Shadowfx1970 wrote: »Shadowfx1970 wrote: »Shadowfx1970 wrote: »It's also another point to an MMO where people get together in guilds to share resources.
enlighten me how do I share my sharpened maelstrom bow that I got on my second run with my friend still looking for 1 on his 80th? I would love to know as i rarely use my stam character prefer my mag blade
Well on bound items that's obviously not an option, but if you can't get the item you want perhaps trying a different build with items you have obtained, or perhaps do it another 80 times then of course, a new arena arrives and there is other gear you may want and the Maelstrom gear becomes obsolete.
It's just one of those facts in life you can't have everything you want all the time sometimes you just have to make do, as the old saying goes if life hands you lemons make lemonade and whilst it can be disappointing it can also lead you to discovering something even more fun like playing a different way.
yeah and I have done im using my stam build more after dropping the bow but this is me playing a playstyle i would rather not or continuing to run content i would rather not in the hopes I'm not the one guy who can never get a staff. Is this not off putting for players would ZOS rather not have them playing content they prefer or testing new builds etc maing videos or otherwise participating in the community?
Well I don't think it's off-putting for everyone and of course, there is always the PTS if you want to test out different things I know it's not the solution you are looking for but as I said before whatever ZOS do they will never make everyone happy in a perfect world they could cater for every individual's needs but then they would have to have more staff than players and that wouldn't be a viable business model.
UltimaJoe777 wrote: »If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.
I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.
Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.
No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!
UltimaJoe777 wrote: »If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.
I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.
Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.
No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!
The dolmens I have done and that is nothing compared to trying to get BIS gear. also that doesn't affect your gameplay having a general missing doesnt gimp your dps.
The key here is you used to play games with worse RNG implying you no longer do.
also how is asking for a smart RNG system a token system or greed style system asking everything up front?
the fact that you compare dolmen genrals to this tells me you have no idea what it like to farm for 5 divines scathing mage pieces 2 divines nirienth and a sharpened maelstrom staff.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.
I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.
Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.
No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!
The dolmens I have done and that is nothing compared to trying to get BIS gear. also that doesn't affect your gameplay having a general missing doesnt gimp your dps.
The key here is you used to play games with worse RNG implying you no longer do.
also how is asking for a smart RNG system a token system or greed style system asking everything up front?
the fact that you compare dolmen genrals to this tells me you have no idea what it like to farm for 5 divines scathing mage pieces 2 divines nirienth and a sharpened maelstrom staff.
RNG wasn't worse just the grind was longer and necessary. Also RNG is RNG and as one of the more unlucky gamers in the world I know how long it can take to get the goods, regardless of what said goods may be or what game I am playing. However, if we get this token system everyone is wanting and all the gear everyone seeks becomes easily obtainable what then? Just PvP your days away with nothing left to work for or shoot for the Leaderboards for no reason other than to do so? Longevity is what makes a game last longer, and this token system would take away from that. Same goes for how super easy it is to reach Lv50 in this game.
I understand everyone's frustration about RNG but if you remove RNG well... refer to above lol
thats why im against a token system and would prefer smart rng it make take 100+ runs with smart rng but at least you would get it eventually unlike now where there is a slim chance you may never get itUltimaJoe777 wrote: »If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.
I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.
Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.
No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!
The dolmens I have done and that is nothing compared to trying to get BIS gear. also that doesn't affect your gameplay having a general missing doesnt gimp your dps.
The key here is you used to play games with worse RNG implying you no longer do.
also how is asking for a smart RNG system a token system or greed style system asking everything up front?
the fact that you compare dolmen genrals to this tells me you have no idea what it like to farm for 5 divines scathing mage pieces 2 divines nirienth and a sharpened maelstrom staff.
UltimaJoe777 wrote: »thats why im against a token system and would prefer smart rng it make take 100+ runs with smart rng but at least you would get it eventually unlike now where there is a slim chance you may never get itUltimaJoe777 wrote: »If everything became too easy nothing would have any value to it whatsoever once you got it or to it. May as well be asking for a game that provides everything up front.
I've been looking for 2 specific Generals at dolmens for awhile now, have seen the other 3 of the 4, and yet I don't complain that RNG needs to change so they'll appear. RNG is RNG, it's supposed to be an obstacle. Remove the obstacle and what's left? Just another walk down easy street. Don't know about you but that's not what I'd want.
Grinding is a part of every MMO, and this MMO actually has it super easy. I've played games that require way, way, WAAAAAAAAAAY more grinding to get levels whereas this one requires very little to no grinding depending on what you do.
No there doesn't need to be anymore changes towards progression. Too much has been done already to make things easier as it is. If RNGeebus is messing with you *** at him and move on like the rest of us do. If anything we need MORE reason to grind!
The dolmens I have done and that is nothing compared to trying to get BIS gear. also that doesn't affect your gameplay having a general missing doesnt gimp your dps.
The key here is you used to play games with worse RNG implying you no longer do.
also how is asking for a smart RNG system a token system or greed style system asking everything up front?
the fact that you compare dolmen genrals to this tells me you have no idea what it like to farm for 5 divines scathing mage pieces 2 divines nirienth and a sharpened maelstrom staff.
And when you do you get to jump and shout for the whole world to hear because you got something hard to get! Personally I accept any odds but that's just me lol
Shadowfx1970 wrote: »Shadowfx1970 wrote: »Shadowfx1970 wrote: »It's also another point to an MMO where people get together in guilds to share resources.
enlighten me how do I share my sharpened maelstrom bow that I got on my second run with my friend still looking for 1 on his 80th? I would love to know as i rarely use my stam character prefer my mag blade
Well on bound items that's obviously not an option, but if you can't get the item you want perhaps trying a different build with items you have obtained, or perhaps do it another 80 times then of course, a new arena arrives and there is other gear you may want and the Maelstrom gear becomes obsolete.
It's just one of those facts in life you can't have everything you want all the time sometimes you just have to make do, as the old saying goes if life hands you lemons make lemonade and whilst it can be disappointing it can also lead you to discovering something even more fun like playing a different way.
yeah and I have done im using my stam build more after dropping the bow but this is me playing a playstyle i would rather not or continuing to run content i would rather not in the hopes I'm not the one guy who can never get a staff. Is this not off putting for players would ZOS rather not have them playing content they prefer or testing new builds etc maing videos or otherwise participating in the community?
Well I don't think it's off-putting for everyone and of course, there is always the PTS if you want to test out different things I know it's not the solution you are looking for but as I said before whatever ZOS do they will never make everyone happy in a perfect world they could cater for every individual's needs but then they would have to have more staff than players and that wouldn't be a viable business model.
im not saying give everyone everything but implement a solution to the current rng
smart rng is my favourite one ie if there are 200 things in the loot table each time you get 1 it reduces the chance of that same item appearing and raises the chances of the others. lots of mmos have other systems be it greed,tokens,smart rng.
this would reduce the feeling that you are getting no where but still keep the randomness and would free us up to enjoy the rest of the game
I like to grind and farm and yes I am have an odd playstyle... I do my best thinking while I grind or get to know my friends or guildmates (who may or may not be with me while grinding, but I can still use the chat bar). I also like to quest and try out new builds. I test those builds in how big of pulls I can make or how fast I can take down a single target.
I like to craft my own gear that is why I know every style ingame. I do not chase after loot drops via RNG. My end game is getting the next style book done after every DLC released besides playing the said DLC.
I do understand why some hate grinding -- but it comes down to different play styles. One is not more right than the other.
I like to grind and farm and yes I am have an odd playstyle... I do my best thinking while I grind or get to know my friends or guildmates (who may or may not be with me while grinding, but I can still use the chat bar). I also like to quest and try out new builds. I test those builds in how big of pulls I can make or how fast I can take down a single target.
I like to craft my own gear that is why I know every style ingame. I do not chase after loot drops via RNG. My end game is getting the next style book done after every DLC released besides playing the said DLC.
I do understand why some hate grinding -- but it comes down to different play styles. One is not more right than the other.
Funkopotamus wrote: »The RNG in ESO is not that bad people! I mean ESO content is easy enough as it is. I personally have no problem with actually having to put effort/time into getting items. Although I came into the game understanding that ESO was a MMO and is NOT "SkyrimWithFriends"
The RNG tears ruined WOW.. Everyone cried about gearing up until the welfare loot drop system was handing out gear like candy. Soon after that everyone cried about how bored and easy the game was and the population crashed.
Running content for gear is a main mechanic of all MMOs if people want to run 4 dungeons and be geared to the teeth maybe MMO's are not what they should be playing..
Shadowfx1970 wrote: »If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.
If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.
Shadowfx1970 wrote: »If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.
If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.
Would you work in a career your whole life with a real prospect of never being paid?
Working for something is one thing... but hard work should be rewarded and there is a real possibility with RNG that you could grind vmsa for example forever and NEVER recieve the weapon you want. When someone else can do one run and get rhe weapon first go.
Wtf is wrong with you idiots who use the 'work for it' argument?
The current system has nothing to do with 'work for reward' and everything to do with randomness.
How is one persons 50 hours of work for no reward equal to another persons 1 hour of work for the percect reward?
Again....^^^^ that is a real possibility!
It doesnt have to be 'easy'. But there has to be a goal. Something to actually work towards.
Stop bloody saying 'work for it' you sound *** rediculous.
Just cause we have our gears and got lucky (regardless of how many runs we did it is still about 100% luck) that doesnt give us the right to *** that we worked for it and the same system needs to be forced on everyone else.
PEOPLE ARE LEAVING THE GAME BECAUSE OF THIS ***!
It needs to be changed!
TOKEN SYSTEM
RNGesus how hard is it zos my god.
Shadowfx1970 wrote: »If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.
If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.
one of my guild finally got his gear 210 runs of maelstrom. even if he did it in the par time of 1.5 hrs thats over 300 hrs. given your average gamer maybe plays eso 2hrs a day thats ridiculous, the gear will be surpassed by the next dlc before they get it.
khele23eb17_ESO wrote: »one of my guild finally got his gear 210 runs of maelstrom. even if he did it in the par time of 1.5 hrs thats over 300 hrs. given your average gamer maybe plays eso 2hrs a day thats ridiculous, the gear will be surpassed by the next dlc before they get it.
Im not sure the next DLC will make the gear obsolete.
khele23eb17_ESO wrote: »one of my guild finally got his gear 210 runs of maelstrom. even if he did it in the par time of 1.5 hrs thats over 300 hrs. given your average gamer maybe plays eso 2hrs a day thats ridiculous, the gear will be surpassed by the next dlc before they get it.
Im not sure the next DLC will make the gear obsolete.
Shadowfx1970 wrote: »If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.
If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.
Would you work in a career your whole life with a real prospect of never being paid?
Working for something is one thing... but hard work should be rewarded and there is a real possibility with RNG that you could grind vmsa for example forever and NEVER recieve the weapon you want. When someone else can do one run and get rhe weapon first go.
Wtf is wrong with you idiots who use the 'work for it' argument?
The current system has nothing to do with 'work for reward' and everything to do with randomness.
How is one persons 50 hours of work for no reward equal to another persons 1 hour of work for the percect reward?
Again....^^^^ that is a real possibility!
It doesnt have to be 'easy'. But there has to be a goal. Something to actually work towards.
Stop bloody saying 'work for it' you sound *** rediculous.
Just cause we have our gears and got lucky (regardless of how many runs we did it is still about 100% luck) that doesnt give us the right to *** that we worked for it and the same system needs to be forced on everyone else.
PEOPLE ARE LEAVING THE GAME BECAUSE OF THIS ***!
It needs to be changed!
TOKEN SYSTEM
RNGesus how hard is it zos my god.
Shadowfx1970 wrote: »Shadowfx1970 wrote: »If you want something in life you have to work for it and whether you get it or not depends on how much you want it and what you are willing to do to achieve it such as time and determination.
If everything was easy there would be no sense of accomplishment if you got everything you wanted without any of the work the game would get very dull very quickly.
Would you work in a career your whole life with a real prospect of never being paid?
Working for something is one thing... but hard work should be rewarded and there is a real possibility with RNG that you could grind vmsa for example forever and NEVER recieve the weapon you want. When someone else can do one run and get rhe weapon first go.
Wtf is wrong with you idiots who use the 'work for it' argument?
The current system has nothing to do with 'work for reward' and everything to do with randomness.
How is one persons 50 hours of work for no reward equal to another persons 1 hour of work for the percect reward?
Again....^^^^ that is a real possibility!
It doesnt have to be 'easy'. But there has to be a goal. Something to actually work towards.
Stop bloody saying 'work for it' you sound *** rediculous.
Just cause we have our gears and got lucky (regardless of how many runs we did it is still about 100% luck) that doesnt give us the right to *** that we worked for it and the same system needs to be forced on everyone else.
PEOPLE ARE LEAVING THE GAME BECAUSE OF THIS ***!
It needs to be changed!
TOKEN SYSTEM
RNGesus how hard is it zos my god.
Sorry but that's an awful analogy, it isn't about being paid it's about achieving something or attaining something that is not guaranteed, lots of people work in careers like science hoping to discover or come up with a result and never get to see it.
It's a sad fact of life some people get what they want and others just spend their time moaning about how unfair life is.