Kena, if you're far enough away that you can't gap close (also, why are you not using cloak?), there is typically ample amounts of LoS opportunities. Think about it, you're complaining about how a melee build has to either struggle or build in counters to a ranged opponent. Duh? Every pvp game has had this exact scenario since the beginning. If you don't want to slot ranged interrupts or purges, slot strong heals and shields. Most of the time when I'm Jesus beamed it's at high health and a single heal let's me completely ignore them. Even if in low health a BoL is preferred before I hit purify. If you're jumping into groups solo and dying to Jesus beam, maybe rethink your engagement, or run with a healer. Jesus beam does jack to someone I'm tossing BoL to.
No one build should be able to counter everything and still do high dps. I know people want that for their builds, but that's terrible balance. If I run across a DK when I'm solo, I'm probably going to stalemate because the only offensive skills I have are heavy resto attack and Jesus beam in the face of wings. Funny how you don't see Templars asking for nerfs to wings every week, but you see tons of DKs asking for nerfs to Jesus beam eh? You can't even reliably use puncturing sweep on them because all they have to do is pop talons and move to your side.
This isn't a Templar trying to maintain an OP ability, on my healer when I have room for a dps ability I choose DF over RD. Ive never been hit by RD over the past month and thought, wow, it's way too strong and there was nothing I could do.
Joy_Division wrote: »[snip]
Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
As I said above, you will die much faster in that situation with a sorc pressuring you instead of a jesus beamer, so what exactly is your point? And chances are, you'll die quicker if that templar is popping DFs on you instead.
Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
As I said above, you will die much faster in that situation with a sorc pressuring you instead of a jesus beamer, so what exactly is your point? And chances are, you'll die quicker if that templar is popping DFs on you instead.
Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.
And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.
Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.
I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.
My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.
Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...
Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
As I said above, you will die much faster in that situation with a sorc pressuring you instead of a jesus beamer, so what exactly is your point? And chances are, you'll die quicker if that templar is popping DFs on you instead.
Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.
And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.
Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.
I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.
My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.
Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...
The damage of DF is too high, most of the sober templars said that was the last thing we needed when the patch notes came out. What is and has been complained about is being hit by RD at high health. When you can show me Aenlir, Ara, Blab, or any other good templar doing that, then I'll actually believe that it needs addressing. Until then, you don't see them doing that because it's a dps loss and makes them vulnerable. On all of the other jesus beam threads, as soon as I say this, people go quiet, or ignore it and start talking about something else.
I disagree with you on who we'd rather have pressuring us in an Xv1 situation, but we play different classes with different weaknesses, and that's fine. What's not fine is calling for nerfs because of situations where you are heavily outnumbered and going to die anyway. Sounds like bad balancing to me.
https://www.youtube.com/watch?v=xoZC9wmOTO4Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
As I said above, you will die much faster in that situation with a sorc pressuring you instead of a jesus beamer, so what exactly is your point? And chances are, you'll die quicker if that templar is popping DFs on you instead.
Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.
And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.
Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.
I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.
My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.
Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...
The damage of DF is too high, most of the sober templars said that was the last thing we needed when the patch notes came out. What is and has been complained about is being hit by RD at high health. When you can show me Aenlir, Ara, Blab, or any other good templar doing that, then I'll actually believe that it needs addressing. Until then, you don't see them doing that because it's a dps loss and makes them vulnerable. On all of the other jesus beam threads, as soon as I say this, people go quiet, or ignore it and start talking about something else.
I disagree with you on who we'd rather have pressuring us in an Xv1 situation, but we play different classes with different weaknesses, and that's fine. What's not fine is calling for nerfs because of situations where you are heavily outnumbered and going to die anyway. Sounds like bad balancing to me.
40 seconds in, Aenlir entropy > radiants a guy oh his horse at 87% health. Ara toppling charges > radiants the guy and he dies to their beams before he can even fall to the ground. I'm watching through the rest of it now.
Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.
http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1https://www.youtube.com/watch?v=xoZC9wmOTO4
Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times.It's hilarious.
Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
As I said above, you will die much faster in that situation with a sorc pressuring you instead of a jesus beamer, so what exactly is your point? And chances are, you'll die quicker if that templar is popping DFs on you instead.
Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.
And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.
Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.
I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.
My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.
Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...
The damage of DF is too high, most of the sober templars said that was the last thing we needed when the patch notes came out. What is and has been complained about is being hit by RD at high health. When you can show me Aenlir, Ara, Blab, or any other good templar doing that, then I'll actually believe that it needs addressing. Until then, you don't see them doing that because it's a dps loss and makes them vulnerable. On all of the other jesus beam threads, as soon as I say this, people go quiet, or ignore it and start talking about something else.
I disagree with you on who we'd rather have pressuring us in an Xv1 situation, but we play different classes with different weaknesses, and that's fine. What's not fine is calling for nerfs because of situations where you are heavily outnumbered and going to die anyway. Sounds like bad balancing to me.
40 seconds in, Aenlir entropy > radiants a guy oh his horse at 87% health. Ara toppling charges > radiants the guy and he dies to their beams before he can even fall to the ground. I'm watching through the rest of it now.
Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.
http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1https://www.youtube.com/watch?v=xoZC9wmOTO4
Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times.It's hilarious.
On a v12? Yeah, let's see them doing that on a good player, and preferably one with impen and knowledgeable about pvp.
They'd be dead just as quick as two NB's lotus fanning in with a prox det and hitting concealed weapon at the same time. And that's a video you yourself could probably demonstrate.
Also, 1:50 in he's being Xv1'd and a templar puts jesus beam on him. I don't see him blow up, is that because he's a good player and able to deal with it?
Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
As I said above, you will die much faster in that situation with a sorc pressuring you instead of a jesus beamer, so what exactly is your point? And chances are, you'll die quicker if that templar is popping DFs on you instead.
Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.
And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.
Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.
I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.
My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.
Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...
The damage of DF is too high, most of the sober templars said that was the last thing we needed when the patch notes came out. What is and has been complained about is being hit by RD at high health. When you can show me Aenlir, Ara, Blab, or any other good templar doing that, then I'll actually believe that it needs addressing. Until then, you don't see them doing that because it's a dps loss and makes them vulnerable. On all of the other jesus beam threads, as soon as I say this, people go quiet, or ignore it and start talking about something else.
I disagree with you on who we'd rather have pressuring us in an Xv1 situation, but we play different classes with different weaknesses, and that's fine. What's not fine is calling for nerfs because of situations where you are heavily outnumbered and going to die anyway. Sounds like bad balancing to me.
40 seconds in, Aenlir entropy > radiants a guy oh his horse at 87% health. Ara toppling charges > radiants the guy and he dies to their beams before he can even fall to the ground. I'm watching through the rest of it now.
Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.
http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1https://www.youtube.com/watch?v=xoZC9wmOTO4
Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times.It's hilarious.
On a v12? Yeah, let's see them doing that on a good player, and preferably one with impen and knowledgeable about pvp.
That guy would be dead just as quick as two NB's lotus fanning in with a prox det and hitting concealed weapon at the same time. And that's a video you yourself could probably demonstrate.
Also, 1:50 in he's being Xv1'd and a templar puts jesus beam on him, same thing at 2:58, and there are more examples. I don't see him blow up, is that because he's a good player and able to deal with it?
I can find more examples of the Xers jesus beaming them and handling it just fine than you can of the opposite. I mean, we could get a count going, but you'd lose by a lot, and it would be silly.
Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
As I said above, you will die much faster in that situation with a sorc pressuring you instead of a jesus beamer, so what exactly is your point? And chances are, you'll die quicker if that templar is popping DFs on you instead.
Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.
And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.
Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.
I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.
My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.
Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...
The damage of DF is too high, most of the sober templars said that was the last thing we needed when the patch notes came out. What is and has been complained about is being hit by RD at high health. When you can show me Aenlir, Ara, Blab, or any other good templar doing that, then I'll actually believe that it needs addressing. Until then, you don't see them doing that because it's a dps loss and makes them vulnerable. On all of the other jesus beam threads, as soon as I say this, people go quiet, or ignore it and start talking about something else.
I disagree with you on who we'd rather have pressuring us in an Xv1 situation, but we play different classes with different weaknesses, and that's fine. What's not fine is calling for nerfs because of situations where you are heavily outnumbered and going to die anyway. Sounds like bad balancing to me.
40 seconds in, Aenlir entropy > radiants a guy oh his horse at 87% health. Ara toppling charges > radiants the guy and he dies to their beams before he can even fall to the ground. I'm watching through the rest of it now.
Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.
http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1https://www.youtube.com/watch?v=xoZC9wmOTO4
Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times.It's hilarious.
On a v12? Yeah, let's see them doing that on a good player, and preferably one with impen and knowledgeable about pvp.
That guy would be dead just as quick as two NB's lotus fanning in with a prox det and hitting concealed weapon at the same time. And that's a video you yourself could probably demonstrate.
Also, 1:50 in he's being Xv1'd and a templar puts jesus beam on him, same thing at 2:58, and there are more examples. I don't see him blow up, is that because he's a good player and able to deal with it?
1% good players still not a reason to nerf a skill that replaced our best 1vx skill in protecting our house.
We asked for balance in how we dealt dmg. And despite ZOS ignoring the suggestions we asked for, RD got a consistency buff in that channel skills should not be dodged. Period. This skill was always a clear ko if you tagged CC, df then RD. Why complain now? No Templar usedit primarily because if multiple beams hit one target, the dmg was shared...
It's working as intended and now people complain.
The problem isn't Radiant per se.
The problem is that the four classes in ESO are not balanced around a particular theme or "vision." Class skill balance is haphazard. See Radiant, Cloak, Ward, BoL, Wings (year ago), etc. No skill exist in a vacuum, all excel in different scenarios. And therein lies the rub: ZoS has no clear vision for each class, no point about which they are balanced. Nor any point about which we, the players, can provide feedback.
My opinion is the following:
1. Statement of vision for each class. What should it be good at, and what should its weaknesses be? Which scenarios?
2. What are the "class defining" skills as declared by ZoS. What are the CON-OPS for each?
3. Solicit player feedback. Host a tournament.
4. More options for skill morphs. Passive "morphs".
5. (long term) More skill lines per class.
6. (longer term) New classes.
Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
As I said above, you will die much faster in that situation with a sorc pressuring you instead of a jesus beamer, so what exactly is your point? And chances are, you'll die quicker if that templar is popping DFs on you instead.
Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.
And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.
Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.
I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.
My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.
Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...
The damage of DF is too high, most of the sober templars said that was the last thing we needed when the patch notes came out. What is and has been complained about is being hit by RD at high health. When you can show me Aenlir, Ara, Blab, or any other good templar doing that, then I'll actually believe that it needs addressing. Until then, you don't see them doing that because it's a dps loss and makes them vulnerable. On all of the other jesus beam threads, as soon as I say this, people go quiet, or ignore it and start talking about something else.
I disagree with you on who we'd rather have pressuring us in an Xv1 situation, but we play different classes with different weaknesses, and that's fine. What's not fine is calling for nerfs because of situations where you are heavily outnumbered and going to die anyway. Sounds like bad balancing to me.
40 seconds in, Aenlir entropy > radiants a guy oh his horse at 87% health. Ara toppling charges > radiants the guy and he dies to their beams before he can even fall to the ground. I'm watching through the rest of it now.
Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.
http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1https://www.youtube.com/watch?v=xoZC9wmOTO4
Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times.It's hilarious.
On a v12? Yeah, let's see them doing that on a good player, and preferably one with impen and knowledgeable about pvp.
That guy would be dead just as quick as two NB's lotus fanning in with a prox det and hitting concealed weapon at the same time. And that's a video you yourself could probably demonstrate.
Also, 1:50 in he's being Xv1'd and a templar puts jesus beam on him, same thing at 2:58, and there are more examples. I don't see him blow up, is that because he's a good player and able to deal with it?
1% good players still not a reason to nerf a skill that replaced our best 1vx skill in protecting our house.
We asked for balance in how we dealt dmg. And despite ZOS ignoring the suggestions we asked for, RD got a consistency buff in that channel skills should not be dodged. Period. This skill was always a clear ko if you tagged CC, df then RD. Why complain now? No Templar usedit primarily because if multiple beams hit one target, the dmg was shared...
It's working as intended and now people complain.
If no one used to use it, then why would they complain then? There's no guarantee that "working as intended" is balanced. I miss your point.
I've killed plenty of templars using RD on me at full health, why in the world would you want them actually being a threat and using other skills? You took cloak off your bar and started to have trouble with the skill. Of course, you took your best counter away. Cloaking an RD is one of the most accessible and easiest ways to counter it for a NB, and the super majority run this for other reasons, it's not like they're slotting it specifically for RD.
Are you legitimately going to tell me that sorcs are complaining about jesus beamers at full health when they have an incredible ability to stack shields right now and assure 0 critical ticks of damage from that one beam? Are you going to tell me sorcs aren't running CS to interrupt, or frags to CC? Because that's what I always get hit by when I try to RD a sorc.
Are you going to tell me templars can't handle RD? When every single one of them has purify on their bar, and strong heals?
That leaves DKs, and yes, most of the whiners have been stam DKs unable to 1vX and dodge roll/shuffle while their vigor ticks. I don't really have many counters when they're in my face spamming WB, and I certainly don't have any other option to do dps to them since they can reflect the bulk of my skills. So again I ask, why is it ok for a DK to be such a strong counter to a magplar in the majority of engagements, but not for a templar to have a successful skill against them once they hit 40% hp? Seems a little ridiculous to me, and I can't believe I need to make such obvious points.
People die because a templar tosses an RD on them while they're getting Xv1'd, I get it. With the exception of a DK, that person will likely die FASTER if the templar is spamming DF on them, and this is why I find these threads to be so moronic.
Joy_Division wrote: »[snip]
I do not die to RD alone at 40% health. One templar using radiant from far off isn't the problem. It's in larger battles where many players are involved that radiant loses its risk and counterplay but does not lose its huge upside. One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%. Would you enter a largescale fight with 14k health?
As I said above, you will die much faster in that situation with a sorc pressuring you instead of a jesus beamer, so what exactly is your point? And chances are, you'll die quicker if that templar is popping DFs on you instead.
Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.
And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.
Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.
I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.
My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.
Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...
The damage of DF is too high, most of the sober templars said that was the last thing we needed when the patch notes came out. What is and has been complained about is being hit by RD at high health. When you can show me Aenlir, Ara, Blab, or any other good templar doing that, then I'll actually believe that it needs addressing. Until then, you don't see them doing that because it's a dps loss and makes them vulnerable. On all of the other jesus beam threads, as soon as I say this, people go quiet, or ignore it and start talking about something else.
I disagree with you on who we'd rather have pressuring us in an Xv1 situation, but we play different classes with different weaknesses, and that's fine. What's not fine is calling for nerfs because of situations where you are heavily outnumbered and going to die anyway. Sounds like bad balancing to me.
40 seconds in, Aenlir entropy > radiants a guy oh his horse at 87% health. Ara toppling charges > radiants the guy and he dies to their beams before he can even fall to the ground. I'm watching through the rest of it now.
Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.
http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1https://www.youtube.com/watch?v=xoZC9wmOTO4
Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times.It's hilarious.
On a v12? Yeah, let's see them doing that on a good player, and preferably one with impen and knowledgeable about pvp.
That guy would be dead just as quick as two NB's lotus fanning in with a prox det and hitting concealed weapon at the same time. And that's a video you yourself could probably demonstrate.
Also, 1:50 in he's being Xv1'd and a templar puts jesus beam on him, same thing at 2:58, and there are more examples. I don't see him blow up, is that because he's a good player and able to deal with it?
1% good players still not a reason to nerf a skill that replaced our best 1vx skill in protecting our house.
We asked for balance in how we dealt dmg. And despite ZOS ignoring the suggestions we asked for, RD got a consistency buff in that channel skills should not be dodged. Period. This skill was always a clear ko if you tagged CC, df then RD. Why complain now? No Templar usedit primarily because if multiple beams hit one target, the dmg was shared...
It's working as intended and now people complain.
If no one used to use it, then why would they complain then? There's no guarantee that "working as intended" is balanced. I miss your point.
No one used it because the dmg was nerfed after another Templar popped RD whereas other skills still applied full DMg despite multiple sources. Too much risk over reward and that doesn't align with the intent ZoS has stated the game should be.
If range is reduced, them dmg should be increased. Or add evasion to promote magicka utility. Ebb and flow balance.
The real problem isn't radiant or anything else the fact is people are so used to being able to faceroll Templars except now they hit back and people don't like it it's a l2p issue were going to actually have to work for the kill now instead of easy mode.
Please change something about it, it annoys me so much when i fight multiple people for a while and get a good 1vX but then some noob shows up and starts spamming RD at me while i have full health. The moment the other people get me to low health or even 40% health that noob templar will destroy me with his RD spam
Or people sitting at the back of a zerg spamming it.... so annoying.
Honestly, I'd rather have a sorc pressuring me with his whole kit than a templar holding radiant on me for the whole engagement. A sorc standing at 25m has Wrath, Shock, and Frag to shoot at me, none of which apply the same pressure as RD. I'll dodge or block the frags, and the other abilities deal little damage.
And don't say block RD. You don't block radiant. You'd lose your whole stam pool sitting there holding block forever. That isn't how you play against it.
Also I am of the opinion, as are many, that DF is doing too much damage, and I don't like how the heal debuff applies even if you roll dodge the projectile. Damage + heal debuff + empower is a bit much, just like WB's damage + cc + empower, so idk if it's a fair comparison. I'd hate to have either spammed on me.
I think as blab put it, he likes how his one DF forces the opponent to use both a purge and a heal, putting him on the offensive advantage. That's also how WB worked -- you had to both break the cc and heal the damage that it and the empowered followup dealt in the meantime.
My impressions of magplar come from Aenlir and Ara's explanations of their current states of balance and how their kits work when in a high dps spec. They are of the opinion that magplar is stupid op, so they are enjoying running around in their magplar duo.
Blab has also said that magplar felt perfectly balanced before the last round of buffs and the "fix" to RD that basically undid the last nerf...
Also I'm not calling for nerfs because of situations where I'm heavily outnumbered and going to die anyway. I'm calling for nerfs because of situations where the numbers are even, or where I'm slightly outnumbered but still able to prevail if not for this stupid ability.
http://forums.elderscrollsonline.com/en/discussion/261961/video-aenlir-and-ara-duo-magicka-templar-carnage/p1https://www.youtube.com/watch?v=xoZC9wmOTO4
Edit: I'll go ahead and reiterate what seems to have gone over your head. Blab admits that magplar is overtuned right now, and Aenlir and Ara leveled and are playing identical magplars right now because they are amused at how op they are. Aenlir has laughed about it to me in conversation many times.It's hilarious.
I don't like situations where players are helpless. Counterplay and decision making should abound in a game like this. Yea, I could just cloak it off, but I'm not speaking for me here. I'm speaking for the players who don't have such easy access to a counter.
One templar holding radiant on a full health player from the back of a group can deliver 12k+ ticks to targets as they dip below 40% health or so, basically lowering their effective health in combat by that 40%.
The problem isn't Radiant per se.
The problem is that the four classes in ESO are not balanced around a particular theme or "vision." Class skill balance is haphazard. See Radiant, Cloak, Ward, BoL, Wings (year ago), etc. No skill exist in a vacuum, all excel in different scenarios. And therein lies the rub: ZoS has no clear vision for each class, no point about which they are balanced. Nor any point about which we, the players, can provide feedback.
My opinion is the following:
1. Statement of vision for each class. What should it be good at, and what should its weaknesses be? Which scenarios?
2. What are the "class defining" skills as declared by ZoS. What are the CON-OPS for each?
3. Solicit player feedback. Host a tournament.
4. More options for skill morphs. Passive "morphs".
5. (long term) More skill lines per class.
6. (longer term) New classes.