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ZOS: Yes. Vampires. Again.

  • MornaBaine
    MornaBaine
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    It should be, the more starved you are the weaker you become not the other way around...

    For some reason ES vampires have always been "backwards" in that regard. I've never understood it.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Tryxus wrote: »
    Besides getting the regen back without having to slot a skill....

    Boo! :heartbreak:

    if we have the fire weakness on all the time, we should get the buff too, unlike werewolves, we are always vampires. Unslotting a skill doesnt change the fact that we are a vampire
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    AddictionX wrote: »
    emily3989 wrote: »
    MornaBaine wrote: »
    BurritoESO wrote: »
    Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.

    There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.

    Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.

    werewolves have fear upon transformation AND in the skill called "roar".

    i believe the skill "pounce" is also a gap closer.

    im not familiar with WW skills so please correct me if im wrong

    http://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills

    WW is different from Vamp since one is a transformation in which you cannot use your class or weapon skills which is the main disadvantage of it. While the other you can use just by having it. You actually have to slot WW in the first place to transform, you dont have to slot a vampire ultimate to use vampire skills.

    So in other words, werewolves have all the advantages, since vampire abilities are weak, crap and barely work. Explain to me why werewolves complain, again?
    Edited by Ethromelb14_ESO on May 1, 2016 10:54PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Callous2208
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    AddictionX wrote: »
    emily3989 wrote: »
    MornaBaine wrote: »
    BurritoESO wrote: »
    Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.

    There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.

    Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.

    werewolves have fear upon transformation AND in the skill called "roar".

    i believe the skill "pounce" is also a gap closer.

    im not familiar with WW skills so please correct me if im wrong

    http://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills

    WW is different from Vamp since one is a transformation in which you cannot use your class or weapon skills which is the main disadvantage of it. While the other you can use just by having it. You actually have to slot WW in the first place to transform, you dont have to slot a vampire ultimate to use vampire skills.

    So in other words, werewolves have all the advantages, since vampire abilities are weak, crap and barely work. Explain to me why werewolves complain, again?

    Haha, all the advantages. I take it you've never played WW. Also keep in mind how short lived these perceived advantages are, and sustaining that mighty form just took a nice nerfing as well.
  • Van_0S
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    It should be, the more starved you are the weaker you become not the other way around...

    The thing is vampire become stronger with more pure blood. So, the vampire that doesn't drink any blood is stronger than a vampire that drinks a lot of blood that is not pure.
    So, more purer the blood the stronger they become.

    Have you tried playing Bloodborne! That game is more of a vampire than a werewolf.

    Edited by Van_0S on May 1, 2016 11:59PM
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    AddictionX wrote: »
    emily3989 wrote: »
    MornaBaine wrote: »
    BurritoESO wrote: »
    Fear is a bad idea to give to vampires. Reason being, it would take away a bunch of class identity from night blades. Fear is on of the reasons why night blades are so powerful, and giving everyone the ability to use a fear would really negate a lot of the reason to play night blades. Plus, having everyone running around cyrodill using fears left and right would just drive the game into more terrible balance that it already has. It's kind of like asking to add wings, bolt escape, or breath of life to the vamp skill line.

    There are a few classes that have overlapping skills though. Both NBs and DKs have gap closers. Why would a fear be so different? I really considered asking for an invisibility for vampires because it's a pretty classic trope but decided to leave that to the NBs, especially since you can use potions for the same thing.

    Because there are other ways to get gap closers (wpn skills) which is accessible to all. His point is, fear is a class defining skill and should stay as such.

    werewolves have fear upon transformation AND in the skill called "roar".

    i believe the skill "pounce" is also a gap closer.

    im not familiar with WW skills so please correct me if im wrong

    http://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills

    WW is different from Vamp since one is a transformation in which you cannot use your class or weapon skills which is the main disadvantage of it. While the other you can use just by having it. You actually have to slot WW in the first place to transform, you dont have to slot a vampire ultimate to use vampire skills.

    So in other words, werewolves have all the advantages, since vampire abilities are weak, crap and barely work. Explain to me why werewolves complain, again?

    Haha, all the advantages. I take it you've never played WW. Also keep in mind how short lived these perceived advantages are, and sustaining that mighty form just took a nice nerfing as well.

    I'm not so sure. First, I have played a WW, but more importantly I ran with a player that spent half the dungeon in Alpha werewolf form - I'm not kidding. He was a WW most of the time annihilating everything, and devouring them like a buffet. My angle is from a comparative point of view. When the two are compared, WWs have gotten all the developer love, hands down.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    It should also be noted that the coming changes, really don't offer anything in the way of rping. The ability to have regen without slotting a vampire ability caters to players that are most likely not really vampire lovers, or they simply hate the vampire abilities but would have to be insane to turn down free passives and stat recovery.

    So having a 6 hour hiatus before having to feed again, since they won't be using vampire abilities anyway, is heaven to them. A win-win. While real vampire enthusiast have a very stupid, contradictory feeding roller-coaster to look forward to. There's the real curse.
    Edited by Ethromelb14_ESO on May 2, 2016 12:26AM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    The truth is, while I have enjoyed the Elder Scrolls story arc overall, I only played ESO for the chance to RP as a vampire in a way where I could run with a friend. Now that there's the chance they are ruining the experience, there may not be much reason for me to stick around. There is nothing else, thus far, that if making me feel like I'd be missing out on something special is I shelved the game. I'm on the fence as to whether or not Dark Brotherhood has that hook-line-and-sinker potential ... I'll see ...
    Edited by Ethromelb14_ESO on June 9, 2016 11:03PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    You didn't think they would have this scheme of passives coming and going by stage actually working. The were bang on at launch where death or changing zones would kill the passives and some of them didn't work at all.

    For the record, this change to the stage mechanics is a step in the right direction. That said, its a repair job, the presentation of vampirism in ESO on live is awful.

    I get that in RP you don't care about the meta. Some of us do though. What they are sending to PTS is all the same useless skills so no improvement really; none of the changes are enough to earn the actives any bar space. To have everything I currently have at stage one I will have to be in stage 4 = nerf. Sure health regen will be better, but so what, passive health regen matters almost not at all. Lower fire damage will be nice, but if you care about the lore, this is wrong. On the subject of lore, where is CC, disease, frost, and poison immnuity? Where is Vampiric Seduction, Dectect life, night vision, and Shadow's Embrace?

    I'm glad the stage timers will be longer, I'm glad that I can get the extra regen without having to slot any of the garbage skills, I'm glad I can play without the fire damage debuff when I choose to. I'm annoyed that if I've fed my character, its a mortal with bad skin and worse active skills. I'm especially perturbed about loosing dark stalker, stealth is intolerable without it but I find running around consistently starved to be ridiculous and I'm not about to waste a set bonus on sneak speed.

    They've done a lot right here, but Vampirism did not need another net nerf, that is what I'm unhappy about.

    Thank you brother, for wording my issue with the patch in such a way that it was clearer. Perhaps I was too annoyed to express it better. All that you have typed is what I was getting at.

    I would gladly take to receiving a significant debuff during the day, if they equally divided the day and night cycle, and it meant that vamps would get all the abilities that you aforementioned and a buff were gained during the night. That would be fair.

    Vampires are suppose to rule the night, but in ESO, you'll be lucky if you can rule your own hide with the current system.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Rohamad_Ali
    Rohamad_Ali
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    Please ESO Devs read and consider some of these changes . Vampires can be so much more fun for players .
  • MornaBaine
    MornaBaine
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    Please ESO Devs read and consider some of these changes . Vampires can be so much more fun for players .

    Agreed. Obviously. LOL I think vampires can and should be a lot more "vampy" and I know it can be done without too horribly upsetting the precious "balance."

    And since apparently no one can talk about vampires without werewolves being brought up (and, to be fair, vice versa) I'm just going to say that though I LOVE the idea of the wolf pets, yeah it's still a nerf for werewolves. There was no reason to remove the added duration of time in werewolf form in exchange for the pets. Bad call ZOS.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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