campaign is even more zergy than non CP (which is quite an achievement tbh) and it promotes having the correct race+spec choice even more.
For example i don´t see how any other race could keep up with the regen i have on my redguard NB there (25k stam, 2500reg + 700sth on procc every three sec 3.1k weapondmg 19k hp). WIth resource management becoming even tighter next patch it´s only going to widen this gap further.
For me the non CP campaign just removes most of the interesting set/theorycrafting options which results in homogenisation of builds which i personally find not desireable and boring.
You're both saying somewhat the same thing, and I actually agree. I would like to see nonCP worked on a bit more, allowing more diverse options of set-ups and builds. But this is the in-depth problem that a lot of people have with the game, ZoS can't seem to manage allowing diversity without allowing the infinite sustain builds that allow stacked damage as well.
But, overall, I think one of the most appealing aspect of non CP is that the campaign punishes you for your mistakes, and I like that. You have to play with more awareness to your resource pools. There are plenty of times that I see a sorcerer trying to streak multiple times in a row, and I know that I've won the fight because he's now wasted his magicka pool. Or a stamina build roll dodges far too much and is now out of stamina. I've made the mistakes as well. I find a lot more skill in the gameplay rather than having unlimited resources, but that is just my opinion, and I do respect other ones.
I would like to see them pay a bit more attention to nonCP and work a bit more on it, or to at least introduce sets that allowed more choices. I'm not sure about EU, but NA's nonCP isn't more zergy than Trueflame or Haderus; large scale fights happen without lag. I just wish there was a more balanced population.
Funny - simply bc of my classchoice i have the complete opposite feeling about the campaign. On non CP i can make a lot more mistakes because the game is slower and more forgiving than it is on the CP-enabled camps.
But that might also be my approach on building templates/builds. Create infinite sustain and add dmg or utility from there (has been the same since 3p seducer cost reduce + wormcult).
I don´t think the game can get rid of infinite sustain builds ever. Not even softcaps will help. The longest duels i had were back in 1.4/1.5 days when softcaps theoretically kept regen in place.
To get rid of infinite sustain they would have to revisit every defensive ability and massively increase their cost compared to dmging abilities. This however would create a world of pain in the attempt to balance things like burning embers, sweeps, funnel health etc...
You could create some interesting High Sustain Builds even in 1.5https://www.youtube.com/watch?v=v4T7jSMuYv4
1:52 in this video....I'm running what is basically back then 170+ stamina recovery...Well past the soft cap.
DisgracefulMind wrote: »DisgracefulMind wrote: »I disagree so much with what was said about the nonCP campaign. There are damage builds, but balancing sustain and damage is not easy in that campaign. The general rule for no CP is to build for sustain, because, if not, you WILL run out of resources. I don't see how anyone is going in with a full damage spec and not running out of magicka in there. There is no infinite sustain there. I don't buy that for one second.
Most Sorcerers are running Engine OR Lich to keep up. I run, typically, 2.3k regen, and still will run out of resources quite often when outnumbered. I was a sorcerer empress with 4k regen and still would get down to 10% in rough situations quite often. Typical sorcerer shields there don't go over 9k for hardened ward. The shield duration being shortened is fine by me, good sorcs will be able to handle it, but it's going to drain a sorcerer's resources more than it does now in nonCP, and I think that point needs to be made clear. Sorcerer's are going to have to play extremely more carefully, which is perfect.
There is no running full damage because you end up, even with seducer's on, with barely 1800 recovery on a magicka build, and that 1800 recovery isn't anything because your skills are so expensive. Go play a magicka nightblade in there with full seducer's and 2 regen enchants and see how resource management is. I run a full regen build on my Templar when healing our group and STILL run out of magicka. I tried playing my Templar with the Kag's/Willpower/Kena/Bloodspawn/Torug's setup. With 2 regen enchants that gives you barely 1700 recovery, and about 1800 on repentance bar. That alone will run you out of magicka extremely fast.
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
Now let's talk about stamina builds. I run a stamina NB on nonCP as well. I can get 2500 recovery, but I'm not going to hit over 3k weapon damage. Even that sometimes feels like it's not enough. You can't cloak more than twice, if even that, and you'll be drained of resources quickly. You have to play more carefully as a stamina build in there, which is totally fine.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
I agree that non-CP is a lot better and a very good standard for the game, but it could be a little better in my opinion as far as how damage is handled and even resources with certain set ups.
It is a lot better than CP based PvP.So your opinion is there should be 1 obvious stamina set choice aswell as 1 obvious magica set choice because everything else will put you at a disadvantage hardly to overcome if at all?
Imo the non CP campaign is even more zergy than non CP (which is quite an achievement tbh) and it promotes having the correct race+spec choice even more.
For example i don´t see how any other race could keep up with the regen i have on my redguard NB there (25k stam, 2500reg + 700sth on procc every three sec 3.1k weapondmg 19k hp). WIth resource management becoming even tighter next patch it´s only going to widen this gap further.
For me the non CP campaign just removes most of the interesting set/theorycrafting options which results in homogenisation of builds which i personally find not desireable and boring.
You're both saying somewhat the same thing, and I actually agree. I would like to see nonCP worked on a bit more, allowing more diverse options of set-ups and builds. But this is the in-depth problem that a lot of people have with the game, ZoS can't seem to manage allowing diversity without allowing the infinite sustain builds that allow stacked damage as well.
But, overall, I think one of the most appealing aspect of non CP is that the campaign punishes you for your mistakes, and I like that. You have to play with more awareness to your resource pools. There are plenty of times that I see a sorcerer trying to streak multiple times in a row, and I know that I've won the fight because he's now wasted his magicka pool. Or a stamina build roll dodges far too much and is now out of stamina. I've made the mistakes as well. I find a lot more skill in the gameplay rather than having unlimited resources, but that is just my opinion, and I do respect other ones.
I would like to see them pay a bit more attention to nonCP and work a bit more on it, or to at least introduce sets that allowed more choices. I'm not sure about EU, but NA's nonCP isn't more zergy than Trueflame or Haderus; large scale fights happen without lag. I just wish there was a more balanced population.
Funny - simply bc of my classchoice i have the complete opposite feeling about the campaign. On non CP i can make a lot more mistakes because the game is slower and more forgiving than it is on the CP-enabled camps.
But that might also be my approach on building templates/builds. Create infinite sustain and add dmg or utility from there (has been the same since 3p seducer cost reduce + wormcult).
I don´t think the game can get rid of infinite sustain builds ever. Not even softcaps will help. The longest duels i had were back in 1.4/1.5 days when softcaps theoretically kept regen in place.
To get rid of infinite sustain they would have to revisit every defensive ability and massively increase their cost compared to dmging abilities. This however would create a world of pain in the attempt to balance things like burning embers, sweeps, funnel health etc...
DisgracefulMind wrote: »DisgracefulMind wrote: »I disagree so much with what was said about the nonCP campaign. There are damage builds, but balancing sustain and damage is not easy in that campaign. The general rule for no CP is to build for sustain, because, if not, you WILL run out of resources. I don't see how anyone is going in with a full damage spec and not running out of magicka in there. There is no infinite sustain there. I don't buy that for one second.
Most Sorcerers are running Engine OR Lich to keep up. I run, typically, 2.3k regen, and still will run out of resources quite often when outnumbered. I was a sorcerer empress with 4k regen and still would get down to 10% in rough situations quite often. Typical sorcerer shields there don't go over 9k for hardened ward. The shield duration being shortened is fine by me, good sorcs will be able to handle it, but it's going to drain a sorcerer's resources more than it does now in nonCP, and I think that point needs to be made clear. Sorcerer's are going to have to play extremely more carefully, which is perfect.
There is no running full damage because you end up, even with seducer's on, with barely 1800 recovery on a magicka build, and that 1800 recovery isn't anything because your skills are so expensive. Go play a magicka nightblade in there with full seducer's and 2 regen enchants and see how resource management is. I run a full regen build on my Templar when healing our group and STILL run out of magicka. I tried playing my Templar with the Kag's/Willpower/Kena/Bloodspawn/Torug's setup. With 2 regen enchants that gives you barely 1700 recovery, and about 1800 on repentance bar. That alone will run you out of magicka extremely fast.
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
Now let's talk about stamina builds. I run a stamina NB on nonCP as well. I can get 2500 recovery, but I'm not going to hit over 3k weapon damage. Even that sometimes feels like it's not enough. You can't cloak more than twice, if even that, and you'll be drained of resources quickly. You have to play more carefully as a stamina build in there, which is totally fine.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
I agree that non-CP is a lot better and a very good standard for the game, but it could be a little better in my opinion as far as how damage is handled and even resources with certain set ups.
It is a lot better than CP based PvP.So your opinion is there should be 1 obvious stamina set choice aswell as 1 obvious magica set choice because everything else will put you at a disadvantage hardly to overcome if at all?
Imo the non CP campaign is even more zergy than non CP (which is quite an achievement tbh) and it promotes having the correct race+spec choice even more.
For example i don´t see how any other race could keep up with the regen i have on my redguard NB there (25k stam, 2500reg + 700sth on procc every three sec 3.1k weapondmg 19k hp). WIth resource management becoming even tighter next patch it´s only going to widen this gap further.
For me the non CP campaign just removes most of the interesting set/theorycrafting options which results in homogenisation of builds which i personally find not desireable and boring.
You're both saying somewhat the same thing, and I actually agree. I would like to see nonCP worked on a bit more, allowing more diverse options of set-ups and builds. But this is the in-depth problem that a lot of people have with the game, ZoS can't seem to manage allowing diversity without allowing the infinite sustain builds that allow stacked damage as well.
But, overall, I think one of the most appealing aspect of non CP is that the campaign punishes you for your mistakes, and I like that. You have to play with more awareness to your resource pools. There are plenty of times that I see a sorcerer trying to streak multiple times in a row, and I know that I've won the fight because he's now wasted his magicka pool. Or a stamina build roll dodges far too much and is now out of stamina. I've made the mistakes as well. I find a lot more skill in the gameplay rather than having unlimited resources, but that is just my opinion, and I do respect other ones.
I would like to see them pay a bit more attention to nonCP and work a bit more on it, or to at least introduce sets that allowed more choices. I'm not sure about EU, but NA's nonCP isn't more zergy than Trueflame or Haderus; large scale fights happen without lag. I just wish there was a more balanced population.
Funny - simply bc of my classchoice i have the complete opposite feeling about the campaign. On non CP i can make a lot more mistakes because the game is slower and more forgiving than it is on the CP-enabled camps.
But that might also be my approach on building templates/builds. Create infinite sustain and add dmg or utility from there (has been the same since 3p seducer cost reduce + wormcult).
I don´t think the game can get rid of infinite sustain builds ever. Not even softcaps will help. The longest duels i had were back in 1.4/1.5 days when softcaps theoretically kept regen in place.
To get rid of infinite sustain they would have to revisit every defensive ability and massively increase their cost compared to dmging abilities. This however would create a world of pain in the attempt to balance things like burning embers, sweeps, funnel health etc...
Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »I disagree so much with what was said about the nonCP campaign. There are damage builds, but balancing sustain and damage is not easy in that campaign. The general rule for no CP is to build for sustain, because, if not, you WILL run out of resources. I don't see how anyone is going in with a full damage spec and not running out of magicka in there. There is no infinite sustain there. I don't buy that for one second.
Most Sorcerers are running Engine OR Lich to keep up. I run, typically, 2.3k regen, and still will run out of resources quite often when outnumbered. I was a sorcerer empress with 4k regen and still would get down to 10% in rough situations quite often. Typical sorcerer shields there don't go over 9k for hardened ward. The shield duration being shortened is fine by me, good sorcs will be able to handle it, but it's going to drain a sorcerer's resources more than it does now in nonCP, and I think that point needs to be made clear. Sorcerer's are going to have to play extremely more carefully, which is perfect.
There is no running full damage because you end up, even with seducer's on, with barely 1800 recovery on a magicka build, and that 1800 recovery isn't anything because your skills are so expensive. Go play a magicka nightblade in there with full seducer's and 2 regen enchants and see how resource management is. I run a full regen build on my Templar when healing our group and STILL run out of magicka. I tried playing my Templar with the Kag's/Willpower/Kena/Bloodspawn/Torug's setup. With 2 regen enchants that gives you barely 1700 recovery, and about 1800 on repentance bar. That alone will run you out of magicka extremely fast.
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
Now let's talk about stamina builds. I run a stamina NB on nonCP as well. I can get 2500 recovery, but I'm not going to hit over 3k weapon damage. Even that sometimes feels like it's not enough. You can't cloak more than twice, if even that, and you'll be drained of resources quickly. You have to play more carefully as a stamina build in there, which is totally fine.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
I agree that non-CP is a lot better and a very good standard for the game, but it could be a little better in my opinion as far as how damage is handled and even resources with certain set ups.
It is a lot better than CP based PvP.So your opinion is there should be 1 obvious stamina set choice aswell as 1 obvious magica set choice because everything else will put you at a disadvantage hardly to overcome if at all?
Imo the non CP campaign is even more zergy than non CP (which is quite an achievement tbh) and it promotes having the correct race+spec choice even more.
For example i don´t see how any other race could keep up with the regen i have on my redguard NB there (25k stam, 2500reg + 700sth on procc every three sec 3.1k weapondmg 19k hp). WIth resource management becoming even tighter next patch it´s only going to widen this gap further.
For me the non CP campaign just removes most of the interesting set/theorycrafting options which results in homogenisation of builds which i personally find not desireable and boring.
You're both saying somewhat the same thing, and I actually agree. I would like to see nonCP worked on a bit more, allowing more diverse options of set-ups and builds. But this is the in-depth problem that a lot of people have with the game, ZoS can't seem to manage allowing diversity without allowing the infinite sustain builds that allow stacked damage as well.
But, overall, I think one of the most appealing aspect of non CP is that the campaign punishes you for your mistakes, and I like that. You have to play with more awareness to your resource pools. There are plenty of times that I see a sorcerer trying to streak multiple times in a row, and I know that I've won the fight because he's now wasted his magicka pool. Or a stamina build roll dodges far too much and is now out of stamina. I've made the mistakes as well. I find a lot more skill in the gameplay rather than having unlimited resources, but that is just my opinion, and I do respect other ones.
I would like to see them pay a bit more attention to nonCP and work a bit more on it, or to at least introduce sets that allowed more choices. I'm not sure about EU, but NA's nonCP isn't more zergy than Trueflame or Haderus; large scale fights happen without lag. I just wish there was a more balanced population.
Funny - simply bc of my classchoice i have the complete opposite feeling about the campaign. On non CP i can make a lot more mistakes because the game is slower and more forgiving than it is on the CP-enabled camps.
But that might also be my approach on building templates/builds. Create infinite sustain and add dmg or utility from there (has been the same since 3p seducer cost reduce + wormcult).
I don´t think the game can get rid of infinite sustain builds ever. Not even softcaps will help. The longest duels i had were back in 1.4/1.5 days when softcaps theoretically kept regen in place.
To get rid of infinite sustain they would have to revisit every defensive ability and massively increase their cost compared to dmging abilities. This however would create a world of pain in the attempt to balance things like burning embers, sweeps, funnel health etc...
You could create some interesting High Sustain Builds even in 1.5https://www.youtube.com/watch?v=v4T7jSMuYv4
1:52 in this video....I'm running what is basically back then 170+ stamina recovery...Well past the soft cap.
OH look. Interesting, involved fights using resource management that don't last only 2 seconds because of ridiculous burst and dragon blood actually worth slotting. Take me back to this paradise.
Rune_Relic wrote: »They could base resoruce off health magicka stamina
But regen off health+magicka stamina+magicka and health+magicka...ie Not magicka, not stamina and not health.
People magica NB can do this with Soul Harvest now.So why is it such a big deal that stamina can now do it as well?Enjoyed watching the podcast & I can agree with most of the things said.
But I must disagree with the notion some of you raised about stamina nightblade being overpowered.
This is true in certain situations only.
When you fight someone you cannot burst down due to high mitigation/health pool, you are going to lose in the long run.
This is because nightblades suffer from the same problem as stamina sorcerers: no Major Mending.
You cannot outdps a stamina DK or a templar with Vigor & Rally up in a duel, where as they can easily put enough pressure in to kill you if they keep you out of invisibility (which is really easy given how buggy cloak is currently).
Personally, I consider stamina nightblades the easiest class to beat on my magicka templar.
So it's very much a matter of perspective, and if the meta shifts more towards heavy armor (and higher health pools) people are going to be less angry about nightblades.
That said, I can see the new Incapacitating Strike being somewhat ridiculous & I hope they tone it down before patch is out.
People magica NB can do this with Soul Harvest now.So why is it such a big deal that stamina can now do it as well?Enjoyed watching the podcast & I can agree with most of the things said.
But I must disagree with the notion some of you raised about stamina nightblade being overpowered.
This is true in certain situations only.
When you fight someone you cannot burst down due to high mitigation/health pool, you are going to lose in the long run.
This is because nightblades suffer from the same problem as stamina sorcerers: no Major Mending.
You cannot outdps a stamina DK or a templar with Vigor & Rally up in a duel, where as they can easily put enough pressure in to kill you if they keep you out of invisibility (which is really easy given how buggy cloak is currently).
Personally, I consider stamina nightblades the easiest class to beat on my magicka templar.
So it's very much a matter of perspective, and if the meta shifts more towards heavy armor (and higher health pools) people are going to be less angry about nightblades.
That said, I can see the new Incapacitating Strike being somewhat ridiculous & I hope they tone it down before patch is out.
Also I believe @FENGRUSH problem with stamina NB and the others is that their the only really complete class compare to the rest and have a good balance between Stamina and Magica.Which shows ZOS can balance a class between the two but in the case of Stam Sorc they just refuse to balance the class and give it something worthwhile to use.
DisgracefulMind wrote: »DisgracefulMind wrote: »I disagree so much with what was said about the nonCP campaign. There are damage builds, but balancing sustain and damage is not easy in that campaign. The general rule for no CP is to build for sustain, because, if not, you WILL run out of resources. I don't see how anyone is going in with a full damage spec and not running out of magicka in there. There is no infinite sustain there. I don't buy that for one second.
Most Sorcerers are running Engine OR Lich to keep up. I run, typically, 2.3k regen, and still will run out of resources quite often when outnumbered. I was a sorcerer empress with 4k regen and still would get down to 10% in rough situations quite often. Typical sorcerer shields there don't go over 9k for hardened ward. The shield duration being shortened is fine by me, good sorcs will be able to handle it, but it's going to drain a sorcerer's resources more than it does now in nonCP, and I think that point needs to be made clear. Sorcerer's are going to have to play extremely more carefully, which is perfect.
There is no running full damage because you end up, even with seducer's on, with barely 1800 recovery on a magicka build, and that 1800 recovery isn't anything because your skills are so expensive. Go play a magicka nightblade in there with full seducer's and 2 regen enchants and see how resource management is. I run a full regen build on my Templar when healing our group and STILL run out of magicka. I tried playing my Templar with the Kag's/Willpower/Kena/Bloodspawn/Torug's setup. With 2 regen enchants that gives you barely 1700 recovery, and about 1800 on repentance bar. That alone will run you out of magicka extremely fast.
Now imagine that with the increased costs happening with DB patch. It's going to be worse on resource management for nonCP, which is fine, of course. Resources SHOULD be managed better.
Now let's talk about stamina builds. I run a stamina NB on nonCP as well. I can get 2500 recovery, but I'm not going to hit over 3k weapon damage. Even that sometimes feels like it's not enough. You can't cloak more than twice, if even that, and you'll be drained of resources quickly. You have to play more carefully as a stamina build in there, which is totally fine.
If anything, resource management across the board should be exactly like the nonCP. There are plenty of excellent and experienced players who play there and they will run out of resources at some point. There is none of this super high damage and super high sustain problem like there is on CP campaigns. And if players DO hit stupid hard, then believe that they'll die in a split second too. But, personally, the only thing that has one-shot me on that campaign, on any class, is emperor siege. And that's after basically living in the nonCP campaign since it's come out. I wish more people played there so they could see what real balance is in this game.
Just my general opinion on resource management in the nonCP campaigns. I think the campaigns are a good example as to how the game should be overall.
I agree that non-CP is a lot better and a very good standard for the game, but it could be a little better in my opinion as far as how damage is handled and even resources with certain set ups.
It is a lot better than CP based PvP.So your opinion is there should be 1 obvious stamina set choice aswell as 1 obvious magica set choice because everything else will put you at a disadvantage hardly to overcome if at all?
Imo the non CP campaign is even more zergy than non CP (which is quite an achievement tbh) and it promotes having the correct race+spec choice even more.
For example i don´t see how any other race could keep up with the regen i have on my redguard NB there (25k stam, 2500reg + 700sth on procc every three sec 3.1k weapondmg 19k hp). WIth resource management becoming even tighter next patch it´s only going to widen this gap further.
For me the non CP campaign just removes most of the interesting set/theorycrafting options which results in homogenisation of builds which i personally find not desireable and boring.
You're both saying somewhat the same thing, and I actually agree. I would like to see nonCP worked on a bit more, allowing more diverse options of set-ups and builds. But this is the in-depth problem that a lot of people have with the game, ZoS can't seem to manage allowing diversity without allowing the infinite sustain builds that allow stacked damage as well.
But, overall, I think one of the most appealing aspect of non CP is that the campaign punishes you for your mistakes, and I like that. You have to play with more awareness to your resource pools. There are plenty of times that I see a sorcerer trying to streak multiple times in a row, and I know that I've won the fight because he's now wasted his magicka pool. Or a stamina build roll dodges far too much and is now out of stamina. I've made the mistakes as well. I find a lot more skill in the gameplay rather than having unlimited resources, but that is just my opinion, and I do respect other ones.
I would like to see them pay a bit more attention to nonCP and work a bit more on it, or to at least introduce sets that allowed more choices. I'm not sure about EU, but NA's nonCP isn't more zergy than Trueflame or Haderus; large scale fights happen without lag. I just wish there was a more balanced population.
Funny - simply bc of my classchoice i have the complete opposite feeling about the campaign. On non CP i can make a lot more mistakes because the game is slower and more forgiving than it is on the CP-enabled camps.
But that might also be my approach on building templates/builds. Create infinite sustain and add dmg or utility from there (has been the same since 3p seducer cost reduce + wormcult).
I don´t think the game can get rid of infinite sustain builds ever. Not even softcaps will help. The longest duels i had were back in 1.4/1.5 days when softcaps theoretically kept regen in place.
To get rid of infinite sustain they would have to revisit every defensive ability and massively increase their cost compared to dmging abilities. This however would create a world of pain in the attempt to balance things like burning embers, sweeps, funnel health etc...
You could create some interesting High Sustain Builds even in 1.5https://www.youtube.com/watch?v=v4T7jSMuYv4
1:52 in this video....I'm running what is basically back then 170+ stamina recovery...Well past the soft cap.
What their pretty much the same ability and does the same if not more damage then incap.Only thing Soul doesn't have is the stun and in exchange they have ultimate regen.So their pretty much the same scale one just scale differently.People magica NB can do this with Soul Harvest now.So why is it such a big deal that stamina can now do it as well?Enjoyed watching the podcast & I can agree with most of the things said.
But I must disagree with the notion some of you raised about stamina nightblade being overpowered.
This is true in certain situations only.
When you fight someone you cannot burst down due to high mitigation/health pool, you are going to lose in the long run.
This is because nightblades suffer from the same problem as stamina sorcerers: no Major Mending.
You cannot outdps a stamina DK or a templar with Vigor & Rally up in a duel, where as they can easily put enough pressure in to kill you if they keep you out of invisibility (which is really easy given how buggy cloak is currently).
Personally, I consider stamina nightblades the easiest class to beat on my magicka templar.
So it's very much a matter of perspective, and if the meta shifts more towards heavy armor (and higher health pools) people are going to be less angry about nightblades.
That said, I can see the new Incapacitating Strike being somewhat ridiculous & I hope they tone it down before patch is out.
Also I believe @FENGRUSH problem with stamina NB and the others is that their the only really complete class compare to the rest and have a good balance between Stamina and Magica.Which shows ZOS can balance a class between the two but in the case of Stam Sorc they just refuse to balance the class and give it something worthwhile to use.
Think it's because soul harvest doesn't have nearly the power as incap strike