Sugaroverdose wrote: »By design magicka builds are locked to be more ranged, while stamina mostly forced to be mele, which is logical: stam people have huge amount of benefits and now wants not only close combat superiority, but also range combat - it's just bad it's destroying everything which can be considered as 'balance'.
Balance - is situation where choice between magicka and stamina isn't obvious and you have different pros and cons which you must consider.
If you want pew-pew - get magicka, and deal with it's 'problems', which is: no more HoT which heals you for 2k noncrit every second, no more roll-dodge, no more infinite break free, no more major expedition from roll-dodge(you can still get it if you will use bow as weapon, but will you roll dodge to spent insanely precious stamina for it?), etc.
leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
ShadowStarKing wrote: »leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn/Kena
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
Lol I run 5 eternal hunt 3 Night mothers and 3 agility.
Bow bar: Lethal arrow, Draining shot, piercing mark,shadowy disguise, poision injection Ultimate: flawless DB
Dual wield (daggers): flurry, flying blade,shuffle,vigor, Killers blade, Ultimate: incapacitating strike.
I attempted to use this build in Open world and failed terribly, in duels I almost managed to beat a sorc, but and melee build would destroy me.
It's not about having options, it's about getting full superiority in range and mele.ShadowStarKing wrote: »Sugaroverdose wrote: »By design magicka builds are locked to be more ranged, while stamina mostly forced to be mele, which is logical: stam people have huge amount of benefits and now wants not only close combat superiority, but also range combat - it's just bad it's destroying everything which can be considered as 'balance'.
Balance - is situation where choice between magicka and stamina isn't obvious and you have different pros and cons which you must consider.
If you want pew-pew - get magicka, and deal with it's 'problems', which is: no more HoT which heals you for 2k noncrit every second, no more roll-dodge, no more infinite break free, no more major expedition from roll-dodge(you can still get it if you will use bow as weapon, but will you roll dodge to spent insanely precious stamina for it?), etc.
This isn't about having superiority over magic builds. It's about having options.
Magic Dk and Templars play magic builds effectively in MELEE range with heals and shields to help them survive.
Magic Sorcs and to an extent magic NB also play very effectively at RANGE.
Stam builds are only stuck with two options melee or Ganking. Why are you against options? The focus of this game is "Play the way you want to".
leepalmer95 wrote: »ShadowStarKing wrote: »leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn/Kena
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
Lol I run 5 eternal hunt 3 Night mothers and 3 agility.
Bow bar: Lethal arrow, Draining shot, piercing mark,shadowy disguise, poision injection Ultimate: flawless DB
Dual wield (daggers): flurry, flying blade,shuffle,vigor, Killers blade, Ultimate: incapacitating strike.
I attempted to use this build in Open world and failed terribly, in duels I almost managed to beat a sorc, but and melee build would destroy me.
Why would you not use marksmen a 8% dmg increase and 5% cost reduction is pretty much needed if your going a bow build.
I think the needed thing of a bow build is to keep your mobility up hence why i put shadow image there as well as bombard. Also without relentless focus you won't have burst.
Sugaroverdose wrote: »It's not about having options, it's about getting full superiority in range and mele.ShadowStarKing wrote: »Sugaroverdose wrote: »By design magicka builds are locked to be more ranged, while stamina mostly forced to be mele, which is logical: stam people have huge amount of benefits and now wants not only close combat superiority, but also range combat - it's just bad it's destroying everything which can be considered as 'balance'.
Balance - is situation where choice between magicka and stamina isn't obvious and you have different pros and cons which you must consider.
If you want pew-pew - get magicka, and deal with it's 'problems', which is: no more HoT which heals you for 2k noncrit every second, no more roll-dodge, no more infinite break free, no more major expedition from roll-dodge(you can still get it if you will use bow as weapon, but will you roll dodge to spent insanely precious stamina for it?), etc.
This isn't about having superiority over magic builds. It's about having options.
Magic Dk and Templars play magic builds effectively in MELEE range with heals and shields to help them survive.
Magic Sorcs and to an extent magic NB also play very effectively at RANGE.
Stam builds are only stuck with two options melee or Ganking. Why are you against options? The focus of this game is "Play the way you want to".
Magtemplar and magdk don't use shields for survivability, only Trollplar uses blazing shield.
Annulment only removes harmful part of one hit, but it doesn't negates all damage which dodge roll does.
If you trying to talk from PTS perspective than add bone shield to your build and show how much you will can stay in place without roll-dodging.
"Play the way you want" has went off with sotfcaps removal, now "stack damage and exploit broken things" are the main meta one of the broken things is complete imbalance in roll-dodge, cc-break and blocking between stamina and magicka, which you don't care, because you think that this is 'fair' to have everything while 'magicka suckers' will have nothing.
You have rally as Burst heal and buff which you will refresh even if you don't need heal, you have Vigor which is ~2k noncrit HoT which used as buff and heals you for almost 5k in one roll-dodge(which negates most damage abilities and CC).ShadowStarKing wrote: »Sugaroverdose wrote: »It's not about having options, it's about getting full superiority in range and mele.ShadowStarKing wrote: »Sugaroverdose wrote: »By design magicka builds are locked to be more ranged, while stamina mostly forced to be mele, which is logical: stam people have huge amount of benefits and now wants not only close combat superiority, but also range combat - it's just bad it's destroying everything which can be considered as 'balance'.
Balance - is situation where choice between magicka and stamina isn't obvious and you have different pros and cons which you must consider.
If you want pew-pew - get magicka, and deal with it's 'problems', which is: no more HoT which heals you for 2k noncrit every second, no more roll-dodge, no more infinite break free, no more major expedition from roll-dodge(you can still get it if you will use bow as weapon, but will you roll dodge to spent insanely precious stamina for it?), etc.
This isn't about having superiority over magic builds. It's about having options.
Magic Dk and Templars play magic builds effectively in MELEE range with heals and shields to help them survive.
Magic Sorcs and to an extent magic NB also play very effectively at RANGE.
Stam builds are only stuck with two options melee or Ganking. Why are you against options? The focus of this game is "Play the way you want to".
Magtemplar and magdk don't use shields for survivability, only Trollplar uses blazing shield.
Annulment only removes harmful part of one hit, but it doesn't negates all damage which dodge roll does.
If you trying to talk from PTS perspective than add bone shield to your build and show how much you will can stay in place without roll-dodging.
"Play the way you want" has went off with sotfcaps removal, now "stack damage and exploit broken things" are the main meta one of the broken things is complete imbalance in roll-dodge, cc-break and blocking between stamina and magicka, which you don't care, because you think that this is 'fair' to have everything while 'magicka suckers' will have nothing.
So you're saying that magplars and MagDk don't use healing ward/ BOL and burning embers heal?
Annualment(if not changed) will absorb ALL dmg so thats two shields to stack(healing ward) in addtion to heals.
Bone shield really! Last time I checked it's 15% of your max stamina so 40K equals 6k shield compared to Hardened wards 9K at 40K magicka. Plus NO stam build will go 40K stam unless they are a gank build because stam recovery would be so low (2K stam recovery isn’t enough to sustain) so having 900 stam recovery is a joke.
What do you mean magicka has 'nothing'? You have tons of viable skills
1.) Zerg buster skill (Detonation)
2.) Zerg buster set (VD)
3.) An entire skill tree dedicated to healing (resto staff)
4.) 90% of ultimates scale with elemental expert
5.) Class skills are magic dominant(except NB stam morphs)
Remeber when this game was called Elder Robes Online? Well we came along way from that time period and I welcome more diverse builds. Also I never said "magicka suckers" so please don't put words in my mouth.
leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
The only way of making primarily bow builds viable and good in PvP is by making them able to keep the distance.
Whether this is by good area denial or increasing the range of bow skills doesn't matter.
Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
javelin cost a lot and does scales of distance.Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.
Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.
The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.
Hopefully this sheds some light as to how range dependent bow is.
Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:
Funnel Health
Force Pulse (or Crushing Shock)
Blazing Spear
Aurora Javelin
Frost Clench
Jesus Beam
Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.
Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
Sugaroverdose wrote: »You have rally as Burst heal and buff which you will refresh even if you don't need heal, you have Vigor which is ~2k noncrit HoT which used as buff and heals you for almost 5k in one roll-dodge(which negates most damage abilities and CC).ShadowStarKing wrote: »Sugaroverdose wrote: »It's not about having options, it's about getting full superiority in range and mele.ShadowStarKing wrote: »Sugaroverdose wrote: »By design magicka builds are locked to be more ranged, while stamina mostly forced to be mele, which is logical: stam people have huge amount of benefits and now wants not only close combat superiority, but also range combat - it's just bad it's destroying everything which can be considered as 'balance'.
Balance - is situation where choice between magicka and stamina isn't obvious and you have different pros and cons which you must consider.
If you want pew-pew - get magicka, and deal with it's 'problems', which is: no more HoT which heals you for 2k noncrit every second, no more roll-dodge, no more infinite break free, no more major expedition from roll-dodge(you can still get it if you will use bow as weapon, but will you roll dodge to spent insanely precious stamina for it?), etc.
This isn't about having superiority over magic builds. It's about having options.
Magic Dk and Templars play magic builds effectively in MELEE range with heals and shields to help them survive.
Magic Sorcs and to an extent magic NB also play very effectively at RANGE.
Stam builds are only stuck with two options melee or Ganking. Why are you against options? The focus of this game is "Play the way you want to".
Magtemplar and magdk don't use shields for survivability, only Trollplar uses blazing shield.
Annulment only removes harmful part of one hit, but it doesn't negates all damage which dodge roll does.
If you trying to talk from PTS perspective than add bone shield to your build and show how much you will can stay in place without roll-dodging.
"Play the way you want" has went off with sotfcaps removal, now "stack damage and exploit broken things" are the main meta one of the broken things is complete imbalance in roll-dodge, cc-break and blocking between stamina and magicka, which you don't care, because you think that this is 'fair' to have everything while 'magicka suckers' will have nothing.
So you're saying that magplars and MagDk don't use healing ward/ BOL and burning embers heal?
Annualment(if not changed) will absorb ALL dmg so thats two shields to stack(healing ward) in addtion to heals.
Bone shield really! Last time I checked it's 15% of your max stamina so 40K equals 6k shield compared to Hardened wards 9K at 40K magicka. Plus NO stam build will go 40K stam unless they are a gank build because stam recovery would be so low (2K stam recovery isn’t enough to sustain) so having 900 stam recovery is a joke.
What do you mean magicka has 'nothing'? You have tons of viable skills
1.) Zerg buster skill (Detonation)
2.) Zerg buster set (VD)
3.) An entire skill tree dedicated to healing (resto staff)
4.) 90% of ultimates scale with elemental expert
5.) Class skills are magic dominant(except NB stam morphs)
Remeber when this game was called Elder Robes Online? Well we came along way from that time period and I welcome more diverse builds. Also I never said "magicka suckers" so please don't put words in my mouth.
Compare bone shield to annulment, HW is magsorc class-defining ability.
1. Nerfed viable only on NB in specific scenario
2. How much non-nb do you see in this set? Also, look at №1
3. So i forced to run restro while you have insanely powerful HoT without any restrictions?
4. 90%? From NB it's already like 50x50
5. See point 4, also read notes about DK abilities changes
So your point for people who want magicka to still be competitive is to reroll into magblade, stack damage and do proxydetvd? Just because anything other in your list or locked to one specific build or already not an issue for stamina.
Lets see what every stamina build have what magicka can only dream about:
1. Almost infinite Dodge-roll = complete negation of 100% of damage except meteor
2. Block = negation of cc and most part meteor damage
3. Almost infinite CC break
4. Unrestricted powerful HoT which heals for 2k noncrit per tick
5. Insane burst damage without any tradeoff to survivability (see point 1,2,3,4)
6. No requirement to care about magicka at all (while magicka builds must watch at stamina bar almost always)
Sugaroverdose wrote: »javelin cost a lot and does scales of distance.Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.
Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.
The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.
Hopefully this sheds some light as to how range dependent bow is.
Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:
Funnel Health
Force Pulse (or Crushing Shock)
Blazing Spear
Aurora Javelin
Frost Clench
Jesus Beam
Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.
Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
Blazing spear is first hit CC, but in fact it's nothing more than ground-based aoe
Frost clench doesn't really deals much damage it's more viable as root if you don't have another
Jesus beam is 3k hits for non execution range targets and it's cannot be considered as 'good range damaging ability' it's channeling execute after all.
Force pulse isn't good damaging ability, it's good way to interrupt, weave on sorcs until frag procs, and counter to dk reflect
Funnel health only one ability from this list which is pure damaging ability without any downsides.
xeloki, 20k heavy attack. PS4 EU Sugaroverdose, will wait for mail.
He asked me to find build who have more burst DPS than he has, i've found.andypappb16_ESO wrote: »Sugaroverdose wrote: »javelin cost a lot and does scales of distance.Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.
Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.
The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.
Hopefully this sheds some light as to how range dependent bow is.
Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:
Funnel Health
Force Pulse (or Crushing Shock)
Blazing Spear
Aurora Javelin
Frost Clench
Jesus Beam
Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.
Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
Blazing spear is first hit CC, but in fact it's nothing more than ground-based aoe
Frost clench doesn't really deals much damage it's more viable as root if you don't have another
Jesus beam is 3k hits for non execution range targets and it's cannot be considered as 'good range damaging ability' it's channeling execute after all.
Force pulse isn't good damaging ability, it's good way to interrupt, weave on sorcs until frag procs, and counter to dk reflect
Funnel health only one ability from this list which is pure damaging ability without any downsides.
xeloki, 20k heavy attack. PS4 EU Sugaroverdose, will wait for mail.
Nice, so dealing 20k with a fully charged heavy attack is considered better than a allrounder with great damage, allrighty then.
Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
Sugaroverdose wrote: »javelin cost a lot and does scales of distance.Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.
Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.
The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.
Hopefully this sheds some light as to how range dependent bow is.
Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:
Funnel Health
Force Pulse (or Crushing Shock)
Blazing Spear
Aurora Javelin
Frost Clench
Jesus Beam
Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.
Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
Blazing spear is first hit CC, but in fact it's nothing more than ground-based aoe
Frost clench doesn't really deals much damage it's more viable as root if you don't have another
Jesus beam is 3k hits for non execution range targets and it's cannot be considered as 'good range damaging ability' it's channeling execute after all.
Force pulse isn't good damaging ability, it's good way to interrupt, weave on sorcs until frag procs, and counter to dk reflect
Funnel health only one ability from this list which is pure damaging ability without any downsides.
xeloki, 20k heavy attack. PS4 EU Sugaroverdose, will wait for mail.
Sugaroverdose wrote: »javelin cost a lot and does scales of distance.Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.
Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.
The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.
Hopefully this sheds some light as to how range dependent bow is.
Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:
Funnel Health
Force Pulse (or Crushing Shock)
Blazing Spear
Aurora Javelin
Frost Clench
Jesus Beam
Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.
Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
Blazing spear is first hit CC, but in fact it's nothing more than ground-based aoe
Frost clench doesn't really deals much damage it's more viable as root if you don't have another
Jesus beam is 3k hits for non execution range targets and it's cannot be considered as 'good range damaging ability' it's channeling execute after all.
Force pulse isn't good damaging ability, it's good way to interrupt, weave on sorcs until frag procs, and counter to dk reflect
Funnel health only one ability from this list which is pure damaging ability without any downsides.
xeloki, 20k heavy attack. PS4 EU Sugaroverdose, will wait for mail.
I still want my 100K.Sugaroverdose wrote: »javelin cost a lot and does scales of distance.Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.
Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.
The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.
Hopefully this sheds some light as to how range dependent bow is.
Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:
Funnel Health
Force Pulse (or Crushing Shock)
Blazing Spear
Aurora Javelin
Frost Clench
Jesus Beam
Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.
Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
Blazing spear is first hit CC, but in fact it's nothing more than ground-based aoe
Frost clench doesn't really deals much damage it's more viable as root if you don't have another
Jesus beam is 3k hits for non execution range targets and it's cannot be considered as 'good range damaging ability' it's channeling execute after all.
Force pulse isn't good damaging ability, it's good way to interrupt, weave on sorcs until frag procs, and counter to dk reflect
Funnel health only one ability from this list which is pure damaging ability without any downsides.
xeloki, 20k heavy attack. PS4 EU Sugaroverdose, will wait for mail.
Buddy, I know Xeloki (Alcast) in game & I'm aware of his videos.
However, the build I have is the most burst damage you can currently get out of stealth, far surpassing anything else in the game.
My Lethal Arrow tooltip reaches 26k & with proper timing lands at the same time as a heavy attack and a poison injection for a total of 30-40k burst damage.
But that's all the bow does - gank.
Which is a problem.
Bow users are not a minority, Seeing people mainhand bow left and right.
In DB, they have given the bow abilities nice buffs, especially draining shot. For AoE, Volley has become amazing with a vMA bow.
ShadowStarKing wrote: »Bow users are not a minority, Seeing people mainhand bow left and right.
In DB, they have given the bow abilities nice buffs, especially draining shot. For AoE, Volley has become amazing with a vMA bow.
I said that in my OP, but those buffs are not enough for a viable pure archer build.
ShadowStarKing wrote: »Bow users are not a minority, Seeing people mainhand bow left and right.
In DB, they have given the bow abilities nice buffs, especially draining shot. For AoE, Volley has become amazing with a vMA bow.
I said that in my OP, but those buffs are not enough for a viable pure archer build.
Sugaroverdose wrote: »I still want my 100K.Sugaroverdose wrote: »javelin cost a lot and does scales of distance.Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.
Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.
The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.
Hopefully this sheds some light as to how range dependent bow is.
Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:
Funnel Health
Force Pulse (or Crushing Shock)
Blazing Spear
Aurora Javelin
Frost Clench
Jesus Beam
Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.
Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
Blazing spear is first hit CC, but in fact it's nothing more than ground-based aoe
Frost clench doesn't really deals much damage it's more viable as root if you don't have another
Jesus beam is 3k hits for non execution range targets and it's cannot be considered as 'good range damaging ability' it's channeling execute after all.
Force pulse isn't good damaging ability, it's good way to interrupt, weave on sorcs until frag procs, and counter to dk reflect
Funnel health only one ability from this list which is pure damaging ability without any downsides.
xeloki, 20k heavy attack. PS4 EU Sugaroverdose, will wait for mail.
Buddy, I know Xeloki (Alcast) in game & I'm aware of his videos.
However, the build I have is the most burst damage you can currently get out of stealth, far surpassing anything else in the game.
My Lethal Arrow tooltip reaches 26k & with proper timing lands at the same time as a heavy attack and a poison injection for a total of 30-40k burst damage.
But that's all the bow does - gank.
Which is a problem.
Then what about to make more direct requests like: reduce damage output but increase range control? Are you want ability to lock everyone in place and play in 'duck hunt'? Or what?
I can't really get what do you want to see, because you only talking that "bow is sh*t"(while it isn't) and don't even try to make some suggestions how to make it better without making it OP.
ShadowStarKing wrote: »Bow users are not a minority, Seeing people mainhand bow left and right.
In DB, they have given the bow abilities nice buffs, especially draining shot. For AoE, Volley has become amazing with a vMA bow.
I said that in my OP, but those buffs are not enough for a viable pure archer build.ShadowStarKing wrote: »Bow users are not a minority, Seeing people mainhand bow left and right.
In DB, they have given the bow abilities nice buffs, especially draining shot. For AoE, Volley has become amazing with a vMA bow.
I said that in my OP, but those buffs are not enough for a viable pure archer build.
Define pure archer build, 4 bow abilities on one bar?
Alot of people use bow for burst with snipe. Having a high range to it. Poison injection being an amazing execute. Pairing the abilities with class buffs and things like evil hunter make it a force to be reckoned with. Bows inherent strength is from long range, and the toolkit comes with abilities to mediate people who gap close you such as draining shot, bombard for group utility and major expedition for speed.
You basically counter yourself in the debunk area proving that bows can be high damage and that there are multiple playstyles mainhanding bow. Also describing abilities such as volley and bombard, which synergize great together. To answer how you handle trolls and cc immune targets, you just side step in your AoE and self heal when needed.
Its how you use the bow which makes it lethal. For every good bow user there are 100 bad ones. (Damn you @kartalin q.q probably the only bow user to really get me from time to time xD) They've done alot to buff bow. Personally think its in a good spot.
Sugaroverdose wrote: »I still want my 100K.Sugaroverdose wrote: »javelin cost a lot and does scales of distance.Sugaroverdose wrote: »How much times snipe get's interrupted? I didn't ever seen anyone who stop attacking and starts bashspaming(which also will not let them kill 'sniper'). Mostly snipe spam may get interrupted only if you face magsorc with destro, and shock+LA weaving, if sorc uses shock+MA weaving he will not be able to interrupt 50% of casts.Sugaroverdose wrote: »What's the difference if you will be ranged magicka templar or ranged magicka nightblade or ranged magdk? Only one who have ability to instantly break distance is sorc.leepalmer95 wrote: »Easy bow build. Stam nb.
5x eternal hunt - Mobilise easy soft cc to keep range.
5x marksmen - Obvious reasons.
1 Bloodspawn
1 Kena.
Bar 1 Bow - Ult - Flawless Dawnbreaker.
Bombard - Root.
Draining shot - cc with snare.
Crit cloak - Free crit and some survivability.
Psn Injection - Your mean dps skill which you will weave, can also use venom arrow if you prefer.
Relentless Focus - Dmg buff/ regen buff as well as the burst in the build.
Bar 2 - 2h - Incap strike/ Meteor/ Soul tether/ ww Etc.. Person choice.
Rally - Obvious reasons
Shuffle - Obvious reasons
Shadow image - Minor main, extra dmg as well as the best mobility in the game.
Vigor - Heal obviously.
Mass hysteria/ Sa/ Free slot basically.
Pretty sure that will work fine, You'll be dodge rolling a lot hence the high regen so spec into roll reduction. Should be easy enough to play, buff up, stick shadow image. CC as soon as you can, root when you want, weave with psn injection. Use relentless proc, cloak when needed.
You have zero chance of ever killing a good stamina DK or magicka sorc with that build, as it lacks the necessary burst damage.
Maybe next patch it'll be slightly better with disease dmg dealing Relentless, but I'd say it's still not enough.
In a duel, I can hit a stam DK with a Lethal+Heavy Attack+PI combo from Shadowy Disguise with a full dmg setup of Marksman & 5k weapon dmg, and it still isn't enough burst - next thing you know you're crit rushed & snared, roll dodging & spamming bombard trying to create distance, steadily running out of health and stamina - and then you die.
Only thing capable of creating distance (when it works) is Shadow Image (I wonder how stam DKs & templars would do a bow build...), which is a bandaid fix to the main problem:
You don't have enough time to deal any damage before someone uses gap closer on you, and you can't really prevent those gap closers by any means.
Yes, but how is that relevant to the thread? :P
All those builds deal the same damage at range as they deal in melee, where as bow is reduced to tickling damage and your only decent direct damage ability (Snipe) gets interrupted 99% of time.
Not to mention the lack of any decent damaging ultimate for bow builds.
But to be honest, the main thing keeping melee builds away from magicka sorcs isn't streak, you can always gap close that. What keeps melee builds away are the mines & the awesome area denial they provide.
More ranged builds need area denial like that, especially bow builds.
Compare it to darkflare and you get same result.
Every ranged build have downsides, just adapt, if you think that your attacks deals not enough damage - get damaging sets, 50% of them don't even care about your stats and boosts only from CP and % damage output buffs.
And, it's relevant to the thread because topic starter does says that "magicka builds are good at range while bow users not"
Ehm... maybe you're not aware, but in the bow skill line there's a passive that grants +12% damage based on your range to the opponent.
Also, if you try to spam Lethal Arrow at melee range I don't know what to tell you... Same goes for Dark Flare.
The only difference between those two is that a Snipe cast from melee range tickles, where as Dark Flare still deals full damage.
Hopefully this sheds some light as to how range dependent bow is.
Furthermore, ranged magicka builds have access to good direct damage that doesn't scale with distance to target, such as:
Funnel Health
Force Pulse (or Crushing Shock)
Blazing Spear
Aurora Javelin
Frost Clench
Jesus Beam
Where as bow has only Lethal Arrow as direct damage (rest being DoTs or utility skills) and all the damage scales based on distance, which is impossible to maintain with 0 cooldown gap closers and no area denial.
Oh, I'll also give you 100k gold if you find a bow build dealing more damage than mine (Marksman +8% & 5k weapon dmg).
Blazing spear is first hit CC, but in fact it's nothing more than ground-based aoe
Frost clench doesn't really deals much damage it's more viable as root if you don't have another
Jesus beam is 3k hits for non execution range targets and it's cannot be considered as 'good range damaging ability' it's channeling execute after all.
Force pulse isn't good damaging ability, it's good way to interrupt, weave on sorcs until frag procs, and counter to dk reflect
Funnel health only one ability from this list which is pure damaging ability without any downsides.
xeloki, 20k heavy attack. PS4 EU Sugaroverdose, will wait for mail.
Buddy, I know Xeloki (Alcast) in game & I'm aware of his videos.
However, the build I have is the most burst damage you can currently get out of stealth, far surpassing anything else in the game.
My Lethal Arrow tooltip reaches 26k & with proper timing lands at the same time as a heavy attack and a poison injection for a total of 30-40k burst damage.
But that's all the bow does - gank.
Which is a problem.
Then what about to make more direct requests like: reduce damage output but increase range control? Are you want ability to lock everyone in place and play in 'duck hunt'? Or what?
I can't really get what do you want to see, because you only talking that "bow is sh*t"(while it isn't) and don't even try to make some suggestions how to make it better without making it OP.
ShadowStarKing wrote: »ShadowStarKing wrote: »Bow users are not a minority, Seeing people mainhand bow left and right.
In DB, they have given the bow abilities nice buffs, especially draining shot. For AoE, Volley has become amazing with a vMA bow.
I said that in my OP, but those buffs are not enough for a viable pure archer build.ShadowStarKing wrote: »Bow users are not a minority, Seeing people mainhand bow left and right.
In DB, they have given the bow abilities nice buffs, especially draining shot. For AoE, Volley has become amazing with a vMA bow.
I said that in my OP, but those buffs are not enough for a viable pure archer build.
Define pure archer build, 4 bow abilities on one bar?
Alot of people use bow for burst with snipe. Having a high range to it. Poison injection being an amazing execute. Pairing the abilities with class buffs and things like evil hunter make it a force to be reckoned with. Bows inherent strength is from long range, and the toolkit comes with abilities to mediate people who gap close you such as draining shot, bombard for group utility and major expedition for speed.
You basically counter yourself in the debunk area proving that bows can be high damage and that there are multiple playstyles mainhanding bow. Also describing abilities such as volley and bombard, which synergize great together. To answer how you handle trolls and cc immune targets, you just side step in your AoE and self heal when needed.
Its how you use the bow which makes it lethal. For every good bow user there are 100 bad ones. (Damn you @kartalin q.q probably the only bow user to really get me from time to time xD) They've done alot to buff bow. Personally think its in a good spot.
People use bow for stealth burst otherwise snipe sucks.
Again bow dominate at range the problem is.... YOU CANNOT stay at range to sustain high dmg with gap closer spam and un CCable mobs that are ALWAYS in your face. If a target is in your face your dmg is SIGNIFICANTLY lower and you will probably die.
Really thats your explanation for volley against CC immunr mobs? Read above for why its bad to kite a melee mob/player in volley.
Bow users are Lethal in stealth or in group play, refer to arguement 2 in my arguments to debunk portion, because that's what you are saying here. Every time I see a sniper in Pvp I kill him first and its hilarious when you see them desperately try to snipe you as you roll dodge the arrows and eventually kill them with melee builds.
What people need to understand is Stealth Snipe DOESN'T EQUAL how archers should operate.