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Cyrodiil is permanently broken and unplayable. Video with examples of everyday life [PCEU Trueflame]

  • Daveheart
    Daveheart
    ✭✭✭✭
    While I've experienced all the lag and missed/delayed attacks and rubberbanding that you showed, you should really give disabling some addons a go. It definitely looks like you're using AUI's quickslots and minimap. I love having a minimap open, but it seems to have some relatively big FPS impact. It won't fix the lag, but when the game's slightly less laggy, you'll get less skipping. Also, make sure to /reloadui as often as you can; I swear there's some major memory leaks whether in game or in some of the more popular addons.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Marktoneth3
    Marktoneth3
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    I have no lag at home because I was using Ethernet.

    But right now I'm using Wire less at hotel It is very bad.
  • D0ntevenL1ft
    D0ntevenL1ft
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    Rune_Relic wrote: »
    DonoVDV wrote: »
    Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
    1. Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
    2. (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.

    I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
    Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.

    theres no way to fix what is happening in cyrodiil. lets be blunt the reason there is lag is because there's to damn much people in cyrodiil. there's only 2 ways to fix this, open another 30 day stan server or hurry up with battlegrounds 8v8 15 minute battles. in the mean time

    zerg.jpg

    Do you think 100 poeple on screen walking around and not firing any weapons would cause any lag ?
    Its not the people on screen.
    Its a combination of combat events + people on screen.
    And guess what creates all the combat events ?
    Clue is it begins with A and ends with E

    Im quite sure there will never be 100 people on the screen not doing a thing. The more people on the screen the more likelihood they are using abilities that add to the lag; its simply a higher chance with more people. That logic is flawed.
  • Docmandu
    Docmandu
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    DonoVDV wrote: »
    enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows.

    NO
  • ButtersEP
    ButtersEP
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    I don't PVP much because of the lag, the last few nights I have given Haderus another try but every single time I was at keep under siege I was kicked at the absolute worst moments, Probably 5 total hours of PVP and kicked 7 or so times since I've given it another go. Oh, the best part is when I kicked, I cant relog ! I get an unusually long load time, then time out back to the dashboard, it will stay this way on that character until I am completely kicked from instance and have to re-que :)
  • NativeJoe
    NativeJoe
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    Lord_Wrath wrote: »
    Why would someone tell you to adapt to it? I mean, what sense does it make to be passive over sub-par standards?

    Because Fit throwing, flaming, Begging Zos, giving them suggestions, Streaming and doing our best to get the message out, Writing letters, etc... have had no result.

    This is still the way it looks. SO.... the game isn't going to change. You have to.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • mrmadpyrorwb17_ESO
    mrmadpyrorwb17_ESO
    ✭✭✭
    Daveheart wrote: »
    While I've experienced all the lag and missed/delayed attacks and rubberbanding that you showed, you should really give disabling some addons a go. It definitely looks like you're using AUI's quickslots and minimap. I love having a minimap open, but it seems to have some relatively big FPS impact. It won't fix the lag, but when the game's slightly less laggy, you'll get less skipping. Also, make sure to /reloadui as often as you can; I swear there's some major memory leaks whether in game or in some of the more popular addons.

    I've tried running without it, it's never had an impact on FPS for me at least.
  • mrmadpyrorwb17_ESO
    mrmadpyrorwb17_ESO
    ✭✭✭
    NativeJoe wrote: »
    Lord_Wrath wrote: »
    Why would someone tell you to adapt to it? I mean, what sense does it make to be passive over sub-par standards?

    Because Fit throwing, flaming, Begging Zos, giving them suggestions, Streaming and doing our best to get the message out, Writing letters, etc... have had no result.

    This is still the way it looks. SO.... the game isn't going to change. You have to.

    I'm going to keep trying to bring this issue to light until either it's fixed or i stop playing the game.
  • Tonnopesce
    Tonnopesce
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    ...
    Since i use a vpn i have no lag in pvp and a lot of my guildies don’t have either, it all depends on witch connection they have,
    not how much wide is ( i play with a 4 mb download and 0.5 mb upload ) but the "brand" of the ips.
    A lot of providers apply a throttling on the ESO game service at least here in italy.

    Signature


  • Detector
    Detector
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    Yes. Unplayble in prime time. ZOS ignore problem and i hate they for this.
  • Wollust
    Wollust
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    Whiteknights be like: Buy a better computer and connection. My flowerfarming works fine.
    Susano'o

    Zerg Squad
  • Cherryblossom
    Cherryblossom
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    DonoVDV wrote: »
    Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
    1. Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
    2. (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.

    I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
    Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.

    theres no way to fix what is happening in cyrodiil. lets be blunt the reason there is lag is because there's to damn much people in cyrodiil. there's only 2 ways to fix this, open another 30 day stan server or hurry up with battlegrounds 8v8 15 minute battles. in the mean time

    zerg.jpg

    Nonsense quote as the limit has got lower and lower in Cyrodil, it has not improved performance. Many of us can remember when there was more people and very little lag!
  • ArgoCye
    ArgoCye
    ✭✭✭✭
    I have come to accept that a lot of the time, I cannot PVP because of lag/framerate issues - even worse as I moved from PC to PS4. But that's cool. I pick my times and whilst I PVP much less, I still have fun now and then.

    However, it does make me smile when I read that a lot of the lag issues are a result of many players spamming AOEs in one area. So ZoS's solution? Create another AOE for many players to spam in one area. Hahahahahahaha. Oh, mercy.

  • Palidon
    Palidon
    ✭✭✭✭✭

    admin
    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
    Gina Bruno

    ZOS I am tired of your bull. Cyrodiil has not gotten better, it has gotten worse. Cyrodiil is not you highest priority and never has been.

    I have cancelled my sub. I am not going to pay for the pathetic game performance in Cyrodiil any longer. If I have to deal with it, it will be as a free to play player.
  • mrmadpyrorwb17_ESO
    mrmadpyrorwb17_ESO
    ✭✭✭
    Palidon wrote: »
    admin
    We've implemented some fixes for Cyrodiil performance in incremental patches, and though they are small, they are making it better. We also have some fixes going into the next big update, but as it's been stated in this thread, no one fix is going to be the "silver bullet" that fixes everything. What we don't want happening is we put in a whole bunch of potential fixes only to find that something ends up making the problem worse, then we have to backtrack.

    We understand this has been frustrating, but appreciate your patience and understanding. Fixing the performance in Cyrodiil is still one of our highest priorities, and we are still actively working on it.
    Gina Bruno

    ZOS I am tired of your bull. Cyrodiil has not gotten better, it has gotten worse. Cyrodiil is not you highest priority and never has been.

    I have cancelled my sub. I am not going to pay for the pathetic game performance in Cyrodiil any longer. If I have to deal with it, it will be as a free to play player.

    It is indeed funny how they claim that things have improved when in fact it's the complete opposite.
  • Spearshard
    Spearshard
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    Funny thing is, they say, "there is no magic bullet, " except pvp had no such issues before the bot patch. Take out the anti bot code and find a better bot solution.
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    I am actually more infuriated that ZOS neglects exploits for such a long time.

    When I try to Chain something to me in a dungeon, it does not go through even though I am just fraction of a step higher than the targeted mob.

    But Werewolves have no problem jumping over outer keep walls.

    #WorkingAsIntended
    >>>Detailed Justice System Concept thread<<<
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Rune_Relic wrote: »
    DonoVDV wrote: »
    Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
    1. Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
    2. (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.

    I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
    Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.

    theres no way to fix what is happening in cyrodiil. lets be blunt the reason there is lag is because there's to damn much people in cyrodiil. there's only 2 ways to fix this, open another 30 day stan server or hurry up with battlegrounds 8v8 15 minute battles. in the mean time

    zerg.jpg

    Do you think 100 poeple on screen walking around and not firing any weapons would cause any lag ?
    Its not the people on screen.
    Its a combination of combat events + people on screen.
    And guess what creates all the combat events ?
    Clue is it begins with A and ends with E

    Im quite sure there will never be 100 people on the screen not doing a thing. The more people on the screen the more likelihood they are using abilities that add to the lag; its simply a higher chance with more people. That logic is flawed.

    So you are sayng that there isnt any code associated with any action ?
    That doing anything has abosutely no impact on the server ?

    Most of the stuff you do on screen is single target...you...thats it.
    Start chucking AoE you arent just adding to your code.....your adding code to everyone hit.
    That snowballs.....very very quickly.
    Anything that can be exploited will be exploited
  • mrmadpyrorwb17_ESO
    mrmadpyrorwb17_ESO
    ✭✭✭
    Rune_Relic wrote: »
    Rune_Relic wrote: »
    DonoVDV wrote: »
    Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
    1. Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
    2. (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.

    I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
    Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.

    theres no way to fix what is happening in cyrodiil. lets be blunt the reason there is lag is because there's to damn much people in cyrodiil. there's only 2 ways to fix this, open another 30 day stan server or hurry up with battlegrounds 8v8 15 minute battles. in the mean time

    zerg.jpg

    Do you think 100 poeple on screen walking around and not firing any weapons would cause any lag ?
    Its not the people on screen.
    Its a combination of combat events + people on screen.
    And guess what creates all the combat events ?
    Clue is it begins with A and ends with E

    Im quite sure there will never be 100 people on the screen not doing a thing. The more people on the screen the more likelihood they are using abilities that add to the lag; its simply a higher chance with more people. That logic is flawed.

    So you are sayng that there isnt any code associated with any action ?
    That doing anything has abosutely no impact on the server ?

    Most of the stuff you do on screen is single target...you...thats it.
    Start chucking AoE you arent just adding to your code.....your adding code to everyone hit.
    That snowballs.....very very quickly.

    It's actually not as heavy as you'd think at all unless you were dealing with thousands of players.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Rune_Relic wrote: »
    Rune_Relic wrote: »
    DonoVDV wrote: »
    Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
    1. Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
    2. (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.

    I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
    Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.

    theres no way to fix what is happening in cyrodiil. lets be blunt the reason there is lag is because there's to damn much people in cyrodiil. there's only 2 ways to fix this, open another 30 day stan server or hurry up with battlegrounds 8v8 15 minute battles. in the mean time

    zerg.jpg

    Do you think 100 poeple on screen walking around and not firing any weapons would cause any lag ?
    Its not the people on screen.
    Its a combination of combat events + people on screen.
    And guess what creates all the combat events ?
    Clue is it begins with A and ends with E

    Im quite sure there will never be 100 people on the screen not doing a thing. The more people on the screen the more likelihood they are using abilities that add to the lag; its simply a higher chance with more people. That logic is flawed.

    So you are sayng that there isnt any code associated with any action ?
    That doing anything has abosutely no impact on the server ?

    Most of the stuff you do on screen is single target...you...thats it.
    Start chucking AoE you arent just adding to your code.....your adding code to everyone hit.
    That snowballs.....very very quickly.

    It's actually not as heavy as you'd think at all unless you were dealing with thousands of players.

    And yet here we are at flags, keeps and breeches...hitting anything and everything with aoe... where the server simply dies.
    Where the AoE has become ever more powerful, hitting ever more targets, ever more spammable and ever more desirable.
    Where the populaiton has been reduced and reduced and reduced to compensate.

    Wher they have throttled the targets of some terrible AoE....and though and behold...they register improvement.
    Amazing.
    Edited by Rune_Relic on April 20, 2016 3:26PM
    Anything that can be exploited will be exploited
  • Palidon
    Palidon
    ✭✭✭✭✭
    Man ZOS has put out so much bull about how Cyrodiil is getting better that a player needs a bull dozer just to dig out of all the crap thay are spreading. If ZOS thinks thay are fooling anyone they have another though coming. Cyrodiil is a total wreck and their lack of fixing the issues that have piled up over the past two years has made it that way.

    But ZOS you keep on telling players your working on it and that overall it has got better.
  • mtwiggz
    mtwiggz
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    NativeJoe wrote: »
    This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
    As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

    https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD

    They already know this. We showed them this a year ago or more. They've left it as is.

    If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.

    Completely wrong attitude. Now a days with just about any development team or company the only thing to get them to change is constant complaining, boycotting or a mixture of both. It's a sad gaming world that's been created throughout the past decade or so, but this is exactly what it has become. Whine more, get what you want.
  • bedlom
    bedlom
    ✭✭✭✭✭
    In general it's not that bad. It's not great but all the best online games are hit and miss in one way or another.
    It's like an abusive relationship. Sometimes it's good, and sometimes its bad.
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    mtwiggz wrote: »
    Completely wrong attitude. Now a days with just about any development team or company the only thing to get them to change is constant complaining, boycotting or a mixture of both. It's a sad gaming world that's been created throughout the past decade or so, but this is exactly what it has become. Whine more, get what you want.

    Loll it's true that gamers are exigent, there's a lot of offert, and obviously MMO are probably the worst because they have an ongoing expectation about what is there and what will be there. That's also why they tend to be the sticking with one game way longer then most other player.

    Other then that, it's true that cyrodill has been an issue for a long time and it's also true that fixing cyrodill would make that part of the game really enjoyable. but I also think that the best PVP experience regarding what type of player there is in ESO has probably been Imperial City. I don't mean that all player should like it, but I do mean that it's probably the most played accross board by player all coming from different gameplay preference type.

    Maybe it would be nice to add some of that type of content a little bit more, PVE zone that are pvp friendly... I would like it. I mean I know how much I hated being gank in imperial city sewer but as far as I can tell never complain widely about it, it was the name of the game and I started to fell for it.
  • mrmadpyrorwb17_ESO
    mrmadpyrorwb17_ESO
    ✭✭✭
    bedlom wrote: »
    In general it's not that bad. It's not great but all the best online games are hit and miss in one way or another.
    It's like an abusive relationship. Sometimes it's good, and sometimes its bad.

    Really? I'm unable to find a populated campaign where it isn't this bad.
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