The obvious borders of instancing would be where the borderline landmarks are for alliances (milegates, bridges etc) which would be disappointing, because a lot of interesting and sometimes faction-tactical points can happen at these places.
Biggest cause of concern is point of entry, to the scale of the population, and the potential farming pitfalls via enemies. I'm not sure the IC purple cloak system will do it here, not on this scale.
I would have worried about global system messages from the rest of Cyro ( keep status', map swords etc ), but this seems to be no problem in IC, as you can see swords in other districts (each apparently instanced)
I mostly play during oceanic prime time lately while I live in NA eastern... And what I experienced last night in the hour or so I was on during NA pt was abysmal ... Up for any sort of ideas at this point. How would you suggest the instancing work, x number of players per area or ..?
Roehamad_Ali wrote: »Does anyone know anything about recoding game areas ? I don't so I'm asking if this is ever a possibility to accomplish . I have this distinct gut feeling some group of players running to the rescue of some keep or outpost on the boarder of one of these instances is gonna hit a load screen and disconnect . Also , as a ganker myself , I would be waiting right at the loading area to take full opportunity at that ambush . There would need to be a safe zone like in Imperial City to load in . There would no doubt be many kinks to iron out and new exploits to worry about .
I'm just leery of this right now .
RadioheadSh0t wrote: »I don't think this could be done.
I would rather them use the resources to changing this and put that towards actual instances like BGs and Arenas.
If I can get lag-free, PvE-free BGs/Arenas in the next four quarters after DB, I might return to playing this game regularly.
RadioheadSh0t wrote: »I don't think this could be done.
I would rather them use the resources to changing this and put that towards actual instances like BGs and Arenas.
If I can get lag-free, PvE-free BGs/Arenas in the next four quarters after DB, I might return to playing this game regularly.
Tbh, they just need to place door locations. The code already exists in IC, but I would imagine at least one major DLC update to pull it into the end-zone.
Either way, they would need to say 100% it reduces lag. If 24v24v24 lags one IC district, I can't say it would be better for large cyro. Better to give us free crowns instead.
RadioheadSh0t wrote: »I don't think this could be done.
I would rather them use the resources to changing this and put that towards actual instances like BGs and Arenas.
If I can get lag-free, PvE-free BGs/Arenas in the next four quarters after DB, I might return to playing this game regularly.
Tbh, they just need to place door locations. The code already exists in IC, but I would imagine at least one major DLC update to pull it into the end-zone.
Either way, they would need to say 100% it reduces lag. If 24v24v24 lags one IC district, I can't say it would be better for large cyro. Better to give us free crowns instead.
Endless 40v40v40 potato battles happen in Had Arboretum district in the evenings, and those don't lag one bit. Come to think of it, I don't think I've ever experienced lag in IC, and I've witnessed some pretty big fights. I expect the upcoming district capture system to generate some nice stress tests on the instance system, although if the districts don't contribute as significant PvP objectives, I doubt PvP there will last long term.
MichYodias wrote: »See the thing isssss say cyro was instanced and EP nightcapped emp like they do every night. The entire pop of cyro will still be in whatever instance Chal would be on for last emp keep. For this to work your assuming the population is spread out. If people actaully played like that we wouldnt need instances. If we spread out, the smaller scale fights would likely be handled adequetly. That will not happen unless players have more reason to do stuff.
RadioheadSh0t wrote: »I don't think this could be done.
I would rather them use the resources to changing this and put that towards actual instances like BGs and Arenas.
If I can get lag-free, PvE-free BGs/Arenas in the next four quarters after DB, I might return to playing this game regularly.
Tbh, they just need to place door locations. The code already exists in IC, but I would imagine at least one major DLC update to pull it into the end-zone.
Either way, they would need to say 100% it reduces lag. If 24v24v24 lags one IC district, I can't say it would be better for large cyro. Better to give us free crowns instead.
Endless 40v40v40 potato battles happen in Had Arboretum district in the evenings, and those don't lag one bit. Come to think of it, I don't think I've ever experienced lag in IC, and I've witnessed some pretty big fights. I expect the upcoming district capture system to generate some nice stress tests on the instance system, although if the districts don't contribute as significant PvP objectives, I doubt PvP there will last long term.
40v40v40 recently or at IC launch?
I don't remember lag either. Just assuming any lag will translate at any scale map.