The second biggest thing harming player retention

  • lathbury
    lathbury
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    lathbury wrote: »
    lathbury wrote: »
    It's also another point to an MMO where people get together in guilds to share resources.

    enlighten me how do I share my sharpened maelstrom bow that I got on my second run with my friend still looking for 1 on his 80th? I would love to know as i rarely use my stam character prefer my mag blade

    Well on bound items that's obviously not an option, but if you can't get the item you want perhaps trying a different build with items you have obtained, or perhaps do it another 80 times then of course, a new arena arrives and there is other gear you may want and the Maelstrom gear becomes obsolete.

    It's just one of those facts in life you can't have everything you want all the time sometimes you just have to make do, as the old saying goes if life hands you lemons make lemonade and whilst it can be disappointing it can also lead you to discovering something even more fun like playing a different way.

    yeah and I have done im using my stam build more after dropping the bow but this is me playing a playstyle i would rather not or continuing to run content i would rather not in the hopes I'm not the one guy who can never get a staff. Is this not off putting for players would ZOS rather not have them playing content they prefer or testing new builds etc maing videos or otherwise participating in the community?

    Well I don't think it's off-putting for everyone and of course, there is always the PTS if you want to test out different things I know it's not the solution you are looking for but as I said before whatever ZOS do they will never make everyone happy in a perfect world they could cater for every individual's needs but then they would have to have more staff than players and that wouldn't be a viable business model.

    im not saying give everyone everything but implement a solution to the current rng

    smart rng is my favourite one ie if there are 200 things in the loot table each time you get 1 it reduces the chance of that same item appearing and raises the chances of the others. lots of mmos have other systems be it greed,tokens,smart rng.
    this would reduce the feeling that you are getting no where but still keep the randomness and would free us up to enjoy the rest of the game
    Edited by lathbury on May 1, 2016 5:49PM
  • Rune_Relic
    Rune_Relic
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    If the problem is the gear traits...
    Then simply drop a gear motif.
    Then take it to a crafter to put any trait and quality you like.

    At least then its just gear style thats RNG and not trait too.

    If you are farming gear to sell and its bind on use...you dotn care about the trait and farm regardless.
    If its a specific trait....its normally for experimentation and trying different builds.
    So such a difference makes no difference to farmers...but makes a world of difference to crafters.
    Edited by Rune_Relic on May 1, 2016 5:59PM
    Anything that can be exploited will be exploited
  • UltimaJoe777
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    If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.

    I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.

    Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.

    No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!
    Edited by UltimaJoe777 on May 1, 2016 6:06PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • lathbury
    lathbury
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    If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.

    I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.

    Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.

    No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!

    The dolmens I have done and that is nothing compared to trying to get BIS gear. also that doesn't affect your gameplay having a general missing doesnt gimp your dps.
    The key here is you used to play games with worse RNG implying you no longer do.
    also how is asking for a smart RNG system a token system or greed style system asking everything up front?
    the fact that you compare dolmen genrals to this tells me you have no idea what it like to farm for 5 divines scathing mage pieces 2 divines nirienth and a sharpened maelstrom staff.
    Edited by lathbury on May 1, 2016 6:18PM
  • UltimaJoe777
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    lathbury wrote: »
    If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.

    I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.

    Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.

    No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!

    The dolmens I have done and that is nothing compared to trying to get BIS gear. also that doesn't affect your gameplay having a general missing doesnt gimp your dps.
    The key here is you used to play games with worse RNG implying you no longer do.
    also how is asking for a smart RNG system a token system or greed style system asking everything up front?
    the fact that you compare dolmen genrals to this tells me you have no idea what it like to farm for 5 divines scathing mage pieces 2 divines nirienth and a sharpened maelstrom staff.

    RNG wasn't worse just the grind was longer and necessary. Also RNG is RNG and as one of the more unlucky gamers in the world I know how long it can take to get the goods, regardless of what said goods may be or what game I am playing. However, if we get this token system everyone is wanting and all the gear everyone seeks becomes easily obtainable what then? Just PvP your days away with nothing left to work for or shoot for the Leaderboards for no reason other than to do so? Longevity is what makes a game last longer, and this token system would take away from that. Same goes for how super easy it is to reach Lv50 in this game.

    I understand everyone's frustration about RNG but if you remove RNG well... refer to above lol
    Edited by UltimaJoe777 on May 1, 2016 6:28PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • lathbury
    lathbury
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    lathbury wrote: »
    If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.

    I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.

    Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.

    No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!

    The dolmens I have done and that is nothing compared to trying to get BIS gear. also that doesn't affect your gameplay having a general missing doesnt gimp your dps.
    The key here is you used to play games with worse RNG implying you no longer do.
    also how is asking for a smart RNG system a token system or greed style system asking everything up front?
    the fact that you compare dolmen genrals to this tells me you have no idea what it like to farm for 5 divines scathing mage pieces 2 divines nirienth and a sharpened maelstrom staff.

    RNG wasn't worse just the grind was longer and necessary. Also RNG is RNG and as one of the more unlucky gamers in the world I know how long it can take to get the goods, regardless of what said goods may be or what game I am playing. However, if we get this token system everyone is wanting and all the gear everyone seeks becomes easily obtainable what then? Just PvP your days away with nothing left to work for or shoot for the Leaderboards for no reason other than to do so? Longevity is what makes a game last longer, and this token system would take away from that. Same goes for how super easy it is to reach Lv50 in this game.

    I understand everyone's frustration about RNG but if you remove RNG well... refer to above lol


    thats why im against a token system and would prefer smart rng it make take 100+ runs with smart rng but at least you would get it eventually unlike now where there is a slim chance you may never get it. also there is a point where running the content to much burns players out and harms longevity as they get bored and move elsewhere.
    Edited by lathbury on May 1, 2016 6:33PM
  • UltimaJoe777
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    lathbury wrote: »
    lathbury wrote: »
    If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.

    I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.

    Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.

    No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!

    The dolmens I have done and that is nothing compared to trying to get BIS gear. also that doesn't affect your gameplay having a general missing doesnt gimp your dps.
    The key here is you used to play games with worse RNG implying you no longer do.
    also how is asking for a smart RNG system a token system or greed style system asking everything up front?
    the fact that you compare dolmen genrals to this tells me you have no idea what it like to farm for 5 divines scathing mage pieces 2 divines nirienth and a sharpened maelstrom staff.
    thats why im against a token system and would prefer smart rng it make take 100+ runs with smart rng but at least you would get it eventually unlike now where there is a slim chance you may never get it


    And when you do you get to jump and shout for the whole world to hear because you got something hard to get! Personally I accept any odds but that's just me lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • lathbury
    lathbury
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    lathbury wrote: »
    lathbury wrote: »
    If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.

    I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.

    Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.

    No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!

    The dolmens I have done and that is nothing compared to trying to get BIS gear. also that doesn't affect your gameplay having a general missing doesnt gimp your dps.
    The key here is you used to play games with worse RNG implying you no longer do.
    also how is asking for a smart RNG system a token system or greed style system asking everything up front?
    the fact that you compare dolmen genrals to this tells me you have no idea what it like to farm for 5 divines scathing mage pieces 2 divines nirienth and a sharpened maelstrom staff.
    thats why im against a token system and would prefer smart rng it make take 100+ runs with smart rng but at least you would get it eventually unlike now where there is a slim chance you may never get it


    And when you do you get to jump and shout for the whole world to hear because you got something hard to get! Personally I accept any odds but that's just me lol

    no then you wait for your friends to do the same or new content comes out or gear is rebalanced and you start again. the whole time you could have been working on vmol or trying other setups out. or as i said you never get it regardless of number of tries
    Edited by lathbury on May 1, 2016 6:36PM
  • Shadowfx1970
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    lathbury wrote: »
    lathbury wrote: »
    lathbury wrote: »
    It's also another point to an MMO where people get together in guilds to share resources.

    enlighten me how do I share my sharpened maelstrom bow that I got on my second run with my friend still looking for 1 on his 80th? I would love to know as i rarely use my stam character prefer my mag blade

    Well on bound items that's obviously not an option, but if you can't get the item you want perhaps trying a different build with items you have obtained, or perhaps do it another 80 times then of course, a new arena arrives and there is other gear you may want and the Maelstrom gear becomes obsolete.

    It's just one of those facts in life you can't have everything you want all the time sometimes you just have to make do, as the old saying goes if life hands you lemons make lemonade and whilst it can be disappointing it can also lead you to discovering something even more fun like playing a different way.

    yeah and I have done im using my stam build more after dropping the bow but this is me playing a playstyle i would rather not or continuing to run content i would rather not in the hopes I'm not the one guy who can never get a staff. Is this not off putting for players would ZOS rather not have them playing content they prefer or testing new builds etc maing videos or otherwise participating in the community?

    Well I don't think it's off-putting for everyone and of course, there is always the PTS if you want to test out different things I know it's not the solution you are looking for but as I said before whatever ZOS do they will never make everyone happy in a perfect world they could cater for every individual's needs but then they would have to have more staff than players and that wouldn't be a viable business model.

    im not saying give everyone everything but implement a solution to the current rng

    smart rng is my favourite one ie if there are 200 things in the loot table each time you get 1 it reduces the chance of that same item appearing and raises the chances of the others. lots of mmos have other systems be it greed,tokens,smart rng.
    this would reduce the feeling that you are getting no where but still keep the randomness and would free us up to enjoy the rest of the game

    The problem with that system is that it's not random it basically guarantees you will get the item you want after a said number of runs. If after every item that drops it raises the chances of getting a different item then it's just a case of doing X for Y number of times, it lessens the elation of getting something extremely rare.

    If someone really enjoys running Maelstrom whether they get the item they want or not they will keep running Maelstrom if they are only running it to get an item what would be the point of running it again?

    I'd really like the Dro Mathra skin from veteran Maw but I can never find a group who want to do it even within guild, I know one day I'll get the chance to get it but until then I just make do with what I have and wait for that chance to come along, when it does it will be all the more satisfying due to the wait. Ok that skin doesn't improve my dps etc but it's the want it's not the need, you can obviously run Maelstrom with in your words "Gimped DPS" and if you enjoy running it then the chances are one day you'll get all the items or not, by which time there may be something else you want to do.

    The next time out you may get all the items you want from an arena or whatever content as they say everyone has their 15 minutes of fame.
    Edited by Shadowfx1970 on May 1, 2016 6:50PM
    I went outside once, the graphics were awesome but the gameplay sucked
  • k9mouse
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    I like to grind and farm and yes I am have an odd playstyle... I do my best thinking while I grind or get to know my friends or guildmates (who may or may not be with me while grinding, but I can still use the chat bar). I also like to quest and try out new builds. I test those builds in how big of pulls I can make or how fast I can take down a single target.

    I like to craft my own gear that is why I know every style ingame. I do not chase after loot drops via RNG. My end game is getting the next style book done after every DLC released besides playing the said DLC.

    I do understand why some hate grinding -- but it comes down to different play styles. One is not more right than the other.
  • UltimaJoe777
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    k9mouse wrote: »
    I like to grind and farm and yes I am have an odd playstyle... I do my best thinking while I grind or get to know my friends or guildmates (who may or may not be with me while grinding, but I can still use the chat bar). I also like to quest and try out new builds. I test those builds in how big of pulls I can make or how fast I can take down a single target.

    I like to craft my own gear that is why I know every style ingame. I do not chase after loot drops via RNG. My end game is getting the next style book done after every DLC released besides playing the said DLC.

    I do understand why some hate grinding -- but it comes down to different play styles. One is not more right than the other.

    I couldn't be bothered to grind for long periods of time myself, but I have nothing against grinding in general. I always have a bigger sense of pride in something I had hell getting.

    I don't really have anything in this game I can say I'm proud of.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • lathbury
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    k9mouse wrote: »
    I like to grind and farm and yes I am have an odd playstyle... I do my best thinking while I grind or get to know my friends or guildmates (who may or may not be with me while grinding, but I can still use the chat bar). I also like to quest and try out new builds. I test those builds in how big of pulls I can make or how fast I can take down a single target.

    I like to craft my own gear that is why I know every style ingame. I do not chase after loot drops via RNG. My end game is getting the next style book done after every DLC released besides playing the said DLC.

    I do understand why some hate grinding -- but it comes down to different play styles. One is not more right than the other.

    i know most styles in the game and 9 traits etc not got malacath or trinimac finished yet i would have but was trying to get BIS gear lol. i have never purchased styles from the store either so as you can see Im no stranger to grinding for fun but this BIS gear grind is needlessly prohibitive and prevents from experimenting with other builds etc.
  • Funkopotamus
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    The RNG in ESO is not that bad people! I mean ESO content is easy enough as it is. I personally have no problem with actually having to put effort/time into getting items. Although I came into the game understanding that ESO was a MMO and is NOT "SkyrimWithFriends"

    The RNG tears ruined WOW.. Everyone cried about gearing up until the welfare loot drop system was handing out gear like candy. Soon after that everyone cried about how bored and easy the game was and the population crashed.

    Running content for gear is a main mechanic of all MMOs if people want to run 4 dungeons and be geared to the teeth maybe MMO's are not what they should be playing..
    Edited by Funkopotamus on May 1, 2016 7:16PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • lathbury
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    The RNG in ESO is not that bad people! I mean ESO content is easy enough as it is. I personally have no problem with actually having to put effort/time into getting items. Although I came into the game understanding that ESO was a MMO and is NOT "SkyrimWithFriends"

    The RNG tears ruined WOW.. Everyone cried about gearing up until the welfare loot drop system was handing out gear like candy. Soon after that everyone cried about how bored and easy the game was and the population crashed.

    Running content for gear is a main mechanic of all MMOs if people want to run 4 dungeons and be geared to the teeth maybe MMO's are not what they should be playing..

    quote where anyone has suggested running 4 dungeons and being geared to the teeth
  • lathbury
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    well as an update another 3 players in my endgame guild are now playing other games because of this excessive RNG
  • Haquor
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    If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.

    If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.

    Would you work in a career your whole life with a real prospect of never being paid?

    Working for something is one thing... but hard work should be rewarded and there is a real possibility with RNG that you could grind vmsa for example forever and NEVER recieve the weapon you want. When someone else can do one run and get rhe weapon first go.

    Wtf is wrong with you idiots who use the 'work for it' argument?

    The current system has nothing to do with 'work for reward' and everything to do with randomness.

    How is one persons 50 hours of work for no reward equal to another persons 1 hour of work for the percect reward?

    Again....^^^^ that is a real possibility!

    It doesnt have to be 'easy'. But there has to be a goal. Something to actually work towards.

    Stop bloody saying 'work for it' you sound *** rediculous.

    Just cause we have our gears and got lucky (regardless of how many runs we did it is still about 100% luck) that doesnt give us the right to *** that we worked for it and the same system needs to be forced on everyone else.

    PEOPLE ARE LEAVING THE GAME BECAUSE OF THIS ***!

    It needs to be changed!

    TOKEN SYSTEM

    RNGesus how hard is it zos my god.
    Edited by Haquor on May 14, 2016 11:19AM
  • clocksstoppe
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    I have no lag in PVE. You're lying.
  • lathbury
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    Haquor wrote: »
    If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.

    If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.

    Would you work in a career your whole life with a real prospect of never being paid?

    Working for something is one thing... but hard work should be rewarded and there is a real possibility with RNG that you could grind vmsa for example forever and NEVER recieve the weapon you want. When someone else can do one run and get rhe weapon first go.

    Wtf is wrong with you idiots who use the 'work for it' argument?

    The current system has nothing to do with 'work for reward' and everything to do with randomness.

    How is one persons 50 hours of work for no reward equal to another persons 1 hour of work for the percect reward?

    Again....^^^^ that is a real possibility!

    It doesnt have to be 'easy'. But there has to be a goal. Something to actually work towards.

    Stop bloody saying 'work for it' you sound *** rediculous.

    Just cause we have our gears and got lucky (regardless of how many runs we did it is still about 100% luck) that doesnt give us the right to *** that we worked for it and the same system needs to be forced on everyone else.

    PEOPLE ARE LEAVING THE GAME BECAUSE OF THIS ***!

    It needs to be changed!

    TOKEN SYSTEM

    RNGesus how hard is it zos my god.

    FINALLY someone who gets it
  • Malmai
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    LAG destroyed this game.
  • lathbury
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    Malmai wrote: »
    LAG destroyed this game.

    from a pvp perspective yes (getting that way in maelstrom as well) but rng withy bop is killing pve now too
  • LadyNalcarya
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    It's not even the rng that is problem, its multiple layers of it. Rng to get a drop, rng to get a certain set, rng for a certain piece and then rng for traits (and of course, good traits have lower drop chances).
    Some of the drops are better than crafted items, but only if the traits are good. So most of times you're getting a drop, its basically useless because of the trait.
    Also, I dont understand the way theyre trying to cater to casual players. 100s or runs, even of dumbed down content, is not something a casual player would do. Better loot system, without any nerfs to the content, would be much more casual friendly than just nerfs.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
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    Also, speaking of PvE lags... vMoL performance makes me think that it renders all the Reaper's March map. >.<
    And vMA is a horror I want to forget.
    Edited by LadyNalcarya on May 14, 2016 3:11PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • swirve
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    PvP.

    Lag in CP campaigns
    No player concentration to make conpetitive games or battles..

    PvP is turning into carebear farmville..
  • khele23eb17_ESO
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    If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.

    If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.

    No. If you want something in life and you work hard for it you have no guarantee you will actually achieve it. You can work your ass off and life will still screw you over. Also, some people will have to work insanely hard and others will barely have to lift a finger for the same result. Some will have things handed to them on a silver platter which others will never get despite years of hard work. Tell me one person getting born in a war torn 3rd world country and another in a rich priviledged family in US/EU is not the perfect proof of how sucky RNG systems are on an example from real life. You want that in your games? I dont. People play games to get away from being screwed over IRL regardless of their efforts. We dont need that in our entertainment.

    Noone says we want to get everything without any of the work. ZoS has the statistics. They can easily calculate the number of runs it takes on average to get a desired item from the RNG based system. If its 50, fine. 100? Fine (tho thats pushing it and Im sure many people wouldnt bother). Give us a token for every completed run. Or let us exchange drops we dont want for these tokens. Once we get 50 or 100 of them, we can buy what we want from a vendor. There. Work done, reward received, noone feels cheated.

    Edited by khele23eb17_ESO on May 14, 2016 2:39PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • lathbury
    lathbury
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    one of my guild finally got his gear 210 runs of maelstrom. even if he did it in the par time of 1.5 hrs thats over 300 hrs. given your average gamer maybe plays eso 2hrs a day thats ridiculous, the gear will be surpassed by the next dlc before they get it.
  • khele23eb17_ESO
    khele23eb17_ESO
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    ✭✭
    lathbury wrote: »
    one of my guild finally got his gear 210 runs of maelstrom. even if he did it in the par time of 1.5 hrs thats over 300 hrs. given your average gamer maybe plays eso 2hrs a day thats ridiculous, the gear will be surpassed by the next dlc before they get it.

    Im not sure the next DLC will make the gear obsolete.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • swirve
    swirve
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    lathbury wrote: »
    one of my guild finally got his gear 210 runs of maelstrom. even if he did it in the par time of 1.5 hrs thats over 300 hrs. given your average gamer maybe plays eso 2hrs a day thats ridiculous, the gear will be surpassed by the next dlc before they get it.

    Im not sure the next DLC will make the gear obsolete.

    They are introducing new v16 eqv gear and upgrading old gear....but what you have now will be roughly just as effective / desirable.
  • lathbury
    lathbury
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    lathbury wrote: »
    one of my guild finally got his gear 210 runs of maelstrom. even if he did it in the par time of 1.5 hrs thats over 300 hrs. given your average gamer maybe plays eso 2hrs a day thats ridiculous, the gear will be surpassed by the next dlc before they get it.

    Im not sure the next DLC will make the gear obsolete.



    maybe not the point is the gear can not be obtained within a patch cycle (unless rngesus favours you). so if a new player joins and wants to do endgame they stand no chance of doing the content because they will be on this gear treadmill indefinitely. with no time to actually use it before they are back on it. ideally endgame gear would take a month of farming leaving you 2 months of actually attempting the new content (vmol)
    Edited by lathbury on May 14, 2016 4:34PM
  • Shadowfx1970
    Shadowfx1970
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    Haquor wrote: »
    If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.

    If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.

    Would you work in a career your whole life with a real prospect of never being paid?

    Working for something is one thing... but hard work should be rewarded and there is a real possibility with RNG that you could grind vmsa for example forever and NEVER recieve the weapon you want. When someone else can do one run and get rhe weapon first go.

    Wtf is wrong with you idiots who use the 'work for it' argument?

    The current system has nothing to do with 'work for reward' and everything to do with randomness.

    How is one persons 50 hours of work for no reward equal to another persons 1 hour of work for the percect reward?

    Again....^^^^ that is a real possibility!

    It doesnt have to be 'easy'. But there has to be a goal. Something to actually work towards.

    Stop bloody saying 'work for it' you sound *** rediculous.

    Just cause we have our gears and got lucky (regardless of how many runs we did it is still about 100% luck) that doesnt give us the right to *** that we worked for it and the same system needs to be forced on everyone else.

    PEOPLE ARE LEAVING THE GAME BECAUSE OF THIS ***!

    It needs to be changed!

    TOKEN SYSTEM

    RNGesus how hard is it zos my god.

    Sorry but that's an awful analogy, it isn't about being paid it's about achieving something or attaining something that is not guaranteed, lots of people work in careers like science hoping to discover or come up with a result and never get to see it.

    It's a sad fact of life some people get what they want and others just spend their time moaning about how unfair life is.
    Edited by Shadowfx1970 on May 14, 2016 4:50PM
    I went outside once, the graphics were awesome but the gameplay sucked
  • lathbury
    lathbury
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    Haquor wrote: »
    If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.

    If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.

    Would you work in a career your whole life with a real prospect of never being paid?

    Working for something is one thing... but hard work should be rewarded and there is a real possibility with RNG that you could grind vmsa for example forever and NEVER recieve the weapon you want. When someone else can do one run and get rhe weapon first go.

    Wtf is wrong with you idiots who use the 'work for it' argument?

    The current system has nothing to do with 'work for reward' and everything to do with randomness.

    How is one persons 50 hours of work for no reward equal to another persons 1 hour of work for the percect reward?

    Again....^^^^ that is a real possibility!

    It doesnt have to be 'easy'. But there has to be a goal. Something to actually work towards.

    Stop bloody saying 'work for it' you sound *** rediculous.

    Just cause we have our gears and got lucky (regardless of how many runs we did it is still about 100% luck) that doesnt give us the right to *** that we worked for it and the same system needs to be forced on everyone else.

    PEOPLE ARE LEAVING THE GAME BECAUSE OF THIS ***!

    It needs to be changed!

    TOKEN SYSTEM

    RNGesus how hard is it zos my god.

    Sorry but that's an awful analogy, it isn't about being paid it's about achieving something or attaining something that is not guaranteed, lots of people work in careers like science hoping to discover or come up with a result and never get to see it.

    It's a sad fact of life some people get what they want and others just spend their time moaning about how unfair life is.

    so your advocating things remain that way at least in game? why?
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