MornaBaine wrote: »Dear ZOS,
Vampires don't really FEEL like vampires. After 2 years of thought and consideration (and yes, a staggering amount of posts dealing with the subject), I have come to the following conclusions as to what would fix this.
Finish the skill line. You can completely fill out your bar with werewolf skills. With Undaunted skills. With Mage Guild Skills. With Fighter's Guild Skills. Please do the same for vampires and give us the following 3 Skills:
1. Gap Closer- One of the things I love best about the bloodfiends we encounter in the game is the way they can simply "blink" up to you. It's spooky and wonderful and I feel our vampires deserve the same ability.
2. Pet- Yes, a fighting pet. Starting as something as innocuous as a wolf with the morphs being either a Giant Bat that simply deals damage or a bloodfiend that perhaps deals less damage but also heals you. In the game bloodfiends are often controlled by greater vampires so it makes perfect sense for player vampires to have available a similar skill.
3. Fear- Realizing you are fighting a vampire SHOULD be a darned scary experience! Please give us a fear!
And yes, one new Passive:
Charm-Much like the Feed ability, this option should pop when your vampire is in proximity to an NPC they could in fact feed on. It would act as an alternate Feed ability that would only work on non-hostile NPCs and would NOT cause the NPC to aggro after it breaks. This is in line with the previous TES games where your vampires could in fact feed undetected in some situations.
The Stage Timers:
PLEASE switch Stage 1 and Stage 3, making Stage 1 the longest lasting timer of 90 minutes. This will allow vampires to not look completely awful for a far more reasonable length of time, which may only matter to roleplayers but will not affect the experience of all those players who prefer to keep their vampires in Stage 4 for the advantages that Stage confers. Overall the time to reach Stage 4 is unaffected.
Cosmetics:
Please give vampires their fangs. And some emotes to go along with them, even if these emotes are Crown Store items.
Please redo the Feed animation. Instead of the giant gout of garden hose style blood, please have vampires grapple their victims from behind and bite their necks. While I realize this will be a far more complex animation I think it can be done and would add greatly to immersion. Should you also give us the Charm Passive mentioned above the animation for it should perhaps be from the front, with the vampire more subtly embracing their victim as they drink from their neck.
Crown Store Items
Mortal Skin- This Skin would return your vampire to the appearance they had BEFORE becoming vampires and would override the appearance conferred by the Stages.
Various NPC vampires look "normal" when you encounter them initially, most notably Count Verandis Ravenwatch and Heloise. During the vampire quest itself Lamae Bal has dialogue that clearly indicates that her "children" SHOULD be able to "blend in" to mortal society.
Therefore there's no real reason player vampires must always look as if they are suffering from some horrible disease.
Glenmoril Wyrd Skin- This skin would leave your vampire with Stage 1 skin but would NOT affect eye color, makeup or tattoos. For those who prefer their vamps to look subtly vampiric. Name taken from the Strain of High Rock vampires that are also noted for their ability to blend in to mortal society along with the Order vampires of Cyrodiil. Skin could easily be called Cyrodiilic Skin instead. Either way, I believe it would prove popular with players.
Mist Costume: Applying this costume would have your vampire become a mist just like in the Mist ability but visually only, conferring no mechanics advantages. This mist would be minus the green or red streaking of the morphs for the ability.
Bats Trinket: Activating this trinket would summon a small cloud of bats that would hover around the vampire, similar in appearance to the bats in the vampire Ultimate but much smaller in scale and MUCH quieter.
Thank you for your consideration on this issue that continues to plague players and leads to a high amount of dissatisfaction among those of us who play vampires.
I wasnt aware that ANY Vampire "Strains" or variants in Tamriel were immune to Sun damage.Our strain of vampirism is immune to sun damage.
They merely had different appearances and abilities, none of which conferred immunity to sun damage.
I mean whats the point? If sunlight doesnt hurt vampires any more than anyone else, then neither should fire.
In fact, !@#$ it. We'll all just be immortal blood drinkers, immune to everything.
Oh wait, thats Twilight...
notimetocare wrote: »Only time in previous games you could feed undetected, without mods, was on sleeping targets, and, if im not mistake, arent you one of the people that wanted stage 4 vamp to be a crime? But you want feeding off an innocent to be fine?
KingDuncanVII wrote: »Vampires probably only get two active abilities because they have passives that are always active.
You do realize their weakness to fire has nothing to do with their weakness to sunlight, they are weak to fire because they are dry dead corpses, Did you know all corporal Undead are weak to fire, even Lichs.I wasnt aware that ANY Vampire "Strains" or variants in Tamriel were immune to Sun damage.Our strain of vampirism is immune to sun damage.
They merely had different appearances and abilities, none of which conferred immunity to sun damage.
I mean whats the point? If sunlight doesnt hurt vampires any more than anyone else, then neither should fire.
In fact, !@#$ it. We'll all just be immortal blood drinkers, immune to everything.
Oh wait, thats Twilight...
phreatophile wrote: »notimetocare wrote: »Only time in previous games you could feed undetected, without mods, was on sleeping targets, and, if im not mistake, arent you one of the people that wanted stage 4 vamp to be a crime? But you want feeding off an innocent to be fine?
I suggest you look up vampiric seduction. It most certainly was possible to feed on awake victims without agro without any mods. If you were facing them or someone else observed you feeding you got a bounty. That is all that is being asked for, we need to be able to feed without necessarily having to get a bounty and/or kill the victim. If someone sees it happening we should still get a bounty.
BTW. You were still committing a crime when you fed on sleeping victims and being detected while doing it was the same bounty as murder. Just like feeding on awake victims using vampiric seduction.
I hope so too. Gina did say:MornaBaine wrote: »Part of me wildly hopes that something like this will be in the works for DB since they mentioned vamps. But I fear it'll really just be more nerfs and nothing that I actually want.
Which doesn't promise anything but I don't think it suggests nerfs either.ZOS_GinaBruno wrote: »Don't worry, there are quite a few changes coming to Vampires as well!
phreatophile wrote: »I hope so too. Gina did say:MornaBaine wrote: »Part of me wildly hopes that something like this will be in the works for DB since they mentioned vamps. But I fear it'll really just be more nerfs and nothing that I actually want.Which doesn't promise anything but I don't think it suggests nerfs either.ZOS_GinaBruno wrote: »Don't worry, there are quite a few changes coming to Vampires as well!
Completely agreed!
My main is a vampire and I would love for him to get more abilities and passives!)
Seeing as how Werewolves are getting an update got an update several major patches ago, Team Edward Elder Scrolls lore-appropriate vampires should get an update as well! Which they are with DB
Completely agreed!
My main is a vampire and I would love for him to get more abilities and passives!)
Seeing as how Werewolves are getting an update got an update several major patches ago, Team Edward Elder Scrolls lore-appropriate vampires should get an update as well! Which they are with DB
FTFY
Completely agreed!
My main is a vampire and I would love for him to get more abilities and passives!)
Seeing as how Werewolves are getting an update got an update several major patches ago, Team Edward Elder Scrolls lore-appropriate vampires should get an update as well! Which they are with DB
FTFY
Ohhhh thanksMust have overlooked a lot of details regarding the two
And just read a post on the upcoming changes for vamps in DB
) So excited
MornaBaine wrote: »Completely agreed!
My main is a vampire and I would love for him to get more abilities and passives!)
Seeing as how Werewolves are getting an update got an update several major patches ago, Team Edward Elder Scrolls lore-appropriate vampires should get an update as well! Which they are with DB
FTFY
Ohhhh thanksMust have overlooked a lot of details regarding the two
And just read a post on the upcoming changes for vamps in DB
) So excited
WAIT! There's a post discussing this??? LINKY PLEASE!!!!
dwemer_cog11 wrote: »I think is will be fair to remove all vampire/WW active skills altogether. Such things should be purely cosmetic or have little impact on gaming process, like TG skill line.
MornaBaine wrote: »Hmmm... Still,after 2 years of begging for better vampires and by no means being alone in that and never having a single request acted upon, I am loathe to get my hopes up at all. ZOS has historically been all too quick to take the stake to them after all. LOL
Uriel_Nocturne wrote: »It's like they read none of the feedback from all the times they've gimped Vampires...
phreatophile wrote: »I had to read them 3 times. Each time I said "***?" a little louder.Uriel_Nocturne wrote: »It's like they read none of the feedback from all the times they've gimped Vampires...
Ya, this is crap. Anybody remember where we left the torches and pitchforks.
MornaBaine wrote: »phreatophile wrote: »I had to read them 3 times. Each time I said "***?" a little louder.Uriel_Nocturne wrote: »It's like they read none of the feedback from all the times they've gimped Vampires...
Ya, this is crap. Anybody remember where we left the torches and pitchforks.
WTF??? You you PLEASE link the notes here? I can't seem to find them! AUUUUGHGHHH!!!
UltimaJoe777 wrote: »MornaBaine wrote: »phreatophile wrote: »I had to read them 3 times. Each time I said "***?" a little louder.Uriel_Nocturne wrote: »It's like they read none of the feedback from all the times they've gimped Vampires...
Ya, this is crap. Anybody remember where we left the torches and pitchforks.
WTF??? You you PLEASE link the notes here? I can't seem to find them! AUUUUGHGHHH!!!
http://forums.elderscrollsonline.com/en/discussion/261799/pts-patch-notes-v2-4-0