ShadowStarKing wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
Yep, and no mattet how many threads I or others make about bow, the majority will say "it's fine" I just really want to be an Archer....
So be one. Only one stopping you is yourself and your belief that Bows are inferior.
You @UltimaJoe777 are a prime example of what I mean, I obviously use Bow, but when I got duel wield I have an Easier time playing, and yes bow is inferior how many people are running main hand bow in solo PVP? vMSA? No one so I don't BELIEVE they are "inferior" they are. That's why every stam build uses bow as a support/buff bar. I bet you are just another Fotm Meta player.
@ADarklore Omg this statment. -___- I'm aware that bow and staffs weapon dmg is low and it should be, but that is not the problem. It'sIt's the bow skills and the game mechanics that makes it suck, plus magic builds can play at range and bypass the range penalty (duel wield). Jeez it's like every stam build MUST play Melee or Die! No one is trying to make bow op I just want archers to be an actual role like on other MMO fantasy games.
Destro Staff has a great aoe (pulsar) a quick instant dps skill (crushing shock) ground dot(wall of elements) a debuff etc.
Let's look at the bow
Dot: poison arrow
Aoe: missing
Ground Dot: Volley
Instan cast dps: missing
Utility skill: missing
I am no meta at all, and my archer works a bow just fine by the way and uses Dual Wield to back him up as need be. Despite this I in no way feel a bow is inferior so yes it is a belief. The fact you know of no one that runs it as a main weapon doesn't make it anything else. Furthermore the meta is not absolute. I would also advise you get your facts straight before trying to insult someone, because I play no other MMO beyond ESO and ESO is the ONLY console MMO I have played and ever will play.
Well I have played other MMOs and let me tell ya. Archery is amazing when, I come to this game its absolutely sucks, Since you've never played other fantesy MMO's your argument is already Invalid you've only experienced this game.
Again I don't beleive YOU believe Archery is fine because you dont even use a bow, you never answers my previous questions and haven't provided me any evidence that Its a belief so that's strike 2.
If you wouldn've come in hete with your snotty toxic attitude I would've treated you with more respect. This is a thread duscussing the state of archery if you wish yo disagree BE CONSTRUCTIVE next time.
1. I said I never played another MMO on consoles. I have played many an old-school MMO on PC. Runescape was my first, way back in its classic beta days.
2. I don't use a bow? You're not reading my posts then.
3. You're the one being hateful and frankly I don't find either of us being toxic. As for your "initial question" if you mean the one about how many others run bows then I did answer it. Refer to my previous post stating it doesn't matter.ShadowStarKing wrote: »At this point I give up on Archery in this game. We are in the minory so the devs don't care, and when you try to post out your ideas this toxic community attacks you right away... -___-
What ideas and what attacks? You're the one getting all defensive for no reason.
Anything else I can clear up for you?
I think you need to calm down sir,
1.) That's good Runescape was a great MMO where ALL COMBAT roles are viable not just Mages and Warriors if I wanted to be an archer pure I could no Problem but in this game you can't I could type up all the problems bow has now but then this post would be a book.
2.) Yeah you probably don't you claim you maybe as a buff weapon like all other builds? I mean what are you going to do against mobs that are CC immune(giants etc.) Snipe them with a slow projectile as they get close to you? lol
3.) I'm not Toxic YOU ARE, i've seen you in other threads with your snotty know it all attitude and its annoying just like others in this community. You once again Ignored my question saying "it doesn't matter" yet it does matter and since you can't answer that question you argument is automatically invalid.
Idk what you problem is with me but its getting out of hand now, you give no constuctive criticism at all and think you are a know it all.
You're better than this Joe...
What makes you think I'm not calm? lol
Any good Archer has a close combat back-up. I mean look at Legolas. If I wanted to stay on Bow and stay distant though then I can run a Scatter Shot morph. To relieve any confusion yes my archer is an archer he uses the Bow as a primary offense and swaps to Dual Wield only if he needs to. I am the type to get up on a high place and Snipe thoughBut Bombard and Volley are a great combo when rooting can be done, especially for mob groups. Venom Arrow is a distant casting interrupter which isn't bad in my book. If you don't agree with how the Skill Line is set up though why not give input on just a few things you would like to see, so as not to create a "book" on it lol
I never said you were toxic, I said NEITHER of us appears toxic here. I also in no way give off a "snotty know-it-all attitude" and if it appears so I apologize but that usually circulates from what people expect of others here. Common misconception basically. And indeed it doesn't matter what others do in the long run, only what you do, unless you wish to copy their build. I mean if the entire meta said repeatedly jumping off keep walls was the best way to go would you do it too? Raise your opinions based on yourself man, not statistics. Sometimes things may surprise you.
I have no problem with you, you're the one that's been attacking me. I have also not been criticizing at all, just suggesting and voicing opinions. In a case like this facts are pretty much irrelevant. Some say Bow is bad, some say it's good, so it really does all boil down to belief. I also never claim to be a know-it-all but I do like to pass on what knowledge I do have as that is what knowledge is for: passing on as well as using. So take a deep breath, relax, and take it easy. None of our discussion was ever intended as hostile, even in the posts where I defended myself. You merely perceived it as so.
Yep, it seems so.... you are right though, archers should( and usually have a back up melee weapon) however stamina melee builds overshadow stam ranged stamina builds which makes sense since they are at a higher risk, but my main problem with the bow is how the skills were designed.
I replied to someone earlier in this thread about my preceived problems with the bow but hopefully that can shine light on my frustration with the bow skill line. I've never playes a fantasy game where there aren't pure bow builds and it saddened me.
I for one never meant and hostility towards you or anyone but usually when topics like these come by most people attack me. I made a thread Titled "Redesign the Bow Skill line" and the majority of post there were "You need to L2P bow is fine" without any explanation although I explain why I believe bow is slightly lacking.
But then again I really don't expect changes Since only a fraction of the player base actually cares about archery soo yeah.....
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
ShadowStarKing wrote: »BomblePants wrote: »Ahem.... I main a bow with no problems at all....
My main bar reads: refreshing shadows, mark target, poison arrow, bombard and scorched earth.... (hides)...
How effective is that? Can you solo with it? Or do you run in a group? What happens when you fight a mob/player that doesn't stand in the AoE and is immune to roots?
ShadowStarKing wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
Yep, and no mattet how many threads I or others make about bow, the majority will say "it's fine" I just really want to be an Archer....
So be one. Only one stopping you is yourself and your belief that Bows are inferior.
You @UltimaJoe777 are a prime example of what I mean, I obviously use Bow, but when I go duel wield I have an Easier time playing, and yes bow is inferior how many people are running main hand bow in solo PVP? vMSA? No one so I don't BELIEVE they are "inferior" they are. That's why every stam build uses bow as a support/buff bar. I bet you are just another Fotm Meta player.
@ADarklore Omg this statment. -___- I'm aware that bow and staffs weapon dmg is low and it should be, but that is not the problem. It'sIt's the bow skills and the game mechanics that makes it suck, plus magic builds can play at range and bypass the range penalty (duel wield). Jeez it's like every stam build MUST play Melee or Die! No one is trying to make bow op I just want archers to be an actual role like in other MMO fantasy games.
Destro Staff has a great aoe (pulsar) a quick instant dps skill (crushing shock) ground dot(wall of elements) a debuff etc.
Let's look at the bow
Dot: poison arrow
Aoe: missing
Ground Dot: Volley
Instan cast dps: missing
Utility skill: missing
Bow is fine dmg and utility wise, its problem is its sustain in bossfights/sieges(every thing that lasts longer than a few sec. while continously firing) as it is horribly stamina expensive.
my propose would be that as it unlike other weapon types do not have an autorelease on heavy attacks - it would be predestined for a system that grants stamina back depending on the % of the arrow release in comparison to a full heavy attack. e.g. weaving aimed + heavy attack => so for perfect animation canceling you are at ~80% of a full charged heavy attack wich would mean ~80% stamina refill of a full charged heavy attack (+/- a 10-20% balancing factor) wich would significantly increase the bows durability and kiting ability( in combination with rolldogde speed + sprinting thx to no excessive stamina consumption...)
khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
I played another well known MMO for a little over a decade, and almost always had a hunter. It hindered the way I thought about combat when I came into the game initially. When I realized I don't have to have a "main" weapon. I use a bow and dual wield, and they complement each other well. If I want to stay away from a melee combatant I use the bow as much as possible. I do a pretty good job of using the terrain to kite them, but it does take skill. DoT them and autoattack when I can. Scatter shot is a nice utility skill that gets them off of you, and there are also other ranged attacks from other skill lines that work well at a distance. Some melee skills can be upgraded to ranged. Also, I can keep a melee stun on my bar to regain distance if needed. I personally like the way it's set up. It takes more skill to use, and isn't just an instant win like on other MMOs.
ShadowStarKing wrote: »I played another well known MMO for a little over a decade, and almost always had a hunter. It hindered the way I thought about combat when I came into the game initially. When I realized I don't have to have a "main" weapon. I use a bow and dual wield, and they complement each other well. If I want to stay away from a melee combatant I use the bow as much as possible. I do a pretty good job of using the terrain to kite them, but it does take skill. DoT them and autoattack when I can. Scatter shot is a nice utility skill that gets them off of you, and there are also other ranged attacks from other skill lines that work well at a distance. Some melee skills can be upgraded to ranged. Also, I can keep a melee stun on my bar to regain distance if needed. I personally like the way it's set up. It takes more skill to use, and isn't just an instant win like on other MMOs.
I run duel wield and bow as well, and what you say is true, when the game first came out that was going to be my setup, bow as my main weapon and dual wield for back up.
Turns out Archry Sucks in every aspect excepts stealth attacks, why use snipe with a cast time and travel time which is clearly dodgeable when I can wrecking blow/Dizzing Swing spam CC a target and empower the dmg.
ShadowStarKing wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
Yep, and no matter how many threads I or others make about bow, the majority will say "it's fine" I just really want to be an Archer....
leepalmer95 wrote: »ShadowStarKing wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
Yep, and no matter how many threads I or others make about bow, the majority will say "it's fine" I just really want to be an Archer....
Bows a support weapon not a main dmg wpn.
Bow is basically the equivalent of a resto always going to be second bar and used for utility.
ShadowStarKing wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
Yep, and no mattet how many threads I or others make about bow, the majority will say "it's fine" I just really want to be an Archer....
So be one. Only one stopping you is yourself and your belief that Bows are inferior.
You @UltimaJoe777 are a prime example of what I mean, I obviously use Bow, but when I go duel wield I have an Easier time playing, and yes bow is inferior how many people are running main hand bow in solo PVP? vMSA? No one so I don't BELIEVE they are "inferior" they are. That's why every stam build uses bow as a support/buff bar. I bet you are just another Fotm Meta player.
@ADarklore Omg this statment. -___- I'm aware that bow and staffs weapon dmg is low and it should be, but that is not the problem. It'sIt's the bow skills and the game mechanics that makes it suck, plus magic builds can play at range and bypass the range penalty (duel wield). Jeez it's like every stam build MUST play Melee or Die! No one is trying to make bow op I just want archers to be an actual role like in other MMO fantasy games.
Destro Staff has a great aoe (pulsar) a quick instant dps skill (crushing shock) ground dot(wall of elements) a debuff etc.
Let's look at the bow
Dot: poison arrow
Aoe: missing
Ground Dot: Volley
Instan cast dps: missing
Utility skill: missing
I dont main hand bow bc I choose not to, I dont like the play style, I prefer melee. However, bow has good flexibility and a good assortment of tools.
Dot/execute: lethal injection 15K tooltip & i'm not geared for bow and wearing TBS so my wpn dmg is a bit low. Not to mention the 12% bonus for range isnt factored in or the additional dmg vs low health tgts.
AOE: bombard tooltip of 6.5k Not bad for conal AOE instant cast that roots. IDK how hard the DoT morph hits
AOE DoT: arrow barrage tooltip of 22.9K not factoring the increased dmg from malestrom bow. Pretty strong!!
Instant cast: you win...scatter shot doesnt hit very hard and the range is fickle, 6K but has a knockback, but neither does the 2H line unless you count the execute but thats not really right bc the damage is poor until inside execute range
Single tgt spam: lethal arrow tooltip of 14.7 is better damage than WB, no knockback, but debuffs. again not taking into account the 12% bonus for being at range.
Utility: there is a good amount here: movement speed after a dodgeroll, 12% bonus for attacking at range where you want to be out of harms way, 1k extra crit rating for using bow, instant cast AOE root that does a decent amount of dmg, the other morph of lethal arrow is an interrupt to channeling tgts, item set that cause all bow attacks to snare, the anti-gap closer. DB will add a heal to the bow line...IDK what I'm missing here, but bow can be played with a great effectiveness. The AOE is fairly disgusting if you add caltrops to the party.
Now i have a hair to run through vMA with a Bow on main bar. I dont imagine it will be more difficult than playing magic DK
I dont see how the destruction staff line is extremely overpowered in comparison. The tooltips are fairly comparable.
My thoughts anyway...
leepalmer95 wrote: »ShadowStarKing wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »ShadowStarKing wrote: »Read the Patch Notes, and I love the changes so far.... heavy armor tanks got buffed, vamps got buffed, FG etc. But archery got very little buffs.
Poison injectiom got a 12% increase, that's good.
Draining shot got a heal after its use (although Idk how it works)
And that's it *sigh* I guess it's safe to say that archers are in the minority in this game I guess not alot of people try to main hand a bow in this game hence the small buffs each update.
I guess my favorite play style will be left in the dust.....
As a matter of fact that isn't it. Scorched Earth has changed into a physical damage attack. See the quote below:ZOS_GinaBruno wrote:Renamed this morph to Endless Hail.
Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
Personally though I liked it better as Scorched Earth...
Still not enough to make bow a main weapon.
Yep, and no matter how many threads I or others make about bow, the majority will say "it's fine" I just really want to be an Archer....
Bows a support weapon not a main dmg wpn.
Bow is basically the equivalent of a resto always going to be second bar and used for utility.
RedRoomGaming wrote: »Have you not played pvp? Snipe, snipe, snipe, snipe,snipe,snipe EVERYWHERE! I used to used a bow all the time but got bored as hell just spamming one button at long range.
ShadowStarKing wrote: »I played another well known MMO for a little over a decade, and almost always had a hunter. It hindered the way I thought about combat when I came into the game initially. When I realized I don't have to have a "main" weapon. I use a bow and dual wield, and they complement each other well. If I want to stay away from a melee combatant I use the bow as much as possible. I do a pretty good job of using the terrain to kite them, but it does take skill. DoT them and autoattack when I can. Scatter shot is a nice utility skill that gets them off of you, and there are also other ranged attacks from other skill lines that work well at a distance. Some melee skills can be upgraded to ranged. Also, I can keep a melee stun on my bar to regain distance if needed. I personally like the way it's set up. It takes more skill to use, and isn't just an instant win like on other MMOs.
I run duel wield and bow as well, and what you say is true, when the game first came out that was going to be my setup, bow as my main weapon and dual wield for back up.
Turns out Archry Sucks in every aspect excepts stealth attacks, why use snipe with a cast time and travel time which is clearly dodgeable when I can wrecking blow/Dizzing Swing spam CC a target and empower the dmg.
You must be talking about PvP ONLY... also 'why use snipe...' how about because that's how you enjoy playing. Not everyone in this game is a min/maxer and not every ability should be geared towards min/maxers. Sometimes skills and weapons are just FUN TO PLAY and can work if you put the time and energy into developing a playstyle that works with it. Sounds to me like you just want an easy playstyle, not one that involves a bit of extra L2P involved.
ShadowStarKing wrote: »RedRoomGaming wrote: »Have you not played pvp? Snipe, snipe, snipe, snipe,snipe,snipe EVERYWHERE! I used to used a bow all the time but got bored as hell just spamming one button at long range.
How are yoy getting killed by Snipe? It's so predictable and easy to counter. Unless its from stealth and if that's the case thats what my arguement is all about archers being forced to be gankers.
leepalmer95 wrote: »ShadowStarKing wrote: »RedRoomGaming wrote: »Have you not played pvp? Snipe, snipe, snipe, snipe,snipe,snipe EVERYWHERE! I used to used a bow all the time but got bored as hell just spamming one button at long range.
How are yoy getting killed by Snipe? It's so predictable and easy to counter. Unless its from stealth and if that's the case thats what my arguement is all about archers being forced to be gankers.
Snipe also has a stupid range, in keep fights is very effective no other skill has it's ranged so you can spam it safely without anyone being able to fire something back.
willymchilybily wrote: »my guild mate runs main hand bow. and off hand bow.
Admittedly he has slightly subapar situational awareness at times and he stays at range so much to make use of the passive he normally ends up in trouble because of heal ranges and environmental damage and the cast times of snipe arent ideal for some boss engagements like darkshade caverns or molag kena. but he is good at pvp and he can pump out good damage in PvE too, for such an unconventional build. he is actually pretty good at group damage with acid spray/arrow barrage/caltrops. I thought his single target may lack slightly but haven't seen any evidence if he is allowed to focus
you might not be pulling >30k dps, but with coming changes to grim focus, coupled with the changes to hawkeye before that, you probably can as a stam NB get some nice single target dps to go with the group dps. especially if you can run maelstrom bow and drop AOE during a good single target rotation.
You can play how you want. You can run bow as your main damage. You can run it as your only weapon. it has the utility enough as a weapon to facilitate this. But you have to accept the limitations, like you would with any other weapon set up.
willymchilybily wrote: »my guild mate runs main hand bow. and off hand bow.
Admittedly he has slightly subapar situational awareness at times and he stays at range so much to make use of the passive he normally ends up in trouble because of heal ranges and environmental damage and the cast times of snipe arent ideal for some boss engagements like darkshade caverns or molag kena. but he is good at pvp and he can pump out good damage in PvE too, for such an unconventional build. he is actually pretty good at group damage with acid spray/arrow barrage/caltrops. I thought his single target may lack slightly but haven't seen any evidence if he is allowed to focus
you might not be pulling >30k dps, but with coming changes to grim focus, coupled with the changes to hawkeye before that, you probably can as a stam NB get some nice single target dps to go with the group dps. especially if you can run maelstrom bow and drop AOE during a good single target rotation.
You can play how you want. You can run bow as your main damage. You can run it as your only weapon. it has the utility enough as a weapon to facilitate this. But you have to accept the limitations, like you would with any other weapon set up.
I haven't read everything above, but does Scorched Earth now get nerfed for DK's? With bonuses to fire damage etc?
So the longest range ability in game (that can hit like a truck), a strong execute DoT, an AoE DoT that gets insanely strong with the maelstrom bow, and the ridiculously broken ability that is Bombard isn't enough for you? You can do a ton up close and personal with melee weapons, but don't come whining that bow is completely broken.
Unless of course, you're talking about PvE DPS. Bow is only really suitable as a DoT utility secondary weapon in PvE.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell