So you don't get one shotted every time your shields go down for a second.More health and Regan means you can use more shields while weaker you have more.Would you rather have 3 big shields in15 seconds or 6 medium shields in 15 seconds with magica to still do damage.Right now Sorcs go around low health and high magical and still hit harder then most classes while other have to have a good mix of both.Now Sorcs are more balanced in PVP you have to worry about your health now not just stack magica like everyone else.andypappb16_ESO wrote: »Tonnopesceb16_ESO wrote: »How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.
I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.
So you don't get one shotted every time your shields go down for a second.More health and Regan means you can use more shields while weaker you have more.Would you rather have 3 big shields in15 seconds or 6 medium shields in 15 seconds with magica to still do damage.Right now Sorcs go around low health and high magical and still hit harder then most classes while other have to have a good mix of both.Now Sorcs are more balanced in PVP you have to worry about your health now not just stack magica like everyone else.andypappb16_ESO wrote: »Tonnopesceb16_ESO wrote: »How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.
I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.
Against anyone competent those shields are down in 6 seconds anyway.
Shield stacking got buffed.
I disagree. This is not an argument justifying the reduction of the dmg shields duration. My shields last longer, even in boss fights in veteran group dungeons. Unless I cast it while being exposed to huge damage when e.g. the tank is down.
*20 sec shield. I personally want a 20 seconds shield for my pet, the one with 10k health and the only non-resto staff heal I have. I also want it for faster and easier runs, I run with <16k health half of the time and no fulltime healer. Granted I can invest some points in to health but...why? This is the good thing about sorc - you're able to run low health yet be able to survive through a lot. You don't have any reliable self heals or group buffs or utility(except maybe Encase but what sorc dd really runs it...), even your dps is kinda meh but at least you have that going for you. With this change...what is it sorcs have, PvE wise, that'd make anyone think "oh yes, I want to pick this class, this thing they can do is just so cool!"?sirrmattus wrote: »If you'r using shields in vet dungeons or trials, then you'r doing something wrong. For solo PvE its different, but in group play you need to rely on your healer to keep you alive. If he cant do that then 1 of you need to L2P.
Of course I use dmg shields in vet group dungeons and I've never seen a DD sorc who would not have been using it, relying only on a healer. Any l2p issue is not a case here.
Sorry buddy. It is a l2p issue. What do you need 30sec of shield for anyway? One smack from kena will dissolve it
sirrmattus wrote: »If you'r using shields in vet dungeons or trials, then you'r doing something wrong. For solo PvE its different, but in group play you need to rely on your healer to keep you alive. If he cant do that then 1 of you need to L2P.
Of course I use dmg shields in vet group dungeons and I've never seen a DD sorc who would not have been using it, relying only on a healer. Any l2p issue is not a case here.
Sorry buddy. It is a l2p issue. What do you need 30sec of shield for anyway? One smack from kena will dissolve it
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
NeillMcAttack wrote: »You know there is another thread on the front page where everybody claims that dungeons are too easy. That you can just run 4 sorcs and burn everything down. Perhaps this is as much a means of balancing PvE as much as PvP. Just a thought...
Op you seem to be considering the nerf with respect to PvE content yes? If you are running shields for PvE you are doing it wrong. Dont need no shields. Just get 16.8k health (unless you are running maw) and its more than enough to burn through any content as long as you know the fight or do enough DPS such that it dosent matter.
For PvP, dosent really matter. I apply harness waaaaaay more often than 1 in 6 seconds against 99% of the people i fight against. Its basically 1 hit > reapply >1 hit > reapply. A single WB/frag etc drains hardened ward lol.
BUT... the battle spirit buff in Cyrodiil to cut this duration by 50% just as it does with damage (So down to 10 seconds).
Totally agree. And just think of the MA: all of your magicka pool will go in shields for the mere sake of surviving...
andypappb16_ESO wrote: »Tonnopesceb16_ESO wrote: »How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.
I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.
andypappb16_ESO wrote: »So you don't get one shotted every time your shields go down for a second.More health and Regan means you can use more shields while weaker you have more.Would you rather have 3 big shields in15 seconds or 6 medium shields in 15 seconds with magica to still do damage.Right now Sorcs go around low health and high magical and still hit harder then most classes while other have to have a good mix of both.Now Sorcs are more balanced in PVP you have to worry about your health now not just stack magica like everyone else.andypappb16_ESO wrote: »Tonnopesceb16_ESO wrote: »How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.
I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.
-How does having more health grant more Regen?
-I'd rather have a reliable class Shield
- And also, is your opinion an PvE or PvP view?
But back to why "more health less magicz" is just plain stupid::
A sorcerers main defense is HARDENED WARD
- HARDENED WARD scales with Max Magicka
A sorcerers offensive capabilities are Magicka based
- Magicka based abilities scale with Max Magicka
Higher Max Magicka = Better Defense + Better Offense
So why should we go for health if we dont need it? We got/had a working shield, which compensates for our crappy Max Health,its kind of what makes a sorc a sorc. but thats all we got. A Thundering Presence major spellres/armor buff wont save us.
Lets say I go for 30kk Max Health and 30k Max Magicka
This results in
- Way less DPS
- Way weaker Shields
- Way smaller Magickapool and possibilities(main ressource)
Examples:
- I survive an gank attempt but afterwards my shields wont save me because pressure is too big and shields too small
- I survive an gank attempt and manage to fight back, but my damage is so low, im soon forced into defense again until the pressure becomes too big
- (PvP:)I use powersurge and try healing myself based on 40% of critically dealt dmg. This dmg is too low and not competitive for fights in Cyrodiil, since people will put CP into critdmg reduction and wear impenetrable. This reduces the damage alot and therefore the damage based heals, aswell.
Oreyn_Bearclaw wrote: »Said it already in another thread. If you are DPSing group content in PVE with a sorc and running a shield, you either have terrible support from your tank or healer, or you dont understand your role very well. In VMA, I dont think it will change much. I front bar my shield and cast every 8-10 seconds anyway. It will hurt the very elite leaderboard chasers because they typically backbar their shield and only cast in between rounds, but not a problem I need to worry about.
Personally I would like to see all shields be standardized to 20 seconds duration...
BUT... use the battle spirit buff in Cyrodiil to cut this duration by 50% just as it does with damage (So down to 10 seconds).
This would make stacking harder, shorter, and mean people have to be a bit more intelligent with their play & resource management in PvP, without having a negative impact on PvE survival which is wholly unwarranted.
Oreyn_Bearclaw wrote: »Said it already in another thread. If you are DPSing group content in PVE with a sorc and running a shield, you either have terrible support from your tank or healer, or you dont understand your role very well. In VMA, I dont think it will change much. I front bar my shield and cast every 8-10 seconds anyway. It will hurt the very elite leaderboard chasers because they typically backbar their shield and only cast in between rounds, but not a problem I need to worry about.
Oreyn_Bearclaw wrote: »Said it already in another thread. If you are DPSing group content in PVE with a sorc and running a shield, you either have terrible support from your tank or healer, or you dont understand your role very well. In VMA, I dont think it will change much. I front bar my shield and cast every 8-10 seconds anyway. It will hurt the very elite leaderboard chasers because they typically backbar their shield and only cast in between rounds, but not a problem I need to worry about.
Saying everybody running a shield doesn't know their role well is maybe a little blinkered if I'm honest & comes from a niche view of the game...
As I mentioned above... in a perfect world... running with good players, in content that you know well then I agree 100%... ward isn't needed.
But the majority of dungeon runs out there aren't like this.
I probably do the majority of my runs with guildies I know well (Which it sounds like you do too)... who are excellent tanks, fantastic healers.... I don't really need ward at all.
But when I run with people who are less experienced, in harder content, or with a PUG then a shield is essential. You just can't rely 100% on others.... something will happen.... bad RNG, somebody loses concentration... and being able to pop a shield and rez or execute etc will save the run.
If a build is so inflexible and poorly designed that somebody doesn't have space for even one defensive skill when running in such circumstances then I think that shows a lack of appreciation of group play and being able to adapt to the circumstances and group.
Oreyn_Bearclaw wrote: »Said it already in another thread. If you are DPSing group content in PVE with a sorc and running a shield, you either have terrible support from your tank or healer, or you dont understand your role very well. In VMA, I dont think it will change much. I front bar my shield and cast every 8-10 seconds anyway. It will hurt the very elite leaderboard chasers because they typically backbar their shield and only cast in between rounds, but not a problem I need to worry about.
Not entirely true actually. You can do all of the game's group content without a shield if your group is decent and you're actually running with a tank and healer. But having that shield ads way more leeway there. It's there to help if something goes wrong. It's there for those 4 dps/3dps+healer/3dps+tank speedruns. It's there to ensure a bugged out boss ignoring taunt won't 1shot me with my <16k health. And yes, it's there to help a LOT if you pugged and your group sucks, can happily keep yourself up even if the tank forgot a taunt and healer is using a bow.
All of those things are technically possible without a shield but shield makes it easier. It's the one thing my sorc has going for her - knowing that despite <=16k health she won't die easy even if something goes wrong, knowing she can afford to stand in the red for a few extra seconds and just keep dpsing. ...or should I say "had"?>.< Not sure what all she has going for her now.
And it's definitely needed for a healer, Twilight has whopping 10k health. She pretty much dies to one direct physical attack.
andypappb16_ESO wrote: »Tonnopesceb16_ESO wrote: »How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.
I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.
andypappb16_ESO wrote: »Tonnopesceb16_ESO wrote: »How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.
I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.
@Flaminir : Totally get where you are coming from. But consider this;
Stamina/magicka DK : new player recommended HP 20K.
Stamina/magicka nb: new player recommended HP 20k
Stamina/magicka templar: New player recommended HP 20k
Stamina sorc: New player recommended HP 20k.
Mag sorc: new player (*** it just slot ward and use it once every 20s)
It was never okay imo for ward to let mag sorcs bypass survivability issues. This just brings all these classes in line. Sorcs need a slight DPS boost to compensate for the *** DPS outside of overload if anything, but that's all. They still pull top dog DPS during overload. With a full 1000 ult bar pre-charged you have enough to burst down every pledge boss and have still some left over to spare. Their shortcomings only really show in trials where sustained DPS>>burst DPS.
dimensional wrote: »@Flaminir : Totally get where you are coming from. But consider this;
Stamina/magicka DK : new player recommended HP 20K.
Stamina/magicka nb: new player recommended HP 20k
Stamina/magicka templar: New player recommended HP 20k
Stamina sorc: New player recommended HP 20k.
Mag sorc: new player (*** it just slot ward and use it once every 20s)
It was never okay imo for ward to let mag sorcs bypass survivability issues. This just brings all these classes in line. Sorcs need a slight DPS boost to compensate for the *** DPS outside of overload if anything, but that's all. They still pull top dog DPS during overload. With a full 1000 ult bar pre-charged you have enough to burst down every pledge boss and have still some left over to spare. Their shortcomings only really show in trials where sustained DPS>>burst DPS.
They just need to make destro staff better than it is and I could see that sustained DPS problem going away.