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Lack of ranged stamina builds

  • dodgehopper_ESO
    dodgehopper_ESO
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    I agree with you that scatter shot should have the same range as a gap closer or ranged interrupt.

    On the topic of Reflects, I think they should last 20 seconds, and only give a 25% - 33% chance of reflecting. It would be a lot more reasonable, but still serve its purpose. Perfect reflects are just as annoying as something like blinding flashes or perfect evasion (which they either removed or changed). I think the same should apply here.
    Edited by dodgehopper_ESO on May 2, 2016 10:12PM
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  • DDuke
    DDuke
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    Suru wrote: »
    How I imagine main handing a bow would go.

    Snipe, Poison injection, heavy attack, Snipe, LA, Snipe (by this time they are hit, can react, CC break roll dodge) Its the way it goes, adding counterplay. You can continue to main hand bow by keeping your distance and using your abilities but your ability to kill is hindered open field. My suggestion to those really enjoy this kind of style without getting gap closed is to stay in a cozy keep and keep spamming snipe from the ledge or to zerg surf snipe in PvP or make sure you are doing content with a tank so you can stay at range at all times.

    After your first Lethal+PI+HA combo, people are already gap closing you & then you are dead. I understand it's a "counterplay" to what the bow users are doing, but what's the bow user's "counterplay" to that? You can't disengage when people can gap close you whenever they want, break or roll dodge your bombards & completely negate any chance of ever using the bow outside melee range.

    You say "stay in a cozy keep and keep spamming snipe from the ledge, or zerg surf snipe" - do you really believe this is enjoyable gameplay, and makes the bow users feel strong & useful like the other builds out there?

    If bow was the only thing I enjoyed in this game, I'd be swapping to some other MMO that does it much better.
    Suru wrote: »
    you can add to this rotation by

    Snipe, Poison injection, heavy attack, Bar swap, Crit Charge, Soul Harvest, Surprise Attack LA, execute. So much more DPS and killing capability.

    Yes, but now you are killing people with your 2H or DW, not bow.
    Suru wrote: »
    -"What people need to understand is Stealth Snipe DOESN'T EQUAL how archers should operate."

    The game is play how you want to play, you cannot say "This is how bow should be played only" by inferring different gamestyles with a bow are not how archers should be played. You opinion is your and I respect it, but I do think you need to adapt to the way the game is. Since Skyrim a TES game, bow was stealth stealth stealth. Its inherent strength. The reason why these gamestyles are around are because they are fun, effective and nostalgic. As I said before, for every good archer, there are tons of bad ones. People pick it up but never really l2p and use if to its maximum efficiency to get the most out of it.

    You say the game is "play how you want to play" (ugh, I hate this phrase), and then proceed to tell him he should play it like Skyrim. I agree that if people want to build for sniping from stealth, they should be able to do that.

    But why shouldn't they also be able to fight outside stealth with that bow, without dying a humiliating death?

    The reason people make posts like these is because there are other playstyles that are fun, effective and nostalgic. Playstyles which currently either do not exist, or do not work.

    Insinuating that people complaining about bow need to "l2p" and make some FOTM gank build isn't helping anyone.
    Edited by DDuke on May 2, 2016 10:35PM
  • TheSpin
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    Magika builds at the very least have both healing and destruction skills available, not to mention different varieties of some attacks based on the kind of destro staff used. A ranged stamina build only has one weapon choice.

    How about introduce a new weapon by splitting 'bow' into Longbow and Shortbow (or Recurve Bow)?

    Longbow would be slower longer ranged attacks and shortbow would be for mid-range or more mobile/dynamic combat.

    People who want to get in a few high power hits and jump in with melee as their main dps might stick with long bow in their off-set, people who want to occasionally drop back out of melee range but still have something to offer at range might prefer short-bow, and players who want to be exclusively ranged stamina dps would have 5 more skills to choose from.

  • kadar
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    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.
  • DDuke
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    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.

    The strongest builds in this game all have one thing in common: they're melee.

    Having your buffs on bow bar & maybe using it for ganking only doesn't really make you an "archer".


    What about people who want to play mainly on bow bar, and have the buffs and other stuff on DW/2H bar?


    You are claiming bow skill line is strong already, allow me to laugh. That is not the case. Not in PvP, not in PvE. Not anywhere. It's always an off bar, because that's all it's capable of.

    And since this specific thread is about PvP mainly, let me explain why it isn't viable there as main bar: because you cannot kite in a game with cooldownless gap closers & nothing to prevent people from getting to your melee range.

    It's the opposite of "Elder Archers Online", it's "Elder Melee & Sorcs Online".
  • Suru
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    DDuke wrote: »
    Suru wrote: »
    How I imagine main handing a bow would go.

    Snipe, Poison injection, heavy attack, Snipe, LA, Snipe (by this time they are hit, can react, CC break roll dodge) Its the way it goes, adding counterplay. You can continue to main hand bow by keeping your distance and using your abilities but your ability to kill is hindered open field. My suggestion to those really enjoy this kind of style without getting gap closed is to stay in a cozy keep and keep spamming snipe from the ledge or to zerg surf snipe in PvP or make sure you are doing content with a tank so you can stay at range at all times.

    After your first Lethal+PI+HA combo, people are already gap closing you & then you are dead. I understand it's a "counterplay" to what the bow users are doing, but what's the bow user's "counterplay" to that? You can't disengage when people can gap close you whenever they want, break or roll dodge your bombards & completely negate any chance of ever using the bow outside melee range.

    You say "stay in a cozy keep and keep spamming snipe from the ledge, or zerg surf snipe" - do you really believe this is enjoyable gameplay, and makes the bow users feel strong & useful like the other builds out there?

    If bow was the only thing I enjoyed in this game, I'd be swapping to some other MMO that does it much better.
    Suru wrote: »
    you can add to this rotation by

    Snipe, Poison injection, heavy attack, Bar swap, Crit Charge, Soul Harvest, Surprise Attack LA, execute. So much more DPS and killing capability.

    Yes, but now you are killing people with your 2H or DW, not bow.
    Suru wrote: »
    -"What people need to understand is Stealth Snipe DOESN'T EQUAL how archers should operate."

    The game is play how you want to play, you cannot say "This is how bow should be played only" by inferring different gamestyles with a bow are not how archers should be played. You opinion is your and I respect it, but I do think you need to adapt to the way the game is. Since Skyrim a TES game, bow was stealth stealth stealth. Its inherent strength. The reason why these gamestyles are around are because they are fun, effective and nostalgic. As I said before, for every good archer, there are tons of bad ones. People pick it up but never really l2p and use if to its maximum efficiency to get the most out of it.

    You say the game is "play how you want to play" (ugh, I hate this phrase), and then proceed to tell him he should play it like Skyrim. I agree that if people want to build for sniping from stealth, they should be able to do that.

    But why shouldn't they also be able to fight outside stealth with that bow, without dying a humiliating death?

    The reason people make posts like these is because there are other playstyles that are fun, effective and nostalgic. Playstyles which currently either do not exist, or do not work.

    Insinuating that people complaining about bow need to "l2p" and make some FOTM gank build isn't helping anyone.

    I did not say at any point that this game is like skyrim. I had clearly stated they are different games, and later on said why the stealth gameplay is here with bows, due to people playing skyrim. It was derived from it and people think they can do the same thing here but cannot.

    You choose to die a humiliating death with bow because you put yourself in that situation. You chose to fight. Choose your fights, decipher risk vs reward. Good pvpers use both bars for an entire skillset for varying situations. In a 1v1 you would have all the time in the world to use your bow skills if you got lucky enough to find one open world. You can use a bow mainhand, you would just need to practice how you create space and reposition yourself to attack again. Say you fight a DK maining a bow, you have just been rendered almost useless.

    I'm mostly trolling about the keep snipers, but they are annoying and put in some work when defending keeps.

    If you're picking up bow and expect to be able to kill someone with a couple snipes then prepare to be disappointed unless you are built for it. There are already fotm gank builds out there with footage with it featuring bow.

    I've just noticed that I've already responded to OP in different threads without realizing it on other topics which were...ugh... Saving myself the trouble and the energy replying further about trivial topics. @DDuke Every other playstyle with bow exists, in stealth, out of stealth. Whether or not is effective, is how you play it. Gank builds using just bow abilities or rotation , using bow abilities in a rotation, and utilization bows for their passives. Bow as a weapon and skill line has always been really common among players and probably now more than ever, being utilized in most stam builds.


    Suru
  • DDuke
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    Suru wrote: »
    DDuke wrote: »
    Suru wrote: »
    How I imagine main handing a bow would go.

    Snipe, Poison injection, heavy attack, Snipe, LA, Snipe (by this time they are hit, can react, CC break roll dodge) Its the way it goes, adding counterplay. You can continue to main hand bow by keeping your distance and using your abilities but your ability to kill is hindered open field. My suggestion to those really enjoy this kind of style without getting gap closed is to stay in a cozy keep and keep spamming snipe from the ledge or to zerg surf snipe in PvP or make sure you are doing content with a tank so you can stay at range at all times.

    After your first Lethal+PI+HA combo, people are already gap closing you & then you are dead. I understand it's a "counterplay" to what the bow users are doing, but what's the bow user's "counterplay" to that? You can't disengage when people can gap close you whenever they want, break or roll dodge your bombards & completely negate any chance of ever using the bow outside melee range.

    You say "stay in a cozy keep and keep spamming snipe from the ledge, or zerg surf snipe" - do you really believe this is enjoyable gameplay, and makes the bow users feel strong & useful like the other builds out there?

    If bow was the only thing I enjoyed in this game, I'd be swapping to some other MMO that does it much better.
    Suru wrote: »
    you can add to this rotation by

    Snipe, Poison injection, heavy attack, Bar swap, Crit Charge, Soul Harvest, Surprise Attack LA, execute. So much more DPS and killing capability.

    Yes, but now you are killing people with your 2H or DW, not bow.
    Suru wrote: »
    -"What people need to understand is Stealth Snipe DOESN'T EQUAL how archers should operate."

    The game is play how you want to play, you cannot say "This is how bow should be played only" by inferring different gamestyles with a bow are not how archers should be played. You opinion is your and I respect it, but I do think you need to adapt to the way the game is. Since Skyrim a TES game, bow was stealth stealth stealth. Its inherent strength. The reason why these gamestyles are around are because they are fun, effective and nostalgic. As I said before, for every good archer, there are tons of bad ones. People pick it up but never really l2p and use if to its maximum efficiency to get the most out of it.

    You say the game is "play how you want to play" (ugh, I hate this phrase), and then proceed to tell him he should play it like Skyrim. I agree that if people want to build for sniping from stealth, they should be able to do that.

    But why shouldn't they also be able to fight outside stealth with that bow, without dying a humiliating death?

    The reason people make posts like these is because there are other playstyles that are fun, effective and nostalgic. Playstyles which currently either do not exist, or do not work.

    Insinuating that people complaining about bow need to "l2p" and make some FOTM gank build isn't helping anyone.

    I did not say at any point that this game is like skyrim. I had clearly stated they are different games, and later on said why the stealth gameplay is here with bows, due to people playing skyrim. It was derived from it and people think they can do the same thing here but cannot.

    You choose to die a humiliating death with bow because you put yourself in that situation. You chose to fight. Choose your fights, decipher risk vs reward. Good pvpers use both bars for an entire skillset for varying situations. In a 1v1 you would have all the time in the world to use your bow skills if you got lucky enough to find one open world. You can use a bow mainhand, you would just need to practice how you create space and reposition yourself to attack again. Say you fight a DK maining a bow, you have just been rendered almost useless.

    Then tell me, why can pretty much all the good builds pick almost any fight they want?

    Saying "you can choose your fights" to defend a bad build is counterintuitive. Bow as main weapon just doesn't work, because it's bad. If it was good, you wouldn't have to pick your fights so very carefully.

    Also, pretty much all my commentary is based on 1v1 situations such as duels. Against melee builds, 90% of time fighting is spent in melee range because of gap closers & lack of area denial as bow user. You cannot kite whatsoever, no matter how good player you are or what kind of build you have. The current game just isn't designed for that.
    Suru wrote: »
    I'm mostly trolling about the keep snipers, but they are annoying and put in some work when defending keeps.

    So is this what all bow users should do, snipe from keep walls?
    Suru wrote: »
    If you're picking up bow and expect to be able to kill someone with a couple snipes then prepare to be disappointed unless you are built for it. There are already fotm gank builds out there with footage with it featuring bow.

    Yeah, I should know - I'm one of them.

    And I'm tired, tired of bow only being viable for ganking.

    Next patch, it won't even be the most viable thing for ganking.
    Suru wrote: »
    I've just noticed that I've already responded to OP in different threads without realizing it on other topics which were...ugh... Saving myself the trouble and the energy replying further about trivial topics. @DDuke Every other playstyle with bow exists, in stealth, out of stealth. Whether or not is effective, is how you play it. Gank builds using just bow abilities or rotation , using bow abilities in a rotation, and utilization bows for their passives. Bow as a weapon and skill line has always been really common among players and probably now more than ever, being utilized in most stam builds.

    I would like you to show me one example of an effective out of stealth bow build that can kite enemies & doesn't spend 90% of time spamming Wrecking Blow or Surprise Attack, pretending to be a "bow build".

    I'm not saying bow isn't being utilized, because it is. But only as an "off bar". Why is this so hard to understand?

    Or do you think it's not a problem that bow is automatically thrown into the "off bar" category?

    Every other weapon in the game can be used on your primary bar: staves (see all the frost builds, heavy attack magicka DK, sorcs etc), DW, 2H, S&B... But not bow.

    How is this "balanced" in your opinion?

    Look at other MMOs and see how much better they do archers / hunters, whatever you want to call them.

    Ask yourself why ESO shouldn't aim to provide even better experience for those players.
    Edited by DDuke on May 3, 2016 12:14AM
  • kadar
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    DDuke wrote: »
    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.

    The strongest builds in this game all have one thing in common: they're melee.

    Having your buffs on bow bar & maybe using it for ganking only doesn't really make you an "archer".


    What about people who want to play mainly on bow bar, and have the buffs and other stuff on DW/2H bar?


    You are claiming bow skill line is strong already, allow me to laugh. That is not the case. Not in PvP, not in PvE. Not anywhere. It's always an off bar, because that's all it's capable of.

    And since this specific thread is about PvP mainly, let me explain why it isn't viable there as main bar: because you cannot kite in a game with cooldownless gap closers & nothing to prevent people from getting to your melee range.

    It's the opposite of "Elder Archers Online", it's "Elder Melee & Sorcs Online".

    That's not true at all, lol. The strongest builds are not melee. Or ranged. The strongest builds are a combination.

    And Bow IS extremely strong atm. Just not at what you and the OP want it to be strong at.

    Not strong in PVE? Show me a high output Stam build that doesn't use bow.
    Not strong in PVP? It's THE most common weapon among Stam users in Cyrodiil.

    Of course if I run around in Cyrodiil using ONLY dual wield or ONLY my 1h/shield, my build will not be viable! Why should the Bow skill line be any different?
  • DDuke
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    DDuke wrote: »
    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.

    The strongest builds in this game all have one thing in common: they're melee.

    Having your buffs on bow bar & maybe using it for ganking only doesn't really make you an "archer".


    What about people who want to play mainly on bow bar, and have the buffs and other stuff on DW/2H bar?


    You are claiming bow skill line is strong already, allow me to laugh. That is not the case. Not in PvP, not in PvE. Not anywhere. It's always an off bar, because that's all it's capable of.

    And since this specific thread is about PvP mainly, let me explain why it isn't viable there as main bar: because you cannot kite in a game with cooldownless gap closers & nothing to prevent people from getting to your melee range.

    It's the opposite of "Elder Archers Online", it's "Elder Melee & Sorcs Online".

    That's not true at all, lol. The strongest builds are not melee. Or ranged. The strongest builds are a combination.

    And Bow IS extremely strong atm. Just not at what you and the OP want it to be strong at.

    Not strong in PVE? Show me a high output Stam build that doesn't use bow.
    Not strong in PVP? It's THE most common weapon among Stam users in Cyrodiil.

    Of course if I run around in Cyrodiil using ONLY dual wield or ONLY my 1h/shield, my build will not be viable! Why should the Bow skill line be any different?

    A build where you have one ranged skill slotted that you use in the beginning of a fight and then spam Surprise Attack/Wrecking Blow for the rest of it isn't a ranged build, it's a melee build and that bow is on the off bar, guaranteed.

    Same in PvE: do you know what bar you deal DPS with? The DW bar.

    You only swap briefly to bow bar to apply Arrow Barrage & any buff you might be missing (while staying in melee range), and then swap back to DW with which you deal the actual damage. While staying in melee. The whole fight.

    Rinse & repeat.

    In fact, I think I'll analyze a recording I have from vMoL. I'll get back to you with the statistics of how much time is spent on the DW bar, and how much time is spent on the Bow bar.


    Also, you can easily do a DW/DW, DW/2H, 2H/S&B or DW/S&B build and make it work in PvP, even better than any Bow variant.

    You don't need ranged skills when you have a gap closer, though it's a nice extra to add one to your build (be it Flying Blade, Javelin, whatever).
    Edited by DDuke on May 3, 2016 12:26AM
  • kadar
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    We all know how DPS rotations work. :)
    Also, you can easily do a DW/DW, DW/2H, 2H/S&B or DW/S&B build and make it work in PvP, even better than any Bow variant.
    Of course you can make it work! That's the whole point. BOW works as it is now. And no, those combinations are NOT better than any bow variant. DW/DW, lol.

    Remaining unaddressed, I resubmit my previous: Bow is really strong atm, just not at what you want it to be strong at.


    Like I said, there are many weapon lines that aren't suited for a "main bar" as you insist that it be considered. And if they ARE suited, it's situational (DW is a great main bar for AOE, not single target. Good luck with Rapid Strikes in Cyrodiil. 2H is suited in single target situations, good luck using Cleave on a Zerg). Just like Bow.




  • kadar
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    Personally, concerning Bow use in PVP, I think the change should be to gap closers.

    Nerfing the range would be tantamount to deity status or MagSorcs, so what about a Bolt Escape nerf to gap closers? Or a flat resource cost increase?
  • phaneub17_ESO
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    I don't know how many people use two daggers, but it doesn't seem to be very popular. Proposal, we change some of Dual Wield skill morphs to have ranged effects when equipped with two daggers?

    Rending Slashes - In addition when equipped with daggers in both hands it becomes a 20 meter ranged attack where you throw double daggers at a target with a 30% chance to ricochet striking an adjacent target for 50% of the damage dealt.

    Blinding flurry - In addition when equipped with daggers in both hands it becomes a 28 meter ranged attack where you throw 6 daggers at the enemy.

    Whirling Blades - In addition when equipped with daggers in both hands instead of your character spinning around you throw a wave of daggers in a frontal cone.

    Deadly Cloak - In addition when equipped with daggers in both hands you continue to throw an extra knife every 3 seconds at no stamina cost.
  • Kartalin
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    Suru wrote: »
    Its how you use the bow which makes it lethal. For every good bow user there are 100 bad ones. (Damn you @kartalin q.q probably the only bow user to really get me from time to time xD)
    @Suru Lol, that's only if I get the drop on you. Otherwise you still have the advantage so far.


    Bow is nice, but it's not something you could rely solely on for pvp. There's many things that go into making it effective, such as rotation and gear. And even then I use that for my initial attacks and then switch to 2h to ambush in (when feasible). But I only use Lethal Arrow and Poison Injection in my primary build. I guess Bombard if I were to run in an organized group, but I haven't really done that since the TG update dropped.

    Volley to me is such a pain to use though. You have to place the circle on the ground where you want it and then activate the ability. In the latest patch notes they announced an update to where you could edit your settings to make it (and similar things -- caltrops, burning spear, etc) instantly activate where you are pointing, like how the Templar ultimate Nova works. I think it's much more attractive for pvp with that change (and the buffs it received) but since I don't have a maelstrom bow I'm not really into it myself.

    With my dual wield build, I'm using at most two abilities from the DW skill line: steel tornado and/or flying blade. Otherwise I'm reliant on my class abilities which are all melee based.

    So I think the problem OP is having with maining bow is this: Magicka builds all have ranged class abilities they can incorporate (though the effectiveness of some of these is debatable). This is not the case with stamina builds. If you want ranged attacks as a stamina user, everything comes from things other than class abilities...depending on how you count Templars' Power of the Light ability which isn't direct damage by itself.
  • OrphanHelgen
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    By first look of bow skills combining with the current meta, bow doesnt look good.
    I dont think thats the case, even tho I want slightly rework on bow myself.

    Bow have one of the most broken cc in the game, bombard, and also this aoe is better dmg then steel tornado if you dont count the execute.

    Scatter shot, yes its useless, range 10m wtf.

    Volley skill, one of the best skills in the game right now for dmg, even as single target. No discussion here.

    Snipe have the highest range in the game, beating the standard 28m range skills.

    After three light attacks, you can empower snipe with a mages guild skill, for example the inner light other morph I dont remember the name. Anyway, your snipe will have a higher tooltip then *** wrecking blow.. From highest range in the game.

    Snipe have a channel time, witch is sort of ok, but the thing is, your movements are very slow while sniping, making it hard to place your character while constant using snipe. Many time both pve and pvp, i need to cancel snipe animation because of this, specially in maelstrom.


    Some unique bow rework could maybe be something like:

    Passive: increase critical chance by 1% each second. This reset when you critical hit.

    Snipe: every time your snipe critical hits within 10s, reduce the targets armor by 100. (Information- minor fracture is 1000 and major fracture is 5000, this would give a reason to actually use snipe on trial bosses)

    Or

    Every time you critical hit with snipe, increase critical dmg by 1%.

    Edited by OrphanHelgen on May 3, 2016 1:48AM
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Anti_Virus
    Anti_Virus
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    DDuke wrote: »
    Suru wrote: »
    DDuke wrote: »
    Suru wrote: »
    How I imagine main handing a bow would go.

    Snipe, Poison injection, heavy attack, Snipe, LA, Snipe (by this time they are hit, can react, CC break roll dodge) Its the way it goes, adding counterplay. You can continue to main hand bow by keeping your distance and using your abilities but your ability to kill is hindered open field. My suggestion to those really enjoy this kind of style without getting gap closed is to stay in a cozy keep and keep spamming snipe from the ledge or to zerg surf snipe in PvP or make sure you are doing content with a tank so you can stay at range at all times.

    After your first Lethal+PI+HA combo, people are already gap closing you & then you are dead. I understand it's a "counterplay" to what the bow users are doing, but what's the bow user's "counterplay" to that? You can't disengage when people can gap close you whenever they want, break or roll dodge your bombards & completely negate any chance of ever using the bow outside melee range.

    You say "stay in a cozy keep and keep spamming snipe from the ledge, or zerg surf snipe" - do you really believe this is enjoyable gameplay, and makes the bow users feel strong & useful like the other builds out there?

    If bow was the only thing I enjoyed in this game, I'd be swapping to some other MMO that does it much better.
    Suru wrote: »
    you can add to this rotation by

    Snipe, Poison injection, heavy attack, Bar swap, Crit Charge, Soul Harvest, Surprise Attack LA, execute. So much more DPS and killing capability.

    Yes, but now you are killing people with your 2H or DW, not bow.
    Suru wrote: »
    -"What people need to understand is Stealth Snipe DOESN'T EQUAL how archers should operate."

    The game is play how you want to play, you cannot say "This is how bow should be played only" by inferring different gamestyles with a bow are not how archers should be played. You opinion is your and I respect it, but I do think you need to adapt to the way the game is. Since Skyrim a TES game, bow was stealth stealth stealth. Its inherent strength. The reason why these gamestyles are around are because they are fun, effective and nostalgic. As I said before, for every good archer, there are tons of bad ones. People pick it up but never really l2p and use if to its maximum efficiency to get the most out of it.

    You say the game is "play how you want to play" (ugh, I hate this phrase), and then proceed to tell him he should play it like Skyrim. I agree that if people want to build for sniping from stealth, they should be able to do that.

    But why shouldn't they also be able to fight outside stealth with that bow, without dying a humiliating death?

    The reason people make posts like these is because there are other playstyles that are fun, effective and nostalgic. Playstyles which currently either do not exist, or do not work.

    Insinuating that people complaining about bow need to "l2p" and make some FOTM gank build isn't helping anyone.

    I did not say at any point that this game is like skyrim. I had clearly stated they are different games, and later on said why the stealth gameplay is here with bows, due to people playing skyrim. It was derived from it and people think they can do the same thing here but cannot.

    You choose to die a humiliating death with bow because you put yourself in that situation. You chose to fight. Choose your fights, decipher risk vs reward. Good pvpers use both bars for an entire skillset for varying situations. In a 1v1 you would have all the time in the world to use your bow skills if you got lucky enough to find one open world. You can use a bow mainhand, you would just need to practice how you create space and reposition yourself to attack again. Say you fight a DK maining a bow, you have just been rendered almost useless.

    Then tell me, why can pretty much all the good builds pick almost any fight they want?

    Saying "you can choose your fights" to defend a bad build is counterintuitive. Bow as main weapon just doesn't work, because it's bad. If it was good, you wouldn't have to pick your fights so very carefully.

    Also, pretty much all my commentary is based on 1v1 situations such as duels. Against melee builds, 90% of time fighting is spent in melee range because of gap closers & lack of area denial as bow user. You cannot kite whatsoever, no matter how good player you are or what kind of build you have. The current game just isn't designed for that.
    Suru wrote: »
    I'm mostly trolling about the keep snipers, but they are annoying and put in some work when defending keeps.

    So is this what all bow users should do, snipe from keep walls?
    Suru wrote: »
    If you're picking up bow and expect to be able to kill someone with a couple snipes then prepare to be disappointed unless you are built for it. There are already fotm gank builds out there with footage with it featuring bow.

    Yeah, I should know - I'm one of them.

    And I'm tired, tired of bow only being viable for ganking.

    Next patch, it won't even be the most viable thing for ganking.
    Suru wrote: »
    I've just noticed that I've already responded to OP in different threads without realizing it on other topics which were...ugh... Saving myself the trouble and the energy replying further about trivial topics. @DDuke Every other playstyle with bow exists, in stealth, out of stealth. Whether or not is effective, is how you play it. Gank builds using just bow abilities or rotation , using bow abilities in a rotation, and utilization bows for their passives. Bow as a weapon and skill line has always been really common among players and probably now more than ever, being utilized in most stam builds.

    I would like you to show me one example of an effective out of stealth bow build that can kite enemies & doesn't spend 90% of time spamming Wrecking Blow or Surprise Attack, pretending to be a "bow build".

    I'm not saying bow isn't being utilized, because it is. But only as an "off bar". Why is this so hard to understand?

    Or do you think it's not a problem that bow is automatically thrown into the "off bar" category?

    Every other weapon in the game can be used on your primary bar: staves (see all the frost builds, heavy attack magicka DK, sorcs etc), DW, 2H, S&B... But not bow.

    How is this "balanced" in your opinion?

    Look at other MMOs and see how much better they do archers / hunters, whatever you want to call them.

    Ask yourself why ESO shouldn't aim to provide even better experience for those players.

    No matter what you say these guys just see the problem from one perspective. As long as they can Wrecking blow,frags or Suprise attack people with ease they will be damned for archers to actually be a play style.
    Edited by Anti_Virus on May 3, 2016 2:27AM
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Kartalin wrote: »
    Suru wrote: »
    Its how you use the bow which makes it lethal. For every good bow user there are 100 bad ones. (Damn you @kartalin q.q probably the only bow user to really get me from time to time xD)
    @Suru Lol, that's only if I get the drop on you. Otherwise you still have the advantage so far.


    Bow is nice, but it's not something you could rely solely on for pvp. There's many things that go into making it effective, such as rotation and gear. And even then I use that for my initial attacks and then switch to 2h to ambush in (when feasible). But I only use Lethal Arrow and Poison Injection in my primary build. I guess Bombard if I were to run in an organized group, but I haven't really done that since the TG update dropped.

    Volley to me is such a pain to use though. You have to place the circle on the ground where you want it and then activate the ability. In the latest patch notes they announced an update to where you could edit your settings to make it (and similar things -- caltrops, burning spear, etc) instantly activate where you are pointing, like how the Templar ultimate Nova works. I think it's much more attractive for pvp with that change (and the buffs it received) but since I don't have a maelstrom bow I'm not really into it myself.

    With my dual wield build, I'm using at most two abilities from the DW skill line: steel tornado and/or flying blade. Otherwise I'm reliant on my class abilities which are all melee based.

    So I think the problem OP is having with maining bow is this: Magicka builds all have ranged class abilities they can incorporate (though the effectiveness of some of these is debatable). This is not the case with stamina builds. If you want ranged attacks as a stamina user, everything comes from things other than class abilities...depending on how you count Templars' Power of the Light ability which isn't direct damage by itself.

    Yes this right here, an the problem is not everyone wants to play melee builds. Most fantasy games have some form of viable ranged dps, look at dragons dogma, final Fantasy realm reborn, WOW, and runescape etc. They all have:
    Warrior class- melee tank class
    Mage- ranged glass cannon caster class
    Rouge-melee range glass cannon assassin class
    Hunter- ranged glass cannon dps class

    Eso has all but The "hunter archetype"
    Edited by Anti_Virus on May 3, 2016 2:24AM
    Power Wealth And Influence.
  • DDuke
    DDuke
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    We all know how DPS rotations work. :)
    Also, you can easily do a DW/DW, DW/2H, 2H/S&B or DW/S&B build and make it work in PvP, even better than any Bow variant.
    Of course you can make it work! That's the whole point. BOW works as it is now. And no, those combinations are NOT better than any bow variant. DW/DW, lol.

    Remaining unaddressed, I resubmit my previous: Bow is really strong atm, just not at what you want it to be strong at.


    Like I said, there are many weapon lines that aren't suited for a "main bar" as you insist that it be considered. And if they ARE suited, it's situational (DW is a great main bar for AOE, not single target. Good luck with Rapid Strikes in Cyrodiil. 2H is suited in single target situations, good luck using Cleave on a Zerg). Just like Bow.

    You are misinterpreting what I'm trying to say.

    No one is saying that bow isn't worth using (on off bar) at the moment. No one is saying that bow skills are useless at the moment or anything like that. They certainly have their uses.

    But those uses are only to complement an already functional melee build.


    What I'm trying to say is that bow should be strong as stand-alone as well if you want more diversity in PvP and PvE. You should also be able to have it as the main bar, and then use DW/2H/S&B as off-bar to complement your bow build. Not the other way around.

    Also, if you think certain DW/S&B builds aren't better than variants that use Bow on off-bar, then I don't know what to tell you.

    I can make DW/DW work better on a stamblade than any setup with Bow involved, guaranteed.

    I'd really like to play with Bow though, but not if it's only going to be a "buff/gank bar".



    No one is asking for the already strong aspects of bow to get buffed even more, but rather that the weak aspects get buffed/changed so that it can be played as main weapon in PvP & PvE.

    What exactly is so bad about that? Can you answer this atleast so I can get a little perspective into how you think.
    Edited by DDuke on May 3, 2016 2:03AM
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    DDuke wrote: »
    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.

    The strongest builds in this game all have one thing in common: they're melee.

    Having your buffs on bow bar & maybe using it for ganking only doesn't really make you an "archer".


    What about people who want to play mainly on bow bar, and have the buffs and other stuff on DW/2H bar?


    You are claiming bow skill line is strong already, allow me to laugh. That is not the case. Not in PvP, not in PvE. Not anywhere. It's always an off bar, because that's all it's capable of.

    And since this specific thread is about PvP mainly, let me explain why it isn't viable there as main bar: because you cannot kite in a game with cooldownless gap closers & nothing to prevent people from getting to your melee range.

    It's the opposite of "Elder Archers Online", it's "Elder Melee & Sorcs Online".

    That's not true at all, lol. The strongest builds are not melee. Or ranged. The strongest builds are a combination.

    And Bow IS extremely strong atm. Just not at what you and the OP want it to be strong at.

    Not strong in PVE? Show me a high output Stam build that doesn't use bow.
    Not strong in PVP? It's THE most common weapon among Stam users in Cyrodiil.

    Of course if I run around in Cyrodiil using ONLY dual wield or ONLY my 1h/shield, my build will not be viable! Why should the Bow skill line be any different?

    OMG, can you PLEASE read my OP,

    1.) Stam builds that use bow in PVE uses it as A SUPPORT WEAPON, just drop volley and go to town on melee dps.

    2.) You can run around cyrodil with melee weapons only and do just fine people only use a bow for poison injection and the movement speed buff. Check argument number 2 in my OP its the same thing you are saying hete which I debunked.

    3.) MAKE AN ARCHER BUILD in PVP that can 1vX like a heavy armor melee dk or light armof ranged destro build and they you can say the bow is "OP".

    4.) I think you need to play other fantasy games to see what im talking about, playing eso has blinded you and others into FoTM builds and it's sad.
    Edited by Anti_Virus on May 3, 2016 2:32AM
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    By first look of bow skills combining with the current meta, bow doesnt look good.
    I dont think thats the case, even tho I want slightly rework on bow myself.

    Bow have one of the most broken cc in the game, bombard, and also this aoe is better dmg then steel tornado if you dont count the execute.

    Scatter shot, yes its useless, range 10m wtf.

    Volley skill, one of the best skills in the game right now for dmg, even as single target. No discussion here.

    Snipe have the highest range in the game, beating the standard 28m range skills.

    After three light attacks, you can empower snipe with a mages guild skill, for example the inner light other morph I dont remember the name. Anyway, your snipe will have a higher tooltip then *** wrecking blow.. From highest range in the game.

    Snipe have a channel time, witch is sort of ok, but the thing is, your movements are very slow while sniping, making it hard to place your character while constant using snipe. Many time both pve and pvp, i need to cancel snipe animation because of this, specially in maelstrom.


    Some unique bow rework could maybe be something like:

    Passive: increase critical chance by 1% each second. This reset when you critical hit.

    Snipe: every time your snipe critical hits within 10s, reduce the targets armor by 100. (Information- minor fracture is 1000 and major fracture is 5000, this would give a reason to actually use snipe on trial bosses)

    Or

    Every time you critical hit with snipe, increase critical dmg by 1%.

    No snipe just needs a faster velocity and and slightly lower cast time.

    Also bombard doesn't have higher dmg than steel Tornado, bows weapon dmg is lower that dual wield.
    Edited by Anti_Virus on May 3, 2016 2:26AM
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.

    1.) If you read my earlier posts i've stated that I run a bow and dual wield build. So im pretty sure @DDuke doesn't double bar bows either

    2.) No one is "REFUSING" to use other weapons. Flawed logic here you can literally use two destruction staffs and do fine with it, what if destro staff sucked and as a mage you couldn't use it effectively, so you WERE FORCED TO PLAY MELEE TO COMPETE. No one is hanicaping themselves using any weapon combinations that's YOUR opinion, however bows aren't preforming like a valid weapon skill line its just a support role in this game.

    3.) I'm getting sick and tired of you and other people trying to tell me how to play, if I want to play as an archer I will I won't let someone else tell me to L2P or any other nonsense.

    4.) Just because bow is to YOUR liking in your build where bow is a back up weapon doen't mean everyone like it so that's why we have forums to ask the devs for changes like @DDuke said why is it a problem for archers to be a thing in PVP and PVE? Why can't I build a characters around bow as a main weapon and dual wield to support? I can build a ranged magic build and be effective in every aspect of the game, same with a heavy armor melee build but I CANNOT say the same for a bow focused build which requires a group to be fully functional/ stealth play because half of the skills in the bow skill line is utility.

    Heavy armor users asked for changes for a while now although some felt they were unwarranted.

    Maybe another weapon skill line like crossbows could be cool since you Heavily OPPOSE bow play.

    Look up dragons dogmas ranger class. It's class that runs a long bow for main dps and dual wield for back up, and it very effective.
    Edited by Anti_Virus on May 3, 2016 2:58AM
    Power Wealth And Influence.
  • kadar
    kadar
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    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.

    1.) If you read my earlier posts i've stated that I run a bow and dual wield build. So im pretty sure @DDuke doesn't double bar bows either

    2.) No one is "REFUSING" to use other weapons. Flawed logic here you can literally use two destruction staffs and do fine with it, what if destro staff sucked and as a mage you couldn't use it effectively, so you WERE FORCED TO PLAY MELEE TO COMPETE. No one is hanicaping themselves that's YOUR opinion, however bows aren't preforming like a valid weapon skill line its just a support role in this game.

    3.) I'm getting sick and tired of you and other people trying to tell me how to play, if I want to play as an archer I will I won't let someone else tell me to L2P or any other nonsense.

    4.) Just because bow if to YOUR liking in your build where bow is a back up weapon doen't mean everyone like it so that's why we have forums to ask the devs for changes,

    Heavy armor users asked for changes for a while now although some felt they were unwarranted.

    Look up dragons dogmas ranger class.
    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.

    1.) If you read my earlier posts i've stated that I run a bow and dual wield build. So im pretty sure @DDuke doesn't double bar bows either

    2.) No one is "REFUSING" to use other weapons. Flawed logic here you can literally use two destruction staffs and do fine with it, what if destro staff sucked and as a mage you couldn't use it effectively, so you WERE FORCED TO PLAY MELEE TO COMPETE. No one is hanicaping themselves that's YOUR opinion, however bows aren't preforming like a valid weapon skill line its just a support role in this game.

    3.) I'm getting sick and tired of you and other people trying to tell me how to play, if I want to play as an archer I will I won't let someone else tell me to L2P or any other nonsense.

    4.) Just because bow if to YOUR liking in your build where bow is a back up weapon doen't mean everyone like it so that's why we have forums to ask the devs for changes,

    Heavy armor users asked for changes for a while now although some felt they were unwarranted.

    Look up dragons dogmas ranger class.

    No need to get hostile, mate. And you're right these are just my opinions. Everything on here is just opinions. That doesn't invalidate them.

    I did read your other posts. :)
    And I actually agree that bow could be changed to allow for the archer-esque archetype that many would like to play. I simply disagree with the opinion that bow is somehow weaker than other weapon lines.
    No one is hanicaping themselves that's YOUR opinion, however bows aren't preforming like a valid weapon skill line its just a support role in this game.
    I'll even turn it on you (but without caps). Just because Bow isn't performing how you would like to see it perform, doesn't mean that it isn't performing well, or is sub-par in some way.
    Edited by kadar on May 3, 2016 2:38AM
  • Anti_Virus
    Anti_Virus
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    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.

    1.) If you read my earlier posts i've stated that I run a bow and dual wield build. So im pretty sure @DDuke doesn't double bar bows either

    2.) No one is "REFUSING" to use other weapons. Flawed logic here you can literally use two destruction staffs and do fine with it, what if destro staff sucked and as a mage you couldn't use it effectively, so you WERE FORCED TO PLAY MELEE TO COMPETE. No one is hanicaping themselves that's YOUR opinion, however bows aren't preforming like a valid weapon skill line its just a support role in this game.

    3.) I'm getting sick and tired of you and other people trying to tell me how to play, if I want to play as an archer I will I won't let someone else tell me to L2P or any other nonsense.

    4.) Just because bow if to YOUR liking in your build where bow is a back up weapon doen't mean everyone like it so that's why we have forums to ask the devs for changes,

    Heavy armor users asked for changes for a while now although some felt they were unwarranted.

    Look up dragons dogmas ranger class.
    Lots of great points being made here! I think I commented something similar on one of your previous buff main hand Bow threads: how can ZOS buff a skill line that is already SO strong without creating Elder Archers Online?

    ZOS sold this game on the oft quoted line of "play the way you want." They never said that you could "play the way you want and still wreck content/people."

    Choosing to "Main Bow", you're basically saying that you refuse to use other tools at your disposal. Even Robin Hood has a dagger in his boot.
    The strongest builds in this game don't restrict themselves to a single weapon line like you have chosen to do. My point is, it's odd to handicap yourself, and then ask to be buffed to the point where you can be as successful as people who don't have your self-imposed handicap.

    Just my two cents.

    1.) If you read my earlier posts i've stated that I run a bow and dual wield build. So im pretty sure @DDuke doesn't double bar bows either

    2.) No one is "REFUSING" to use other weapons. Flawed logic here you can literally use two destruction staffs and do fine with it, what if destro staff sucked and as a mage you couldn't use it effectively, so you WERE FORCED TO PLAY MELEE TO COMPETE. No one is hanicaping themselves that's YOUR opinion, however bows aren't preforming like a valid weapon skill line its just a support role in this game.

    3.) I'm getting sick and tired of you and other people trying to tell me how to play, if I want to play as an archer I will I won't let someone else tell me to L2P or any other nonsense.

    4.) Just because bow if to YOUR liking in your build where bow is a back up weapon doen't mean everyone like it so that's why we have forums to ask the devs for changes,

    Heavy armor users asked for changes for a while now although some felt they were unwarranted.

    Look up dragons dogmas ranger class.

    No need to get hostile, mate. And you're right these are just my opinions. Everything on here is just opinions. That doesn't invalidate them.

    I did read your other posts. :)
    And I actually agree that bow could be changed to allow for the archer-esque archetype that many would like to play. I simply disagree with the opinion that bow is somehow weaker than other weapon lines.
    No one is hanicaping themselves that's YOUR opinion, however bows aren't preforming like a valid weapon skill line its just a support role in this game.
    I'll even turn it on you (but without caps). Just because Bow isn't performing how you would like to see it perform, doesn't mean that it isn't performing well, or is sub-par in some way.

    Apologies for the hostility but it seemed like you ignored my OP where I debunked common arguments.

    I've made tons of posts about how I archery proforms in this game and Ive been met with the same arguements over and over.

    I know that bow isn't a terrible skill line, it does well in dungeons(although not top dps) its a good skill line on builds but thats it.

    I have yet to see people use bow outside of ganking or large groups simple because like you said it handicaps me for that specific playstyle outside of ganking/groups but it shouldn't.

    No one wants bow to be OP nor the new 'META' just want it to be a viable build that break the same boring and monotonous stam melee builds that exist today.

    Don't fret though as I don't see any bow buffs anytime soon. Not enough people care about it and plus people think its fine which it is but only for support/gank

    At least other MMOs have and archer class this game doesn't :disappointed:.
    Power Wealth And Influence.
  • Ajaxduo
    Ajaxduo
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    People really need to chill, it's not a matter of making something OP it's simply sharing and discussing ideas of what could be improved/changed. We get it already, bow can gank...you can situp there on the side of your keep and pull the old snipe + ha + pi combo. You picked off 1 guy in zerg ggwp *yawn*VD+proxy*yawn* jokes aside come on...surely it should be able to do more than that? It's the most boring play style in the game. We aren't asking to gut your precious magicka builds, stamina just needs some love. I'm sorry that DB of Smiting was taken away...it should of stayed magicka imo. I generally think that certain abilities (mainly ultis) should have stamina & magicka orientated morphs (if it makes sense that is). Oops...ranting ಠ_ಠ

    Anyway! At the moment you have 2 main reasons to use bow; PvP - Snipe ganking. Arrow Spray for the occasional rooting. Other than that it's used as a back up buff bar. PvE - Poison Injection at under 50% and Scorched Earth with vMSA bow for dps sustain. Other buffs, rarely used as a 'main' DPS weapon due to the fact you are going to waste a lot of potential DPS (Snipe weaving is clunky and weaving injection thus clipping the DoT is just odd imo). I play both stam and mag builds on my toons (just fyi) and I keep hoping that we'll get a change to the bow line which will enable us to use it competitively in PvE. Up the base weapon damage to bring it in line with other weapons, lower Snipe's damage to compensate for the base increase, add something we can effectively 'weave' our DPS with a channeled series of shots (ranged flurry basically). For PvP? More range consistency. Magnum Shot could apply major expedition and a knock down if the target is in melee instead of knocking you back. Eh.
    Edited by Ajaxduo on May 3, 2016 3:35AM
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Ajaxduo wrote: »
    People really need to chill, it's not a matter of making something OP it's simply sharing and discussing ideas of what could be improved/changed. We get it already, bow can gank...you can situp there on the side of your keep and pull the old snipe + ha + pi combo. You picked off 1 guy in zerg ggwp *yawn*VD+proxy*yawn* jokes aside come on...surely it should be able to do more than that? It's the most boring play style in the game. We aren't asking to gut your precious magicka builds, stamina just needs some love. I'm sorry that DB of Smiting was taken away...it should of stayed magicka imo. I generally think that certain abilities (mainly ultis) should have stamina & magicka orientated morphs (if it makes sense that is). Oops...ranting ಠ_ಠ

    Anyway! At the moment you have 2 main reasons to use bow; PvP - Snipe ganking. Arrow Spray for the occasional rooting. Other than that it's used as a back up buff bar. PvE - Poison Injection at under 50% and Scorched Earth with vMSA bow for dps sustain. Other buffs, rarely used as a 'main' DPS weapon due to the fact you are going to waste a lot of potential DPS (Snipe weaving is clunky and weaving injection thus clipping the DoT is just odd imo). I play both stam and mag builds on my toons (just fyi) and I keep hoping that we'll get a change to the bow line which will enable us to use it competitively in PvE. Up the base weapon damage to bring it in line with other weapons, lower Snipe's damage to compensate for the base increase, add something we can effectively 'weave' our DPS with a channeled series of shots (ranged flurry basically). For PvP? More range consistency. Magnum Shot could apply major expedition and a knock down if the target is in melee instead of knocking you back. Eh.

    Magnum shot needs more range imo it also could add a Silence for 1.5 secs after its use (if the target isn't CC immune)

    What you said about archers is exactly what I mean its just a gank/support role( however most ppl do see it that way) they believe its fine since they use it for back up and utility.

    Remeber the breton assassin hero from the cgi trailers? During the siege of the Wgt covent troops were advancing on the wall, the breton fired a couple of arrows and sniped 3 imperial archers from a very far range, at the time I though that was badass and I wanted to do that when the game released.

    Power Wealth And Influence.
  • kadar
    kadar
    ✭✭✭✭✭
    I can make DW/DW work better on a stamblade than any setup with Bow involved, guaranteed.

    No sarcasm whatsoever, I'd love to see this.
    No one is asking for the already strong aspects of bow to get buffed even more, but rather that the weak aspects get buffed/changed so that it can be played as main weapon in PvP & PvE.

    What exactly is so bad about that? Can you answer this atleast so I can get a little perspective into how you think.
    I think we actually have the same stance on most of this. I'd LOVE to see something changed to where Bow can be used in a more...independent way. This:
    Also, pretty much all my commentary is based on 1v1 situations such as duels.
    adds much needed context to your comments, and I think I understand where you're coming from a bit better.

    Originally, I commented feeling that people were asking to match the power of melee builds with just the skill line. Hence my comments about unecessary self-imposed handicaps and such. Anyway, where I'm coming from:
    I've used bow on my Stam NB since forever, both as a Main DPS bar, AND as on offhand utility to 2H. Every time someone talks about how weak bow is, my mind flashes back to my Killcounter streaks of 50 kills, ridiculously high Kill/Death ratios, and 2-shotting Shield stacking Sorcs. From your background, I gather you've been there. Granted, that's a bit of a niche. The in-the-shadows, out-of-stealth, Sniper-type. Outside of that, and group support/target focusing, Bow is a bit lacking for options.

    And ZOS IS heading in the right direction, Imo with the recently changed passive. They managed to figure out a way to give dedicated Bow users a bit more damage without buffing the Bow-Gankers (sort of). That said, I don't envy them the task of further balance changes.
  • kadar
    kadar
    ✭✭✭✭✭
    How would a Bolt Escape nerf to Gap Closers effect an Archer in Cyrodiil?
  • OrphanHelgen
    OrphanHelgen
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    ✭✭
    By first look of bow skills combining with the current meta, bow doesnt look good.
    I dont think thats the case, even tho I want slightly rework on bow myself.

    Bow have one of the most broken cc in the game, bombard, and also this aoe is better dmg then steel tornado if you dont count the execute.

    Scatter shot, yes its useless, range 10m wtf.

    Volley skill, one of the best skills in the game right now for dmg, even as single target. No discussion here.

    Snipe have the highest range in the game, beating the standard 28m range skills.

    After three light attacks, you can empower snipe with a mages guild skill, for example the inner light other morph I dont remember the name. Anyway, your snipe will have a higher tooltip then *** wrecking blow.. From highest range in the game.

    Snipe have a channel time, witch is sort of ok, but the thing is, your movements are very slow while sniping, making it hard to place your character while constant using snipe. Many time both pve and pvp, i need to cancel snipe animation because of this, specially in maelstrom.


    Some unique bow rework could maybe be something like:

    Passive: increase critical chance by 1% each second. This reset when you critical hit.

    Snipe: every time your snipe critical hits within 10s, reduce the targets armor by 100. (Information- minor fracture is 1000 and major fracture is 5000, this would give a reason to actually use snipe on trial bosses)

    Or

    Every time you critical hit with snipe, increase critical dmg by 1%.

    No snipe just needs a faster velocity and and slightly lower cast time.

    Also bombard doesn't have higher dmg than steel Tornado, bows weapon dmg is lower that dual wield.

    This is all you got from my answer?
    Weapon dmg is you stats, it doesnt mean that the base dmg on the actual skill tooltip is higher. Last time I checked, bombard had around 6,5k dmg each spray while steel tornado had like 4 or something (just to compare the gap).
    This was last time I checked, and Im pretty sure its still the case.

    Dont know why Im saying and teaching these stuffs anyway, you are a tunnel vision complainer with bad attitude who never in your life have ever said: oh sorry, I was wrong, my bad.

    Sry I couldnt keep this professional but you annoyed me, kid.

    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    By first look of bow skills combining with the current meta, bow doesnt look good.
    I dont think thats the case, even tho I want slightly rework on bow myself.

    Bow have one of the most broken cc in the game, bombard, and also this aoe is better dmg then steel tornado if you dont count the execute.

    Scatter shot, yes its useless, range 10m wtf.

    Volley skill, one of the best skills in the game right now for dmg, even as single target. No discussion here.

    Snipe have the highest range in the game, beating the standard 28m range skills.

    After three light attacks, you can empower snipe with a mages guild skill, for example the inner light other morph I dont remember the name. Anyway, your snipe will have a higher tooltip then *** wrecking blow.. From highest range in the game.

    Snipe have a channel time, witch is sort of ok, but the thing is, your movements are very slow while sniping, making it hard to place your character while constant using snipe. Many time both pve and pvp, i need to cancel snipe animation because of this, specially in maelstrom.


    Some unique bow rework could maybe be something like:

    Passive: increase critical chance by 1% each second. This reset when you critical hit.

    Snipe: every time your snipe critical hits within 10s, reduce the targets armor by 100. (Information- minor fracture is 1000 and major fracture is 5000, this would give a reason to actually use snipe on trial bosses)

    Or

    Every time you critical hit with snipe, increase critical dmg by 1%.

    No snipe just needs a faster velocity and and slightly lower cast time.

    Also bombard doesn't have higher dmg than steel Tornado, bows weapon dmg is lower that dual wield.

    This is all you got from my answer?
    Weapon dmg is you stats, it doesnt mean that the base dmg on the actual skill tooltip is higher. Last time I checked, bombard had around 6,5k dmg each spray while steel tornado had like 4 or something (just to compare the gap).
    This was last time I checked, and Im pretty sure its still the case.

    Dont know why Im saying and teaching these stuffs anyway, you are a tunnel vision complainer with bad attitude who never in your life have ever said: oh sorry, I was wrong, my bad.

    Sry I couldnt keep this professional but you annoyed me, kid.

    Lol really? Kid how old are you? Also i'm not "always" trying to be right I simply stated that bombard usually deals less dmg, if you didn't remember weapon dmg effective and max stam effects the tool tip value of abilities.

    On my dual wield bar I have higher weapon dmg and I was able to get a 5.4K steel tornado tool tip, although bows bombards toop tip can reach 6K it usually won't hit for that much depending on the range (had mine hit for 3.9k on average)

    If you are automatically going to classify me as a tunnel visioner, then i'll classify you as another toxic member of the community.
    Edited by Anti_Virus on May 3, 2016 3:03PM
    Power Wealth And Influence.
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Easy bow build. Stam nb.

    5x eternal hunt - Mobilise easy soft cc to keep range.
    5x marksmen - Obvious reasons.
    1 Bloodspawn
    1 Kena.

    Bar 1 Bow - Ult - Flawless Dawnbreaker.

    Bombard - Root.
    Draining shot - cc with snare.
    Crit cloak - Free crit and some survivability.
    Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
    Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.

    Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.

    Rally - Obvious reasons
    Shuffle - Obvious reasons
    Shadow image - Minor main, extra dmg as well as the best mobility in the game.
    Vigor - Heal obviously.
    Mass hysteria/ Sa/ Free slot basically.

    Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.

    You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.

    Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.


    In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.

    Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:

    You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
    What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.

    Yes, but how is that relevant to the thread? :P

    All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.

    Not to mention the lack of any decent damaging ultimate for bow builds.


    But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.

    More ranged builds need area denial like that, especially bow builds.
    How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.
    Compare it to darkflare and you get same result.

    Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.

    And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"

    Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.

    Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.

    The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.


    Hopefully this sheds some light as to how range dependent bow is.

    Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:

    Funnel Health
    Force Pulse (or Crushing Shock)
    Blazing Spear
    Aurora Javelin
    Frost Clench
    Jesus Beam

    Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.


    Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
    javelin cost a lot and does scales of distance.
    Blazing spear is first hit CC, but in fact it's nothing more than ground-based aoe
    Frost clench doesn't really deals much damage it's more viable as root if you don't have another
    Jesus beam is 3k hits for non execution range targets and it's cannot be considered as 'good range damaging ability' it's channeling execute after all.
    Force pulse isn't good damaging ability, it's good way to interrupt, weave on sorcs until frag procs, and counter to dk reflect

    Funnel health only one ability from this list which is pure damaging ability without any downsides.

    xeloki, 20k heavy attack. PS4 EU Sugaroverdose, will wait for mail.

    Buddy, I know Xeloki (Alcast) in game & I'm aware of his videos.

    However, the build I have is the most burst damage you can currently get out of stealth, far surpassing anything else in the game.

    My Lethal Arrow tooltip reaches 26k & with proper timing lands at the same time as a heavy attack and a poison injection for a total of 30-40k burst damage.


    But that's all the bow does - gank.

    Which is a problem.
    I still want my 100K.

    Then what about to make more direct requests like: reduce damage output but increase range control? Are you want ability to lock everyone in place and play in 'duck hunt'? Or what?

    I can't really get what do you want to see, because you only talking that "bow is sh*t"(while it isn't) and don't even try to make some suggestions how to make it better without making it OP.

    What? Can't tell if you're trolling at this point.

    Let me recap what I've suggested so far:
    • Increase the range of all bow skills (and light/heavy attacks) to match that of Snipe.
    • Increase the traveling speed of Snipe and/or reduce cast time+damage to prevent multiple projectiles from landing at the same second.
    • Fix Scatter Shot (and morphs), remove the anti-synergy between other bow skills (damage from Poison Injection instantly breaking disorient from Scatter Shot).
    • Revamp Scatter Shot to knockback target & apply schrapnel mines on ground in front of target to provide some much needed area denial, and help you stay at long range.
    • Passively allow casting skills while sprinting when bow is equipped.
    • Add stamina based pets that can CC and/or immobilize opponent to help you keep distance to target.

    None of this would buff the only strong aspect of bow, burst damage.

    Instead, it would make the other aspects more desirable & could make bow work as the main weapon for other people than the Xv1ers.


    Tell me how that would be a bad thing?

    Or would you rather that every bow user is a ganker or Xv1er, and the remaining stam builds spam Wrecking Blow?


    Just curious, have you even played a bow build? I've been playing one whenever possible since 2014.
    1. OP (light armor builds mostly will die before getting in range of their abilities, focused aim now isn't OP just because you need to be in 28m range before you get boosted range)
    2. Bugfix
    3. Bugfix
    4. Spammable Immobilize, OP (this one makes mele magdk duck with reflects)
    5. OP (Major expedition from roll dodge and damage while sprinting, good thinking)
    7. Spammable Immobilize, OP (this one makes everyone duck)

    Want immobilize - use trap beast, or reroll into stamsorc and use new 28m mines which arms instantly.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Easy bow build. Stam nb.

    5x eternal hunt - Mobilise easy soft cc to keep range.
    5x marksmen - Obvious reasons.
    1 Bloodspawn
    1 Kena.

    Bar 1 Bow - Ult - Flawless Dawnbreaker.

    Bombard - Root.
    Draining shot - cc with snare.
    Crit cloak - Free crit and some survivability.
    Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
    Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.

    Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.

    Rally - Obvious reasons
    Shuffle - Obvious reasons
    Shadow image - Minor main, extra dmg as well as the best mobility in the game.
    Vigor - Heal obviously.
    Mass hysteria/ Sa/ Free slot basically.

    Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.

    You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.

    Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.


    In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.

    Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:

    You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
    What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.

    Yes, but how is that relevant to the thread? :P

    All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.

    Not to mention the lack of any decent damaging ultimate for bow builds.


    But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.

    More ranged builds need area denial like that, especially bow builds.
    How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.
    Compare it to darkflare and you get same result.

    Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.

    And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"

    Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.

    Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.

    The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.


    Hopefully this sheds some light as to how range dependent bow is.

    Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:

    Funnel Health
    Force Pulse (or Crushing Shock)
    Blazing Spear
    Aurora Javelin
    Frost Clench
    Jesus Beam

    Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.


    Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
    javelin cost a lot and does scales of distance.
    Blazing spear is first hit CC, but in fact it's nothing more than ground-based aoe
    Frost clench doesn't really deals much damage it's more viable as root if you don't have another
    Jesus beam is 3k hits for non execution range targets and it's cannot be considered as 'good range damaging ability' it's channeling execute after all.
    Force pulse isn't good damaging ability, it's good way to interrupt, weave on sorcs until frag procs, and counter to dk reflect

    Funnel health only one ability from this list which is pure damaging ability without any downsides.

    xeloki, 20k heavy attack. PS4 EU Sugaroverdose, will wait for mail.

    Buddy, I know Xeloki (Alcast) in game & I'm aware of his videos.

    However, the build I have is the most burst damage you can currently get out of stealth, far surpassing anything else in the game.

    My Lethal Arrow tooltip reaches 26k & with proper timing lands at the same time as a heavy attack and a poison injection for a total of 30-40k burst damage.


    But that's all the bow does - gank.

    Which is a problem.
    I still want my 100K.

    Then what about to make more direct requests like: reduce damage output but increase range control? Are you want ability to lock everyone in place and play in 'duck hunt'? Or what?

    I can't really get what do you want to see, because you only talking that "bow is sh*t"(while it isn't) and don't even try to make some suggestions how to make it better without making it OP.

    What? Can't tell if you're trolling at this point.

    Let me recap what I've suggested so far:
    • Increase the range of all bow skills (and light/heavy attacks) to match that of Snipe.
    • Increase the traveling speed of Snipe and/or reduce cast time+damage to prevent multiple projectiles from landing at the same second.
    • Fix Scatter Shot (and morphs), remove the anti-synergy between other bow skills (damage from Poison Injection instantly breaking disorient from Scatter Shot).
    • Revamp Scatter Shot to knockback target & apply schrapnel mines on ground in front of target to provide some much needed area denial, and help you stay at long range.
    • Passively allow casting skills while sprinting when bow is equipped.
    • Add stamina based pets that can CC and/or immobilize opponent to help you keep distance to target.

    None of this would buff the only strong aspect of bow, burst damage.

    Instead, it would make the other aspects more desirable & could make bow work as the main weapon for other people than the Xv1ers.


    Tell me how that would be a bad thing?

    Or would you rather that every bow user is a ganker or Xv1er, and the remaining stam builds spam Wrecking Blow?


    Just curious, have you even played a bow build? I've been playing one whenever possible since 2014.
    1. OP (light armor builds mostly will die before getting in range of their abilities, focused aim now isn't OP just because you need to be in 28m range before you get boosted range)
    2. Bugfix
    3. Bugfix
    4. Spammable Immobilize, OP (this one makes mele magdk duck with reflects)
    5. OP (Major expedition from roll dodge and damage while sprinting, good thinking)
    7. Spammable Immobilize, OP (this one makes everyone duck)

    Want immobilize - use trap beast, or reroll into stamsorc and use new 28m mines which arms instantly.

    In case you didn't know, on any sorc build not speced heavily into magicka and spell damage the mines will do next to no damage, and if placed that far away in an open field why wouldn't your enemies just, idk, walk around them? Add in their cost and well, great idea. So unless you are going to do something other than complain about other peoples suggestions, is there anything else you care to add?
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