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Are ZoS screwing Vampires up More?

  • xblackroxe
    xblackroxe
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    No - I think it works.
    xblackroxe wrote: »
    I think the RP'ers like it and they are a very loud bunch. So if we take it away from them now they will cry or something. It's great for RP, but for someone that uses bat swarm or mist as PvP skills, you will almost always be in stage 4. Just leave every stage as 6 hours and be done with it.

    Frequent use of abilities can increase that 50% so 3 hours at least but 30min per use is silly.
    I don't get it why wouldn't you want to be stage 4 in the first place? Now you only have cost reduction which alone makes it 100% worthwhile to be in last stage. Honestly the "downsides" of vampire aren't really there. In pvp you heal yourself in pve you have a healer nobody cares about health regen. And the flame damage is not that bad as people think it its. Just put some more points into ele defender and you're good to go. The only real downside for vamps were camo hunter, dawnbreaker of smiting which got both nerfed in damage to vampires.

    Most pvpers stay at stage four, anyways, they get the most benfits from it.
    Now with the dark brotherhood you will see more vampires. Or people switching from werewolf to vampire.
    Mainly because of builds, and I guess more switching to vampire so they can dodge meteors and other undodgeable stuffs better.
    I do think Dark Stalker Undeath should have been made a stage two thing, but undeath being better at stage four.
    Vampires need their fangs!
    I do think there will be more vampires then werewolves, werewolves more a stamina thing and I do think the pack leader change might bring more werewolves just for the pets they get, and more werewolf pvp maybe.
    But I can see a lot more pvpers going vampire. Mainly for regen, mist and bats.
    Also they show the health regen debuff now but I assume its the same its always been. So they really did not nerf vampire just changed what works in certain stages. So basically in order to have dark stalker work you must be stage four.

    I honestly have to say I was surprised when I got to the skill changes. Never would have thought they'd get it that right. I really don't understand why people qq so much about the changes sorcs got their strongly needed nerf and I think it was the exact right decision as shieldstacking should not be possible, the only thing missing is cloak still needs a nerf (coming from a NB thats not using it anymore) its hust to strong.
    But overall they did so much right.
    Mistform is really good now its basically a shuffle with build in speed buff ( dont think the damage morph is worth it). Also I really like that now you can also profit from vamp in pve as you dont need abilities for regen anymore.

    Member of HODOR

    Dro-m'Athra Destroyer
  • Thevampirenight
    Thevampirenight
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    xblackroxe wrote: »
    xblackroxe wrote: »
    I think the RP'ers like it and they are a very loud bunch. So if we take it away from them now they will cry or something. It's great for RP, but for someone that uses bat swarm or mist as PvP skills, you will almost always be in stage 4. Just leave every stage as 6 hours and be done with it.

    Frequent use of abilities can increase that 50% so 3 hours at least but 30min per use is silly.
    I don't get it why wouldn't you want to be stage 4 in the first place? Now you only have cost reduction which alone makes it 100% worthwhile to be in last stage. Honestly the "downsides" of vampire aren't really there. In pvp you heal yourself in pve you have a healer nobody cares about health regen. And the flame damage is not that bad as people think it its. Just put some more points into ele defender and you're good to go. The only real downside for vamps were camo hunter, dawnbreaker of smiting which got both nerfed in damage to vampires.

    Most pvpers stay at stage four, anyways, they get the most benfits from it.
    Now with the dark brotherhood you will see more vampires. Or people switching from werewolf to vampire.
    Mainly because of builds, and I guess more switching to vampire so they can dodge meteors and other undodgeable stuffs better.
    I do think Dark Stalker Undeath should have been made a stage two thing, but undeath being better at stage four.
    Vampires need their fangs!
    I do think there will be more vampires then werewolves, werewolves more a stamina thing and I do think the pack leader change might bring more werewolves just for the pets they get, and more werewolf pvp maybe.
    But I can see a lot more pvpers going vampire. Mainly for regen, mist and bats.
    Also they show the health regen debuff now but I assume its the same its always been. So they really did not nerf vampire just changed what works in certain stages. So basically in order to have dark stalker work you must be stage four.

    I honestly have to say I was surprised when I got to the skill changes. Never would have thought they'd get it that right. I really don't understand why people qq so much about the changes sorcs got their strongly needed nerf and I think it was the exact right decision as shieldstacking should not be possible, the only thing missing is cloak still needs a nerf (coming from a NB thats not using it anymore) its hust to strong.
    But overall they did so much right.
    Mistform is really good now its basically a shuffle with build in speed buff ( dont think the damage morph is worth it). Also I really like that now you can also profit from vamp in pve as you dont need abilities for regen anymore.

    They made it so nightblades can no longer use cloak to be immune to meteor damage so now they have to take the full blunt just like the rest of the class base, meaning the main counter is possibly going to be, mist form.
    So I assume a lot will pick of vampire just for mistform regen and bats, pvp wise so yeah expect to see more vampires in cyrodill again lol.
    I am an rper not a pvper, but thats what it seems likes going to happen.
    I do like the changes to vampire like longer vampire stages. Much needed, and also they made it so using vamp abilties makes stage changes go faster. So people could get to stage four faster that way.
    Edited by Thevampirenight on April 27, 2016 8:47AM
    PC NA
    Please add Fangs to Vampires.
  • laksikus
    laksikus
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    No - I think it works.
    Op got rekt in both polls
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    How the hell does a vampire feed once they reach stage 4 during a dungeon, again?
    Eh, that's why you're supposed to have team members.
    They are LUNCHPACKS... :p

    In all seriousness though: the difference between being fed or not fed is exaggerated.
    Ok, you get a few bonuses, but, are they that life depending?
    Edited by dtm_samuraib16_ESO on April 27, 2016 9:27AM
    Earthdawn Game Master Role Play Quotes by me:
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  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    No - I think it works.
    I am a vampire PVPer on one of my characters and I have played on the PTS ever since it dropped. Vampires are better on the PTS than they are on Live. They have only been buffed. I am also a RPer and I know that the RP community of vampires are cheering the longer stage timers.
  • xblackroxe
    xblackroxe
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    No - I think it works.
    How the hell does a vampire feed once they reach stage 4 during a dungeon, again?
    Eh, that's why you're supposed to have team members.
    They are LUNCHPACKS... :p

    In all seriousness though: the difference between being fed or not fed is exaggerated.
    Ok, you get a few bonuses, but, are they that life depending?

    21% cost reduction + sneak speed + damage deduction on lower health + 10% mag and stam recovery is not a few bonuses. Also who wouldn't be last stage anyway for cost reduction?

    Member of HODOR

    Dro-m'Athra Destroyer
  • ParaNostram
    ParaNostram
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    No - I think it works.
    It isn't enough, but it is a step in the right direction. Now just to make our active abilities worth slotting.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • pjwb16_ESO
    pjwb16_ESO
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    Neutral - I haven't read patch notes yet.
    I read the patch notes, tho im quite unsure what i should think about the vamoire changes, they do have positive aspects like th new mist form and perma reg etc and no dawnbreaker but still its more damage youll take and invis bats still suck cause they wont make you invis 90% of the time and 25% more fore damage is really i dont know it feels kinda hard
    ~ here since Beta

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  • MornaBaine
    MornaBaine
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    The only thing I'm upset about is losing my sneak speed unless in Stage 4, which I will pretty much NEVER be in once this goes live. And I'm pretty darned upset about it. I am fine otherwise for the tradeoffs caused by the various Stages. Of course this change does nothing for the fact that vamp skills aren't worth slotting anyway nor for the fact that, IMO, the skill line remains unfinished.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • imenace
    imenace
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    No - I think it works.
    people like you is the reason zos is so scared to make changes, will you PLEASE read the patch notes again? HOW ARE THEY SCREWING OVER VAMPIRES? they literally nerfed everything that countered them, please explain
  • xblackroxe
    xblackroxe
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    No - I think it works.
    MornaBaine wrote: »
    The only thing I'm upset about is losing my sneak speed unless in Stage 4, which I will pretty much NEVER be in once this goes live. And I'm pretty darned upset about it. I am fine otherwise for the tradeoffs caused by the various Stages. Of course this change does nothing for the fact that vamp skills aren't worth slotting anyway nor for the fact that, IMO, the skill line remains unfinished.
    Why wouldn't you ba stage 4 after the patch? They didn't change anything on the negative effects. And Mistform is strong, its the only ability besides blocking now that counters meteor. Also its basically a magicka shuffle with a plus (either damage or movement speed) Bats is one of the best aoe ultis for pvp and drain essence is a decent enough cc that its worth using at least as a dk.
    Not to forget that the best vamp counters got nerfed/changed so it affects all people (namely camo hunter, dawnbreaker).
    So please tell me again how *** vamp is. I can see nothing but buffs to vampire this patch

    Member of HODOR

    Dro-m'Athra Destroyer
  • xblackroxe
    xblackroxe
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    No - I think it works.
    pjwb16_ESO wrote: »
    I read the patch notes, tho im quite unsure what i should think about the vamoire changes, they do have positive aspects like th new mist form and perma reg etc and no dawnbreaker but still its more damage youll take and invis bats still suck cause they wont make you invis 90% of the time and 25% more fore damage is really i dont know it feels kinda hard
    The negative effects you have on vampire didn't get changed. You now also have 75% healthregen reduction, 25% more fire damage. Also the fg damage against vamp got nerfed so it will be a very good place for vampires after that patch.

    Member of HODOR

    Dro-m'Athra Destroyer
  • MornaBaine
    MornaBaine
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    imenace wrote: »
    people like you is the reason zos is so scared to make changes, will you PLEASE read the patch notes again? HOW ARE THEY SCREWING OVER VAMPIRES? they literally nerfed everything that countered them, please explain

    You're taking a specifically PvP view of the situation. And what is done to other skills does not really apply when discussing specifically vampire skills. The fact that they can't be one-shotted in Cyrodiil now does nothing to change the fact that vamp skills remain worthless and that we were just robbed of the one thing that sets vampires apart, namely our sneak speed, unless we're in Stage 4, which virtually everyone aside from PvPers who absolutely don't care what their characters look like really hates.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • xblackroxe
    xblackroxe
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    No - I think it works.
    MornaBaine wrote: »
    imenace wrote: »
    people like you is the reason zos is so scared to make changes, will you PLEASE read the patch notes again? HOW ARE THEY SCREWING OVER VAMPIRES? they literally nerfed everything that countered them, please explain

    You're taking a specifically PvP view of the situation. And what is done to other skills does not really apply when discussing specifically vampire skills. The fact that they can't be one-shotted in Cyrodiil now does nothing to change the fact that vamp skills remain worthless and that we were just robbed of the one thing that sets vampires apart, namely our sneak speed, unless we're in Stage 4, which virtually everyone aside from PvPers who absolutely don't care what their characters look like really hates.
    Well see you just say again the abilities are worthless even though I just proved you wrong.
    You only see it from a RP perspective and don't care about anything else so what the difference to me who looks at it only from a pvp perspective.
    See I get that people don't like stage 4 looks but honestly I think thats the only stage a vampire looks not completely *** :) If everybody wants I don't think anyone that now plays in stage for cares for the looks so if you want to get zos to change the looks.
    Besides if you need a mobility/ damage reduction skill and/or a cc in pve you are doing something wrong anyway.
    I guess they could change the around which passives work at what stage but I do think its good how it is. You should have some negative effects coming with that buffs you get from using vamp.

    Member of HODOR

    Dro-m'Athra Destroyer
  • pjwb16_ESO
    pjwb16_ESO
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    Neutral - I haven't read patch notes yet.
    xblackroxe wrote: »
    pjwb16_ESO wrote: »
    I read the patch notes, tho im quite unsure what i should think about the vamoire changes, they do have positive aspects like th new mist form and perma reg etc and no dawnbreaker but still its more damage youll take and invis bats still suck cause they wont make you invis 90% of the time and 25% more fore damage is really i dont know it feels kinda hard
    The negative effects you have on vampire didn't get changed. You now also have 75% healthregen reduction, 25% more fire damage. Also the fg damage against vamp got nerfed so it will be a very good place for vampires after that patch.

    still the invis bats :/ they were my n1 reasn for vamp and now they dont make me invis anymore
    ~ here since Beta

    My Youtube Channel: https://youtube.com/channel/UCw3x5B-l0S093TAo10WafLA


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  • mtwiggz
    mtwiggz
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    No - I think it works.
    Considering that they nerfed the only hard counters to Vampires, the Fighter's Guild Skill line, I don't particularly see a problem.

    You're strictly thinking about it from an obvious PvP point of view. What about the PvE where 85% of the game is fire-based? How does NOT feeding, make sense, for a vampire to gain access to all their passives? Explain that.

    Annulment. Fire problem solved.
  • xblackroxe
    xblackroxe
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    No - I think it works.
    pjwb16_ESO wrote: »
    xblackroxe wrote: »
    pjwb16_ESO wrote: »
    I read the patch notes, tho im quite unsure what i should think about the vamoire changes, they do have positive aspects like th new mist form and perma reg etc and no dawnbreaker but still its more damage youll take and invis bats still suck cause they wont make you invis 90% of the time and 25% more fore damage is really i dont know it feels kinda hard
    The negative effects you have on vampire didn't get changed. You now also have 75% healthregen reduction, 25% more fire damage. Also the fg damage against vamp got nerfed so it will be a very good place for vampires after that patch.

    still the invis bats :/ they were my n1 reasn for vamp and now they dont make me invis anymore

    I know but that has nothing to do with the changes they made to vamp now. Its a bug or at least should be I hope zos didn't do that intentionally.
    Everything that will change is a buff. Kappa
    Member of HODOR

    Dro-m'Athra Destroyer
  • Abeille
    Abeille
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    No - I think it works.
    You feed by sneaking, now with blade of woe, you have to feed more at range now.
    So basically sneak and use x to feed.

    I do wish the mechanics of feeding and using the blade of woe were not so similar. Multiple times during the DB quest line I accidentally fed instead of using the blade of woe, which is bothersome when passives stop working if you feed (just a bother really, nothing too bad, because I just spammed Mist Form until I was back to stage 4).
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Fallen_Ray
    Fallen_Ray
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    Compared the vampires how they are now. We have to slot a skill to get the Magicka & Stamina Recovery passive, Drain Essence damage & heal sucks and Mist form does not avoid or remove CC. I do see an improvement here.

    Yes once this patch is live we have to be vamp lvl 4 in order to get full benefits but, isn't that the whole point of it? In both Oblivion & Skyrim, I've always been a Vampire stage 4 because the perks are too good to pass. Feeding once in a while is ok when you know you go into an area whose enemies only spam fire based attacks.

    The way I see it , it works just like previous Elder Scrolls games. You get more powerful as the condition progresses but your weaknesses also increase. To gain something, something of equal value must be lost. If you want power without sacrificing anything. Then you're not fit to be a Vampire.
    Edited by Fallen_Ray on April 27, 2016 12:33PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Masstershake
    Masstershake
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    No - I think it works.
    What is with these bad poll options. Where is the option for being super excited? My tank nb vamp can not wait
    Edited by Masstershake on April 27, 2016 12:35PM
    Meatwad gets the honeys G.
  • Brrrofski
    Brrrofski
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    No - I think it works.
    susmitds wrote: »
    But here, lets be more detailed:
    Vampire
    Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4.Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way.
    Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.Same damage, less hits, more healing. This is bad?
    Mist Form:
    This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.A buff that costs a bit more? Oh the horror
    Increased the cost of this ability and its morphs by approximately 5%.
    Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
    Poison Mist (Mist Form morph):
    Renamed this morph to Baleful Mist.
    In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.Changed for CP balancing. More magic users are vamp than stam, especially among those using mist.
    This morph now deals Magic Damage instead of Poison Damage.
    Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher. Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way. Not to mention this is a buff because you no longer need a skill sloted, good for peopel that only used Bats or wanted their two skills on 1 bar.
    Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way.
    Vampirism:
    Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.The whole system is a change that allows RPers to have their stage 1 while making players that want Stage 4 to not lose anything.
    Vampire Stage benefits and penalties are now as follows:
    Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
    Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
    Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
    Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction

    Well actually stamina users use elusive mist a lot, as an alternative for blocking when out of stamina.

    I have never seen any stamina build use mist. Never.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    No - I think it works.
    A lot of the suggestions over the last few months/year were rolled into this fix. I think it's a great fix.

    A different way of looking at it is that your sac'ing blood every time you use a vamp ability. The more you use and lower your stage the more blood thirsty and enraged you become.

    This something I suggested and many others have as well. This pretty much puts us in the same category as ww as you can choose to negate all of the negatives by staying stage 1 (and getting less bonuses) or be in stage 4 and get all of the pros and cons.

    It's different mechanics than WW but it makes us the same general pros and cons which was the thing we all hated
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  • Zakor
    Zakor
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    Yes - Vampires are worse, now.
    Part of a change to the system, stage 4 is for fighting, stage 1 is for RPers. It has always been that way, it is just now enforced that way.

    Wow...I'm almost speachless. This "thats the way it was since xyz" is the dumbest argument to bring on. Sorry but srsly?!
    "We never had planes, we don't need to fly now", "Why would we need a phone? We can send a letter!"

    Just because something was like it is that doesn't mean its good that way! They promised a buff and positive feeling on vamps. Now they made it worse. Why? Well...
    1. The drain is still kinda useless
    2. Mist is useless in PvE (omg I'm not talking about PvP :O) and now costs even more
    3. Still no reason to get out of Stage 4
    4. Still no REAL system to manage stages
    5. Huge downsides for what? 10% more regen, a tiny dmg reduction that only kicks in when you're almost dead already and fast sneaking...yeah
    6. The stun on feeding passive is still absolutly useless
    And thats it.
    What I could want?
    1. Vampire lord transformation (when WW get one why don't vamps?)
    2. More actives
    3. better passives
    4. A system that give me some kind of benefit if I really feed so I have to choose between the stages
    5. A system that don't change my stage in the middle of a dungeon/trial run, removing resistances or abilities I want/need

    Possible solutions:
    • Vampire lord transformation with its own actives and passives like WW (hard to balance I think)
    • add actives that you can only use in stage 1 or 2
    • add a "Starve" ability to go one stage up. It should be bound to a timer, like 10 mins.
    • remove the "stun-on-feeding" passive (really have to learn it's name...) for something usefull
    • Dark stalker for all stages. Vamps are children of the night damn it.
    • Improve/Change the undead passive
    • Reduce overall LP-Regen malus to max 50% and replace the passive that reduce that malus with something usefull.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes - Vampires are worse, now.
    Aquanova wrote: »
    If you cannot see the benefits of mist now being a sort of magicka version of retreating maneuvers with a 75% decrease to ALL incoming damage then you shouldn't play as vamp.

    Are you trying to be a tank with vamp and maintain you health regen or something?

    My health regen as a vampire at stage four is over 1000. At stage 1, it's 1,900. Now with the new -whatever- I have to re-vamp (pun intended) my character. If I wanted to tank, I could. I've done it many times already.
    Motto: Make deceivers believers.

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  • STEVIL
    STEVIL
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    No - I think it works.
    *man tho, mist form levels slow.

    Last night tossed virgin mist for and negate on main bar and negate was morphable begore misform reached 2 iirc.

    Course, vamp skills are scaled at 40 and ults at 12 so...

    But will get misty to morph for my vamps by db drop.
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  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes - Vampires are worse, now.
    In the new patch notes is some real juxtaposition stupidity. Vamps can't gain access to all their true potential unless they STARVE themselves. That's ridiculous! Reverting to stage 1 is negated swiftly by the 36 times use of vampire abilities. So a 6 hour pseudo-transformation can be made moot with a potentially under two hour use of the very powers we're suppose to be able to use freely and innately.

    How the hell does a vampire feed once they reach stage 4 during a dungeon, again?

    Mist form is an already expensive ability, made even more expensive with the inclusion of non-snaring effects, which is something that should have been the case in the first place - since MIST CAN'T BE CAUGHT! WTH are they thinking? They just screwed my main character over for a stupid system design that makes no sense no matter how it's explained.

    Yet werewolves are getting EFFING COMPANIONS, and an INCREASED TRANSFORMATION DURATION. WTF???

    You are not very game design oriented are you? Vampires got buffed, WW Pack Leader got a major nerf with the stupid pets.

    Please quote where you saw a nerfing of WWs. The lose of vampire passives is a major nerf when forced to be stage 4 and deal with 25% fire weakness and a minus 75% health recovery. Vampires are suppose to heal quickly. Where did you see the buff for being at stage 1 vampirism? Exactly, it doesn't exist. What is the point of stage 1 if not for players that DON'T want to use vampire abilities?

    The trade off of duration increase on pack leader for weak pets is a nerf. As I stated, you dont understand game design. I could maintain WW for duration as high as 10 minutes with how Packleader was before (without eating corpses), now I only get crappy direwolves that die and dont rez for half the duration of WW.

    Why would stage 1, that has no downsides, have buffs? Current stage 1 has buffs because you have all the negatives of vampire.

    What the heck are you babbling about? The trade off was duration for pets? Show me where.

    Werewolf
    Call of the Pack: Redesigned this passive ability so it now reduces the cost of staying in Werewolf form by 10/20% for each transformed Werewolf in your group, including yourself, up to a maximum of 40/80% at Ranks I/II.
    Pack Leader (Werewolf Transformation morph): Redesigned this morph so it now summons 2 dire wolf companions to fight by your side for the duration of your transformation. If killed, the dire wolves will return after 16/14/12/10 seconds at Ranks I/II/III/IV respectively.

    Nope I don't see the phrase 'shortened duration' anywhere in there. Do you?
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Lokey0024
    Lokey0024
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    No - I think it works.
    Here's a monkeywrench for you, you don't have to use vampire abilities!

    You can remain vamp, get to stage one for no ill effects, and finish the pve instances without getting nuked by fire! You lose out on some advantages but fire no longer 1 shots

    Mist form is magika shuffle, which is huge, and with the changes to fighters guild you won't be hit by15k dawnbreakers.
    Edited by Lokey0024 on April 27, 2016 3:01PM
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes - Vampires are worse, now.
    But here, lets be more detailed:
    Vampire
    Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4.Anybody feeding to be at stage 1 is mostly likely not really intending to use the vampire abilities, but only want the supernatural recovery without the penalties.
    Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.This ability here is the only thing that is truly good. It should have included a passive for keeping a vampire fed during combat- not decrease the timer by 30 minutes towards stage 4
    Mist Form:
    This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.Where was the logic in having mist be snared in the first place? It's cost was already over 4000 magicka. Now that it functions the way it should, they want to make it more expensive by 5%? That's like giving you a car without the steering wheel, and then when I finally include it, I raise the price like it's a special feature. If that's fair to you, something is wrong.
    Increased the cost of this ability and its morphs by approximately 5%.
    Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
    Poison Mist (Mist Form morph):
    Renamed this morph to Baleful Mist.
    In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.I always thought this ability was weak in the to begin with and it still is. Perhaps CP will make a difference. We'll see...
    This morph now deals Magic Damage instead of Poison Damage.
    Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher. This might seem cool to the majority, but how can it be when you've lost access to all the passives that make one supernatural?
    Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.Players are suppose to have the freedom to RP at any stage they so choose, not have to be at stage 1 where they're cut off from all the cool things. All this just to appease the whining werewolves about having to transform while vamps are constant. Now vampires also have to transform - just differently.
    Vampirism:
    Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.This whole system here is stupid. And I guess we're not suppose to notice that the transformation to stage 4 is symbolic of the mark of the beast (666). With this new system a player preferring stage 1, has to feed every 6 hours. It is not logical that a player wanting to do this would bother using any vampire abilities that are only going to decrease this duration of time. So to maintain a less horrific form requires blood, but a full-blown vampire at stage 4, has no need to feed at all? So the role playing factor was completely removed from an advanced stage vampire player. A player is screwed no matter what they choose. Whether they want to be stage 1, mid-way, or 4 is a pick your poison scenario.

    At 1 we are penalized with not having access to a damn thing that is cool, and the active abilities when used up to twelve times quicken a player's increased weakness to fire. It's like ZoS was saying don't use your powers if you want to look human, but if I want to role play by feeding occasionally and then revert back to full power, you have to stupidly cast an ability 12 times for a total of 36 to reach stage 4. Why couldn't it be an instantaneous change to symbolize a control over the transformation? That's like a vampire having to feed first in order to bare their fangs. And why the lopsided values? At stage 1, you may as well not even be called a vampire. At stage 2 through 4, I guess vampires aren't as proficient at using their abilities as they are at burning like a gasoline drenched log? We couldn't get a 75% vampire ability cost reduction to match that 100% EF-over we get when totaling 25% fire damage with 75% health regen decrease? How is this authentic to lore when vampires are suppose to regenerate quickly? Right! That's too much to ask because vampires have no affinity for the dark arts/magic? Where are the perks at stage 4, like being able to see the enemy better at night? Or an increased running speed exclusive to vampires while werewolves have the superior strength? Where's the pet thrall that a vampire should be able to summon so he/she can feed once again while dungeon delving? Don't tell me it can't be done as their busy charging $50 dollars for the convenience of a come-to-you vendor and smuggler. The design looks like it was done by someone from a high all the time paradigm. I don't care how many people are fooled by this nonsense.
    Vampire Stage benefits and penalties are now as follows:
    Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
    Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
    Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
    Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction

    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • STEVIL
    STEVIL
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    ✭✭✭
    No - I think it works.
    Well to me there is a LOT of vamp lore ascribing to vamps not using their powers to be more human, using powers leads to hunger etc.

    So, the idea that it SUPPOSED be that vamps look normal, full power stage 1 with no power loss does not have much substantive footing.

    I seem to recall in the Rivenspire and Eastman check vamp lines it wasn't that way.

    So, sounds more like a case of PREFER vs SUPPOSED TO BE.

    But then, the whole FOR RP SAKE justification for a TACTICAL POWER change also skews off target for me too.

    My three V10s will be ok with these changes. I slotted more vamp powers last night than in a while. Expecting a lot more use after db.

    So, I am cool with this.

    Ymmv
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Bandit1215
    Bandit1215
    ✭✭✭
    No - I think it works.
    Considering that they nerfed the only hard counters to Vampires, the Fighter's Guild Skill line, I don't particularly see a problem.

    You're strictly thinking about it from an obvious PvP point of view. What about the PvE where 85% of the game is fire-based? How does NOT feeding, make sense, for a vampire to gain access to all their passives? Explain that.

    Vampires are weak to fire, and it makes sense because youre allowing the vampire to infect you, and feeding "reduces the severity" of the "infection".
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

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