Oh right, I forgot there are them I't just the next MMO! guys.dtm_samuraib16_ESO wrote: »There are several things...
Example: Skyrim WW: one could change once a day, BUT keep the form for prolonged times.
Vampires, from what I experienced, were far from this powerful in here.
Sure, there were some nice things, but man, being a Vampire meant: sunlight would deprive you of anything for several %.
It's a creature of the night, after all.
the list is too big to get into, I once made a post about some things that annoyed me as a role player, but the ONLY reaction I got was:
1) get over it.
2) this is NOT Elder Scrolls, it's just the next MMO, get used to it.
3) well remarks like this.
Probably these will be coming in here as well any time now...
Why did you start a lore argument in a thread about Sorcerer DPS and shields?
dtm_samuraib16_ESO wrote: »Oh right, I forgot there are them I't just the next MMO! guys.dtm_samuraib16_ESO wrote: »There are several things...
Example: Skyrim WW: one could change once a day, BUT keep the form for prolonged times.
Vampires, from what I experienced, were far from this powerful in here.
Sure, there were some nice things, but man, being a Vampire meant: sunlight would deprive you of anything for several %.
It's a creature of the night, after all.
the list is too big to get into, I once made a post about some things that annoyed me as a role player, but the ONLY reaction I got was:
1) get over it.
2) this is NOT Elder Scrolls, it's just the next MMO, get used to it.
3) well remarks like this.
Probably these will be coming in here as well any time now...
Why did you start a lore argument in a thread about Sorcerer DPS and shields?
I disagree you disagreeing with me.FrostFallFox wrote: »dtm_samuraib16_ESO wrote: »They should nerf "combo-classes" IMHO, like a stam Sorc.
The logic is simply not correct.
From what I remember, combo builds in ES were far less good in general.
I disagree
dtm_samuraib16_ESO wrote: »dtm_samuraib16_ESO wrote: »Oh right, I forgot there are them I't just the next MMO! guys.dtm_samuraib16_ESO wrote: »There are several things...
Example: Skyrim WW: one could change once a day, BUT keep the form for prolonged times.
Vampires, from what I experienced, were far from this powerful in here.
Sure, there were some nice things, but man, being a Vampire meant: sunlight would deprive you of anything for several %.
It's a creature of the night, after all.
the list is too big to get into, I once made a post about some things that annoyed me as a role player, but the ONLY reaction I got was:
1) get over it.
2) this is NOT Elder Scrolls, it's just the next MMO, get used to it.
3) well remarks like this.
Probably these will be coming in here as well any time now...
Why did you start a lore argument in a thread about Sorcerer DPS and shields?I disagree you disagreeing with me.FrostFallFox wrote: »dtm_samuraib16_ESO wrote: »They should nerf "combo-classes" IMHO, like a stam Sorc.
The logic is simply not correct.
From what I remember, combo builds in ES were far less good in general.
I disagree
Question, why do you disagree?
Explain how you think Sorcs will be harder to kill?
@Rylana already answered. duration was never an issue in regards to PvP. the only aspect the changes to duration negatively effect is PvE.
Shield stacking for sorcs got buffed in a big way
dtm_samuraib16_ESO wrote: »Oh right, I forgot there are them I't just the next MMO! guys.dtm_samuraib16_ESO wrote: »There are several things...
Example: Skyrim WW: one could change once a day, BUT keep the form for prolonged times.
Vampires, from what I experienced, were far from this powerful in here.
Sure, there were some nice things, but man, being a Vampire meant: sunlight would deprive you of anything for several %.
It's a creature of the night, after all.
the list is too big to get into, I once made a post about some things that annoyed me as a role player, but the ONLY reaction I got was:
1) get over it.
2) this is NOT Elder Scrolls, it's just the next MMO, get used to it.
3) well remarks like this.
Probably these will be coming in here as well any time now...
Why did you start a lore argument in a thread about Sorcerer DPS and shields?
Maybe, and this is merely a thought, you should read all posts, and THEN react.dtm_samuraib16_ESO wrote: »Oh right, I forgot there are them I't just the next MMO! guys.dtm_samuraib16_ESO wrote: »There are several things...
Example: Skyrim WW: one could change once a day, BUT keep the form for prolonged times.
Vampires, from what I experienced, were far from this powerful in here.
Sure, there were some nice things, but man, being a Vampire meant: sunlight would deprive you of anything for several %.
It's a creature of the night, after all.
the list is too big to get into, I once made a post about some things that annoyed me as a role player, but the ONLY reaction I got was:
1) get over it.
2) this is NOT Elder Scrolls, it's just the next MMO, get used to it.
3) well remarks like this.
Probably these will be coming in here as well any time now...
Why did you start a lore argument in a thread about Sorcerer DPS and shields?
Dude, if you're not going to contribute then just get out. I get it, you're salty for no reason...but your salt has no place here. We only accept the salty tears of PvE DPS and PvP Sorcerers in this thread.
dtm_samuraib16_ESO wrote: »Quite frankly, I simply don't get this all.
Since this 'game' is nothing more than the next MMO (or everybody at least acts that way, ZOS included, what a shame) I am entirely lost here.
I've been an Elder Scrolls gamer since day one, but this thing called ESO isn't at all ES, it's just the looks of it, but turned into something I'm lost in.
So please, tell me just what this is all about?
Thank you.
Wait, you pin my on an ON TOPIC question, explaining that I do not get the changes here in ESO are, since these are far different in ES games?This is what you originally posted. Doesn't look on-topic to me. If you want the "actual" ES games you have 5 others to choose from, and a couple of spin-offs as well.
No one needs to tell you what this thread is all about unless you're incapable of reading for yourself.
dtm_samuraib16_ESO wrote: »And that, Lister, is what I have as well...
Which I asked about this.
ZOS_GinaBruno wrote: »Sorcerer
- Dark Magic
- Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
- Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies.
- Daedric Summoning
- Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance.
- Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
- Expert Summoner:
- Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
- This passive ability’s old bonuses are now baseline effects for your pets.
- Storm Calling
- Thundering Presence (Lightning Form morph):
- Renamed this morph to Hurricane.
- Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size.
- This morph now deals Physical Damage instead of Shock Damage.
Thank you, how does this relate this to the game?I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
...
dtm_samuraib16_ESO wrote: »Thank you, how does this relate this to the game?I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
...
I did read the notes, but they make not much sense to me....
dtm_samuraib16_ESO wrote: »Thank you, how does this relate this to the game?I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
...
I did read the notes, but they make not much sense to me....
dtm_samuraib16_ESO wrote: »Thank you, how does this relate this to the game?I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
...
I did read the notes, but they make not much sense to me....
Well it's going to depend on how you play your sorcerer, but basically to sum it up:
- "Negate Magic" has some different morphs to heal allies or deal damage to enemies in its area of effect.
- If you summon clannfear or scamps, they're going to be a bit stronger now.
- If you hated the appearance of "Bound Armor" like me, you can rejoice! The horrid appearance is no more.
- "Conjured Ward", a shield spell, now only lasts for 6-8 seconds instead of its previous 20 seconds.
- The "Thundering Presence" morph of "Lightning Form" deals physical damage now instead of lightning damage and is now called "Hurricane".
The main issue people are having with this is the change to "Conjured Ward" which I've put in bold, as it will now last for half as long as it did before. Whether you see this as an issue or not is up to your playstyle.
dtm_samuraib16_ESO wrote: »Thank you, how does this relate this to the game?I'm really sorry but I don't understand what your question is. Do you have a magicka sorcerer and don't know what the patch is going to do to them or have I misinterpreted? If so, the patch notes are here:
...
I did read the notes, but they make not much sense to me....
Well it's going to depend on how you play your sorcerer, but basically to sum it up:
- "Negate Magic" has some different morphs to heal allies or deal damage to enemies in its area of effect.
- If you summon clannfear or scamps, they're going to be a bit stronger now.
- If you hated the appearance of "Bound Armor" like me, you can rejoice! The horrid appearance is no more.
- "Conjured Ward", a shield spell, now only lasts for 6-8 seconds instead of its previous 20 seconds.
- The "Thundering Presence" morph of "Lightning Form" deals physical damage now instead of lightning damage and is now called "Hurricane".
The main issue people are having with this is the change to "Conjured Ward" which I've put in bold, as it will now last for half as long as it did before. Whether you see this as an issue or not is up to your playstyle.
My main issue is lack of changes to sustained DPS.