Jimbullbee85 wrote: »
What's wrong with this? I have a dps orc stamina templar in heavy armor and 2H/Staff, Vampire's Kiss set, I usually pull ads away from tank by using templar's aoe. With this set and BoL I'm quite safe and supporting healer too with force siphon if needed. For the boss ranged radiant opression.dps who wear full heavy armor, put points into stam and use single target magicka spells in aoe pulls
Although I never did any full pledge, just normal dungeons, in which that build is quite effective. You think I will have trouble in this veteran pledge? Or my group having such dps?
there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.
What's wrong with this? I have a dps orc stamina templar in heavy armor and 2H/Staff, Vampire's Kiss set, I usually pull ads away from tank by using templar's aoe. With this set and BoL I'm quite safe and supporting healer too. For the boss I use ranged radiant opression.dps who wear full heavy armor, put points into stam and use single target magicka spells in aoe pulls
Although I never did any full pledge, just normal dungeons, in which that build is quite effective. You think I will have trouble in this veteran pledge? Or my group having such dps?
I remember I killed Lamia Queen in Arx Corinium with just one another sorc player, when other 2 players in group was constantly dying from water shocks or red circles and finally we gave up on reviving them. It's true that some people don't listen when you try to explain boss' mechanics multiple times. Even their multiple deaths teach them nothing.
there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.
Thx for tips, now when you mentioned it, I'll try with stamina Puncturing Strikes/Biting Jabs to see how it works in close fight.Jimbullbee85 wrote: »Most of the templar dps abilities can be morphed into stamina such as aedric spear.
What's wrong with this? I have a dps orc stamina templar in heavy armor and 2H/Staff, Vampire's Kiss set, I usually pull ads away from tank by using templar's aoe. With this set and BoL I'm quite safe and supporting healer too. For the boss I use ranged radiant opression.dps who wear full heavy armor, put points into stam and use single target magicka spells in aoe pulls
Although I never did any full pledge, just normal dungeons, in which that build is quite effective. You think I will have trouble in this veteran pledge? Or my group having such dps?
I remember I killed Lamia Queen in Arx Corinium with just one another sorc player, when other 2 players in group was constantly dying from water shocks or red circles and finally we gave up on reviving them. It's true that some people don't listen when you try to explain boss' mechanics multiple times. Even their multiple deaths teach them nothing.
there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.
Jimbullbee85 wrote: »What's wrong with this? I have a dps orc stamina templar in heavy armor and 2H/Staff, Vampire's Kiss set, I usually pull ads away from tank by using templar's aoe. With this set and BoL I'm quite safe and supporting healer too. For the boss I use ranged radiant opression.dps who wear full heavy armor, put points into stam and use single target magicka spells in aoe pulls
Although I never did any full pledge, just normal dungeons, in which that build is quite effective. You think I will have trouble in this veteran pledge? Or my group having such dps?
I remember I killed Lamia Queen in Arx Corinium with just one another sorc player, when other 2 players in group was constantly dying from water shocks or red circles and finally we gave up on reviving them. It's true that some people don't listen when you try to explain boss' mechanics multiple times. Even their multiple deaths teach them nothing.
there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.
Although theres no question that medium armour is better for stamina dps builds there's nothing wrong with experimenting with heavy armour. May be quite useful for close range weapon damage builds who need that extra protection and you could put more attributes into stamina instead of health to boost damage. Also with mixing magicka with stamina I think there is a benefit. Having only 1 or two skills that rely on magicka with stam dps' could give you buffs in damage and damage protection when running low on stamina and theres no need for a large magicka pool because most of these don't cost much. Mixing magicka and stamina for damage though I agree, not a good idea because each one will be limited by the other. If you're a templar wanting to do damage you could go a few different ways. Mines is a magicka templar healer/dps hybrid. The other way would be stamina dps tank or full dps. Most of the templar dps abilities can be morphed into stamina such as aedric spear. Id defo advise one or the other.
anitajoneb17_ESO wrote: »That's a general problem with the "strategies".
Most people think they know the dungeons because they simply do what they're told or what they've seen in videos, but they have NO CLUE why they have to do it that way.
And in raids or in groups, most of the time when I ask "why", the only answer I get is "just do as I tell you".
That's also the reason why some people think very high DPS is a must-have even if it's not. It's because without really high DPS, you have to actually play with the dungeons' mechanics, and most people don't know them at all, even if they have breezed through the dungeon a 100 times already.
Who knows why we have to stand apart from each other in the Mage's fight in AA, or in Gamyne Bandu's fight in FG ?
Who remembers or knows there are circles of life that can save your life in case AA's first boss doesn't die quickly enough ?
How many groups are organized with a 2nd tank that goes "downstairs" with three other players in Mantikora fight ?
and so on...
The sad thing is, dungeons are much more fun to play WITH the mechanics than without. But burning is so much easier ! (then people will complain that the dungeons are too easy and boring...)
smh....
I'm a healer and have done most of the content several times,
The thing is, you have good players and bad players. Most DPS are just average but they think they're the best out there! That's when u spend half an hour doing a dungeon even with combat prayer...
Good DPS think outside the box and know there's more then 1 way to finish a dungeon... man, they kill things so fast that no player has time to die lol the DPS on your dungeon was def not one of those.
OP, you did your first dungeon has a tank and managed to finish it! Well done! It's not that easy on your first time
this is where a good guild comes into play.
anitajoneb17_ESO wrote: »this is where a good guild comes into play.
You quote me but nothing you say actually refers to what I wanted to say.
What I meant is that you can complete a dungeon by outDPSing all mechanics a 100 times, and still know nothing about said mechanics, therefore you're clueless whenever the DPS isn't sufficient to burn through everything. Still you'll belive that you *know* the dungeon.
And that happens A LOT in guilds, where you can run the same content 100 times with the same people, not realizing you know nothing about the dungeon, just rushing through it and killing all things along the way.
Within or outside my guilds, I have to ask stubbornly and repeatedly to get the mechanics explained, and most times all I get is instructions as to what I have to do to burn everything down. That is because most times, even group or raid leaders no *nothing* about the actual mechanics, all they know is the "burn tactic".
Actually you learn more about dungeon mechanics in PUGs where DPS is usually lower and you have to adapt and use your brains to find solutions.
anitajoneb17_ESO wrote: »That's a general problem with the "strategies".
Most people think they know the dungeons because they simply do what they're told or what they've seen in videos, but they have NO CLUE why they have to do it that way.
And in raids or in groups, most of the time when I ask "why", the only answer I get is "just do as I tell you".
That's also the reason why some people think very high DPS is a must-have even if it's not. It's because without really high DPS, you have to actually play with the dungeons' mechanics, and most people don't know them at all, even if they have breezed through the dungeon a 100 times already.
Who knows why we have to stand apart from each other in the Mage's fight in AA, or in Gamyne Bandu's fight in FG ?
Who remembers or knows there are circles of life that can save your life in case AA's first boss doesn't die quickly enough ?
How many groups are organized with a 2nd tank that goes "downstairs" with three other players in Mantikora fight ?
Who cares about interrupting the white shadows around Bodgan in EH gold key mode ?
Who remembers the good old proven tactics with Hyatt the Battlemeister (last stage VDSA ?)
and so on...
The sad thing is, dungeons are much more fun to play WITH the mechanics than without. But burning is so much easier ! (then people will complain that the dungeons are too easy and boring...)
Also, many groups are convinced that they are too weak to do some of the "difficult" content. In fact they're perfectly fine, it's just that noone teaches them the non-burning strats, adequate for "normal, not-super-high DPS"
smh....
anitajoneb17_ESO wrote: »That's a general problem with the "strategies".
Most people think they know the dungeons because they simply do what they're told or what they've seen in videos, but they have NO CLUE why they have to do it that way.
And in raids or in groups, most of the time when I ask "why", the only answer I get is "just do as I tell you".
That's also the reason why some people think very high DPS is a must-have even if it's not. It's because without really high DPS, you have to actually play with the dungeons' mechanics, and most people don't know them at all, even if they have breezed through the dungeon a 100 times already.
Who knows why we have to stand apart from each other in the Mage's fight in AA, or in Gamyne Bandu's fight in FG ?
Who remembers or knows there are circles of life that can save your life in case AA's first boss doesn't die quickly enough ?
How many groups are organized with a 2nd tank that goes "downstairs" with three other players in Mantikora fight ?
Who cares about interrupting the white shadows around Bodgan in EH gold key mode ?
Who remembers the good old proven tactics with Hyatt the Battlemeister (last stage VDSA ?)
and so on...
The sad thing is, dungeons are much more fun to play WITH the mechanics than without. But burning is so much easier ! (then people will complain that the dungeons are too easy and boring...)
Also, many groups are convinced that they are too weak to do some of the "difficult" content. In fact they're perfectly fine, it's just that noone teaches them the non-burning strats, adequate for "normal, not-super-high DPS"
smh....
s7732425ub17_ESO wrote: »You found a stupid super player.
The wisest of us know that you must adapt boss strategies based on the strengths of the group.
It's interesting that you say "the wisest of us".
To answer this.. and i probably will make my point as to what meaning this experience has to me by doing this, i'll have to rely on other posts we've had on the forum up until now.
When ZOS announced the "nerfs" to dungeons many players on the forums "rioted" saying that there would be no more "challenging" content in the game.
ZOs "replyed" (well not to the players themselves but in a interview at PAX i think... anyway they said it to someone and it was recorded and wrote down xD) that they nerfed such dungeons because "the number of people not completeing it was too high and they want to reach a certain number of people actually completing the content".
So from this we can understand that:
- the majority of people does not complete such dungeons
- a minority of people can be considered "super players" and have no problem completing even the most challenging content to a point where such content is not challenging anymore.
Now you tell me "the wisest of us know that..."... so basically you're telling me that between "super players" we can, once again, divide the players in "wise" and "stupid", like the one i found today.
This leave me with a question: how many "smart" super players are actually in game compared to the total playerbase... and how many stupid super players are actually in game?
I ask because well.. "stupid" super players can very well be one of the reasons why many people does not complete "challenging content" (as we can easely see from my little story) thus beeing part of the problem... and the very same people come on the forum and complain because of the nerf...
I don't know if i made my point clear ^^
s7732425ub17_ESO wrote: »You found a stupid super player.
The wisest of us know that you must adapt boss strategies based on the strengths of the group.
Septimus_Magna wrote: »Haha, so recognizable. Ive had the same while tanking vet BC for a gold pledge.
The dps wanted to burn the boss and ignore killing the adds which is perfectly viable with decent dps.
Because the dps was rather low I was tanking 7-8 adds by the time they finally killed the boss.
They did complement me on my tanking skills though.
The boss that disappears and spawns the adds is a good indication what tactic you should use.
If you see the twilights spawn for the second time dps is probably too low.
s7732425ub17_ESO wrote: »You found a stupid super player.
The wisest of us know that you must adapt boss strategies based on the strengths of the group.
We eventually arrived at the first boss and killed it quite easely only to be "rewarded" in group chat with a: "uhmmmm... this took longer then usuale" from our fellow DPS.