I would agree, but only if PvE stone loss went up with it. I like that they are now the same, but I think the PvE loss is still too low. I think a better situation overall would be somewhere between the two - for example, 70%.I am also not a fan of the lower TV stone loss, as I liked it high and even wish it would go back to 100% loss.
- Mobs are to easy, IC is supposed to be the hardest zone in the game. Now you can solo the bosses, the same bosses that used to wipe 5-6 man groups. Regular mobs also hit like babies, grinding there now is like grinding in old orsinium. Bring back some of the dificulty please, i'm fine with nerfing the 1-shot kill bosses, but no need to make IC a walk in the park.
- Add more flags, one flag per district will be just "zerg the flag" and there won't be fights anywhere else. Do 2-3 flags per district, it spreads out the people more and add some strategic meta to it.
But the rest, amazing changes. I'm going to live inside IC, thank you!
Emma_Eunjung wrote: »- Mobs are to easy, IC is supposed to be the hardest zone in the game. Now you can solo the bosses, the same bosses that used to wipe 5-6 man groups. Regular mobs also hit like babies, grinding there now is like grinding in old orsinium. Bring back some of the dificulty please, i'm fine with nerfing the 1-shot kill bosses, but no need to make IC a walk in the park.
- Add more flags, one flag per district will be just "zerg the flag" and there won't be fights anywhere else. Do 2-3 flags per district, it spreads out the people more and add some strategic meta to it.
But the rest, amazing changes. I'm going to live inside IC, thank you!
The mobs take 50% of your TV now, though. If they make them hard again, they need to roll the TV loss back to 10%.
IC isn't supposed to be harder than any other content; it's a DLC zone with battle-levelling, meaning it should be doable at any level. It was previously not really viable for "any player" unless they were at least VR10, regardless of the battle-levelling. Losing more TV stones to mobs than before should also reduce the popularity of the "10% tax" idea where is was less worthwhile trying to get back to base rather than just suiciding to mobs. With that up to 50% now, people should be less inclined to do that.right know IC mobs are plain boring, it feels like grinding in a normal Zone. I understand your point, but they need to be harder, the should fine a sweet spot beetwen dificulty and risk.Emma_Eunjung wrote: »The mobs take 50% of your TV now, though. If they make them hard again, they need to roll the TV loss back to 10%.- Mobs are to easy, IC is supposed to be the hardest zone in the game. Now you can solo the bosses, the same bosses that used to wipe 5-6 man groups. Regular mobs also hit like babies, grinding there now is like grinding in old orsinium. Bring back some of the dificulty please, i'm fine with nerfing the 1-shot kill bosses, but no need to make IC a walk in the park.
- Add more flags, one flag per district will be just "zerg the flag" and there won't be fights anywhere else. Do 2-3 flags per district, it spreads out the people more and add some strategic meta to it.
But the rest, amazing changes. I'm going to live inside IC, thank you!
I am concerned that players will not venture into the sewers very often under the current system.
potirondb16_ESO wrote: »Reward could be from anywhere from receive 100 telvar from Killing enemy player to gathering more trophy on boss.
Burning_Talons wrote: »More Cap Points
Make IC district caps affect PvP outside of IC to promote strategy and not have the population capped by farmers and PvErs
Gaurds stronger and attack nearby daedra
Buml the difficulty back
Actually, I really like this change playing as a stamina nightblade in old orsinium and IC is NOT a walk in the park. With a templar or sorc, maybe.- Mobs are to easy, IC is supposed to be the hardest zone in the game. Now you can solo the bosses, the same bosses that used to wipe 5-6 man groups. Regular mobs also hit like babies, grinding there now is like grinding in old orsinium. Bring back some of the dificulty please, i'm fine with nerfing the 1-shot kill bosses, but no need to make IC a walk in the park.
- Add more flags, one flag per district will be just "zerg the flag" and there won't be fights anywhere else. Do 2-3 flags per district, it spreads out the people more and add some strategic meta to it.
But the rest, amazing changes. I'm going to live inside IC, thank you!
elven.were_wolf wrote: »Actually, I really like this change playing as a stamina nightblade in old orsinium and IC is NOT a walk in the park. With a templar or sorc, maybe.- Mobs are to easy, IC is supposed to be the hardest zone in the game. Now you can solo the bosses, the same bosses that used to wipe 5-6 man groups. Regular mobs also hit like babies, grinding there now is like grinding in old orsinium. Bring back some of the dificulty please, i'm fine with nerfing the 1-shot kill bosses, but no need to make IC a walk in the park.
- Add more flags, one flag per district will be just "zerg the flag" and there won't be fights anywhere else. Do 2-3 flags per district, it spreads out the people more and add some strategic meta to it.
But the rest, amazing changes. I'm going to live inside IC, thank you!