We are currently investigating issues some players are having logging into the European PC/Mac megaserver. We will update as new information becomes available.

World bosses too easy to kill

Johngo0036
Johngo0036
✭✭✭✭✭
Hi,
So i think that the 2 new world bosses are too easy to kill,

It took 3 of us to nuke both of the world bosses and this to me was too easy.

The boss in the arena didn't give us anything either,
PC EU Megaserver
@Johngo0036
CP900+
Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
Orc Stamina Dragonknight | Gru-Bolar(DC)
Dunmer Magicka Nightblade | Chewbucca(DC)
Khajit Stamina Nightblade | Gleaming Daggers(DC)
Altmer Magicka Nightblade | Miss Chewbucca(EP)
Argonian Magicka Templar | Walks-With-Friends(EP)
Argonian Templar Healer | Dr Toxic(EP)
Orc Stamina Sorc | Lady Streaks-Alot(DC)
Dunmer Magicka DK | Whips-n-Chains(DC)
Nord Warden | Demi Tank(DC)
Dunmer Magicka Warden | Crafter-O-Crafts(DC)
Bosmer Stamplar | Forest-Plump(DC)
Argonian Hybrid Nb | Men-O-Paws(DC)
Bosmer Stamblade | 'Maui(AD)
Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
    ✭✭✭
    I hope they add some real world bosses in this game at some point. Like bosses that spawn every 4-6hrs that take 40+ well geared players to kill.
    My solution to Champion Point System here
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    I hope they add some real world bosses in this game at some point. Like bosses that spawn every 4-6hrs that take 40+ well geared players to kill.

    That drops 68 gold and a purple sturdy healing staff of fury.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
    ✭✭✭
    Too much, they need to rollback to getting 1 gold and a Soul Gem. Maybe a lucky person can get 2 gold.
    My solution to Champion Point System here
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    As long as the new motifs are tied to world and dungeon bosses loot, don't expect them to get any harder.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    As long as the new motifs are tied to world and dungeon bosses loot, don't expect them to get any harder.

    Why? You can easily faceroll them with 24 people even if they get buffed. They are too easy in a group of two.
    Noobplar
  • Vidahr
    Vidahr
    ✭✭✭
    I hope they add some real world bosses in this game at some point. Like bosses that spawn every 4-6hrs that take 40+ well geared players to kill.

    GW2 has that, but it's just an annoying face-roll, laggy, DPS-fest that doesn't matter anyway. I'd rather have them scale up better depending on how many people are fighting.
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Idk, always took issue with world bosses that took more than a dungeon team to kill.

    EDIT: Used to play defiance. Invasions and Ark falls turned into dump a mag, reload, dump a mag, res a dead guy/gal near you, repeat...I don't want that.
    Edited by DocFrost72 on May 4, 2016 1:17AM
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    As long as the new motifs are tied to world and dungeon bosses loot, don't expect them to get any harder.

    Why? You can easily faceroll them with 24 people even if they get buffed. They are too easy in a group of two.

    with 24 people,anything should be facerolled. 2 people is way too easy though.
  • Vidahr
    Vidahr
    ✭✭✭
    Mojmir wrote: »
    Destruent wrote: »
    As long as the new motifs are tied to world and dungeon bosses loot, don't expect them to get any harder.

    Why? You can easily faceroll them with 24 people even if they get buffed. They are too easy in a group of two.

    with 24 people,anything should be facerolled. 2 people is way too easy though.

    Whatever algorithm they use to scale the world bosses needs to be tweaked, they're way too easy.
  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    DocFrost72 wrote: »
    Idk, always took issue with world bosses that took more than a dungeon team to kill.

    EDIT: Used to play defiance. Invasions and Ark falls turned into dump a mag, reload, dump a mag, res a dead guy/gal near you, repeat...I don't want that.



    AAaaaaaa Defiance ... you see the ark drop spend couple of minutes going there just to find out 40 plus players shooting ect and LAG.

    having said that ..if they can make it somehow lag free . it would be fun fighting a huge monster that can kill 20-30 players in one go :) however considering there might be over 100 people using the skills at the same time....and just in deshan with players standing at the same spot and using their skills ( don't understand why) it lags the area .. thus i can't see it happening any time soon ...
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • acw37162
    acw37162
    ✭✭✭✭✭
    Yeah, that's great for week 1.

    I spend hours waiting for people to show up to fight Wrothgar world bosses, making them require 4 to 6 people beat kills it after the early adopters farm what they want..

    Then those farming motifs or gear pieces are stuck wasting hours waiting for randomly to show up.

    3 to 4 average gears out people or 2 loaded people with a good strategy works fir me and keeps replay value
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    acw37162 wrote: »
    Yeah, that's great for week 1.

    I spend hours waiting for people to show up to fight Wrothgar world bosses, making them require 4 to 6 people beat kills it after the early adopters farm what they want..

    Then those farming motifs or gear pieces are stuck wasting hours waiting for randomly to show up.

    3 to 4 average gears out people or 2 loaded people with a good strategy works fir me and keeps replay value

    hehe i ride through hews bane for crafting mats,that slave taker world boss is always up and no one around to fight her.
  • Johngo0036
    Johngo0036
    ✭✭✭✭✭
    All i am saying is that a world boss should not be that easy to kill,

    I think 6 - 8 average players like myself should be able to kill a world boss,
    not just 3 of us.
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Johngo0036 wrote: »
    Hi,
    So i think that the 2 new world bosses are too easy to kill,

    It took 3 of us to nuke both of the world bosses and this to me was too easy.

    The boss in the arena didn't give us anything either,

    Everything in the game is too easy to kill right now, people solo the normal and vet "group" dungeons these days because they've been nerfed too much. So calling many of them group dungeons are very much unnecessary when they're barely harder than open-world caves. Not to mention pretty much every world boss in the game is a joke.
    Edited by cosmic_niklas_93b16_ESO on May 4, 2016 7:30AM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Johngo0036 wrote: »
    All i am saying is that a world boss should not be that easy to kill,

    I think 6 - 8 average players like myself should be able to kill a world boss,
    not just 3 of us.

    This. 6 - 8 is reasonable. 3 is too little, and 24 is FAAAAAAAAAAAAAAAAAAAR too many.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    laced wrote: »
    Johngo0036 wrote: »
    All i am saying is that a world boss should not be that easy to kill,

    I think 6 - 8 average players like myself should be able to kill a world boss,
    not just 3 of us.

    This. 6 - 8 is reasonable. 3 is too little, and 24 is FAAAAAAAAAAAAAAAAAAAR too many.

    It all depends on the skill level, not everyone is uber-skilled... and let's also not forget that game population is extremely variable and after a DLC drops a couple months later it's tough to find people in that zone. So yeah, initially the boss should be tougher... but a couple months after release they should lower the difficulty because of zone population. I don't think it's unreasonable that three highly skilled players could take out a world boss, that would be equivalent to six or eight unskilled players.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    ADarklore wrote: »
    laced wrote: »
    Johngo0036 wrote: »
    All i am saying is that a world boss should not be that easy to kill,

    I think 6 - 8 average players like myself should be able to kill a world boss,
    not just 3 of us.

    This. 6 - 8 is reasonable. 3 is too little, and 24 is FAAAAAAAAAAAAAAAAAAAR too many.

    It all depends on the skill level, not everyone is uber-skilled... and let's also not forget that game population is extremely variable and after a DLC drops a couple months later it's tough to find people in that zone. So yeah, initially the boss should be tougher... but a couple months after release they should lower the difficulty because of zone population. I don't think it's unreasonable that three highly skilled players could take out a world boss, that would be equivalent to six or eight unskilled players.

    Sure...but everyone is able to make a big group to kill bossmobs, right? so if it's to hard for you, just ask for help...We are not talking about instanced dungeons, we are talking about open world. So pls make them at least challenging for groups of 2...4.
    Noobplar
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    ADarklore wrote: »
    laced wrote: »
    Johngo0036 wrote: »
    All i am saying is that a world boss should not be that easy to kill,

    I think 6 - 8 average players like myself should be able to kill a world boss,
    not just 3 of us.

    This. 6 - 8 is reasonable. 3 is too little, and 24 is FAAAAAAAAAAAAAAAAAAAR too many.

    It all depends on the skill level, not everyone is uber-skilled... and let's also not forget that game population is extremely variable and after a DLC drops a couple months later it's tough to find people in that zone. So yeah, initially the boss should be tougher... but a couple months after release they should lower the difficulty because of zone population. I don't think it's unreasonable that three highly skilled players could take out a world boss, that would be equivalent to six or eight unskilled players.

    Sure...but everyone is able to make a big group to kill bossmobs, right? so if it's to hard for you, just ask for help...We are not talking about instanced dungeons, we are talking about open world. So pls make them at least challenging for groups of 2...4.

    Like I said, after DLC drops, a couple months later the zone can be virtually deserted depending on day of week, time you play, etc. So even asking for help in a zone that has few people nets you not enough people to complete the boss.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    ADarklore wrote: »
    Destruent wrote: »
    ADarklore wrote: »
    laced wrote: »
    Johngo0036 wrote: »
    All i am saying is that a world boss should not be that easy to kill,

    I think 6 - 8 average players like myself should be able to kill a world boss,
    not just 3 of us.

    This. 6 - 8 is reasonable. 3 is too little, and 24 is FAAAAAAAAAAAAAAAAAAAR too many.

    It all depends on the skill level, not everyone is uber-skilled... and let's also not forget that game population is extremely variable and after a DLC drops a couple months later it's tough to find people in that zone. So yeah, initially the boss should be tougher... but a couple months after release they should lower the difficulty because of zone population. I don't think it's unreasonable that three highly skilled players could take out a world boss, that would be equivalent to six or eight unskilled players.

    Sure...but everyone is able to make a big group to kill bossmobs, right? so if it's to hard for you, just ask for help...We are not talking about instanced dungeons, we are talking about open world. So pls make them at least challenging for groups of 2...4.

    Like I said, after DLC drops, a couple months later the zone can be virtually deserted depending on day of week, time you play, etc. So even asking for help in a zone that has few people nets you not enough people to complete the boss.

    Sure...look at wrothgar...this zone is crowded and it's usually easy to find a group for all bosses. Content gets easier by its own, the don't need to decrease the difficulty.
    Noobplar
Sign In or Register to comment.