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No CP Cap Increase?!?!

  • Epona222
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    ADarklore wrote: »
    zyk wrote: »
    I think that the lack of a cap increase is absurd. Motivated casual players have had every opportunity to catch up by now. I want to see a higher cap for greater build diversity.

    "Motivated casual players", which by that very definition is opposite of the very definition of a 'casual player'... not saying they're not motivated, but in your usage you are saying "players who put in a lot of play time in order to progress" which is not what casual players are about.

    Let me re-interpret what you're actually saying... 'players that play a lot should be rewarded while players that have little time to play should be penalized'.

    At the moment though, it is players who play a lot who are being penalized. They are punishing their most loyal playerbase.

    A better way of addressing the issue would be to give perma-enlightenment up to an enlightenment cap (on a sliding scale, so say just to use an example someone with no CP would gain CP at 10x normal gain up to 100 CP, 8x normal gain up to 200, 6 times normal gain up to 300, 4 times normal gain up to 400, enlightenment cap to be adjusted quarterly) and no perma-enlightenment for anyone with over 400 CP, just the 100k per day as normal, with enlightenment to kick in if they do not log on for a while and fall behind. No CP cap and no enlightenment for anyone else

    This is a way of rewarding casual players and encouraging new or returning players who are behind the average number of CP without punishing anyone at all - and would be preferable to the current punishment for putting a lot of time into the game, as everyone would feel as though they had some meaningful character progression.
    Edited by Epona222 on April 25, 2016 10:42PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • zyk
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    ADarklore wrote: »
    zyk wrote: »
    I think that the lack of a cap increase is absurd. Motivated casual players have had every opportunity to catch up by now. I want to see a higher cap for greater build diversity.

    "Motivated casual players", which by that very definition is opposite of the very definition of a 'casual player'... not saying they're not motivated, but in your usage you are saying "players who put in a lot of play time in order to progress" which is not what casual players are about.

    Let me re-interpret what you're actually saying... 'players that play a lot should be rewarded while players that have little time to play should be penalized'.

    Uh, no. That's not what I'm saying at all. What I'm saying is that players with even a few hours a week to play, if properly motivated to exp and spend that time intelligently, could have caught up by now. There have been a variety of catch up mechanisms introduced. No grinding was required. One only needed to play the game.

    Perhaps ZOS should reward chatting with one's friends with CP so we can finally increase the cap. Oy.
  • elium85
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    @ADarklore Umm, yes, players that play a lot should be rewarded and players that don't should be penalized. That's exactly what I'm saying. Sorry to be blunt but this is an MMO....
  • ButtersEP
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    I cant wait for my progress to be prolonged even further or the way rest sewers level difficulty we are moving towards
  • Dagonthir
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    This surprised me also. It seems like they'd have to increase the total CP just to account for the vet rank to CP conversion. If someone is at vet 16 and already has 501 CP, then does that mean that they don't get any CP for their old veteran levels? That seems unfair to them since everyone else will get the bonus CP from converting their veteran ranks.
  • Dixa
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    not raising the cap is smart. there will be a lot of returning players with the removal of vr ranks, and inreasing the cap will just make it that much more difficult for those players or even newer players to catch up. that is STILL a crap ton of points to grind out as is.


    this aint marvel heroes.
  • cosmic_niklas_93b16_ESO
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    zyk wrote: »
    ADarklore wrote: »
    zyk wrote: »
    I think that the lack of a cap increase is absurd. Motivated casual players have had every opportunity to catch up by now. I want to see a higher cap for greater build diversity.

    "Motivated casual players", which by that very definition is opposite of the very definition of a 'casual player'... not saying they're not motivated, but in your usage you are saying "players who put in a lot of play time in order to progress" which is not what casual players are about.

    Let me re-interpret what you're actually saying... 'players that play a lot should be rewarded while players that have little time to play should be penalized'.

    Uh, no. That's not what I'm saying at all. What I'm saying is that players with even a few hours a week to play, if properly motivated to exp and spend that time intelligently, could have caught up by now. There have been a variety of catch up mechanisms introduced. No grinding was required. One only needed to play the game.

    Perhaps ZOS should reward chatting with one's friends with CP so we can finally increase the cap. Oy.

    That might actually work though since a lot of people I know ingame don't play the game so much anymore and just get on to chat and have fun that way with the occational dungeon etc since the game is just so broken with it's balancing and the major power creep going on
    Edited by cosmic_niklas_93b16_ESO on April 26, 2016 2:20AM
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  • susmitds
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    I think it is good for now. They willl increase cap from next patch onwards after the vet to CP transition goes smoothly. Adding more now could mess things up badly.
  • nikolaj.lemcheb16_ESO
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    Epona222 wrote: »
    GaldorP wrote: »
    I have another question: How will I be able to gain XP at Champion Rank ~550 with this in place:
    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Will monsters anywhere scale to my Champion Rank (550)? :O

    That is actually a very good question, looks like no kill xp at all for some of us.

    EDIT: No seriously, if I'm not going to be advancing any of my characters at all from here on out, why on earth am I paying a sub for this game? I should go off and play something else for 6/12/18 months until I get character progression in ESO again.

    Heh the result will be that champ points never increase. See all those of us who kept on getting champ points on the promise it would increase every DLC are going to leave now. This means only those who never get any champ points will stay and they always determine if there is any increase on the average player which will never get to the cap anyway....
  • Epona222
    Epona222
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    Epona222 wrote: »
    GaldorP wrote: »
    I have another question: How will I be able to gain XP at Champion Rank ~550 with this in place:
    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Will monsters anywhere scale to my Champion Rank (550)? :O

    That is actually a very good question, looks like no kill xp at all for some of us.

    EDIT: No seriously, if I'm not going to be advancing any of my characters at all from here on out, why on earth am I paying a sub for this game? I should go off and play something else for 6/12/18 months until I get character progression in ESO again.

    Heh the result will be that champ points never increase. See all those of us who kept on getting champ points on the promise it would increase every DLC are going to leave now. This means only those who never get any champ points will stay and they always determine if there is any increase on the average player which will never get to the cap anyway....

    I'd almost rather that they just gave everyone with less than 300 CP a pack with 300 CP to bring them a bit up to speed and then put the cap up - it's not that I want people to be left a long way behind, I'm not vindictive or anything, it just feels really boring to not be able to progress my own characters because there are people who only play once a month or something.
    Edited by Epona222 on April 26, 2016 6:24AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Astanphaeus
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    elium85 wrote: »
    The CP cap is staying at 501? Really?!?! Again?!?! I though we were told we'd get at least 51 CP per DLC. Why the change ZOS. This totally ruins DB for me and many other Progression PvE'ers I know.

    Months ago they told us there wasn't going to be. They said that DB would be the removal of Veteran levels, and then they would start increasing CP slowly each patch after that. Why is this a surprise to anyone?
  • Woeler
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    Because a cp increase would ruin the roleplay immersion of course!
  • elium85
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    God-forbid people have to actually play the game!
  • Morimizo
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    Dagonthir wrote: »
    This surprised me also. It seems like they'd have to increase the total CP just to account for the vet rank to CP conversion. If someone is at vet 16 and already has 501 CP, then does that mean that they don't get any CP for their old veteran levels? That seems unfair to them since everyone else will get the bonus CP from converting their veteran ranks.

    Glad you brought this up! No, not like your spoiled dinner, that would infer I didn't agree with your point. It allows for an alacritously given clarification, an enlightening tidbit of information, er, well, an announcement.

    For those of you who have hit the CP level cap, you will continue to earn XP. In reverse.

    Don't look at me like that, I haven't finished yet!

    Going from 501 to 500, you will need to remove one previously allotted CP. You will do so at every backwards level until 450, where we will kindly put your XP back in 1st gear again, and blow out the transmission probably, but creep back to 501 at anti-enlightenment, which is 10x less XP for every significant thing you mortals do.

    I call it "Endarkenment."

    Brilliant, I know.

    Well, not brilliant as in bright of course, since there's no light, oh NEVER MIND!!!

    Now you'll be able to level forever. It just won't always be up. But you'll adjust.

    I have faith in you.

    Most sincerely,

    Uncle Sheo
    Edited by Morimizo on April 26, 2016 6:44AM
  • blabafat
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    Good. Let's keep it that way...permanently
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  • Tillalarrien
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    Seriously.. I am a non-vet PvP player. Meaning no matter how long I am playing, I am curretly sitting at 120 CP, meaning I am way behind. But even I can't see any reason for not increasing the cap by 50 points.
    I tought last patch was exeption, now it seems it is becoming more of a rule, so I can understand how vet PvErs must feel righ now.
    Edited by Tillalarrien on April 26, 2016 7:04AM
    Valkynaz of the Daedric Order
  • nikolaj.lemcheb16_ESO
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    NTclaymore wrote: »
    It seems the average players number of champion points havnt gone up too much, So yea.

    And it never will exceot for the cases where they hand then out for free like in thisdlc.
  • Leandor
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    My wife, who currently plays about one or two days per week, got to ~400 CP.

    I guess the reason is that with scaling to 160 CP, us at the cap will not earn CP experience (or not earn significantly because 30% only), so we wouldn't advance at any accepptable rate anyways.

    Adding up the numbers, I guess there are more players far below the cap that would be unable to equip their stuff if the conversion rate was a bit more towards the cap as opposed to the number of players who are now stuck at cap.

    It's always better to cut your losses. Ah well, another strike count.
  • Rosveen
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    ADarklore wrote: »
    GaldorP wrote: »
    ADarklore wrote: »
    Epona222 wrote: »
    GaldorP wrote: »
    I have another question: How will I be able to gain XP at Champion Rank ~550 with this in place:
    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Will monsters anywhere scale to my Champion Rank (550)? :O

    That is actually a very good question, looks like no kill xp at all for some of us.

    EDIT: No seriously, if I'm not going to be advancing any of my characters at all from here on out, why on earth am I paying a sub for this game? I should go off and play something else for 6/12/18 months until I get character progression in ESO again.

    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Champion Ranks beyond the cap already require a lot more XP per rank, then only 30% XP from mobs on top of that? >< That can't be >< Certainly need a full set of the new training trait then :)

    But this 30% ONLY applies in non-battle leveled areas... or do you plan to live in Cadwell's Silver and Gold forever? ;)
    You can go through it at level only once. Once you've gained the CP, your every future character will instantly be overleveled for Silver and Gold areas, so you'll be getting only 30% of XP when you go gather skillpoints and skyshards there. Do you think it's fair?
  • Epona222
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    Rosveen wrote: »
    ADarklore wrote: »
    GaldorP wrote: »
    ADarklore wrote: »
    Epona222 wrote: »
    GaldorP wrote: »
    I have another question: How will I be able to gain XP at Champion Rank ~550 with this in place:
    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Will monsters anywhere scale to my Champion Rank (550)? :O

    That is actually a very good question, looks like no kill xp at all for some of us.

    EDIT: No seriously, if I'm not going to be advancing any of my characters at all from here on out, why on earth am I paying a sub for this game? I should go off and play something else for 6/12/18 months until I get character progression in ESO again.

    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Champion Ranks beyond the cap already require a lot more XP per rank, then only 30% XP from mobs on top of that? >< That can't be >< Certainly need a full set of the new training trait then :)

    But this 30% ONLY applies in non-battle leveled areas... or do you plan to live in Cadwell's Silver and Gold forever? ;)
    You can go through it at level only once. Once you've gained the CP, your every future character will instantly be overleveled for Silver and Gold areas, so you'll be getting only 30% of XP when you go gather skillpoints and skyshards there. Do you think it's fair?

    This is exactly my issue with it - I did it once on my VR16, I actually WANT to do it again on my lower level vet characters because I like questing and it is my preferred way to level, but will get far less xp - I feel as though I am putting in the same effort for a fraction of the reward. Taking alts through the questlines has been given a massive kick in the teeth - people wanted grinding to be more rewarding with more grind spots etc, but no-one asked for xp to be reduced for those of us who like to quest instead - but that is exactly what is happening, with combat xp in silver and gold zones effectively being at 30% for subsequent characters.

    People used to grind as an alternative to questing because they didn't like questing - now people who like questing and want to do all of Silver and Gold will be forced to grind in scaled zones because combat in the course of doing quests in silver/gold will only provide a fraction of the xp for subsequent characters.
    Edited by Epona222 on April 26, 2016 7:37AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Bofrari
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    I
    Edited by Bofrari on April 28, 2016 10:49PM
  • RazielSR
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    Whats the fuzz about this?I guess they wont increase the cap because of balances and because they would have to change a lot in every zone. Is better if they dont level up the cap with this update and once all is set and done they could reach the cap by 100 in the next dlc after the db one.
  • Epona222
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    RazielSR wrote: »
    Whats the fuzz about this?I guess they wont increase the cap because of balances and because they would have to change a lot in every zone. Is better if they dont level up the cap with this update and once all is set and done they could reach the cap by 100 in the next dlc after the db one.

    It's just really really boring to have no character progression, and there are better ways of sorting out the gap between newcomers and existing players than this. The phrase is "when all's said and done" btw. But I knew what you meant :)
    Edited by Epona222 on April 26, 2016 8:02AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Taisynn
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    They said they didn't want to increase CP points until they knew Veteran Ranks -> CP points went smoothly. It has a chance to go wrong, so they need to take their time.

    If all goes well, then we'll see a CP boost.

    http://forums.elderscrollsonline.com/en/discussion/261597/pax-dark-brotherhood-round-table-transcript/p1
    Edited by Taisynn on April 26, 2016 8:08AM
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  • Zabus
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    Saves me from having to craft new gear and get gold mats again, so I'm all for it.
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  • Tillalarrien
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    Rosveen wrote: »
    ADarklore wrote: »
    GaldorP wrote: »
    ADarklore wrote: »
    Epona222 wrote: »
    GaldorP wrote: »
    I have another question: How will I be able to gain XP at Champion Rank ~550 with this in place:
    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Will monsters anywhere scale to my Champion Rank (550)? :O

    That is actually a very good question, looks like no kill xp at all for some of us.

    EDIT: No seriously, if I'm not going to be advancing any of my characters at all from here on out, why on earth am I paying a sub for this game? I should go off and play something else for 6/12/18 months until I get character progression in ESO again.

    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Champion Ranks beyond the cap already require a lot more XP per rank, then only 30% XP from mobs on top of that? >< That can't be >< Certainly need a full set of the new training trait then :)

    But this 30% ONLY applies in non-battle leveled areas... or do you plan to live in Cadwell's Silver and Gold forever? ;)
    You can go through it at level only once. Once you've gained the CP, your every future character will instantly be overleveled for Silver and Gold areas, so you'll be getting only 30% of XP when you go gather skillpoints and skyshards there. Do you think it's fair?
    About silver and gold scaling issues - you can always choose not to unlock all CPs on new chars at once, right? However the main point is that this in now uor choice. If zos were to lock it with xp or something this would just be another Vrank system.
    Valkynaz of the Daedric Order
  • Docmandu
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    Epona222 wrote: »
    Docmandu wrote: »
    Expected and thank God! People on here forget that the rest of the world has a life. Even a no-lifer like me doesn't have 501 yet (497 or something.. and I play daily and got the extra CP from when they introduced it)

    Yes, they should give people like you a better catchup mechanism, so that the time you spend in game is very productive in terms of CP gain. NOT hold back people indefinitely just because you can't play much.

    Well they did with the Thieves guild... since I'm 95% of the time in PvP, which before Thieves guild was way slower to gain CP than PvE dungeon dailies or other PvE activities. With Thieves guild they boosted not only the AP gain but also the XP you earn in Cyrodiil.

    But.. I don't count myself as a typical player.. play way too much for that... a typical player probably plays 1 maybe 2 days a week for anywhere from 30 minutes to 2 hours.
  • Epona222
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    Rosveen wrote: »
    ADarklore wrote: »
    GaldorP wrote: »
    ADarklore wrote: »
    Epona222 wrote: »
    GaldorP wrote: »
    I have another question: How will I be able to gain XP at Champion Rank ~550 with this in place:
    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Will monsters anywhere scale to my Champion Rank (550)? :O

    That is actually a very good question, looks like no kill xp at all for some of us.

    EDIT: No seriously, if I'm not going to be advancing any of my characters at all from here on out, why on earth am I paying a sub for this game? I should go off and play something else for 6/12/18 months until I get character progression in ESO again.

    Experience gain rules will continue to function as they did for Veteran Ranks:

    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Champion Ranks beyond the cap already require a lot more XP per rank, then only 30% XP from mobs on top of that? >< That can't be >< Certainly need a full set of the new training trait then :)

    But this 30% ONLY applies in non-battle leveled areas... or do you plan to live in Cadwell's Silver and Gold forever? ;)
    You can go through it at level only once. Once you've gained the CP, your every future character will instantly be overleveled for Silver and Gold areas, so you'll be getting only 30% of XP when you go gather skillpoints and skyshards there. Do you think it's fair?
    About silver and gold scaling issues - you can always choose not to unlock all CPs on new chars at once, right? However the main point is that this in now uor choice. If zos were to lock it with xp or something this would just be another Vrank system.

    Once you have earned the points on 1 character, they are there for all, and after this patch that is your character level once you hit lvl 50 regardless of whether you have allocated the points or not. Every single new character I have now will go from level 49 straight to Champion 507 (or higher, if I earn more CP).

    EDIT: I'd honestly have been happier with just leaving things at VR16 with no champion points - I thought the whole idea of this was so that people could reach 'max' level faster, then you realise that actually max level is now a whole lot higher because CP isn't a different system really, it's just one with a different name and bigger numbers. And a cap so it will take us 10 years to get maxed now.
    Edited by Epona222 on April 26, 2016 10:29AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • vlaskov1tz
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    It's proven that those so called casuals used to pledge much more $ than hardcore players. Why should they penalize players who bring them much more income? R U MAD?
    Edited by vlaskov1tz on April 26, 2016 10:31AM
  • Epona222
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    vlaskov1tz wrote: »
    It's proven that those so called casuals used to pledge much more $ than hardcore players. Why should they penalize players who bring them much more income? R U MAD?

    If it's proven, show me the proof.

    If Joe Bloggs types* claim to only be able to play the game for an hour a month because they "have a life", why does it matter so much to them, with their nice life and advantages, if players who put more time and effort into a video game because they have nothing better to do end up better at it than they are?

    *EDIT: Probably ought to clarify, "Joe Bloggs" is UK English slang for an ordinary average person. It's not a reference to an actual person or rude, it just means a sort of everyday average guy or gal.
    Edited by Epona222 on April 26, 2016 10:41AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
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