MaxwellCrystal wrote: »Heavy armor got Nerf'd*
Fixed it for ya.
@UltimaJoe777
I made a reccomendation where they should change scorched earth into something I called "Venomous Rain" where the it would put a AoE on the ground that would cause extra poison damage while the arrows would give a poison DoT
ShadowStarKing wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
Yep, and no matter how many threads I or others make about bow, the majority will say "it's fine" I just really want to be an Archer....

ShadowStarKing wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
Yep, and no matter how many threads I or others make about bow, the majority will say "it's fine" I just really want to be an Archer....
ContraTempo wrote: »ShadowStarKing wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
Yep, and no matter how many threads I or others make about bow, the majority will say "it's fine" I just really want to be an Archer....
I think I get what you are going for here. You want to be able to melee with a bow like Legolas. Other people look at IRL and see that people don't melee with bows; as an archer you don't let the enemy get close. If he does, then it is time to pull out a blade or a club. IMO ESO gives us a hybrid. Skills like bombard and draining shot give options a real archer would not have but nothing quite like the way we see Legolas getting up close and personal. But then, he was freekin' Leglas.
My biggest gripe is that weapon swapping is not reliable. IMO it should override anything else you are doing with your weapons and swap right now rather than queuing up at the end of other button presses and animations.
My only real complaint about the bow is the range. It frequently will either be out of range, or in charge range. I did some PvP once that I was on a wall, and couldn't target any of the opposing players on the ground, while simultaneously being hit by their spells. Maybe it was a glitch in ranges on that keeps walls, but it didn't make sense. The lower overall damage doesn't bother me, the rate at which the range can be closed is staggeringly fast, as compared to the rate of fire, casting times of abilities. Maybe adding a slow to bow attacks is the answer, but that doesn't fix the issue I have when shooting from the walls of a keep. Maybe that is some form of bug like the charge bugs that prevent charging up inclines.
I'm using bow in PvP. Not using "Snipe" or "Bombard" or any of those abilities that you see the brainless PuGs spamming.
Poison injection - this was already OP imo (Stealthed heavy attack > PI > crit rush > soul harvest, get oneshot), and in duels it'd randomly tick for ~5k+ if enemy was below 50% health.
Draining Shot - This. This badass guy just got buffed big time - as a stamblade, this will add a 3rd heal to my arsenal. What is there to complain about? The knockback + CC (from double cast) is extremely underrated, both in 1vs1 and 1vX. But the heal? Hey man, I just got buffed big time.
Endless Hail - I'd love to stack this with caltrops and possibly veil of blades in 1vX / 2vX.
I'm of course going to assume that the majority of you who read this are zergers - so I'm sorry that your precious snipe or bombard didn't get buffed. Tough luck, change your playstyle. Solo won't hurt.
ShadowStarKing wrote: »I played another well known MMO for a little over a decade, and almost always had a hunter. It hindered the way I thought about combat when I came into the game initially. When I realized I don't have to have a "main" weapon. I use a bow and dual wield, and they complement each other well. If I want to stay away from a melee combatant I use the bow as much as possible. I do a pretty good job of using the terrain to kite them, but it does take skill. DoT them and autoattack when I can. Scatter shot is a nice utility skill that gets them off of you, and there are also other ranged attacks from other skill lines that work well at a distance. Some melee skills can be upgraded to ranged. Also, I can keep a melee stun on my bar to regain distance if needed. I personally like the way it's set up. It takes more skill to use, and isn't just an instant win like on other MMOs.
I run duel wield and bow as well, and what you say is true, when the game first came out that was going to be my setup, bow as my main weapon and dual wield for back up.
Turns out Archry Sucks in every aspect excepts stealth attacks, why use snipe with a cast time and travel time which is clearly dodgeable when I can wrecking blow/Dizzing Swing spam CC a target and empower the dmg.
You must be talking about PvP ONLY... also 'why use snipe...' how about because that's how you enjoy playing. Not everyone in this game is a min/maxer and not every ability should be geared towards min/maxers. Sometimes skills and weapons are just FUN TO PLAY and can work if you put the time and energy into developing a playstyle that works with it. Sounds to me like you just want an easy playstyle, not one that involves a bit of extra L2P involved.
kendellking_chaosb14_ESO wrote: »Also your AoE stacking wouldn't work Forward Momentum or Shuffle is on every stamina build so we will drop the snare and walk out. Caltrops is not cheap and Veil is an Ultimate that's a lot of resources wasted.
"We will" - pugs sure as hell won't cast anything that drops snares and slows.
This and if poisons can be used on a bow as well - which I hope they will be - it is the only weapon which would be able to apply a specific poison effect to a target at range.
Most of time you are unable to stay at "fabulous' range because:This combined with its fabulous range makes it a viable weapon given a playstyle which goes with it.
In single player or dailies maybe. For competetive environment bow is behind. No matter how smart your play is or how far you are, if you need for every DPS to pull 20k DPS on boss for full fight due to it's mechanics you either pull it and manage to beat him or not. You could always leech from your friends who are pulling 25/30k but personally i'm not happy with that outcome.DPS are just important in a brute force approach, I personally find improved range and smart gameplay a lot more interesting than to just close in to bash on the enemy with a melee weapon. But each to it's own, I guess.
ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
That's not that big challenge (we're speaking of WB outside of wrothgar and Hew's bane, right?) because you can solo it with any spec. Even as a healer.I main with a bow as well. In PvE, 99% of the time I have no problem even soloing zone bosses and Dark Anchors (that 1% might take a death or two, but I'm bull-headed in general).
All dungeons, including vICP and vWGT are now relatively easy and will be even easier. You don't even need tank to finish them, because running it with 3 DPS is much more faster (and it's easier to find 3rd DPS than tank). Even when 3 of them are on sub-optimal build (but are knowing what they are supposed to do).In dungeons, I mainly try to stay out of the way and keep an eye on the healer incase a stray mob goes after him/her. I'll really only switch to dual for extra self-healing or to wolf out.
And the only change would be you will spam this skill instead of snipe (if it would bring better DPS), so why not improve snipe? Second idea is much more viable to be honest.My only real wish would be some sort of instant damage ability or something that "charges up" like Grim Focus, be it buff for me or debuff for the target.
magicka builds are even lower risk, and much higher reward atm. That kind of thinking, that range is price of less damage would be fine, if it would apply for whole game, not only bow.The lower DPS doesn't bother me, and frankly, I think it should remain that way. As someone said, low risk - low reward. I was never much of a DPS number fanatic, and have always enjoyed hybrid gameplay in a support role more. To each his own on that front.
Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
The best builds are rarely, if at all, full weapon builds. I do not know of a Dstaff build that is full dstaff nor a 2H or DW build full of skills from those skill trees.
Giles.floydub17_ESO wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
The best builds are rarely, if at all, full weapon builds. I do not know of a Dstaff build that is full dstaff nor a 2H or DW build full of skills from those skill trees.
ShadowStarKing wrote: »Heck there isn't even a cool represention of Archers in PVE Mobs most of them are never a threat anyways (except for taking aim skill) I think there are only 2 Archer bosses, and NPCs don't have any cool animations not do they pose a thread like the warrior and mage and Rouge NPCs.
This one suspect a killing could be made selling sharp sticks for people to poke each other.
That being said, one alt is an archer/NB, albeit still low level. It seems functional, if a bit fragile. A good mix of abilities on the bar helps, but Khajiit suspects technique is the prime factor in making an archer a success. In other words, skill comes from the player more than the abilities - no matter how worthless/devastating an ability is, should one lack the knowledge and skills to use it effectively, one will fail on a regular basis.
This one suspect a killing could be made selling sharp sticks for people to poke each other.
That being said, one alt is an archer/NB, albeit still low level. It seems functional, if a bit fragile. A good mix of abilities on the bar helps, but Khajiit suspects technique is the prime factor in making an archer a success. In other words, skill comes from the player more than the abilities - no matter how worthless/devastating an ability is, should one lack the knowledge and skills to use it effectively, one will fail on a regular basis.
I main with a bow as well. In PvE, 99% of the time I have no problem even soloing zone bosses and Dark Anchors (that 1% might take a death or two, but I'm bull-headed in general).
I usually run with Poison Injection (Venom Arrow), Lethal Arrow (Snipe), Draining Shot (Scatter Shot), Swallow Soul (Strife, NB), and Merciless Resolve (Grim Focus, NB).
On my second bar, I dual wield and that usually has Crippling Grasp (Cripple, NB) for those sticky situations when I need more space to kite.
It took me awhile to make the bow work for me. I was stuck in this thought of, "Well, this is useless but fine for a couple hits when pulling..." And then I had a Come to Everquest moment and remembered the days of kiting the crap out of things with the Tangling Weeds line of spells on my druid. Of course, Agony is not really comparable, but the general idea was to slow down the target(s) and speed myself up. It turned out to be a really fun way to play an archer.
In dungeons, I mainly try to stay out of the way and keep an eye on the healer incase a stray mob goes after him/her. I'll really only switch to dual for extra self-healing or to wolf out.
My only real wish would be some sort of instant damage ability or something that "charges up" like Grim Focus, be it buff for me or debuff for the target.
The lower DPS doesn't bother me, and frankly, I think it should remain that way. As someone said, low risk - low reward. I was never much of a DPS number fanatic, and have always enjoyed hybrid gameplay in a support role more. To each his own on that front.