Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
Gina please lock and delete this thread. ZOS has already said they are happy with RD as it is and have no intention of changing it any further. This thread is useless as it only serves as a troll thread for players to vent.
timidobserver wrote: »I don't really agree with the proposed nerf in this thread, but I would be semi-okay with the nerfs if they split the skill into a separate version for PvP and PvE.
Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
Same as Impale.
That way, we can actually use all of the counterplay that ZOS says the skill has -- "just interrupt them!"
Perhaps even reduce the execute range to 25%.
Problem solved.
myrrrorb14_ESO wrote: »Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
Range on lotus fan is 22m and range on radiant is 28m....
myrrrorb14_ESO wrote: »Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
Range on lotus fan is 22m and range on radiant is 28m....
Yup. I agree, that is not ok. Add in the Reach passive, and Radiant gets an even longer range. Propelling Shield makes it even longer, too.
DocFrost72 wrote: »The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.
Such a weak move.
Hey I'm that one A-holeI'm addicted to salt and rage tells, this is fastest way to get both >:D
Its also the quickest way to make you look like a total zergbad with absolutely no skill whatsoever. Stand way back, no recourse or risk at all, apply and just stand there. Seems legit.
Especially when the target is a fully shielded sorc with full health and resources, and your whole gameplan is to just keep it on them the entire time someone else actually fights them. Weak.
Yes, templars should be strong and stack shields.
More seriously, switch to crushing shock and you're fine. If you're fighting 10v1, you will die...sorry, this is fair.
I always cloak it and then sneak to the caster with a lotus fan+soul tether+sap essence+VD= dead!!
In DB, proxy detonation will be invisible also
Edit:
As a MagNB, I rarely got killed by jeasus beam!!
Also, as a Healpar!!
I had to block and apply purifying ritual+ Mutagen!
Emma_Eunjung wrote: »I always cloak it and then sneak to the caster with a lotus fan+soul tether+sap essence+VD= dead!!
In DB, proxy detonation will be invisible also
Edit:
As a MagNB, I rarely got killed by jeasus beam!!
Also, as a Healpar!!
I had to block and apply purifying ritual+ Mutagen!
All that proves is that Cloak is even more OP than Jesus Beam
You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.
timidobserver wrote: »I don't really agree with the proposed nerf in this thread, but I would be semi-okay with the nerfs if they split the skill into a separate version for PvP and PvE.
They need to do this for a LOT of skills.
DocFrost72 wrote: »The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.
Such a weak move.
Hey I'm that one A-holeI'm addicted to salt and rage tells, this is fastest way to get both >:D
Its also the quickest way to make you look like a total zergbad with absolutely no skill whatsoever. Stand way back, no recourse or risk at all, apply and just stand there. Seems legit.
Especially when the target is a fully shielded sorc with full health and resources, and your whole gameplan is to just keep it on them the entire time someone else actually fights them. Weak.
Yes, templars should be strong and stack shields.
More seriously, switch to crushing shock and you're fine. If you're fighting 10v1, you will die...sorry, this is fair.
Tell me the range on crushing shock again, oh paragon of game mechanics.
Oh right, more than 10m less than RD. Now sit down.
Also I routinely tank out 10 people without dying, its my job in my raid, gather em up to be swatted down by the DPS.
Its kinda funny that tanking actually works in Cyrodiil if youve talked enough trash to get people to always focus you.
Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
Also, and probably the biggest reason, is the "snapshot" theory ignores the very logic that RD is a channel that lasts roughly 3 seconds. Consider a 2-handed build spamming Executioner for 6 seconds on a Raid boss. Numbers are totally arbitrary but do follow the scaling pattern of the skill (i.e. it's not linear, increases higher the closer target gets to 0 health):
Swing 1: Boss health 30%, damage: 13,000
Swing 2: Boss health 26%, damage: 14,500
Swing 3: Boss health 22%, damage: 16,400
Swing 4: Boss health 18%, damage: 18,200
Swing 5: Boss health 14%, damage: 20,100
Swing 6: Boss health 10%, damage: 23,000
Now consider a templar against the same boss with the same damage potential. This is what 6 seconds of RD would look like under the "snapshot" mechanic. Note: Boss health numbers are higher because it's taking less damage
Second 1: Boss health 30%, damage: 13,000
Second 2: Boss health 26%, damage: 13,000
Second 3: Boss health 23%, damage: 13,000
Second 4 (first tick of second casting): Boss health 20%, damage 17,100
Second 5: Boss health 17%, damage: 17,100
Second 6: Boss health 14%, damage: 17,100
Do you see why the scaling mechanism makes sense now even if you don't like being the target? Even though Executioner takes 'snapshots," those snapshots are taken every second and thus a execution spammer is having her damage adjusted accordingly over those 6 seconds. RD's channel scaling mechanic just simulates the dynamic gameplay that would otherwise happen in those three seconds if RD was an instant cast. The "snapshot" theory would completely undermine that. You are an insightful poster and I think can appreciate that logic.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
Sallington wrote: »Jesus Beam doesn't need a nerf, it just needs a proper animation to show it's power.
You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.
You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.
And there's the point. What is a melee, cloakless class or a ranged character without a ranged interrupt to do?
And the sorc casting Wrath on you in an outnumbered situation is next to no pressure, even with their other incoming damage. RD applies greater damage and can't be dodged or blocked, and at just as far range.
DocFrost72 wrote: »The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.
Such a weak move.
Hey I'm that one A-holeI'm addicted to salt and rage tells, this is fastest way to get both >:D
Its also the quickest way to make you look like a total zergbad with absolutely no skill whatsoever. Stand way back, no recourse or risk at all, apply and just stand there. Seems legit.
Especially when the target is a fully shielded sorc with full health and resources, and your whole gameplan is to just keep it on them the entire time someone else actually fights them. Weak.
Yes, templars should be strong and stack shields.
More seriously, switch to crushing shock and you're fine. If you're fighting 10v1, you will die...sorry, this is fair.
Tell me the range on crushing shock again, oh paragon of game mechanics.
Oh right, more than 10m less than RD. Now sit down.
Also I routinely tank out 10 people without dying, its my job in my raid, gather em up to be swatted down by the DPS.
Its kinda funny that tanking actually works in Cyrodiil if youve talked enough trash to get people to always focus you.
You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.
And there's the point. What is a melee, cloakless class or a ranged character without a ranged interrupt to do?
And the sorc casting Wrath on you in an outnumbered situation is next to no pressure, even with their other incoming damage. RD applies greater damage and can't be dodged or blocked, and at just as far range.
You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.
And there's the point. What is a melee, cloakless class or a ranged character without a ranged interrupt to do?
And the sorc casting Wrath on you in an outnumbered situation is next to no pressure, even with their other incoming damage. RD applies greater damage and can't be dodged or blocked, and at just as far range.
Sallington wrote: »Make Dark Flare insta-cast when target is below 40% HP.
Remove RD, and give us back blinding flash.
Fin.
timidobserver wrote: »I don't really agree with the proposed nerf in this thread, but I would be semi-okay with the nerfs if they split the skill into a separate version for PvP and PvE.
They need to do this for a LOT of skills.
Sallington wrote: »Make Dark Flare insta-cast when target is below 40% HP.
Remove RD, and give us back blinding flash.
Fin.
I'll take that.
timidobserver wrote: »I don't really agree with the proposed nerf in this thread, but I would be semi-okay with the nerfs if they split the skill into a separate version for PvP and PvE.
They need to do this for a LOT of skills.
Jesus beam is far superior to an ULTIMATE ability. Soul Strike / Assault anyone?? I can't believe ZoS gave magicka Templars a spammable skill and made it better than an ultimate....