Sugaroverdose wrote: »Stamplars in right hands are OP with horrific burst DPS and infinite survivability: no other class have cheap cleanse which increases healing taken, don't have jabs which hit like a truck over area, and so on. Templars are second class who does have so much useful class abilities useful for stamina builds.Tonnopesceb16_ESO wrote: »Sugaroverdose wrote: »So exclusive wep damage increase isn't stamina friendly?)Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »Some stamina luv maybe?
I need more templar skills with my stamplar, i use only repetance the cleanse and bitting jabs...
I'm a huge fan of the new Restoring Focus. +8% healing, -8% dmg taken +armor, +major mending. I just wish it wasn't stuck in 1 spot -_-.
Is too little as radius for pvp i need to move more. And even the cleanse gives you major mending.
Anyway even the passives need to be more stamina friendly
Sorry and? Overhall templars have the worst skill-points/skills ratio of all the classes even if we have nice active skills.
Tonnopesceb16_ESO wrote: »Sugaroverdose wrote: »Stamplars in right hands are OP with horrific burst DPS and infinite survivability: no other class have cheap cleanse which increases healing taken, don't have jabs which hit like a truck over area, and so on. Templars are second class who does have so much useful class abilities useful for stamina builds.Tonnopesceb16_ESO wrote: »Sugaroverdose wrote: »So exclusive wep damage increase isn't stamina friendly?)Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »Some stamina luv maybe?
I need more templar skills with my stamplar, i use only repetance the cleanse and bitting jabs...
I'm a huge fan of the new Restoring Focus. +8% healing, -8% dmg taken +armor, +major mending. I just wish it wasn't stuck in 1 spot -_-.
Is too little as radius for pvp i need to move more. And even the cleanse gives you major mending.
Anyway even the passives need to be more stamina friendly
Sorry and? Overhall templars have the worst skill-points/skills ratio of all the classes even if we have nice active skills.
I'm missing something, Last time i've cecked it was DK>NIGHTBLADE>SORCERER>TEMPLAR on the "leaderboard" of how many useful skill points you can spend in the class skill lines for a stamina user
Tonnopesceb16_ESO wrote: »Sugaroverdose wrote: »Stamplars in right hands are OP with horrific burst DPS and infinite survivability: no other class have cheap cleanse which increases healing taken, don't have jabs which hit like a truck over area, and so on. Templars are second class who does have so much useful class abilities useful for stamina builds.Tonnopesceb16_ESO wrote: »Sugaroverdose wrote: »So exclusive wep damage increase isn't stamina friendly?)Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »Some stamina luv maybe?
I need more templar skills with my stamplar, i use only repetance the cleanse and bitting jabs...
I'm a huge fan of the new Restoring Focus. +8% healing, -8% dmg taken +armor, +major mending. I just wish it wasn't stuck in 1 spot -_-.
Is too little as radius for pvp i need to move more. And even the cleanse gives you major mending.
Anyway even the passives need to be more stamina friendly
Sorry and? Overhall templars have the worst skill-points/skills ratio of all the classes even if we have nice active skills.
I'm missing something, Last time i've cecked it was DK>NIGHTBLADE>SORCERER>TEMPLAR on the "leaderboard" of how many useful skill points you can spend in the class skill lines for a stamina user
To be honest, it is Nightblade first I think.
Tonnopesceb16_ESO wrote: »
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »Sugaroverdose wrote: »Stamplars in right hands are OP with horrific burst DPS and infinite survivability: no other class have cheap cleanse which increases healing taken, don't have jabs which hit like a truck over area, and so on. Templars are second class who does have so much useful class abilities useful for stamina builds.Tonnopesceb16_ESO wrote: »Sugaroverdose wrote: »So exclusive wep damage increase isn't stamina friendly?)Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »Some stamina luv maybe?
I need more templar skills with my stamplar, i use only repetance the cleanse and bitting jabs...
I'm a huge fan of the new Restoring Focus. +8% healing, -8% dmg taken +armor, +major mending. I just wish it wasn't stuck in 1 spot -_-.
Is too little as radius for pvp i need to move more. And even the cleanse gives you major mending.
Anyway even the passives need to be more stamina friendly
Sorry and? Overhall templars have the worst skill-points/skills ratio of all the classes even if we have nice active skills.
I'm missing something, Last time i've cecked it was DK>NIGHTBLADE>SORCERER>TEMPLAR on the "leaderboard" of how many useful skill points you can spend in the class skill lines for a stamina user
To be honest, it is Nightblade first I think.
Don't forget the ultimate...
Tonnopesceb16_ESO wrote: »
It's like 2% or some virtually useless number...
tinythinker wrote: »Here you go...
Templar
- Aedric Spear
- Burning Light: This passive ability now deals Physical Damage or Magic Damage, based on whether your Weapon Damage or Spell Damage is higher respectively.
- Dawn’s Wrath
- Power of the Light (Backlash morph): This morph now deals Physical Damage instead of Magic Damage.
- Restoring Light
- Cleansing Ritual: This ability now always removes 2 harmful effects from the casting Templar as a baseline effect, increased from 1 harmful effect.
- Extended Ritual (Cleansing Ritual morph): Increased this morph’s duration to 18/20/22/24 seconds at Ranks I/II/III/IV respectively, from 16/18/20/22 seconds.
- Focused Healing:
- Renamed this passive ability to Sacred Ground.
- This passive ability has gained a new effect. In addition to providing the Minor Mending buff, it now also reduces the Movement Speed of enemies by 15/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects.
- Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies.
- Rushed Ceremony: This ability and its morphs can no longer heal allies through walls and other line of sight blockers.
Focused Healing:Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies.
- Renamed this passive ability to Sacred Ground.
- This passive ability has gained a new effect. In addition to providing the Minor Mending buff, it now also reduces the Movement Speed of enemies by 15/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects.
In total while dks/nbs/sorcs were "balanced", Templars got some very tasty buffs.
Wait is this a whining thread? Did you guys not see the snare/damage morphs of our houses? We have our own sorc runes now that ALSO provide us buffs. Srsly? Nevermind... *sigh* /exitsforums