This guy gets it. ^^^^Forestd16b14_ESO wrote: »Simple..... bring back soft caps make stats 1000's instead of 10,000s and remove resource scaling.
KoshkaMurka wrote: »No softcaps please.
Its not fun when everyone has the same build and you cant outperform a class with better class abilities.
Imo, people are too nostalgic and forget about 1.5 (and lower) issues.
psychotic13 wrote: »A Hyrbid can actually be half decent even now, although it costs a lot to make, you'll need the right sets, everything gold, gold enchants full hakiejos and can be better for different classes depending on Passives although I haven't tried making them all hybrids so I couldn't tell you which is best.
Even then though, you won't be able to slay everyone in cyrodil, but if you're a casual player like myself who likes to just play PvP and are not really interested in leaderboards or whatever, then it can be great fun and it's possible to get 30kish in both stamina and Magicka pools, while around 3kish in both WD and SD, you don't need to worry about recovery so much because you sourcing from 2 pools.
andypappb16_ESO wrote: »psychotic13 wrote: »A Hyrbid can actually be half decent even now, although it costs a lot to make, you'll need the right sets, everything gold, gold enchants full hakiejos and can be better for different classes depending on Passives although I haven't tried making them all hybrids so I couldn't tell you which is best.
Even then though, you won't be able to slay everyone in cyrodil, but if you're a casual player like myself who likes to just play PvP and are not really interested in leaderboards or whatever, then it can be great fun and it's possible to get 30kish in both stamina and Magicka pools, while around 3kish in both WD and SD, you don't need to worry about recovery so much because you sourcing from 2 pools.
Well, using legendary hakeijos and using tri potions, maybe clever alchemist/kena and 2x dw maelstrom weapon, going vampire, can MAYBE allow for some hybrid stuff, even right now.
But thats the only possibility I can think off of the top of my head, in current situaton...
Also there is some sets which only were useful in the past, like the light armour set called "Elegance", which offered weapon dmg and max magicka, aswell as 10% increase on light/heavy attacks. It worked because Staff Damage scaled off Weapon Damage, and the 10% dmg increase wasnt affected by softcaps.
I also guess the Undaunted sets like "Undaunted Unweaver","Undaunted Infiltrator"
were intended for Hybrid Builds, but with the removal of Soft Caps they became equally useless like the aforementioned "Elegance" Set
KoshkaMurka wrote: »No softcaps please.
Its not fun when everyone has the same build and you cant outperform a class with better class abilities.
Imo, people are too nostalgic and forget about 1.5 (and lower) issues.
andypappb16_ESO wrote: »KoshkaMurka wrote: »No softcaps please.
Its not fun when everyone has the same build and you cant outperform a class with better class abilities.
Imo, people are too nostalgic and forget about 1.5 (and lower) issues.
So you're saying, that right now, not everyone is using the same stuff? I disagree.
While I agree about the class abilities needing adjustment in case, I think the softcaps are the best way to introduce hybrid builds again.
I also think softcaps can bring even more builds about, since everyone can have decent stats and therefore can try more variations with currently unused Item Sets, without completely ruining stats.
Think of it like this:
"Being at softcap on the most important stats (which is achieved easily) is enough to run the harder dungeons without trouble"
Now you have the choice between 2 sets, both have the same 2/3/4 piece bonus, so the choice here is about the 5pc bonus:
- Hundings Rage: +300 weapon dmg (150 only with softcaps)
- Vipers Sting 1260 poison dmg on melee attack
You can either go for Hundings for higher Stats (which you dont need to compete) or you can make use of Vipers' Sting for a different 5pc, which is unaffected by softcaps and can proc poison related effects and will always deal a flat amount of damage, which - thanks to softcaps -is now a valid choice.
The same can go for comparing Law of Julianos to Infallible Mage: The 5pc bonus grants a flat dmg bonus to heavy attacks, which lets it come closer to Julianos, thanks to Softcaps.
Not the best examples, but I hope you get the idea.
Huh, I remember that meta builds were around even with softcaps... Which means that some options were still superior to others.
Remember our vamp dk overlords? They could care less about your hunding or viper sets.
And in pve now at least you can pull high dps on all classes. Remember being invited in trial as a sorc only for negate?
is there anyway to make hybrids viable again without changing the high dmg meta?
pinchedrug00 wrote: »What do you guys think about the new hybrid set that bumps spell and weapon dmg up to whichever is higher? I'm defiantly trying that set out on my nb. ill try out a ranged sap/poison build with valkin skoria and ill use 2 piece agility and 2 willpower all weapon dmg. i'll also run max food and rely on siphoning attacks for resources





QuebraRegra wrote: »bring back caps... solved.
pinchedrug00 wrote: »nice, u run max food? @Sentinel i can see this kind of set up working decent on my nb
Hybrids are viable.
Keep in mind, fully buffed, both weapon and spell damage rest at about 3.5k (as a result of fury set (max 750), heavy armor weapon damage buff (max 200) , and weapon enchant proc(always 300)).
Amdar_Godkiller wrote: »Dunmer Hybrid DK Idea?
Twice born + 1 Kena + 1 Pelinal (5 medium, 2 light, all divines, all tri-stat)
3 Pelinal Jewelry
Maelstorm Stam weapon
Pelinal Destruction Staff
Weapon Damage + Max Magicka Mundus