Blacksheepart wrote: »It should be, the more starved you are the weaker you become not the other way around...
AddictionX wrote: »Saint314Louis1985 wrote: »MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.
werewolves have fear upon transformation AND in the skill called "roar".
i believe the skill "pounce" is also a gap closer.
im not familiar with WW skills so please correct me if im wrong
http://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills
WW is different from Vamp since one is a transformation in which you cannot use your class or weapon skills which is the main disadvantage of it. While the other you can use just by having it. You actually have to slot WW in the first place to transform, you dont have to slot a vampire ultimate to use vampire skills.
Ethromelb14_ESO wrote: »AddictionX wrote: »Saint314Louis1985 wrote: »MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.
werewolves have fear upon transformation AND in the skill called "roar".
i believe the skill "pounce" is also a gap closer.
im not familiar with WW skills so please correct me if im wrong
http://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills
WW is different from Vamp since one is a transformation in which you cannot use your class or weapon skills which is the main disadvantage of it. While the other you can use just by having it. You actually have to slot WW in the first place to transform, you dont have to slot a vampire ultimate to use vampire skills.
So in other words, werewolves have all the advantages, since vampire abilities are weak, crap and barely work. Explain to me why werewolves complain, again?
Blacksheepart wrote: »It should be, the more starved you are the weaker you become not the other way around...
Callous2208 wrote: »Ethromelb14_ESO wrote: »AddictionX wrote: »Saint314Louis1985 wrote: »MornaBaine wrote: »BurritoESO wrote: »Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.
There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.
Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.
werewolves have fear upon transformation AND in the skill called "roar".
i believe the skill "pounce" is also a gap closer.
im not familiar with WW skills so please correct me if im wrong
http://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills
WW is different from Vamp since one is a transformation in which you cannot use your class or weapon skills which is the main disadvantage of it. While the other you can use just by having it. You actually have to slot WW in the first place to transform, you dont have to slot a vampire ultimate to use vampire skills.
So in other words, werewolves have all the advantages, since vampire abilities are weak, crap and barely work. Explain to me why werewolves complain, again?
Haha, all the advantages. I take it you've never played WW. Also keep in mind how short lived these perceived advantages are, and sustaining that mighty form just took a nice nerfing as well.
phreatophile wrote: »You didn't think they would have this scheme of passives coming and going by stage actually working. The were bang on at launch where death or changing zones would kill the passives and some of them didn't work at all.
For the record, this change to the stage mechanics is a step in the right direction. That said, its a repair job, the presentation of vampirism in ESO on live is awful.
I get that in RP you don't care about the meta. Some of us do though. What they are sending to PTS is all the same useless skills so no improvement really; none of the changes are enough to earn the actives any bar space. To have everything I currently have at stage one I will have to be in stage 4 = nerf. Sure health regen will be better, but so what, passive health regen matters almost not at all. Lower fire damage will be nice, but if you care about the lore, this is wrong. On the subject of lore, where is CC, disease, frost, and poison immnuity? Where is Vampiric Seduction, Dectect life, night vision, and Shadow's Embrace?
I'm glad the stage timers will be longer, I'm glad that I can get the extra regen without having to slot any of the garbage skills, I'm glad I can play without the fire damage debuff when I choose to. I'm annoyed that if I've fed my character, its a mortal with bad skin and worse active skills. I'm especially perturbed about loosing dark stalker, stealth is intolerable without it but I find running around consistently starved to be ridiculous and I'm not about to waste a set bonus on sneak speed.
They've done a lot right here, but Vampirism did not need another net nerf, that is what I'm unhappy about.
Roehamad_Ali wrote: »Please ESO Devs read and consider some of these changes . Vampires can be so much more fun for players .