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Cyrodiil is permanently broken and unplayable. Video with examples of everyday life [PCEU Trueflame]

mrmadpyrorwb17_ESO
mrmadpyrorwb17_ESO
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This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD
  • NativeJoe
    NativeJoe
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    This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
    As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

    https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD

    They already know this. We showed them this a year ago or more. They've left it as is.

    If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • mrmadpyrorwb17_ESO
    mrmadpyrorwb17_ESO
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    NativeJoe wrote: »
    This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
    As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

    https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD

    They already know this. We showed them this a year ago or more. They've left it as is.

    If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.

    That's not okay - people just gotta bring more exposure to the issue.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    That's not okay - people just gotta bring more exposure to the issue.
    I agree. It's like the deliberately broke something that was working pretty well.

    What's the deal?
  • FriedEggSandwich
    FriedEggSandwich
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    Trueflame EU can be fun between the hours of 23:00 - 12:00 weekdays and 02:00 - 10:00 weekends (GMT). The rest of the time it's unplayable.
    PC | EU
  • Malmai
    Malmai
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    This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
    As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

    https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD

    They know but they dont want to spend money on fixing it...
  • TheHsN
    TheHsN
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    That why i stop my sub...
    Malmai wrote: »
    This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
    As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

    https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD

    They know but they dont want to spend money on fixing it...

    thats why i stop my sub...If they dont spend money and fix what i pay for...why i pay for other staff that i dont care:)...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • oxxalejandroxxo
    oxxalejandroxxo
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    sometimes I really want to ask for refund
  • Kalante
    Kalante
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    yeah even the pvp lag is spreading to pve.
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    Trueflame is awful for pvp, I prefer playing without champions points and almost no lag in azura than this zerg and lag party. If I had to continue to play on trueflame, I shall have stopped to play pvp once for all.
  • SlayerTheDragon
    SlayerTheDragon
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    Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
    1. Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
    2. (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • mrmadpyrorwb17_ESO
    mrmadpyrorwb17_ESO
    ✭✭✭
    DonoVDV wrote: »
    Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
    1. Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
    2. (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.

    I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
    Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.
    Edited by mrmadpyrorwb17_ESO on April 19, 2016 9:40AM
  • Nifty2g
    Nifty2g
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    reset your router
    #MOREORBS
  • Nijjion
    Nijjion
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    Camelot Unchained is out soon, just try to survive till then.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Frenkthevile
    Frenkthevile
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    PvP is broken both as balance and performance!
  • Refuse2GrowUp
    Refuse2GrowUp
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    Looks better than PS4 gameplay lol, I would be happy to only be that bad; it's often much worse
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • mrmadpyrorwb17_ESO
    mrmadpyrorwb17_ESO
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    Looks better than PS4 gameplay lol, I would be happy to only be that bad; it's often much worse

    This was captured on a monday night, so you can imagine what it's like on the weekends..
  • treborrealb14_ESO
    treborrealb14_ESO
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    Well oddly go play on the NON CP campaigns and the performance is about 30% to 45% better. And as for the Detail suggestion of toning it down ala GW2 style I was wondering back in beta why they didn't try that. Im on the side that this could help improve performance some as well.



  • TequilaFire
    TequilaFire
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    The non CP campaigns are predominately one faction and everybody else left.
    No wonder there is less lag.
    Edited by TequilaFire on April 19, 2016 1:31PM
  • Travestynox
    Travestynox
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    Am I the only one who thinks this looks more than Star Wars than anything else? Pew pew!
  • MoeCoastie
    MoeCoastie
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    per·ma·nent
    ˈpərmənənt/Submit
    adjective
    1.
    lasting or intended to last or remain unchanged indefinitely.
  • sadownik
    sadownik
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    Well oddly go play on the NON CP campaigns and the performance is about 30% to 45% better. And as for the Detail suggestion of toning it down ala GW2 style I was wondering back in beta why they didn't try that. Im on the side that this could help improve performance some as well.



    Non cp campaigns do better lag-wise because they never are pop locked. At least i never saw one.
  • Lord_Wrath
    Lord_Wrath
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    Why would someone tell you to adapt to it? I mean, what sense does it make to be passive over sub-par standards?
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • hoaxburnrwb17_ESO
    hoaxburnrwb17_ESO
    ✭✭✭
    This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
    As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

    https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD

    oh yeah, usually I stay away from 3 faction battles. to me those icons = high lag. during high lag, while toggling my abilities im already dead because it take about 4 seconds to switch weapons. lmao. meh imperial city is way better for pvp no lag and no zergs last night.
  • hoaxburnrwb17_ESO
    hoaxburnrwb17_ESO
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    DonoVDV wrote: »
    Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
    1. Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
    2. (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.

    I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
    Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.

    theres no way to fix what is happening in cyrodiil. lets be blunt the reason there is lag is because there's to damn much people in cyrodiil. there's only 2 ways to fix this, open another 30 day stan server or hurry up with battlegrounds 8v8 15 minute battles. in the mean time

    zerg.jpg
  • treborrealb14_ESO
    treborrealb14_ESO
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    The non CP campaigns are predominately one faction and everybody else left.
    No wonder there is less lag.


    Ehhh that or there just rolling the winning side Non vet Pvp is still tri faction fights
  • treborrealb14_ESO
    treborrealb14_ESO
    ✭✭✭
    sadownik wrote: »
    Well oddly go play on the NON CP campaigns and the performance is about 30% to 45% better. And as for the Detail suggestion of toning it down ala GW2 style I was wondering back in beta why they didn't try that. Im on the side that this could help improve performance some as well.



    Non cp campaigns do better lag-wise because they never are pop locked. At least i never saw one.

    Having played all the servers the CP vet servers even when low pop get laggy its the skills due to the higher exp that does seem to cause it. Unless where to assume our enemies are always hacking.

    Hell even pve zones get it and rubber banding
  • FENGRUSH
    FENGRUSH
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    NativeJoe wrote: »
    This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
    As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

    https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD

    They already know this. We showed them this a year ago or more. They've left it as is.

    If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.

    Lol - "Adapt" to broken lag. Its a shame this is a serious suggestion...
  • treborrealb14_ESO
    treborrealb14_ESO
    ✭✭✭
    FENGRUSH wrote: »
    NativeJoe wrote: »
    This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
    As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

    https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD

    They already know this. We showed them this a year ago or more. They've left it as is.

    If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.

    Lol - "Adapt" to broken lag. Its a shame this is a serious suggestion...

    That was learned in beta as a temp you ditched focus/toppling charge and its been a evolution ever since
  • OrangeTheCat
    OrangeTheCat
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    NativeJoe wrote: »
    This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
    As long as there's 20 or more people nearby the game will never go above an average of 40 fps.

    https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD

    They already know this. We showed them this a year ago or more. They've left it as is.

    If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.

    CU is around the corner...
  • Rune_Relic
    Rune_Relic
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    DonoVDV wrote: »
    Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
    1. Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
    2. (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.

    I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
    Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.

    theres no way to fix what is happening in cyrodiil. lets be blunt the reason there is lag is because there's to damn much people in cyrodiil. there's only 2 ways to fix this, open another 30 day stan server or hurry up with battlegrounds 8v8 15 minute battles. in the mean time

    zerg.jpg

    Do you think 100 poeple on screen walking around and not firing any weapons would cause any lag ?
    Its not the people on screen.
    Its a combination of combat events + people on screen.
    And guess what creates all the combat events ?
    Clue is it begins with A and ends with E
    Edited by Rune_Relic on April 19, 2016 3:02PM
    Anything that can be exploited will be exploited
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