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Are ZoS screwing Vampires up More?

  • WalkingLegacy
    WalkingLegacy
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    No - I think it works.
    OPs Twilight feelings hurt?

    Looks like they're trying to make being a Vamp more meaningful to me.

    And I don't care for Vamp or Were' personally.
  • Lettigall
    Lettigall
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    No - I think it works.
    Vamps in PvP got huge buff through nerfs to Fighters guild abilities!
    Some men just want to watch the world burn... I just want a cold beer!
  • Capsaica
    Capsaica
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    No - I think it works.
    I'm pretty happy about the changes from what I've read. My mainly PvP toon can now feed and actually run vCOA and other fire-heavy dungeons without feeling like a liability. I use some vamp abilities in PvP because they are useful there, and always stay in stage 4 anyway. Now I can feed and have enough time to run a dungeon without the increased fire damage and health regen debuffs, then spam mist until I get back to stage 4 for PvP. The only loss I see is the loss of mag/stam recovery in Stage 1. I usually keep a skill slotted for the extra boost, but I don't actually use them in PvE.

    Lol...with all of the elemental resistance I've got going on the champ tree...I may be better at the fire-heavy dungeons now than my non-vamp counterparts. :-)
  • notimetocare
    notimetocare
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    No - I think it works.
    xblackroxe wrote: »
    MornaBaine wrote: »
    The only thing I'm upset about is losing my sneak speed unless in Stage 4, which I will pretty much NEVER be in once this goes live. And I'm pretty darned upset about it. I am fine otherwise for the tradeoffs caused by the various Stages. Of course this change does nothing for the fact that vamp skills aren't worth slotting anyway nor for the fact that, IMO, the skill line remains unfinished.
    Why wouldn't you ba stage 4 after the patch? They didn't change anything on the negative effects. And Mistform is strong, its the only ability besides blocking now that counters meteor. Also its basically a magicka shuffle with a plus (either damage or movement speed) Bats is one of the best aoe ultis for pvp and drain essence is a decent enough cc that its worth using at least as a dk.
    Not to forget that the best vamp counters got nerfed/changed so it affects all people (namely camo hunter, dawnbreaker).
    So please tell me again how *** vamp is. I can see nothing but buffs to vampire this patch

    Because Mornabaine is a constant on the RP side of the game, I don't know if she actually plays (noticee her info is a vamp rp guild)
  • Silver_Strider
    Silver_Strider
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    No - I think it works.
    Considering that they nerfed the only hard counters to Vampires, the Fighter's Guild Skill line, I don't particularly see a problem.

    You're strictly thinking about it from an obvious PvP point of view. What about the PvE where 85% of the game is fire-based? How does NOT feeding, make sense, for a vampire to gain access to all their passives? Explain that.

    Considering that you already take 25% extra fire damage on live regardless of your Vampire Stage vs the change that makes that only possible on stage 4 vampire, what exactly is the problem? You don't get any negate being a low level vampire and gain all the powers/weakness at max level Vampire.

    In some of the previous Elder Scrolls games, Vampires got more powerful the less they feed so as far as ESO goes, it's just sticking to the Lore of ES Vampires laid out by its predecessors.

    I have a friend that can feed on just about any enemy NPCs in dungeons. He can even feed on the 2nd boss of WGT as well as the prisoners in the room after fighting Ibomez in ICP so it's not impossible to lower your Vampire Stages in dungeons so your argument there is almost totally moot.

    Which Vampire abilities are you even using in Dungeons anyways? Drain is crap as a damage move or a CC move, Mist has very limited uses in dungeons as it offers you virtually nothing apart from a mitigation buffer which shouldn't be largely required as very few adds hit hard enough to justify mitigating 75% of their damage anyways and the enraged Flesh Atronarchs of vICP can still one shot you thru it regardless. Bats is probably the only worthwhile move and even then, there are other Ultimates you can use.

    Nothing you have stated seems remotely justified as to why Vampires are screwed.
    Edited by Silver_Strider on April 28, 2016 9:54AM
    Argonian forever
  • Xundiin
    Xundiin
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    No - I think it works.
    Elhanan wrote: »
    Unless I have mistaken something, you can now have access to 3 vampire skills with almost no downsides (only downside is +20% smug from FG skills). All the other details just make gameplay more interesting.

    Yes, it would seem that way, but do the math as to how many, and for how long you'll be able to use your abilities before reverting back to stage 4. How often as needing to feed during a dungeon posed a problem for many? 75% decrease to health recovery PLUS a 25% fire weakness is way too much, in a game the has fire enemies predominantly. That's all I'm saying. 36 uses of vampire powers before that 6 hour timer doesn't mean crap.

    It's like in order to maintain that 6 hour timer, we have to NOT use the vampire powers. That doesn't make sense.

    Then I guess it's a good thing you weren't here when it was 50%. And yes the Malog Bal fight was a *** as a vampire back then... you know... before they started nerfing content.
    #SavePlayer1
  • Morridune
    Morridune
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    tbh its better,
    Both pro's and con's will now scale together and are in effect weather or not you're using the the skills on you're bar currently on live other than the improved sneak speed what point is there in been a vamp lvl anything other than a change in appearance and making content harder by ALWAYS been weaker to fire damage now you can chose do I lose the weakness to fire and get back some some health regen ( and my looks ) or do i want to have faster access to my ults more spamable skills?
    Choice is never a bad route to go and its set up now so you're choice in stage has more weight rather than the current method. This is before taking into account the skills now are more desirable to use.

    This makes been a Vamp more elegant to play like the WW were they dont gain the benefits till they transform by making it an actual choice of play stlye's over just a power creep option giving importance to the decision of the player whether or not to go vampire and how far to take it
  • Burning_Talons
    Burning_Talons
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    No - I think it works.
    Want some cheese?

    Like seriously, Go to stage 4 not hard health regen shouldnt matter if you have a healer or use self heals. And the other effects are default
  • eaton68_ESO
    eaton68_ESO
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    No - I think it works.
    I have to say I was surprised at this post after reading the patch notes. As I read through the part on vampires, I was thinking yes...yes...yes, it's about time they did something this well with part of the game. Keep in mind I'm pretty new to anything Elder Scrolls (but a long time mmorpg player since 1999), knew nothing about it until about a year before TESO came out, and I have much criticism for the game. However, I play three vampire characters and I think this patch is very much down the right road for vamps. Well done ZOS.
  • Callous2208
    Callous2208
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    No - I think it works.
    OPs Twilight feelings hurt?

    Looks like they're trying to make being a Vamp more meaningful to me.

    And I don't care for Vamp or Were' personally.

    Agreed. The more and more I see these vamp cry threads the more I tend to believe that people just feel deep down that vamp should be god-mode op. No trade off, just bonuses only. I seem to recall one not too long ago where the op was lamenting about how all vamps should be feared due to their amazing powers in all aspects of the game. GTFO of here with that drivel.
    Edited by Callous2208 on April 27, 2016 7:13PM
  • rotaugen454
    rotaugen454
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    No - I think it works.
    I'm going to buy another character slot and make another vampire because of these changes. Flawless Dawnbreaker be da**ed!
    "Get off my lawn!"
  • susmitds
    susmitds
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    No - I think it works.
    xblackroxe wrote: »
    susmitds wrote: »
    But here, lets be more detailed:
    Vampire
    Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4.Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way.
    Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.Same damage, less hits, more healing. This is bad?
    Mist Form:
    This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.A buff that costs a bit more? Oh the horror
    Increased the cost of this ability and its morphs by approximately 5%.
    Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
    Poison Mist (Mist Form morph):
    Renamed this morph to Baleful Mist.
    In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.Changed for CP balancing. More magic users are vamp than stam, especially among those using mist.
    This morph now deals Magic Damage instead of Poison Damage.
    Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher. Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way. Not to mention this is a buff because you no longer need a skill sloted, good for peopel that only used Bats or wanted their two skills on 1 bar.
    Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way.
    Vampirism:
    Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.The whole system is a change that allows RPers to have their stage 1 while making players that want Stage 4 to not lose anything.
    Vampire Stage benefits and penalties are now as follows:
    Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
    Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
    Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
    Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction

    Well actually stamina users use elusive mist a lot, as an alternative for blocking when out of stamina.
    LoLed at that. Who runs out of ressources and anything but long (5-10+ min) 1vX fights? Please show me a stamina guy that uses mist.
    Oh and btw what does that say anyway? Everyone in pvp that uses vamp should be stage 4 anyway so whats your point?

    Why do you even assume that I am talking about PvP, lol?
    Edited by susmitds on April 27, 2016 7:17PM
  • pjwb16_ESO
    pjwb16_ESO
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    Neutral - I haven't read patch notes yet.
    xblackroxe wrote: »
    pjwb16_ESO wrote: »
    xblackroxe wrote: »
    pjwb16_ESO wrote: »
    I read the patch notes, tho im quite unsure what i should think about the vamoire changes, they do have positive aspects like th new mist form and perma reg etc and no dawnbreaker but still its more damage youll take and invis bats still suck cause they wont make you invis 90% of the time and 25% more fore damage is really i dont know it feels kinda hard
    The negative effects you have on vampire didn't get changed. You now also have 75% healthregen reduction, 25% more fire damage. Also the fg damage against vamp got nerfed so it will be a very good place for vampires after that patch.

    still the invis bats :/ they were my n1 reasn for vamp and now they dont make me invis anymore

    I know but that has nothing to do with the changes they made to vamp now. Its a bug or at least should be I hope zos didn't do that intentionally.
    Everything that will change is a buff. Kappa

    but invis bats :'(:'(:'(
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  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes - Vampires are worse, now.
    Xundiin wrote: »
    Elhanan wrote: »
    Unless I have mistaken something, you can now have access to 3 vampire skills with almost no downsides (only downside is +20% smug from FG skills). All the other details just make gameplay more interesting.

    Yes, it would seem that way, but do the math as to how many, and for how long you'll be able to use your abilities before reverting back to stage 4. How often as needing to feed during a dungeon posed a problem for many? 75% decrease to health recovery PLUS a 25% fire weakness is way too much, in a game the has fire enemies predominantly. That's all I'm saying. 36 uses of vampire powers before that 6 hour timer doesn't mean crap.

    It's like in order to maintain that 6 hour timer, we have to NOT use the vampire powers. That doesn't make sense.

    Then I guess it's a good thing you weren't here when it was 50%. And yes the Malog Bal fight was a *** as a vampire back then... you know... before they started nerfing content.

    That's the problem with many of the people on here ... You assume you know something about me and you don't know ish. I've been playing the game since vampires had the worst of their bane. Some fool that's been making the vampire experience a debacle needs to sit in front of a camera and specifically breakdown their line of logic regarding the vampire system; but they don't! Know why? Because they know how stupid the current system is and they can't come up with a logical explanation as to why it's the way it is, and have no clue how to make it better without breaking the game.

    Fact: There is not one post I have ever seen regarding vampires where a player felt truly powerful playing as one. The vampire system is strictly vanity and the worst version of all ESO canon. I miss you Oblivion.
    Edited by Ethromelb14_ESO on April 27, 2016 9:35PM
    Motto: Make deceivers believers.

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  • Samadhi
    Samadhi
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    ...
    In all the previous Elder Scrolls games, Vampires got more powerful the less they feed so as far as ESO goes, it's just sticking to the Lore of ES Vampires laid out by its predecessors.
    ...

    If my recollection is correct, Vampirism stages began at Oblivion and continued into Skyrim.

    In Daggerfall and Morrowind there were not stages, but vampires received additional benefits based on their bloodline.

    In Daggerfall, a vampire was required to feed every 24 hours to be allowed to use the Rest or Loiter commands.
    In Morrowind, a vampire was not required to feed, but lost the ability to heal HP pool on resting (but could heal it via spells or feeding)

    Oblivion started the stage progression adding strength, but also counter-balanced that by implementing things like sun damage and being detested by NPCs (which were constant effects in Daggerfall and Morrowind).
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes - Vampires are worse, now.
    Considering that they nerfed the only hard counters to Vampires, the Fighter's Guild Skill line, I don't particularly see a problem.

    You're strictly thinking about it from an obvious PvP point of view. What about the PvE where 85% of the game is fire-based? How does NOT feeding, make sense, for a vampire to gain access to all their passives? Explain that.

    Considering that you already take 25% extra fire damage on live regardless of your Vampire Stage vs the change that makes that only possible on stage 4 vampire, what exactly is the problem? You don't get any negate being a low level vampire and gain all the powers/weakness at max level Vampire.

    In all the previous Elder Scrolls games, Vampires got more powerful the less they feed so as far as ESO goes, it's just sticking to the Lore of ES Vampires laid out by its predecessors.

    I have a friend that can feed on just about any enemy NPCs in dungeons. He can even feed on the 2nd boss of WGT as well as the prisoners in the room after fighting Ibomez in ICP so it's not impossible to lower your Vampire Stages in dungeons so your argument there is almost totally moot.

    Which Vampire abilities are you even using in Dungeons anyways? Drain is crap as a damage move or a CC move, Mist has very limited uses in dungeons as it offers you virtually nothing apart from a mitigation buffer which shouldn't be largely required as very few adds hit hard enough to justify mitigating 75% of their damage anyways and the enraged Flesh Atronarchs of vICP can still one shot you thru it regardless. Bats is probably the only worthwhile move and even then, there are other Ultimates you can use.

    Nothing you have stated seems remotely justified as to why Vampires are screwed.

    Dude, you just stated my points for me in your last paragraph. Vampires are a vanity experience - nothing more. None of their abilities are actual play friendly, functional or worth their cost.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Silver_Strider
    Silver_Strider
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    No - I think it works.
    Samadhi wrote: »
    ...
    In all the previous Elder Scrolls games, Vampires got more powerful the less they feed so as far as ESO goes, it's just sticking to the Lore of ES Vampires laid out by its predecessors.
    ...

    If my recollection is correct, Vampirism stages began at Oblivion and continued into Skyrim.

    In Daggerfall and Morrowind there were not stages, but vampires received additional benefits based on their bloodline.

    In Daggerfall, a vampire was required to feed every 24 hours to be allowed to use the Rest or Loiter commands.
    In Morrowind, a vampire was not required to feed, but lost the ability to heal HP pool on resting (but could heal it via spells or feeding)

    Oblivion started the stage progression adding strength, but also counter-balanced that by implementing things like sun damage and being detested by NPCs (which were constant effects in Daggerfall and Morrowind).

    Minor discrepancy.
    The more recent iterations of Vampire had them get stronger without feeding but offered more weakness to deal with, which is something ESO is trying to replicate, so I still don't see anything wrong.
    Argonian forever
  • xblackroxe
    xblackroxe
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    No - I think it works.
    susmitds wrote: »
    xblackroxe wrote: »
    susmitds wrote: »
    But here, lets be more detailed:
    Vampire
    Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4.Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way.
    Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.Same damage, less hits, more healing. This is bad?
    Mist Form:
    This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.A buff that costs a bit more? Oh the horror
    Increased the cost of this ability and its morphs by approximately 5%.
    Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
    Poison Mist (Mist Form morph):
    Renamed this morph to Baleful Mist.
    In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.Changed for CP balancing. More magic users are vamp than stam, especially among those using mist.
    This morph now deals Magic Damage instead of Poison Damage.
    Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher. Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way. Not to mention this is a buff because you no longer need a skill sloted, good for peopel that only used Bats or wanted their two skills on 1 bar.
    Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way.
    Vampirism:
    Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.The whole system is a change that allows RPers to have their stage 1 while making players that want Stage 4 to not lose anything.
    Vampire Stage benefits and penalties are now as follows:
    Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
    Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
    Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
    Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction

    Well actually stamina users use elusive mist a lot, as an alternative for blocking when out of stamina.
    LoLed at that. Who runs out of ressources and anything but long (5-10+ min) 1vX fights? Please show me a stamina guy that uses mist.
    Oh and btw what does that say anyway? Everyone in pvp that uses vamp should be stage 4 anyway so whats your point?

    Why do you even assume that I am talking about PvP, lol?

    Well probably bc using mistform anywhere else makes literally no sense. Even more that stamina users use it instead of blocking 'LOL'.
    Member of HODOR

    Dro-m'Athra Destroyer
  • xblackroxe
    xblackroxe
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    No - I think it works.
    Considering that they nerfed the only hard counters to Vampires, the Fighter's Guild Skill line, I don't particularly see a problem.

    You're strictly thinking about it from an obvious PvP point of view. What about the PvE where 85% of the game is fire-based? How does NOT feeding, make sense, for a vampire to gain access to all their passives? Explain that.

    Considering that you already take 25% extra fire damage on live regardless of your Vampire Stage vs the change that makes that only possible on stage 4 vampire, what exactly is the problem? You don't get any negate being a low level vampire and gain all the powers/weakness at max level Vampire.

    In all the previous Elder Scrolls games, Vampires got more powerful the less they feed so as far as ESO goes, it's just sticking to the Lore of ES Vampires laid out by its predecessors.

    I have a friend that can feed on just about any enemy NPCs in dungeons. He can even feed on the 2nd boss of WGT as well as the prisoners in the room after fighting Ibomez in ICP so it's not impossible to lower your Vampire Stages in dungeons so your argument there is almost totally moot.

    Which Vampire abilities are you even using in Dungeons anyways? Drain is crap as a damage move or a CC move, Mist has very limited uses in dungeons as it offers you virtually nothing apart from a mitigation buffer which shouldn't be largely required as very few adds hit hard enough to justify mitigating 75% of their damage anyways and the enraged Flesh Atronarchs of vICP can still one shot you thru it regardless. Bats is probably the only worthwhile move and even then, there are other Ultimates you can use.

    Nothing you have stated seems remotely justified as to why Vampires are screwed.

    Dude, you just stated my points for me in your last paragraph. Vampires are a vanity experience - nothing more. None of their abilities are actual play friendly, functional or worth their cost.

    Honestly who needs cc or damage mitigation in pve? (except tanks where mistform is actually usefull if you really want to be a vamp tank)
    Member of HODOR

    Dro-m'Athra Destroyer
  • BloodStorm
    BloodStorm
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    Being a real Vampire like myself the changes are decent for a game. Fasting from things in general gets you healthier and also gets you stronger in the end and the psychological cravings increase eventually. For food of course :).
  • Dracan_Fontom
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    No - I think it works.
    You're strictly thinking about it from an obvious PvP point of view. What about the PvE where 85% of the game is fire-based? How does NOT feeding, make sense, for a vampire to gain access to all their passives? Explain that.

    First, fire damage can be easily negated with cp. Second if you are at stage 1 in vamp and you have no negative effect or bonuses, it doesn't make sense to give you every passive. Thirdly, it acts as an award to be stage 4 now, and lastly, the decrease timer stuff is there incase players feed by mistake and want to be stage for again. By no chance are vamps nerf or useless, if anything they are better than ever.
    Edited by Dracan_Fontom on April 27, 2016 11:02PM
  • Gothlander
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    I'm glad Vampires got nerfed. I think its stupid that in order to be viable in pvp you have to be a vamp? Everyone is a vamp. Being a vamp should be cosmetic only or don't make it a must have.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • xblackroxe
    xblackroxe
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    No - I think it works.
    Gothlander wrote: »
    I'm glad Vampires got nerfed. I think its stupid that in order to be viable in pvp you have to be a vamp? Everyone is a vamp. Being a vamp should be cosmetic only or don't make it a must have.

    LoL "nerfed"
    Where do you get that from? There are only buffs for vampire from a PvP perspective.
    Edited by xblackroxe on April 27, 2016 11:04PM
    Member of HODOR

    Dro-m'Athra Destroyer
  • Dracan_Fontom
    Dracan_Fontom
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    No - I think it works.
    I think the RP'ers like it and they are a very loud bunch. So if we take it away from them now they will cry or something. It's great for RP, but for someone that uses bat swarm or mist as PvP skills, you will almost always be in stage 4. Just leave every stage as 6 hours and be done with it.

    Frequent use of abilities can increase that 50% so 3 hours at least but 30min per use is silly.

    Really? Cause last time I checked everyone cries when they don't get what they want.
  • Thevampirenight
    Thevampirenight
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    *The fort defenders stand against everything in there way, normal soldiers can't take the fort not even the daedra and the werewolves, then they come, all fangs exposed, all with thirst in there eyes. Fire does nothing much, the fort defenders are doomed, because the vampires come with swarms of bats and mist, thirsting for blood they seige the fort and take it in less then a half hour because the fort defenders, did not have the means to fight the vampires, and the fire only strengthen them. the silver did not do much because these vamps are resistant. They come and take over, the fort swarms of bats draining the life out of the defenders. The vampires are thirsty and nothing can stand in there way. No werewolf can stand a chance against one thirsty vampire.* The end game, everyone wants the power the vampires have for themselves.* So they can defend the gains they get or they will lose to the vampires once more.* *thus more seek out vampires and take the power of the vampire for themselves*
    PC NA
    Please add Fangs to Vampires.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    No - I think it works.
    im always up for anything that brings this game in line with lore, and these changes do that

    Though i think the 6 hour cooldown needs to be lowered to 3, or maybe up the amount that a skill shortens the cooldown. You are meant to feed as a vampire, so if you want to stay in stage one, either use no vampire skills, which is not that hard as they are pretty pitiful even with this 'buff', or sneak up on a mob and feed it every other battle, its not that hard to mitigate any potential problem

    The mist skill, its a buff, honestly i can think of a thousand situtations i would have needed that before, pve and pvp, so this makes it a good thing ot have on a back bar

    i am skeptical of the drain though, i honestly think it should drain the same amount no matter what your health is at, that is how it worked in the past games. Id rather it be a single activate skill rather than a channel, maybe a more powerful version of entropy.

    i do see some problems if you are trying to use vampire skills with a stamina build, but vampires, in lore, are largely magical creatures. Really i can only think of one bloodline that was entirely warrior based, and that is a obscure clan from morrowind.

    again, some of these changes are a nerf, some a buff, but all fall wholly in line with lore, which i think should take precedent in this game, as it is a Elder Scrolls game
  • scorpiodog
    scorpiodog
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    In the new patch notes is some real juxtaposition stupidity. Vamps can't gain access to all their true potential unless they STARVE themselves. That's ridiculous! Reverting to stage 1 is negated swiftly by the 36 times use of vampire abilities. So a 6 hour pseudo-transformation can be made moot with a potentially under two hour use of the very powers we're suppose to be able to use freely and innately.

    How the hell does a vampire feed once they reach stage 4 during a dungeon, again?

    Mist form is an already expensive ability, made even more expensive with the inclusion of non-snaring effects, which is something that should have been the case in the first place - since MIST CAN'T BE CAUGHT! WTH are they thinking? They just screwed my main character over for a stupid system design that makes no sense no matter how it's explained.

    Yet werewolves are getting EFFING COMPANIONS, and an INCREASED TRANSFORMATION DURATION. WTF???

    There there, there there

    Here's a hanky

  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes - Vampires are worse, now.
    scorpiodog wrote: »
    In the new patch notes is some real juxtaposition stupidity. Vamps can't gain access to all their true potential unless they STARVE themselves. That's ridiculous! Reverting to stage 1 is negated swiftly by the 36 times use of vampire abilities. So a 6 hour pseudo-transformation can be made moot with a potentially under two hour use of the very powers we're suppose to be able to use freely and innately.

    How the hell does a vampire feed once they reach stage 4 during a dungeon, again?

    Mist form is an already expensive ability, made even more expensive with the inclusion of non-snaring effects, which is something that should have been the case in the first place - since MIST CAN'T BE CAUGHT! WTH are they thinking? They just screwed my main character over for a stupid system design that makes no sense no matter how it's explained.

    Yet werewolves are getting EFFING COMPANIONS, and an INCREASED TRANSFORMATION DURATION. WTF???

    There there, there there

    Here's a hanky

    Look who's a rear sphere.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Necrelios
    Necrelios
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    Yes - Vampires are worse, now.
    Yes, but mostly only if you play pre-stage four. If you have a class with strong self heals and can mitigate the fire damage it shouldn't be much of a problem. Dark Stalker is currently broken at the moment as well so it only works at random. As soon as they fix that then there shouldn't be too many issues.
    Edited by Necrelios on April 28, 2016 12:20AM
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    No - I think it works.
    Brrrofski wrote: »
    susmitds wrote: »
    But here, lets be more detailed:
    Vampire
    Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4.Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way.
    Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.Same damage, less hits, more healing. This is bad?
    Mist Form:
    This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.A buff that costs a bit more? Oh the horror
    Increased the cost of this ability and its morphs by approximately 5%.
    Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
    Poison Mist (Mist Form morph):
    Renamed this morph to Baleful Mist.
    In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.Changed for CP balancing. More magic users are vamp than stam, especially among those using mist.
    This morph now deals Magic Damage instead of Poison Damage.
    Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher. Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way. Not to mention this is a buff because you no longer need a skill sloted, good for peopel that only used Bats or wanted their two skills on 1 bar.
    Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way.
    Vampirism:
    Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.The whole system is a change that allows RPers to have their stage 1 while making players that want Stage 4 to not lose anything.
    Vampire Stage benefits and penalties are now as follows:
    Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
    Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
    Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
    Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction

    Well actually stamina users use elusive mist a lot, as an alternative for blocking when out of stamina.

    I have never seen any stamina build use mist. Never.

    My stam Orc vampire DK uses mist form. I take resources that way. Det up, mist, then wb the remaining guards on the flag.
    Edited by RDMyers65b14_ESO on April 27, 2016 11:16PM
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