I know the feeling...my ICP pug didn't do that well today, good thing I don't do those for completion lol.
The number of players that refuse to even say anything in groupchat(answer simple questions like "what skills do you have for aoe?" after a wipe due to being overrun by trash mobs) or listen to advices is astounding x_x And then you get blamed for being an elitist a**hole. Or your heals suck because a tank had 18k health, didn't block a boss' heavy attac and got 1shot.
There're so many people talking about "elitists never wanting to teach anyone and just running with their core groups", but do you guys have any idea how hard it is to teach someone when 3 groups out of 4 you are like "hey guys, have you done this dungeon before?"/"do you know this boss' mechanics?"/"can you <do this> so this gets easier?" you are met with silence and ignoring or better yet "I know how to play, don't tell me what to do!"...
I will pug it again later today thoughI still have some hope for humanity...or maybe I am just THAT bored lol.

Tank is dead due to low Stam regeneration? WHAT?
First, if you have your shield up you have NO regeneration for Stam. He could have 3k regen it doesn't matter. A majority of tanks don't have regen at all. Keeping your stamina up while blocking is about management not regen.
Secondly, race has nothing to do with skill. The healer wanting to be a khajiit has nothing to do with it, coming from a khajiit tank.
You seem to be blaming their build or their race.
Finally, get a guild if you don't want to pug. The game progresses with the top guilds not the lfg tool
I know the feeling...my ICP pug didn't do that well today, good thing I don't do those for completion lol.
The number of players that refuse to even say anything in groupchat(answer simple questions like "what skills do you have for aoe?" after a wipe due to being overrun by trash mobs) or listen to advices is astounding x_x And then you get blamed for being an elitist a**hole. Or your heals suck because a tank had 18k health, didn't block a boss' heavy attac and got 1shot.
There're so many people talking about "elitists never wanting to teach anyone and just running with their core groups", but do you guys have any idea how hard it is to teach someone when 3 groups out of 4 you are like "hey guys, have you done this dungeon before?"/"do you know this boss' mechanics?"/"can you <do this> so this gets easier?" you are met with silence and ignoring or better yet "I know how to play, don't tell me what to do!"...
I will pug it again later today thoughI still have some hope for humanity...or maybe I am just THAT bored lol.
There are good players and there are bad players. I have seen quite a few good players with seemingly contradicting builds perform great. It is possible to deal heavy damage with also 28k HP and at the same time it is possible to tank with 18k hp if you know the boss mechanics before hand and if you, more importantly, know the strengths and weaknesses of your builds. But if you are failing, you should question your mistakes and try listening to advice. But, no, there are always a few people who call anybody unfortunate to be worse than them at the game noobs and anybody better than them l33ts, who need a life, while believing themselves to be the perfect definition of balance.
NewBlacksmurf wrote: »you're sharing your perspective but you don't realize that the BIG OBVIOUS PROBLEM IS....
The game suggested you can play as you want, but as you detail, to complete it, you have to play it a specific way per role, class, race, etc.
I don't think anything should go but if you didn't know the fights and class/roles, you wouldn't have been able to complete it with them either. So it does prove that nerfs are the right decision because if only certain builds and certain players can complete it...then its not balanced for the intent the game suggests.
ztyhurstub17_ESO wrote: »I actually like running group finder and zone chat groups. Sure you can get in a group that just doesn't have the ability to take the first boss, but as long as the tank is pretty good most of the time you can get a completion even with awful DPS. This month's noobies are next month's elite and I am always on the look out for good players or players that have the potential to be good to "friend" for future runs.
RinaldoGandolphi wrote: »the fact your actually mad about this is quite telling...
its one thing to get mad about bugs, glitches, and lag...its a whole other matter entirely to treat people this way in a thread by throwing them under the bus.
Heaven forbid anyone doesn't take the game as serious as you do....those filthy horrible casuals just shouldn't be allowed to play the game...
Totally Satire by the way, the elitism in the Op is real
NewBlacksmurf wrote: »you're sharing your perspective but you don't realize that the BIG OBVIOUS PROBLEM IS....
The game suggested you can play as you want, but as you detail, to complete it, you have to play it a specific way per role, class, race, etc.
I don't think anything should go but if you didn't know the fights and class/roles, you wouldn't have been able to complete it with them either. So it does prove that nerfs are the right decision because if only certain builds and certain players can complete it...then its not balanced for the intent the game suggests.
WatchYourSixx wrote: »Couple of things that I would love to point out..
1. Tanks do not need stamina regen, since they cant regen while blocking anyways. It is as useless as health recovery now.
2. Your tone of voice, or tone of chat (depending on platform I suppose) can really make a huge difference. If you say something that implies they dont know what they are doing, they can get defensive. Instead, asking at the beginning of the dungeon, "Has everyone done this before?" If you get no response, just assume yes. IF they die to mechanics, explain the mechanic bc at that point you should now assume at least one person does not know the mechanics. If someone isn't doing their job, like a tank not taunting, ask "Hey tank, are you running inner fire or pierce armor?" Whether you know they are or not, asking that gives them a sense of control in the conversation and they don't assume you know everything like an "elitist." If they say no to either of those, then politely tell them that they need one of those two skills in order to hold aggro on things as that is a mechanic of the game.
In the case of a tank running out of stamina, he's either not using pots, has a really low stamina pool, and/or has no other templar to provide him with shards. AKA his build is wrong, or hes not doing something right that is crucial to tanks. Maybe he's also spamming stamina skills? You shouldn't have any stamina issues as a tank, if you know how to manage it. You cant tank without it.
If someone refuses to accept help from another, then they are not worth your time to even finish the dungeon. That's my opinion at least. I started up a training/PvE guild on PC NA recently, and I've received a overwhelmingly positive feedback on this type of thing. In less than 2 weeks I already have 40+ members that are all active, willing to do pledges and here's the kicker - Willing to learn. Those that have sub-optimal builds want to get better, want to get stronger/more efficient, or they are aware they are not the best they can be. We are all about having that drive to get better, as a growing community, and as PvE players.
Players unwilling to learn should be left alone because they apparently want to play alone. When they realize what they are doing isn't working, they will seek out help.
my 2 cents.
Ghost-Shot wrote: »I'm curious, what would the tank have used stamina regen for anyway?
RinaldoGandolphi wrote: »the fact your actually mad about this is quite telling...
its one thing to get mad about bugs, glitches, and lag...its a whole other matter entirely to treat people this way in a thread by throwing them under the bus.
Heaven forbid anyone doesn't take the game as serious as you do....those filthy horrible casuals just shouldn't be allowed to play the game...
Totally Satire by the way, the elitism in the Op is real
my last pug run was like this. thats my the small blonde magicka tank. the dude next to me with the heavy armour and sword and board thats one of the dps the one with dualwield yep you guessed it is the healer so as you can imagine vwgt was really successful.
my last pug run was like this. thats my the small blonde magicka tank. the dude next to me with the heavy armour and sword and board thats one of the dps the one with dualwield yep you guessed it is the healer so as you can imagine vwgt was really successful.
As for your screenshot...the healer using DW isn't that bad. I'd prefer my healer run Destro/Resto so they can slot drain and combat prayer, but DW/Resto or DW/Destro is perfectly fine for healers since DW increases spell damage (the stat) and the damage of spells (5%)...this includes the "damage" of healing.
NewBlacksmurf wrote: »you're sharing your perspective but you don't realize that the BIG OBVIOUS PROBLEM IS....
The game suggested you can play as you want, but as you detail, to complete it, you have to play it a specific way per role, class, race, etc.
I don't think anything should go but if you didn't know the fights and class/roles, you wouldn't have been able to complete it with them either. So it does prove that nerfs are the right decision because if only certain builds and certain players can complete it...then its not balanced for the intent the game suggests.
NewBlacksmurf wrote: »you're sharing your perspective but you don't realize that the BIG OBVIOUS PROBLEM IS....
The game suggested you can play as you want, but as you detail, to complete it, you have to play it a specific way per role, class, race, etc.
I don't think anything should go but if you didn't know the fights and class/roles, you wouldn't have been able to complete it with them either. So it does prove that nerfs are the right decision because if only certain builds and certain players can complete it...then its not balanced for the intent the game suggests.
Hey, like I commented earlier, I am all for contradictory builds. My main tank is a NB bosmer dodge tank with 21k hp. And I am confident of being able to complete every dungeon with every race/class combination. But the thing is that the devs should add proper tutorials. And the players should at least try finding out the weaknesses and strengths of their builds. It is not that hard. Like if you can't tank properly, try using different gear and skills and try again. Or if your DPS is low, look up online for builds. You can learn easily and race does not matter much but you don't give the slightest effort and won't even bother to, at least, try out some advice, then don't expect to finish every thing in game.
NewBlacksmurf wrote: »you're sharing your perspective but you don't realize that the BIG OBVIOUS PROBLEM IS....
The game suggested you can play as you want, but as you detail, to complete it, you have to play it a specific way per role, class, race, etc.
I don't think anything should go but if you didn't know the fights and class/roles, you wouldn't have been able to complete it with them either. So it does prove that nerfs are the right decision because if only certain builds and certain players can complete it...then its not balanced for the intent the game suggests.
Bah, what hogwash.
"Play how you want" does not translate into "Guarantee of success if you don't know how to play."
You don't need min/maxed builds. You don't need perfect gear. There is already a great deal of leeway in this game, but if someone takes it to extremes and insists on doing "DPS" using only light attacks, then they should not expect to be successful in difficult content. And, frankly, that sort of stuff happens all too often.
I've seen the posts on this forum from people who say they can't even complete normal Maelstrom. Yet I can complete normal Maelstrom without wearing any armor or jewelry. At that point, it's not about having the "right" build since I'm in there with literally no build. It's about knowing the basics of how to play the game. You can give people leeway, but there comes a point where you have to draw the line and remember that, inherent to any game, is a challenge--if you declare everyone a winner for just logging in, then what the hell are they playing for?
Or if your DPS is low, look up online for builds.
yes but as you said no drain also we had no caombat prayerRinaldoGandolphi wrote: »the fact your actually mad about this is quite telling...
its one thing to get mad about bugs, glitches, and lag...its a whole other matter entirely to treat people this way in a thread by throwing them under the bus.
Heaven forbid anyone doesn't take the game as serious as you do....those filthy horrible casuals just shouldn't be allowed to play the game...
Totally Satire by the way, the elitism in the Op is real
Well, when people suck and want to get better is one thing. When you suck and don't want to get better, why shouldn't people get mad at you for wasting their time? Time is valuable and I for one don't want to spend hours in vCoH (a normally 15 minute or shorter dungeon) because someone doesn't want to try.
There's taking the game seriously (which mainly hardcore players do), and then there's BOTHERING TO TRY...which the people in this group didn't do.
my last pug run was like this. thats my the small blonde magicka tank. the dude next to me with the heavy armour and sword and board thats one of the dps the one with dualwield yep you guessed it is the healer so as you can imagine vwgt was really successful.
As for your screenshot...the healer using DW isn't that bad. I'd prefer my healer run Destro/Resto so they can slot drain and combat prayer, but DW/Resto or DW/Destro is perfectly fine for healers since DW increases spell damage (the stat) and the damage of spells (5%)...this includes the "damage" of healing.
NewBlacksmurf wrote: »you're sharing your perspective but you don't realize that the BIG OBVIOUS PROBLEM IS....
The game suggested you can play as you want, but as you detail, to complete it, you have to play it a specific way per role, class, race, etc.
I don't think anything should go but if you didn't know the fights and class/roles, you wouldn't have been able to complete it with them either. So it does prove that nerfs are the right decision because if only certain builds and certain players can complete it...then its not balanced for the intent the game suggests.
Bah, what hogwash.
"Play how you want" does not translate into "Guarantee of success if you don't know how to play."
You don't need min/maxed builds. You don't need perfect gear. There is already a great deal of leeway in this game, but if someone takes it to extremes and insists on doing "DPS" using only light attacks, then they should not expect to be successful in difficult content. And, frankly, that sort of stuff happens all too often.
I've seen the posts on this forum from people who say they can't even complete normal Maelstrom. Yet I can complete normal Maelstrom without wearing any armor or jewelry. At that point, it's not about having the "right" build since I'm in there with literally no build. It's about knowing the basics of how to play the game. You can give people leeway, but there comes a point where you have to draw the line and remember that, inherent to any game, is a challenge--if you declare everyone a winner for just logging in, then what the hell are they playing for?