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There needs to be a burst heal that scales off of stamina

  • dday3six
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    dday3six wrote: »
    Group content is designed with group effort in mind.

    Healer could be preoccupied with somebody else. I need to be able to heal myself for when the healer is unable.

    If you could heal yourself as effectively as a Healer, what would be the need for a Healer? The Healer being unable is them failing at their job. If you really need more cushion come DB you'll have a Stamina damage shield.
  • Azurephoenix999
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    dday3six wrote: »
    If you really need more cushion come DB you'll have a Stamina damage shield.

    I've heard a lot about new skills coming in DB, could you tell me where I can take a look at them?
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Lynx7386
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    dday3six wrote: »
    If you really need more cushion come DB you'll have a Stamina damage shield.

    I've heard a lot about new skills coming in DB, could you tell me where I can take a look at them?

    In the patch notes.

    Bone shield in the undaunted line is being changed to a stamina based damage shield
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • dday3six
    dday3six
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    dday3six wrote: »
    If you really need more cushion come DB you'll have a Stamina damage shield.

    I've heard a lot about new skills coming in DB, could you tell me where I can take a look at them?

    https://forums.elderscrollsonline.com/en/categories/pts

    The patch notes in the PTS forum. Keep in mind that as it's all still in testing it's subject to change.
  • susmitds
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    Repurposing this thread

    There are currently three heals that scale off of stamina to my knowledge.

    Rally: Exclusive to the Two-Handed weapon skill line and primarily focused on buffing weapon damage rather than healing. In addition, it heals over time rather than all at once, only offering a slightly bigger burst heal after its 30 or so second duration has expired.

    Vigor: Available to everybody, but is more about healing over time in the background while you dodge incoming damage.

    Blood Craze: Involves attacking an enemy, causing them to bleed over time. Some of the damage the bleeding causes is used to heal you.

    What's similar with all of these? None of them are equipped to heal large amounts of damage at once.

    In group dungeons, there are several instances where you will find the need to heal in large amounts all at once with no alternatives. An example of this is the Drain Life spell from the first major encounter in Vaults of Madness. You can't dodge it, block it, or interrupt it. Your only choice is to heal through it, which, if you can only choose from these three, is almost impossible.

    Another example is the Wildfire ability from the Daedroth enemies in the White-Gold Tower. Even after the enemy has stopped attacking you, you continue to receive a tremendous amount of DoT from some unknown source (I dunno if there's supposed to be some kind of flame animation to show how you're getting hurt, but there was no animation whatsoever when I played it, so the attack seemed completely unavoidable to me) forcing you to heal until the damage stopped.

    The current options stamina players have are simply not sufficient for these situations.

    As many below have mentioned, Rally and Vigor are often used together to heal quickly, but why should using two skills simultaneously be necessary for something like this?

    One thing people below have also mentioned is that the healer in the group should heal you if you get into one of these situations, and that's a fair point. My rebuttal to this is that the healer could very easily be preoccupied with healing somebody else, and we shouldn't have to rely on them for everything.

    My Proposal

    Instant Stamina-based heal, kind of like Rushed Ceremony, but focused purely on the caster. No gimmicks, no dealing damage to an opponent in exchange for health, no waiting for healing over time, no additional buff of any kind. It would be available to everybody regardless of class or weapon choice. The purpose of this skill would be to heal through large amounts of damage.

    Some may complain about something like this making the other abilities on this list obsolete, but I disagree. Each of the currently existing options has a purpose and this wouldn't get in the way of that.

    Rally buffs weapon damage in addition to the healing, which would remain viable to those that simply want to go on a relentless assault against foes. In addition, it heals the player for a long duration.

    Vigor heals slightly faster than rally, but not for very long. The reason why this would still be viable? It's cheap. Any stamina-based player can cast this with a literal speck of their stamina.

    Blood Craze is an attack that also deals DoT to the enemy, which is something that no other stamina heal does to my knowledge. It will still be viable for that reason.

    EDIT: Was originally about wanting Vigor to be transformed into an instant heal, but after being informed of its actual purpose by the people below, I thought it'd probably be better to introduce a new skill entirely.

    I have 86% crit with 98% bonus crit damage/heal. So Resolving Vigor stacked with either Blood Craze or any momentum morph heals me fully in 2 secs flat. This is stronger than most magicka burst heals IMO.
  • Azurephoenix999
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    susmitds wrote: »
    I have 86% crit with 98% bonus crit damage/heal. So Resolving Vigor stacked with either Blood Craze or any momentum morph heals me fully in 2 secs flat. This is stronger than most magicka burst heals IMO.

    How on earth do you get crit values that high? Enchantments? CP? Potions? Set bonuses and mundus stones? Seriously, tell me.
    Edited by Azurephoenix999 on May 7, 2016 9:26PM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • dday3six
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    susmitds wrote: »
    I have 86% crit with 98% bonus crit damage/heal. So Resolving Vigor stacked with either Blood Craze or any momentum morph heals me fully in 2 secs flat. This is stronger than most magicka burst heals IMO.

    How on earth do you get crit values that high? Enchantments? CP? Potions? Set bonuses and mundus stones? Seriously, tell me.

    Critical Hit Damage

    All characters have a native 50% CHD

    Nightblades Passive Hemorrhage 10% CHD

    Trap Beast and morphs from Fighter's Guild, Minor Force 12% CHD

    Shadow Mundus is base 12% CHD and 18.3% w/ 7 Legendary Divines

    Warhorn Ultimate Morph, Aggressive Warhorn from Assault, Major Force 30% CHD

    Precise Strikes from Ritual in Champion System up to 25% CHD with 100cp allocated


    Critical Hit Chance

    Khajiit Passive Carnage 8% CHC

    Nightblade Passive Pressure Points 2% CHC per Assassination skill slotted

    Legendary Armor set bonus = 3.1% CHC

    Thief Mundus is 11% CHC and 16.775% w/ 7 Legenadry Divines

    Legendary Precise Trait 3.5% CHC per weapon for Dual Wield

    Dual Wield Twin Blade and Blunt passive 9.5% CHC per Dagger

    Major Savagery (Potions or Expert Hunter and Morphs) 10% CHC

    Minor Savagery (Nightblade Passive Hemmorrhage) 3% CHC

    Medium Armor Passive Dexterity 1.5% CHC per piece

    Pretty Sure that I got everything, so that should be a list of all the Crit Bonuses in the game. It's really easy to get high CHD and CHC. Note this list is focused on Stamina builds.


  • Azurephoenix999
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    dday3six wrote: »
    susmitds wrote: »
    I have 86% crit with 98% bonus crit damage/heal. So Resolving Vigor stacked with either Blood Craze or any momentum morph heals me fully in 2 secs flat. This is stronger than most magicka burst heals IMO.

    How on earth do you get crit values that high? Enchantments? CP? Potions? Set bonuses and mundus stones? Seriously, tell me.

    Critical Hit Damage

    All characters have a native 50% CHD

    Nightblades Passive Hemorrhage 10% CHD

    Trap Beast and morphs from Fighter's Guild, Minor Force 12% CHD

    Shadow Mundus is base 12% CHD and 18.3% w/ 7 Legendary Divines

    Warhorn Ultimate Morph, Aggressive Warhorn from Assault, Major Force 30% CHD

    Precise Strikes from Ritual in Champion System up to 25% CHD with 100cp allocated


    Critical Hit Chance

    Khajiit Passive Carnage 8% CHC

    Nightblade Passive Pressure Points 2% CHC per Assassination skill slotted

    Legendary Armor set bonus = 3.1% CHC

    Thief Mundus is 11% CHC and 16.775% w/ 7 Legenadry Divines

    Legendary Precise Trait 3.5% CHC per weapon for Dual Wield

    Dual Wield Twin Blade and Blunt passive 9.5% CHC per Dagger

    Major Savagery (Potions or Expert Hunter and Morphs) 10% CHC

    Minor Savagery (Nightblade Passive Hemmorrhage) 3% CHC

    Medium Armor Passive Dexterity 1.5% CHC per piece

    Pretty Sure that I got everything, so that should be a list of all the Crit Bonuses in the game. It's really easy to get high CHD and CHC. Note this list is focused on Stamina builds.


    This is a great list and I thank you for making it for me. Just one question.

    The "Legendary Armor set bonus" you mentioned that gets you 3.1% CHC, is that a perk that comes from literally having all 7 pieces of equipped armor upgraded to gold quality?
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • dday3six
    dday3six
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    dday3six wrote: »
    susmitds wrote: »
    I have 86% crit with 98% bonus crit damage/heal. So Resolving Vigor stacked with either Blood Craze or any momentum morph heals me fully in 2 secs flat. This is stronger than most magicka burst heals IMO.

    How on earth do you get crit values that high? Enchantments? CP? Potions? Set bonuses and mundus stones? Seriously, tell me.

    Critical Hit Damage

    All characters have a native 50% CHD

    Nightblades Passive Hemorrhage 10% CHD

    Trap Beast and morphs from Fighter's Guild, Minor Force 12% CHD

    Shadow Mundus is base 12% CHD and 18.3% w/ 7 Legendary Divines

    Warhorn Ultimate Morph, Aggressive Warhorn from Assault, Major Force 30% CHD

    Precise Strikes from Ritual in Champion System up to 25% CHD with 100cp allocated


    Critical Hit Chance

    Khajiit Passive Carnage 8% CHC

    Nightblade Passive Pressure Points 2% CHC per Assassination skill slotted

    Legendary Armor set bonus = 3.1% CHC

    Thief Mundus is 11% CHC and 16.775% w/ 7 Legenadry Divines

    Legendary Precise Trait 3.5% CHC per weapon for Dual Wield

    Dual Wield Twin Blade and Blunt passive 9.5% CHC per Dagger

    Major Savagery (Potions or Expert Hunter and Morphs) 10% CHC

    Minor Savagery (Nightblade Passive Hemmorrhage) 3% CHC

    Medium Armor Passive Dexterity 1.5% CHC per piece

    Pretty Sure that I got everything, so that should be a list of all the Crit Bonuses in the game. It's really easy to get high CHD and CHC. Note this list is focused on Stamina builds.


    This is a great list and I thank you for making it for me. Just one question.

    The "Legendary Armor set bonus" you mentioned that gets you 3.1% CHC, is that a perk that comes from literally having all 7 pieces of equipped armor upgraded to gold quality?

    That's a 688 CHC set bouns from a set like Hunding's Rage. That 688 translates to 3.1%. HR has two of them at 2pc and 4pc. Keep in mind that set bonusses scale with the improvement of each piece, so 688/3.1% is bonus if all 5 pieces are legendary.
  • Azurephoenix999
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    dday3six wrote: »
    This is a great list and I thank you for making it for me. Just one question.

    The "Legendary Armor set bonus" you mentioned that gets you 3.1% CHC, is that a perk that comes from literally having all 7 pieces of equipped armor upgraded to gold quality?

    That's a 688 CHC set bouns from a set like Hunding's Rage. That 688 translates to 3.1%. HR has two of them at 2pc and 4pc. Keep in mind that set bonusses scale with the improvement of each piece, so 688/3.1% is bonus if all 5 pieces are legendary.

    Thanks, I'm off to make a checklist.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Lynx7386
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    Never thought about crit and crit damage affecting vigor. Curious now to see just how powerful I can make my nightblade's self healing between rally and vigor with all the crit bonuses (khajiit nb ftw!)
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Vaoh
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    Believe me, Stamina is doing perfectly fine right now. The HoT is incredible from Rally+Resolving Vigor, and made even more powerful from Major Mending. Rally also gives a very high burst heal if you wait long enough. A third Stamina heal which is an instacast would probably be crazy OP!
  • Magdalina
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    That isn't exactly true.
    DKs can use Dragons Blood, Burning Embers and Whip, not to mention any ultimate due to Battle Roar
    Sorcs have their Twilight, Dark Exchange and Surge
    NB have Refreshing path, Strife, Sap Essense and Soul Tether
    Templars have their entire Restoring Light tree and Jabs

    I don't play stamina so I can't say much about the topic, but just for the sake of truth...
    Stam DKs can also use Dragonblood since it scales with max health and Battle Roar isn't exclusive to magicka builds either.
    Stam sorcs can also use Dark Exchange and Surge(both of which suck for reliable selfheals btw...) ;)
    The usefulness of (some of) those is highly questionable on either build though, especially in Cyrodiil, so yes most non-templar magicka users are pigeonholed into Resto Staff and Healing Ward if they want burst heals.

    I'm not sure how good Vigor is, I've seen some people get crazy high heals with it.
  • susmitds
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    @Azurephoenix999 I use a Khajiit, with dual daggers, one precise and all medium armor sets. I have 3 assassination skills on main bar and also use potions for Major Savagery. The minor savagery from NB Haemorrhage passive gets me to 86%.
    As for the critical damage bonus, NB Haemorrhage passive, 7 legendary divine shadow mundus, precise strikes (70 cp) gets me to 98.71%.
    It is easily possible to go beyond 100% crit chance which is actually useless.
    On the other hand, crit damage bonus is the second best DPS stat after direct damage buffs like Major berserk.

    PS - You will need both Night Mother's Gaze and Hunding's rage sets. If you are not a Khajiit then use two precise daggers instead of one. Templars also have the CHD bonus passive.
    Edited by susmitds on May 8, 2016 9:56AM
  • NBrookus
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    .

  • Oakmontowls_ESO
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    I feel like if your healer is unable to heal you in 4 man content (can't speak for trials) one of you is doing something wrong. Most likely the problem is you are getting too far away from the healer or are standing in too much stupid. The two situations that you spoke of are easily solved by simply having a healer that actually has a couple of healing skills. Alternatively you could slot purge from the alliance skill tree in order to get rid of the dot. But also the daedroth in wgt should be taunted by your tank and the vaults of madness is not a difficult dungeon and as such doesn't deal very much damage. But if you really want to heal yourself well pump all of your cp into blessed and quick recovery.
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