kylewwefan wrote: »However you look at it, something has got to be done with those two dungeons. I spent an hour and half in WGT last nite and couldn't get it done. I play couple hours a day, read forums, work on rotation, gold gear.....more than casual but not elite play. This not the first time I failed WGT. It's been many many times. It's not fun. In fact it's quite discouraging from wanting to run that dungeon.
eserras7b16_ESO wrote: »I truly dislike the nerf. I bet it is because people in grouping tools weren't able to complete it, but it's okay if some 4mans remain unpugable, there should be unpugable content. Don't put them on the random dungeon and mark them as specialy difficult to keep casual players from them, but don't nerf them.
He was was quite honest when he said, they have internal data that does not meet there target goals for attempts and completes.
I would be fine with a hard mode/nub mare mode, whatever.
But it is honest to god tiresome listening to those who can rage all over those who can't for ruining their thing. As if WGT and ICP were only meant for "X" percentage of the player base.
And, as if you didn't have "your" toys for coming up on six months.
Give me a break, you don't like the changes, post your feedback, move on to Maw or up scaled Sanctum or don't go play another game for awhile till new dungeons are released but lay off, ZOS panders to the elite here more then they should
IMO.
SublimeSparo wrote: »deathbyk1te wrote: »https://www.youtube.com/watch?v=AuOGAWx2e0g
https://www.youtube.com/watch?v=_oDMYTLLMIk
The fact it can be 3-manned now is disappointing.
Now...? can 2 man upto inhibitor and 3 man from there to the end on live.
Sounds like it's probably soloable now lol
eserras7b16_ESO wrote: »I truly dislike the nerf. I bet it is because people in grouping tools weren't able to complete it, but it's okay if some 4mans remain unpugable, there should be unpugable content. Don't put them on the random dungeon and mark them as specialy difficult to keep casual players from them, but don't nerf them.
He was was quite honest when he said, they have internal data that does not meet there target goals for attempts and completes.
I would be fine with a hard mode/nub mare mode, whatever.
But it is honest to god tiresome listening to those who can rage all over those who can't for ruining their thing. As if WGT and ICP were only meant for "X" percentage of the player base.
And, as if you didn't have "your" toys for coming up on six months.
Give me a break, you don't like the changes, post your feedback, move on to Maw or up scaled Sanctum or don't go play another game for awhile till new dungeons are released but lay off, ZOS panders to the elite here more then they should
IMO.
eserras7b16_ESO wrote: »I truly dislike the nerf. I bet it is because people in grouping tools weren't able to complete it, but it's okay if some 4mans remain unpugable, there should be unpugable content. Don't put them on the random dungeon and mark them as specialy difficult to keep casual players from them, but don't nerf them.
He was was quite honest when he said, they have internal data that does not meet there target goals for attempts and completes.
I would be fine with a hard mode/nub mare mode, whatever.
But it is honest to god tiresome listening to those who can rage all over those who can't for ruining their thing. As if WGT and ICP were only meant for "X" percentage of the player base.
And, as if you didn't have "your" toys for coming up on six months.
Give me a break, you don't like the changes, post your feedback, move on to Maw or up scaled Sanctum or don't go play another game for awhile till new dungeons are released but lay off, ZOS panders to the elite here more then they should
IMO.
Not everyone have time or opportunity to get 11 other players whenever they want to play. Especially if you play on a bit off-hours. Trials are separate from dungeons.
eserras7b16_ESO wrote: »I truly dislike the nerf. I bet it is because people in grouping tools weren't able to complete it, but it's okay if some 4mans remain unpugable, there should be unpugable content. Don't put them on the random dungeon and mark them as specialy difficult to keep casual players from them, but don't nerf them.
He was was quite honest when he said, they have internal data that does not meet there target goals for attempts and completes.
I would be fine with a hard mode/nub mare mode, whatever.
But it is honest to god tiresome listening to those who can rage all over those who can't for ruining their thing. As if WGT and ICP were only meant for "X" percentage of the player base.
And, as if you didn't have "your" toys for coming up on six months.
Give me a break, you don't like the changes, post your feedback, move on to Maw or up scaled Sanctum or don't go play another game for awhile till new dungeons are released but lay off, ZOS panders to the elite here more then they should
IMO.
Why should I, or anyone else move on to another game?
eserras7b16_ESO wrote: »I truly dislike the nerf. I bet it is because people in grouping tools weren't able to complete it, but it's okay if some 4mans remain unpugable, there should be unpugable content. Don't put them on the random dungeon and mark them as specialy difficult to keep casual players from them, but don't nerf them.
He was was quite honest when he said, they have internal data that does not meet there target goals for attempts and completes.
I would be fine with a hard mode/nub mare mode, whatever.
But it is honest to god tiresome listening to those who can rage all over those who can't for ruining their thing. As if WGT and ICP were only meant for "X" percentage of the player base.
And, as if you didn't have "your" toys for coming up on six months.
Give me a break, you don't like the changes, post your feedback, move on to Maw or up scaled Sanctum or don't go play another game for awhile till new dungeons are released but lay off, ZOS panders to the elite here more then they should
IMO.
Not everyone have time or opportunity to get 11 other players whenever they want to play. Especially if you play on a bit off-hours. Trials are separate from dungeons.
I don't disagree with you.
I am just not very tolerant of the top 5% of players and 10% percent of forum users putting "the filthy casuals" on blast for running "their" dungeons.
The simple fact is this, the developers spent "X" time and resources to create "Y" content. They have target goals for how many people play and complete that content. After six months of data logs (roughly) they are scaling down the difficulty to be more inclusive.
And if I have leaned anything watching Zeni operate, they don't do much by accident. So the hardcore elite got to farm the crap out of the dungeon for Kena and Lord Warden and Spell Power Cure and etc etc
That's roughly six months of hardish content with COA it's much more.
They gave the Eliete crowd six months of prancing around in new gear and are only scaling it down after releasing new harder content be that a 12 person event this cycle and not four.
So if you have a complaint it shouldn't be about scaling down content your routinely beat and have farmed the heck out of. Your complaint is content release cycles with no new harder four man contents in six months.
Not all the other players play on your level or invest the same amount of time you might. Llcking a majority of your play base out Of content based on difficulty indefinitely, if that is indeed what the data logs show is bad business and six months later is not unreasonable at all, IMO.
I would expect moving forward you will see a staggered content release with scaling down coming later so everyone can enjoy it not just a few.
Here is a simple truth, almost evryone plays games differently and for different reasons. Zeni adjusting to allow more people to enjoy their content is an inclusive and IMO great strategy.
I'm also fine with a Hardcore mode to keep people who want a challenge more involved.
So if you have a complaint it shouldn't be about scaling down content your routinely beat and have farmed the heck out of. Your complaint is content release cycles with no new harder four man contents in six months.
If y'all didn't want it to be nerfed, you should have been more inclusive and open to newer players by teaching them the mechanics, rather than just dropping from group or booting them when group wipes once or twice.
I say it is a fault of the elitists in the game why things like this get nerfed.
He was was quite honest when he said, they have internal data that does not meet there target goals for attempts and completes.
OrphanHelgen wrote: »If y'all didn't want it to be nerfed, you should have been more inclusive and open to newer players by teaching them the mechanics, rather than just dropping from group or booting them when group wipes once or twice.
I say it is a fault of the elitists in the game why things like this get nerfed.
i agree on this one. The gap between a perfect end game 4 man groups, and 4 pugs first timers, are really big.
And yes, people take experience and burn through dungeons, I do it myself. Thats why I also support these nerfs. Other with best gear, 500 cp, 200 times dungeon with perfect group say its too easy? Selfish kids if you ask me.
This fight has already been nerfed. You no longer need to close the pinion outside of blue stage pretty much, so if your tank cannot go full dps, just let the tank close the pinion at the start and hold her until blue phase; then have someone close the pinion to get her off tank, and have tank close it as soon as it opens again(after which he should be fine holding her until next blue stage). There still is an offchance tank'll get the portals during the short period of time she'll be off him but it's pretty unlikely really.imho the problem with those two isn't the difficulty itself. it's the way the mechanics work: the require communication and decision making as a team. just take the 3rd boss wgt: after several nerfs he is really easy to an experienced group. if the tank cannot full switch to DD it's significantly more difficult, though. However, if you have no communication (other than chat) to take your turns and react to whoever is closing portals, you better have 35k dps on three people and brun him down without actually doing the mechanics.
rosy_ariete wrote: »•Which dungeon(s) did you play through? Was it Normal or Veteran mode?
Yesterday me and my guildmates run through veteran Imperial City Prison (EU megaserver, so with templates)
•How did the dungeon feel compared to how it is currently on the Live megaservers?
Less mobs, less bosses HP... feels quite easy to beat (on bad templates and without our CP's we did pretty well even if the magicka cost of skill is higher compared to the live!). We didn't manage to reach the end of the dungeon 'cause PTS server kicked us all (big MEH)
•Do you have any other general feedback?
Yes, we have. Pls get rid once for all ot the traits like "training", "well-fitted" and such for the end game sets! Yesterday we dropped scathing mage with those traits (and was, strangely, "bind on equip") and it's soooooo not good!
We are soooo not happy about these traits and we are really tired of seeing that you don't listen to us (there are several posts through the forum asking you to leave those apart).
kylewwefan wrote: »However you look at it, something has got to be done with those two dungeons. I spent an hour and half in WGT last nite and couldn't get it done. I play couple hours a day, read forums, work on rotation, gold gear.....more than casual but not elite play. This not the first time I failed WGT. It's been many many times. It's not fun. In fact it's quite discouraging from wanting to run that dungeon.
rosy_ariete wrote: »
The Uninvited wrote: »He was was quite honest when he said, they have internal data that does not meet there target goals for attempts and completes.
This says nothing. Some people run them until they have the gear they want and go back to pvp, some people don't run them anymore since the previous nerf, some people only farmed for the helmet and don't run them anymore because they got it (or bought the helmet from the Cyrodill vendor).
That's the fastest way to open vaults just farm the first boss to get the gear you need.If they see a lot of people just fight the first boss and leave then that explains why a lot of people haven't completed it.The Uninvited wrote: »The Uninvited wrote: »He was was quite honest when he said, they have internal data that does not meet there target goals for attempts and completes.
This says nothing. Some people run them until they have the gear they want and go back to pvp, some people don't run them anymore since the previous nerf, some people only farmed for the helmet and don't run them anymore because they got it (or bought the helmet from the Cyrodill vendor).
I missed one: Many players farm the first boss in dungeons for gear. Does that count as a not completed attempt?
Because that would seriously skew the data...
eserras7b16_ESO wrote: »I truly dislike the nerf. I bet it is because people in grouping tools weren't able to complete it, but it's okay if some 4mans remain unpugable, there should be unpugable content. Don't put them on the random dungeon and mark them as specialy difficult to keep casual players from them, but don't nerf them.