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Make the range of Jesus Beam 18 meters.

  • timidobserver
    timidobserver
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    I don't really agree with the proposed nerf in this thread, but I would be semi-okay with the nerfs if they split the skill into a separate version for PvP and PvE.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • KenaPKK
    KenaPKK
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    ✭✭
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
    Edited by KenaPKK on May 5, 2016 4:19PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
    KenaPKK
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    Anazasi wrote: »
    Gina please lock and delete this thread. ZOS has already said they are happy with RD as it is and have no intention of changing it any further. This thread is useless as it only serves as a troll thread for players to vent.

    The point is that ZOS is wrong, as usual.

    Also biased:

    "noun An·a·sa·zi \ˌä-nə-ˈsä-zē\

    VR 16 Templar"
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
    KenaPKK
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    I don't really agree with the proposed nerf in this thread, but I would be semi-okay with the nerfs if they split the skill into a separate version for PvP and PvE.

    They need to do this for a LOT of skills. :/
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    KenaPKK wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.

    Range on lotus fan is 22m and range on radiant is 28m....
  • imredneckson
    imredneckson
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    KenaPKK wrote: »
    Same as Impale.

    That way, we can actually use all of the counterplay that ZOS says the skill has -- "just interrupt them!"

    Perhaps even reduce the execute range to 25%.

    Problem solved.

    But but I like my Jesus Beam the way it is :'(
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    Edited by imredneckson on May 5, 2016 4:30PM
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    KenaPKK wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.

    Range on lotus fan is 22m and range on radiant is 28m....

    Yup. I agree, that is not ok. Add in the Reach passive, and Radiant gets an even longer range. Propelling Shield makes it even longer, too.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    I'm willing to compromise on "just make the first tick visible already ffs."
  • myrrrorb14_ESO
    myrrrorb14_ESO
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.

    Range on lotus fan is 22m and range on radiant is 28m....

    Yup. I agree, that is not ok. Add in the Reach passive, and Radiant gets an even longer range. Propelling Shield makes it even longer, too.

    Don't those apply to lotus fan as well? Or maybe dark cloak with a range of 0 beats radiant...

    Nightblades have the least argument against this skill.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    I'd be fine with some range reductions, but not half of the range it is now. I rarely die to the skill, so maybe I just don't see it like you all do, but if there are enough people on me already for a Templar to be siting comfortable in the back beaming me, I was going to die already. I also don't get the myth of Templars one-shotting people's healths from 50%. The damage starts scaling up the lower the health, but it's not instant melting of health lol. It's a channel. It will, however, kill you on anything under 10% rather quickly, and in that case you deserve to die.

    I don't know, I spend a lot of timing playing with most classes and playing stamina as well, and my deaths to this skill are really low .-.

    I think magicka Templars have so many counters already, I don't see a big need to grief for nerfs to the skills that are worthwhile.

    Rant over. Like I said, I would agree with a slight range nerf, but not a nerf of the entire skill.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    DocFrost72 wrote: »
    Rylana wrote: »
    Caza99 wrote: »
    Rylana wrote: »
    The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.

    Such a weak move.

    Hey I'm that one A-hole D: I'm addicted to salt and rage tells, this is fastest way to get both >:D

    Its also the quickest way to make you look like a total zergbad with absolutely no skill whatsoever. Stand way back, no recourse or risk at all, apply and just stand there. Seems legit.

    Especially when the target is a fully shielded sorc with full health and resources, and your whole gameplan is to just keep it on them the entire time someone else actually fights them. Weak.

    Yes, templars should be strong and stack shields.

    More seriously, switch to crushing shock and you're fine. If you're fighting 10v1, you will die...sorry, this is fair.

    Tell me the range on crushing shock again, oh paragon of game mechanics.

    Oh right, more than 10m less than RD. Now sit down.

    Also I routinely tank out 10 people without dying, its my job in my raid, gather em up to be swatted down by the DPS.

    Its kinda funny that tanking actually works in Cyrodiil if youve talked enough trash to get people to always focus you.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Van_0S wrote: »
    I always cloak it and then sneak to the caster with a lotus fan+soul tether+sap essence+VD= dead!!

    In DB, proxy detonation will be invisible also >:)

    Edit:
    As a MagNB, I rarely got killed by jeasus beam!! :p

    Also, as a Healpar!!
    I had to block and apply purifying ritual+ Mutagen!

    All that proves is that Cloak is even more OP than Jesus Beam >:)
    #CAREBEARMASTERRACE
  • EsoRecon
    EsoRecon
    ✭✭✭✭✭
    Van_0S wrote: »
    I always cloak it and then sneak to the caster with a lotus fan+soul tether+sap essence+VD= dead!!

    In DB, proxy detonation will be invisible also >:)

    Edit:
    As a MagNB, I rarely got killed by jeasus beam!! :p

    Also, as a Healpar!!
    I had to block and apply purifying ritual+ Mutagen!

    All that proves is that Cloak is even more OP than Jesus Beam >:)

    damn your thick
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    KenaPKK wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
    You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?

    The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.
  • EsoRecon
    EsoRecon
    ✭✭✭✭✭
    Zheg wrote: »
    KenaPKK wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
    You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?

    The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.

    i just 1vX everyone. problem solved.
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    KenaPKK wrote: »
    I don't really agree with the proposed nerf in this thread, but I would be semi-okay with the nerfs if they split the skill into a separate version for PvP and PvE.

    They need to do this for a LOT of skills. :/

    Indeed. Until they do I am not in favor of any PvP driven nerfs to RD.

    It is only effective at single target pressure and only if the target is solo or running with little to no group support and then only if they are outnumbered. You can reverse the entire flow of a major battle with a well placed Prox tether vicious. You can ruin one guy's 1vX video with RD.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • myrrrorb14_ESO
    myrrrorb14_ESO
    ✭✭✭✭✭
    Rylana wrote: »
    DocFrost72 wrote: »
    Rylana wrote: »
    Caza99 wrote: »
    Rylana wrote: »
    The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.

    Such a weak move.

    Hey I'm that one A-hole D: I'm addicted to salt and rage tells, this is fastest way to get both >:D

    Its also the quickest way to make you look like a total zergbad with absolutely no skill whatsoever. Stand way back, no recourse or risk at all, apply and just stand there. Seems legit.

    Especially when the target is a fully shielded sorc with full health and resources, and your whole gameplan is to just keep it on them the entire time someone else actually fights them. Weak.

    Yes, templars should be strong and stack shields.

    More seriously, switch to crushing shock and you're fine. If you're fighting 10v1, you will die...sorry, this is fair.

    Tell me the range on crushing shock again, oh paragon of game mechanics.

    Oh right, more than 10m less than RD. Now sit down.

    Also I routinely tank out 10 people without dying, its my job in my raid, gather em up to be swatted down by the DPS.

    Its kinda funny that tanking actually works in Cyrodiil if youve talked enough trash to get people to always focus you.

    Actually, crushing shock has the exact same range as radiant oppression. 28 meters. So not sure what you are getting at.
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    Also, and probably the biggest reason, is the "snapshot" theory ignores the very logic that RD is a channel that lasts roughly 3 seconds. Consider a 2-handed build spamming Executioner for 6 seconds on a Raid boss. Numbers are totally arbitrary but do follow the scaling pattern of the skill (i.e. it's not linear, increases higher the closer target gets to 0 health):

    Swing 1: Boss health 30%, damage: 13,000
    Swing 2: Boss health 26%, damage: 14,500
    Swing 3: Boss health 22%, damage: 16,400
    Swing 4: Boss health 18%, damage: 18,200
    Swing 5: Boss health 14%, damage: 20,100
    Swing 6: Boss health 10%, damage: 23,000

    Now consider a templar against the same boss with the same damage potential. This is what 6 seconds of RD would look like under the "snapshot" mechanic. Note: Boss health numbers are higher because it's taking less damage

    Second 1: Boss health 30%, damage: 13,000
    Second 2: Boss health 26%, damage: 13,000
    Second 3: Boss health 23%, damage: 13,000
    Second 4 (first tick of second casting): Boss health 20%, damage 17,100
    Second 5: Boss health 17%, damage: 17,100
    Second 6: Boss health 14%, damage: 17,100

    Do you see why the scaling mechanism makes sense now even if you don't like being the target? Even though Executioner takes 'snapshots," those snapshots are taken every second and thus a execution spammer is having her damage adjusted accordingly over those 6 seconds. RD's channel scaling mechanic just simulates the dynamic gameplay that would otherwise happen in those three seconds if RD was an instant cast. The "snapshot" theory would completely undermine that. You are an insightful poster and I think can appreciate that logic.

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    Go Joy gooo


    Sallington wrote: »
    Jesus Beam doesn't need a nerf, it just needs a proper animation to show it's power.

    283qjx.gif

    Definitely needs to look like this. :| At least thats how it feels!
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Bramir
    Bramir
    ✭✭✭✭
    Nerf sorcerer shields!
    Edited by Bramir on May 5, 2016 5:48PM
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    KenaPKK wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
    You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?

    The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.

    And there's the point. What is a melee, cloakless class or a ranged character without a ranged interrupt to do?

    And the sorc casting Wrath on you in an outnumbered situation is next to no pressure, even with their other incoming damage. RD applies greater damage and can't be dodged or blocked, and at just as far range.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    KenaPKK wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
    You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?

    The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.

    And there's the point. What is a melee, cloakless class or a ranged character without a ranged interrupt to do?

    And the sorc casting Wrath on you in an outnumbered situation is next to no pressure, even with their other incoming damage. RD applies greater damage and can't be dodged or blocked, and at just as far range.

    Build decisions should not be a reason for a skill nerf.

    Stamina has a ranged interupts and magicka.
    Classes that use 2h and dual weld don't have access to ranged utility and I assume that was a decision those people knew before crafting expensive gear.

    If you pvp, your bars should have a flex slot to counter the nights problems.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • danno8
    danno8
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    ✭✭✭✭✭
    Rylana wrote: »
    DocFrost72 wrote: »
    Rylana wrote: »
    Caza99 wrote: »
    Rylana wrote: »
    The worst part of this fricken skill is theres always one A-hole standing way back behind 10 others chain casting it on you nonstop while the other 10 are beating on you.

    Such a weak move.

    Hey I'm that one A-hole D: I'm addicted to salt and rage tells, this is fastest way to get both >:D

    Its also the quickest way to make you look like a total zergbad with absolutely no skill whatsoever. Stand way back, no recourse or risk at all, apply and just stand there. Seems legit.

    Especially when the target is a fully shielded sorc with full health and resources, and your whole gameplan is to just keep it on them the entire time someone else actually fights them. Weak.

    Yes, templars should be strong and stack shields.

    More seriously, switch to crushing shock and you're fine. If you're fighting 10v1, you will die...sorry, this is fair.

    Tell me the range on crushing shock again, oh paragon of game mechanics.

    Oh right, more than 10m less than RD. Now sit down.

    Also I routinely tank out 10 people without dying, its my job in my raid, gather em up to be swatted down by the DPS.

    Its kinda funny that tanking actually works in Cyrodiil if youve talked enough trash to get people to always focus you.

    Err, you might want to check your skill tooltips.

    Crushing Shock is exact same range as RD. 28m.

  • danno8
    danno8
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    ✭✭✭✭✭
    KenaPKK wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
    You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?

    The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.

    And there's the point. What is a melee, cloakless class or a ranged character without a ranged interrupt to do?

    And the sorc casting Wrath on you in an outnumbered situation is next to no pressure, even with their other incoming damage. RD applies greater damage and can't be dodged or blocked, and at just as far range.

    RD can be blocked just fine. Tanky characters can just stand there and block RD all day long. Are you sure you should be calling for a nerf to a skill whos mechanics you don't even understand?
  • dodgehopper_ESO
    dodgehopper_ESO
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    I don't use this skill very often because I've generally avoided playing magplar the last number of months. I really much prefer playing a warrior-type role. That being said most of the time RD is laughable when someone blasts me with it. There are times when I get cc-wb'd and while I'm sailing in midair I get laser+feared. Look if you're getting ganged up on like this its hard to complain, no matter what the class.

    I think the real irony about this topic is that most Templars would like more of their abilities to be less sluggish. Channels and long cast times severely limit what you can do, both in mobility and response. You can't clip a channel, though you can interrupt them, but that hardly helps.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Sallington
    Sallington
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    Make Dark Flare insta-cast when target is below 40% HP.

    Remove RD, and give us back blinding flash.

    Fin.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    KenaPKK wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
    Zheg wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.

    The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.
    Minno wrote: »
    Sallington wrote: »
    Minno wrote: »
    DeanTheCat wrote: »
    Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?

    Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam. :)

    EDIT: Contextual errors.

    Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.

    Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.

    .

    ****

    As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.

    I've been a big user of shields as a Templar for following reasons:
    - tried to have more defense to align with design intent of the Templar
    - negate crit on burst attacks
    - negate penetration
    - as of TG patch, to stop RD spam.

    Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.

    This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
    it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.

    Maybe we need to start building more tanks in pvp? Use shields? ::shrug::

    Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.

    Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.

    I run a 29k health mageblade with all impen and heavy self-heals.

    The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
    You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?

    The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.

    And there's the point. What is a melee, cloakless class or a ranged character without a ranged interrupt to do?

    And the sorc casting Wrath on you in an outnumbered situation is next to no pressure, even with their other incoming damage. RD applies greater damage and can't be dodged or blocked, and at just as far range.

    Block, heal, walk out of range, purge, and I think there is a potion that works too. But you probably mean what should someone do if they don't want to counter this ability and just nap through it?
  • Minno
    Minno
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    Sallington wrote: »
    Make Dark Flare insta-cast when target is below 40% HP.

    Remove RD, and give us back blinding flash.

    Fin.

    I'll take that.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • klink012
    klink012
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    KenaPKK wrote: »
    I don't really agree with the proposed nerf in this thread, but I would be semi-okay with the nerfs if they split the skill into a separate version for PvP and PvE.

    They need to do this for a LOT of skills. :/

    Jesus beam is far superior to an ULTIMATE ability. Soul Strike / Assault anyone?? I can't believe ZoS gave magicka Templars a spammable skill and made it better than an ultimate....
  • danno8
    danno8
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    Minno wrote: »
    Sallington wrote: »
    Make Dark Flare insta-cast when target is below 40% HP.

    Remove RD, and give us back blinding flash.

    Fin.

    I'll take that.

    I would take it too.

    Except for one thing. I would like at least 1 ranged skill that can't be negated by Flappy Wings and sent back at me +20% damage + stun.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    klink012 wrote: »
    KenaPKK wrote: »
    I don't really agree with the proposed nerf in this thread, but I would be semi-okay with the nerfs if they split the skill into a separate version for PvP and PvE.

    They need to do this for a LOT of skills. :/

    Jesus beam is far superior to an ULTIMATE ability. Soul Strike / Assault anyone?? I can't believe ZoS gave magicka Templars a spammable skill and made it better than an ultimate....

    Usually generic skill lines are less powerful than class skill lines. However in this case, soul assault does more damage. Unless of course you are counting the execute range? ... which as far as I can recall ultimates don't do at all.
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