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Do you really think annulment changes mean buff to sorc's shield stacking?

  • Jaronking
    Jaronking
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    How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
    Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.

    I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.
    So you don't get one shotted every time your shields go down for a second.More health and Regan means you can use more shields while weaker you have more.Would you rather have 3 big shields in15 seconds or 6 medium shields in 15 seconds with magica to still do damage.Right now Sorcs go around low health and high magical and still hit harder then most classes while other have to have a good mix of both.Now Sorcs are more balanced in PVP you have to worry about your health now not just stack magica like everyone else.
  • Birdovic
    Birdovic
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    Jaronking wrote: »
    How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
    Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.

    I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.
    So you don't get one shotted every time your shields go down for a second.More health and Regan means you can use more shields while weaker you have more.Would you rather have 3 big shields in15 seconds or 6 medium shields in 15 seconds with magica to still do damage.Right now Sorcs go around low health and high magical and still hit harder then most classes while other have to have a good mix of both.Now Sorcs are more balanced in PVP you have to worry about your health now not just stack magica like everyone else.

    -How does having more health grant more Regen?
    -I'd rather have a reliable class Shield
    - And also, is your opinion an PvE or PvP view?



    But back to why "more health less magicz" is just plain stupid::

    A sorcerers main defense is HARDENED WARD
    - HARDENED WARD scales with Max Magicka

    A sorcerers offensive capabilities are Magicka based
    - Magicka based abilities scale with Max Magicka


    Higher Max Magicka = Better Defense + Better Offense

    So why should we go for health if we dont need it? We got/had a working shield, which compensates for our crappy Max Health,its kind of what makes a sorc a sorc. but thats all we got. A Thundering Presence major spellres/armor buff wont save us.



    Lets say I go for 30kk Max Health and 30k Max Magicka

    This results in
    - Way less DPS
    - Way weaker Shields
    - Way smaller Magickapool and possibilities(main ressource)

    Examples:
    - I survive an gank attempt but afterwards my shields wont save me because pressure is too big and shields too small
    - I survive an gank attempt and manage to fight back, but my damage is so low, im soon forced into defense again until the pressure becomes too big
    - (PvP:)I use powersurge and try healing myself based on 40% of critically dealt dmg. This dmg is too low and not competitive for fights in Cyrodiil, since people will put CP into critdmg reduction and wear impenetrable. This reduces the damage alot and therefore the damage based heals, aswell.

    Edited by Birdovic on April 26, 2016 1:55PM
  • Vangy
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    Op you seem to be considering the nerf with respect to PvE content yes? If you are running shields for PvE you are doing it wrong. Dont need no shields. Just get 16.8k health (unless you are running maw) and its more than enough to burn through any content as long as you know the fight or do enough DPS such that it dosent matter.

    For PvP, dosent really matter. I apply harness waaaaaay more often than 1 in 6 seconds against 99% of the people i fight against. Its basically 1 hit > reapply >1 hit > reapply. A single WB/frag etc drains hardened ward lol.
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  • Magdalina
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    Tyrion87 wrote: »
    Brrrofski wrote: »
    Against anyone competent those shields are down in 6 seconds anyway.

    Shield stacking got buffed.

    I disagree. This is not an argument justifying the reduction of the dmg shields duration. My shields last longer, even in boss fights in veteran group dungeons. Unless I cast it while being exposed to huge damage when e.g. the tank is down.

    Oh no, this argument doesn't justify this decision.
    This argument leads us to the question of what, exactly, did ZOS want to achieve with this change? People were crying about shield stacking...now it will have potential to be WORSE. Sorcerers wanted some versatility and more unique and useful class skills(especially for PvE where Mines and Streak and Curse are all but useless 99% of time)...now our pretty much class defining PvE skill is pretty much available to everyone with Annulment change. Who exactly is going to profit from this?
    sirrmattus wrote: »
    Tyrion87 wrote: »
    ku5h wrote: »
    If you'r using shields in vet dungeons or trials, then you'r doing something wrong. For solo PvE its different, but in group play you need to rely on your healer to keep you alive. If he cant do that then 1 of you need to L2P.

    Of course I use dmg shields in vet group dungeons and I've never seen a DD sorc who would not have been using it, relying only on a healer. Any l2p issue is not a case here.

    Sorry buddy. It is a l2p issue. What do you need 30sec of shield for anyway? One smack from kena will dissolve it
    *20 sec shield. I personally want a 20 seconds shield for my pet, the one with 10k health and the only non-resto staff heal I have. I also want it for faster and easier runs, I run with <16k health half of the time and no fulltime healer. Granted I can invest some points in to health but...why? This is the good thing about sorc - you're able to run low health yet be able to survive through a lot. You don't have any reliable self heals or group buffs or utility(except maybe Encase but what sorc dd really runs it...), even your dps is kinda meh but at least you have that going for you. With this change...what is it sorcs have, PvE wise, that'd make anyone think "oh yes, I want to pick this class, this thing they can do is just so cool!"?

  • Memnock
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    In pvp it should be a buff to shield stacking , since in that environment the shields dont last more than 6 seconds under pressure anyway . And now Anulment is basically the equivalent of hardened ward but with giving magika ( from magic attacks ) back as well , so yeah , awesome

    In pve i use my shields only when i am not sure of the capabilities of my healer and tank when doing dungeons ( so basically all pug grups :P ) and only when tank dies or healer can't get to me in time and of soloing... not sure yet , i mean the duration reguction may be a hindrance , but... i only use the shields again when im in danger , i never keep them up unless i get into a problematic situation and for that , i dont really need 20 seconds , since if i get hit for 20k , that shield is gonna belt long before the timer runs out.

    Overall i would say , we got a relative buff , but this is coming from a guy who just came back to the game about a month ago and so far in pvp , i've been able to handle anything that came my way and learn from every encounter that i had and understand my class better and counter that same strategy that brought me down :D

    As for pve... lets just say that the time r change to the shields will not change the way i play my sorcerer , since paranoia makes me have a defense bar when im doing dungeon with pugs ( which is most of times since i dont have a guild ) and i still manage to pull 15k single target with purple gear and this timer change , will not really make any difference :)
  • DRXHarbinger
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    sirrmattus wrote: »
    Tyrion87 wrote: »
    ku5h wrote: »
    If you'r using shields in vet dungeons or trials, then you'r doing something wrong. For solo PvE its different, but in group play you need to rely on your healer to keep you alive. If he cant do that then 1 of you need to L2P.

    Of course I use dmg shields in vet group dungeons and I've never seen a DD sorc who would not have been using it, relying only on a healer. Any l2p issue is not a case here.

    Sorry buddy. It is a l2p issue. What do you need 30sec of shield for anyway? One smack from kena will dissolve it

    Lol. Shield is 30+k, health what 16k...Kena takes shield away in one which means she'll do what to health? Your groups must spend a lot of time rezzing.
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  • Totalitarian
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    IMO the shield duration should be longer. To me, it seems good at 10 seconds.

    Also, Annulment isn't very expensive at all. I run a 35k Magicka and <2k Spell Damage Templar, and, by running the non-Harness Magicka morph of Annulment, with 0 points in Bastion, I can pull a 11k shield. A full damage shield of that magnitude is very daunting, especially in PVE. Though I guess in PVP this gets reduced to ~6k, which is still a good number.

    I honestly think that the change to Annulment is overpowered. But in PVE, nobody really cares about something being overpowered, unless it's grossly overpowered (such as the Refreshing Path bug when Orsinium dropped).
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  • NeillMcAttack
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    You know there is another thread on the front page where everybody claims that dungeons are too easy. That you can just run 4 sorcs and burn everything down. Perhaps this is as much a means of balancing PvE as much as PvP. Just a thought...
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  • Flaminir
    Flaminir
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    Personally I would like to see all shields be standardized to 20 seconds duration...

    BUT... use the battle spirit buff in Cyrodiil to cut this duration by 50% just as it does with damage (So down to 10 seconds).

    This would make stacking harder, shorter, and mean people have to be a bit more intelligent with their play & resource management in PvP, without having a negative impact on PvE survival which is wholly unwarranted.
    Edited by Flaminir on April 26, 2016 3:14PM
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  • Tankqull
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    its a nerf for sorcs in PvP and a magica buff for all classes but sorcs in PvE and PvP.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Magdalina
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    You know there is another thread on the front page where everybody claims that dungeons are too easy. That you can just run 4 sorcs and burn everything down. Perhaps this is as much a means of balancing PvE as much as PvP. Just a thought...

    So...now you're going to have to run 4 templars and Sweep everything down instead? By the way, it's already much easier with templar than a sorc. You just cast Channeled Focus, turn yourself in the direction of the mobs, close your eyes(optionally) and spam Sweeps. When you stop hearing combat sounds you open your eyes and chances are everything is dead. Unless something oneshots you of course but they're nerfing the only 3 dungeons where this still happens so...
  • Flaminir
    Flaminir
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    Vangy wrote: »
    Op you seem to be considering the nerf with respect to PvE content yes? If you are running shields for PvE you are doing it wrong. Dont need no shields. Just get 16.8k health (unless you are running maw) and its more than enough to burn through any content as long as you know the fight or do enough DPS such that it dosent matter.

    For PvP, dosent really matter. I apply harness waaaaaay more often than 1 in 6 seconds against 99% of the people i fight against. Its basically 1 hit > reapply >1 hit > reapply. A single WB/frag etc drains hardened ward lol.

    @Vangy You seem to be coming at this from the perspective of a very experienced player, who regularly runs with lots of other very experienced and skilled players... in those occasions... you are spot on, you don't need ward in PvE.

    BUT, those of us in that circumstance are relatively rare. Play with less experienced players and all of a sudden the ward becomes exceptionally useful... essential in many cases to prevent wipes.
    Edited by Flaminir on April 26, 2016 3:13PM
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  • Birdovic
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    Flaminir wrote: »

    BUT... the battle spirit buff in Cyrodiil to cut this duration by 50% just as it does with damage (So down to 10 seconds).

    A much better solution.
  • Anti_Virus
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    Surak73 wrote: »
    Totally agree. And just think of the MA: all of your magicka pool will go in shields for the mere sake of surviving...

    that's how stam builds have be preforming sharing our resource with dodge roll/ cc break everything is balanced right now. if you play in robes you are SUPPOSE to be squishy but the trade of is high damage.

    You can't be a glass cannon tank anymore which is better for the game, want to stop being squishy? drop the robes and wear Steel but the trade off is dmg you can't have your cake and eat it too.
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  • Anti_Virus
    Anti_Virus
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    How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
    Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.

    I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.

    because you will have to balance dmg with suitability now instead of going full glass cannon and becoming a tank.
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  • sirrmattus
    sirrmattus
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    Jaronking wrote: »
    How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
    Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.

    I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.
    So you don't get one shotted every time your shields go down for a second.More health and Regan means you can use more shields while weaker you have more.Would you rather have 3 big shields in15 seconds or 6 medium shields in 15 seconds with magica to still do damage.Right now Sorcs go around low health and high magical and still hit harder then most classes while other have to have a good mix of both.Now Sorcs are more balanced in PVP you have to worry about your health now not just stack magica like everyone else.

    -How does having more health grant more Regen?
    -I'd rather have a reliable class Shield
    - And also, is your opinion an PvE or PvP view?



    But back to why "more health less magicz" is just plain stupid::

    A sorcerers main defense is HARDENED WARD
    - HARDENED WARD scales with Max Magicka

    A sorcerers offensive capabilities are Magicka based
    - Magicka based abilities scale with Max Magicka


    Higher Max Magicka = Better Defense + Better Offense

    So why should we go for health if we dont need it? We got/had a working shield, which compensates for our crappy Max Health,its kind of what makes a sorc a sorc. but thats all we got. A Thundering Presence major spellres/armor buff wont save us.



    Lets say I go for 30kk Max Health and 30k Max Magicka

    This results in
    - Way less DPS
    - Way weaker Shields
    - Way smaller Magickapool and possibilities(main ressource)

    Examples:
    - I survive an gank attempt but afterwards my shields wont save me because pressure is too big and shields too small
    - I survive an gank attempt and manage to fight back, but my damage is so low, im soon forced into defense again until the pressure becomes too big
    - (PvP:)I use powersurge and try healing myself based on 40% of critically dealt dmg. This dmg is too low and not competitive for fights in Cyrodiil, since people will put CP into critdmg reduction and wear impenetrable. This reduces the damage alot and therefore the damage based heals, aswell.

    DUDE.. he's saying go from 15k health to maybe 18-20k. he's not saying go full health.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Said it already in another thread. If you are DPSing group content in PVE with a sorc and running a shield, you either have terrible support from your tank or healer, or you dont understand your role very well. In VMA, I dont think it will change much. I front bar my shield and cast every 8-10 seconds anyway. It will hurt the very elite leaderboard chasers because they typically backbar their shield and only cast in between rounds, but not a problem I need to worry about.
  • Rataroto
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    Well well, welcome to the real world sorcs, every single other class has to worry about health bar, heals and "oh crap shields", now you have too.

    "vMael will be too hard", NO IT WONT, stamina nightblades like myself can do that place over and over easly, so get over it. You already have the range, and shields are suposed to be cast WHEN you need them, not to be an extra life bar everyone has to go trough (mobs and players alike), that you can just recast over and over.

    Other MMOs have COOLDOWNS on skills, ESO DOES NOT, so the fact that you cast that anytime you want, and the point that it is a DEFENCIVE skill, means you have to time HEALS, SHIELS, DODGE ROLLS, BLOCKS, POTIONS, just like everyone else.
  • Flaminir
    Flaminir
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    Said it already in another thread. If you are DPSing group content in PVE with a sorc and running a shield, you either have terrible support from your tank or healer, or you dont understand your role very well. In VMA, I dont think it will change much. I front bar my shield and cast every 8-10 seconds anyway. It will hurt the very elite leaderboard chasers because they typically backbar their shield and only cast in between rounds, but not a problem I need to worry about.

    Saying everybody running a shield doesn't know their role well is maybe a little blinkered if I'm honest & comes from a niche view of the game...

    As I mentioned above... in a perfect world... running with good players, in content that you know well then I agree 100%... ward isn't needed.

    But the majority of dungeon runs out there aren't like this.

    I probably do the majority of my runs with guildies I know well (Which it sounds like you do too)... who are excellent tanks, fantastic healers.... I don't really need ward at all.

    But when I run with people who are less experienced, in harder content, or with a PUG then a shield is essential. You just can't rely 100% on others.... something will happen.... bad RNG, somebody loses concentration... and being able to pop a shield and rez or execute etc will save the run.

    If a build is so inflexible and poorly designed that somebody doesn't have space for even one defensive skill when running in such circumstances then I think that shows a lack of appreciation of group play and being able to adapt to the circumstances and group.
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  • Serenityx
    Serenityx
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    Flaminir wrote: »
    Personally I would like to see all shields be standardized to 20 seconds duration...

    BUT... use the battle spirit buff in Cyrodiil to cut this duration by 50% just as it does with damage (So down to 10 seconds).

    This would make stacking harder, shorter, and mean people have to be a bit more intelligent with their play & resource management in PvP, without having a negative impact on PvE survival which is wholly unwarranted.

    Make Duration 12 seconds outside of cyrodil. Scales down to 6 in cyrodil. Fair enough.

    Or. Leave duration at 20 seconds. Let everything else about shields remain the same and just make them crittable . PvE doesn't take a hit, cyrodil sorcs are balanced.
  • Magdalina
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    Said it already in another thread. If you are DPSing group content in PVE with a sorc and running a shield, you either have terrible support from your tank or healer, or you dont understand your role very well. In VMA, I dont think it will change much. I front bar my shield and cast every 8-10 seconds anyway. It will hurt the very elite leaderboard chasers because they typically backbar their shield and only cast in between rounds, but not a problem I need to worry about.

    Not entirely true actually. You can do all of the game's group content without a shield if your group is decent and you're actually running with a tank and healer. But having that shield ads way more leeway there. It's there to help if something goes wrong. It's there for those 4 dps/3dps+healer/3dps+tank speedruns. It's there to ensure a bugged out boss ignoring taunt won't 1shot me with my <16k health. And yes, it's there to help a LOT if you pugged and your group sucks, can happily keep yourself up even if the tank forgot a taunt and healer is using a bow.

    All of those things are technically possible without a shield but shield makes it easier. It's the one thing my sorc has going for her - knowing that despite <=16k health she won't die easy even if something goes wrong, knowing she can afford to stand in the red for a few extra seconds and just keep dpsing. ...or should I say "had"?>.< Not sure what all she has going for her now.

    And it's definitely needed for a healer, Twilight has whopping 10k health. She pretty much dies to one direct physical attack.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I'm by no means a fantastic (or even competent) player, but I've run builds with only Healing Ward and in 1v1 situations I can stay alive with that alone if I'm careful.

    Of course, I can be killed with the judicious use of CC, timing, and burst but they have to keep me from using Healing Ward to do so.

    Not sure how making shields 6 seconds across the board will ruin the game; I don't say that with snark, I genuinely don't know what the net effect will be.

    Also keep in mind that I've never run a shield stacking build, so I'm open to being corrected on any points related to that.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Flaminir wrote: »
    Said it already in another thread. If you are DPSing group content in PVE with a sorc and running a shield, you either have terrible support from your tank or healer, or you dont understand your role very well. In VMA, I dont think it will change much. I front bar my shield and cast every 8-10 seconds anyway. It will hurt the very elite leaderboard chasers because they typically backbar their shield and only cast in between rounds, but not a problem I need to worry about.

    Saying everybody running a shield doesn't know their role well is maybe a little blinkered if I'm honest & comes from a niche view of the game...

    As I mentioned above... in a perfect world... running with good players, in content that you know well then I agree 100%... ward isn't needed.

    But the majority of dungeon runs out there aren't like this.

    I probably do the majority of my runs with guildies I know well (Which it sounds like you do too)... who are excellent tanks, fantastic healers.... I don't really need ward at all.

    But when I run with people who are less experienced, in harder content, or with a PUG then a shield is essential. You just can't rely 100% on others.... something will happen.... bad RNG, somebody loses concentration... and being able to pop a shield and rez or execute etc will save the run.

    If a build is so inflexible and poorly designed that somebody doesn't have space for even one defensive skill when running in such circumstances then I think that shows a lack of appreciation of group play and being able to adapt to the circumstances and group.

    Well I think that's exactly what I said. :smile: I gave TWO possible reasons for running a shield 1. not understanding your role or 2. lack of support. Sounds like you understand your role, so the only time you would run a shield is when you question your group, which I think is what you are saying here:

    "I probably do the majority of my runs with guildies I know well (Which it sounds like you do too)... who are excellent tanks, fantastic healers.... I don't really need ward at all."

    I might have been a little harsh with saying "Terrible support" but that's the gist of it. The only place I disagree with your statement is that I don't think a shield is needed in harder content alone. Now add VICP and Pugs into the mix, and I am probably slotting something for a little extra survivability, but it's a DPS loss for sure. But again, that falls into one of my exceptions to the rule.

    Truthfully, I think surge is a better tool than shields. It keeps your health bar topped off better and saves you on potions. This is usually going on my bar before a shield, and there is no good way to run both and pull good DPS. You will either give up a toggle and therefore lose a ton of magic (DPS) or you will give up either liquid lightening or your execute. Both would be bad news for DPS. Shields are really only useful in preventing one-shots in PVE. That should be handled by you staying out of red (understanding your roll and basic mechanics) and your tank handling the boss (proper support).

    I get the pushback because not everyone plays in a perfect group, but I keep hearing that sorcs wont be competitive in DPS for PVE any longer because of the change to shields. I guess my point is that if you are using shields to DPS, being competitive is not really an issue because you likely are not pulling competitive numbers anyway.
    Magdalina wrote: »
    Said it already in another thread. If you are DPSing group content in PVE with a sorc and running a shield, you either have terrible support from your tank or healer, or you dont understand your role very well. In VMA, I dont think it will change much. I front bar my shield and cast every 8-10 seconds anyway. It will hurt the very elite leaderboard chasers because they typically backbar their shield and only cast in between rounds, but not a problem I need to worry about.

    Not entirely true actually. You can do all of the game's group content without a shield if your group is decent and you're actually running with a tank and healer. But having that shield ads way more leeway there. It's there to help if something goes wrong. It's there for those 4 dps/3dps+healer/3dps+tank speedruns. It's there to ensure a bugged out boss ignoring taunt won't 1shot me with my <16k health. And yes, it's there to help a LOT if you pugged and your group sucks, can happily keep yourself up even if the tank forgot a taunt and healer is using a bow.

    All of those things are technically possible without a shield but shield makes it easier. It's the one thing my sorc has going for her - knowing that despite <=16k health she won't die easy even if something goes wrong, knowing she can afford to stand in the red for a few extra seconds and just keep dpsing. ...or should I say "had"?>.< Not sure what all she has going for her now.

    And it's definitely needed for a healer, Twilight has whopping 10k health. She pretty much dies to one direct physical attack.

    Ill refer you to my above comment. Haha. I dont disagree that shields simplify things, but they arent required for any content (save VMA). If you accept that your role as a DPS is to maximize damage, then running a shield breaks that rule. If you need it to stay alive, then you probably have issues with your own understanding of mechanics or your support is lacking.

    By all means run shields all day to make things easier. I did it all the time when I was learning to sorc, and still do if I am pugging sometimes, but I dont think this is game changing in the slightest for the current sorc meta when it comes to competitive PVE DPS.
  • dimensional
    dimensional
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    How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
    Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.

    I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.

    Explain to me why getting one shot for having *** for health is better?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    How about not going around with 12k healt and 45k magika but instead have a normal pool of 16-20k and avoid some damage?
    Maybe sorcerers now will learn to avoid the Red circles instead of spamming shields.

    I still dont understand people using this dumb argument, going for more healtth and less magicka. Explain me why the hell this should be better.

    It's not a dumb argument. The only way to have 12K health at endgame is to use green food (or no food), which is idiotic. The small amount of extra DPS you get from the extra magic of the green food when compared to blue food is lost the second you put a shield on your bar. A glass cannon sorc with undaunted passives and blue food will have 16809 health and almost 44k magic. If you are getting one shot at that health, its a L2P issue with either you or your tank.
  • Lightninvash
    Lightninvash
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    I like the changes I mean I always ran annulment on my Templar since he has only 16k hp(buffed). now having the shield I can buff up before a heavy attack dealing either type of damage will greatly improve my survivability. the time duration doesn't bother me since I never used it other than in dungeons at bosses who hit hard. So for me it is a nice change when agro is pulled to me so I can shield up heal the damage done and move on.
  • Vangy
    Vangy
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    @Flaminir : Totally get where you are coming from. But consider this;

    Stamina/magicka DK : new player recommended HP 20K.
    Stamina/magicka nb: new player recommended HP 20k
    Stamina/magicka templar: New player recommended HP 20k
    Stamina sorc: New player recommended HP 20k.
    Mag sorc: new player (*** it just slot ward and use it once every 20s)

    It was never okay imo for ward to let mag sorcs bypass survivability issues. This just brings all these classes in line. Sorcs need a slight DPS boost to compensate for the *** DPS outside of overload if anything, but that's all. They still pull top dog DPS during overload. With a full 1000 ult bar pre-charged you have enough to burst down every pledge boss and have still some left over to spare. Their shortcomings only really show in trials where sustained DPS>>burst DPS.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Brutusmax1mus
    Brutusmax1mus
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    Not sure why you wouldn't use hardened Ward on yourself in dungeons, I've single handedly brought entire groups back bc of that shield.

    Not sure it's a dps loss either, it procs frags and is shorter than a roll Dodge animation. It saves time the healer could be using to dps as well. Sorcs don't have outstanding pve dps with out overload anyway.
  • dimensional
    dimensional
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    Vangy wrote: »
    @Flaminir : Totally get where you are coming from. But consider this;

    Stamina/magicka DK : new player recommended HP 20K.
    Stamina/magicka nb: new player recommended HP 20k
    Stamina/magicka templar: New player recommended HP 20k
    Stamina sorc: New player recommended HP 20k.
    Mag sorc: new player (*** it just slot ward and use it once every 20s)

    It was never okay imo for ward to let mag sorcs bypass survivability issues. This just brings all these classes in line. Sorcs need a slight DPS boost to compensate for the *** DPS outside of overload if anything, but that's all. They still pull top dog DPS during overload. With a full 1000 ult bar pre-charged you have enough to burst down every pledge boss and have still some left over to spare. Their shortcomings only really show in trials where sustained DPS>>burst DPS.

    They just need to make destro staff better than it is and I could see that sustained DPS problem going away.
  • Flaminir
    Flaminir
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    ✭✭
    Vangy wrote: »
    @Flaminir : Totally get where you are coming from. But consider this;

    Stamina/magicka DK : new player recommended HP 20K.
    Stamina/magicka nb: new player recommended HP 20k
    Stamina/magicka templar: New player recommended HP 20k
    Stamina sorc: New player recommended HP 20k.
    Mag sorc: new player (*** it just slot ward and use it once every 20s)

    It was never okay imo for ward to let mag sorcs bypass survivability issues. This just brings all these classes in line. Sorcs need a slight DPS boost to compensate for the *** DPS outside of overload if anything, but that's all. They still pull top dog DPS during overload. With a full 1000 ult bar pre-charged you have enough to burst down every pledge boss and have still some left over to spare. Their shortcomings only really show in trials where sustained DPS>>burst DPS.

    They just need to make destro staff better than it is and I could see that sustained DPS problem going away.

    But that doesn't solve the problem... destro staff is for everybody. They need to do something with a few of the sorc class dps skills.

    TBH... .a few tweaks with sorc dps skills and the hardened ward nerf would be easier to swallow... in fact... give ward a cost decrease, and reduce duration to 10 seconds & I'd even say the nerf would be an overall positive thing for the game.

    In its current form its been nerfed too hard, too fast, without adequate thought or compensation for the class. & this is the exact opposite of the stance ZoS keeps claiming they like to do (Smaller incremental nerfs where a nerf is required).
    GM of the Unholy Legacy
    PC/EU/EP
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