As long as you also always take extra poison damage. Currently vampires have reduced health recovery and increased fire damage whether they have a skill on their bar or not. All this change does is make the benefits and drawbacks of being a vampire follow the same rules.
As long as you also always take extra poison damage. Currently vampires have reduced health recovery and increased fire damage whether they have a skill on their bar or not. All this change does is make the benefits and drawbacks of being a vampire follow the same rules.
Think its a lot more complex than that... I have a vampSorc and she auto includes bats and mist form. On my stamDK I do have WW but ive stopped using it for a long time since they nerfed the stam regen for WWs. Basically WW can't use any abilities unless in WW form but have no drawbacks unless they are in WW. For vamps you get all the bonuses all the time, all the draw backs all the time + you get to use ults and vamp abilities anytime. Hmmm.. Wonder what everyone else thinks of this.
They should just take them off the skills and add them to the Lycanthropy passive. Permanent 15% stamina regen and permanent extra poison damage, regardless of your slotted abilities.
@olsborg I think they might actually be changing the wording of them; not checked it closely, but I think I saw something somewhere that implied everything that was previously called "poison damage" is being renamed "disease damage" to separate it from the new poisons. (I wonder if @ZOS_GinaBruno is able to confirm that one way or the other?)They should be careful tho to not add this poison vulnerabiltiy to the new poisons, they are already pretty darn strong, if every ww took extra 25% dmg or effect from these ww as a race would be extinct within a week.They should just take them off the skills and add them to the Lycanthropy passive. Permanent 15% stamina regen and permanent extra poison damage, regardless of your slotted abilities.
@olsborg I think they might actually be changing the wording of them; not checked it closely, but I think I saw something somewhere that implied everything that was previously called "poison damage" is being renamed "disease damage" to separate it from the new poisons. (I wonder if @ZOS_GinaBruno is able to confirm that one way or the other?)They should be careful tho to not add this poison vulnerabiltiy to the new poisons, they are already pretty darn strong, if every ww took extra 25% dmg or effect from these ww as a race would be extinct within a week.They should just take them off the skills and add them to the Lycanthropy passive. Permanent 15% stamina regen and permanent extra poison damage, regardless of your slotted abilities.
So with the changes to vampire where you get the unnatural recovery regardless of having vamp skills slotted or not, all you need is stage 4. I Believe WW will need to gain the benefit of their 15% stamina regen passive regardless of wich hotbar you are on as long as you have the ulti slotted. So if you have ww slotted on your backbar, you will still gain the regen on your mainbar, currently you only gain the regen while on your backbar where it is slotted, this is
Zos please take a look at this.
@andypappb16_ESO Oh does it? Darnandypappb16_ESO wrote: »But what about Disease Damage then? It also exists@olsborg I think they might actually be changing the wording of them; not checked it closely, but I think I saw something somewhere that implied everything that was previously called "poison damage" is being renamed "disease damage" to separate it from the new poisons. (I wonder if @ZOS_GinaBruno is able to confirm that one way or the other?)They should be careful tho to not add this poison vulnerabiltiy to the new poisons, they are already pretty darn strong, if every ww took extra 25% dmg or effect from these ww as a race would be extinct within a week.They should just take them off the skills and add them to the Lycanthropy passive. Permanent 15% stamina regen and permanent extra poison damage, regardless of your slotted abilities.