mrmadpyrorwb17_ESO wrote: »This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
As long as there's 20 or more people nearby the game will never go above an average of 40 fps.
https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD
mrmadpyrorwb17_ESO wrote: »This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
As long as there's 20 or more people nearby the game will never go above an average of 40 fps.
https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD
They already know this. We showed them this a year ago or more. They've left it as is.
If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.
I agree. It's like the deliberately broke something that was working pretty well.mrmadpyrorwb17_ESO wrote: »That's not okay - people just gotta bring more exposure to the issue.
mrmadpyrorwb17_ESO wrote: »This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
As long as there's 20 or more people nearby the game will never go above an average of 40 fps.
https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD
mrmadpyrorwb17_ESO wrote: »This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
As long as there's 20 or more people nearby the game will never go above an average of 40 fps.
https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD
They know but they dont want to spend money on fixing it...
Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
- Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
- (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.
Refuse2GrowUp wrote: »Looks better than PS4 gameplay lol, I would be happy to only be that bad; it's often much worse
treborrealb14_ESO wrote: »Well oddly go play on the NON CP campaigns and the performance is about 30% to 45% better. And as for the Detail suggestion of toning it down ala GW2 style I was wondering back in beta why they didn't try that. Im on the side that this could help improve performance some as well.
mrmadpyrorwb17_ESO wrote: »This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
As long as there's 20 or more people nearby the game will never go above an average of 40 fps.
https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD
mrmadpyrorwb17_ESO wrote: »Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
- Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
- (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.
I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.

TequilaFire wrote: »The non CP campaigns are predominately one faction and everybody else left.
No wonder there is less lag.
treborrealb14_ESO wrote: »Well oddly go play on the NON CP campaigns and the performance is about 30% to 45% better. And as for the Detail suggestion of toning it down ala GW2 style I was wondering back in beta why they didn't try that. Im on the side that this could help improve performance some as well.
Non cp campaigns do better lag-wise because they never are pop locked. At least i never saw one.
mrmadpyrorwb17_ESO wrote: »This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
As long as there's 20 or more people nearby the game will never go above an average of 40 fps.
https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD
They already know this. We showed them this a year ago or more. They've left it as is.
If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.
mrmadpyrorwb17_ESO wrote: »This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
As long as there's 20 or more people nearby the game will never go above an average of 40 fps.
https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD
They already know this. We showed them this a year ago or more. They've left it as is.
If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.
Lol - "Adapt" to broken lag. Its a shame this is a serious suggestion...
mrmadpyrorwb17_ESO wrote: »This should be the #1 priority. #2 should be fixing the framerate which gets lower and lower with each patch.
As long as there's 20 or more people nearby the game will never go above an average of 40 fps.
https://youtube.com/watch?v=uho2EiRCJDQ&list=PL08p12xd_SnzkW0LAViS1bQ6kOABYDVQD
They already know this. We showed them this a year ago or more. They've left it as is.
If they won't fix it....you have to adapt. I've moved on to dueling communities and trying to find my niche there. I suggest you do the same. Large scale combat simply isn't possible.
hoaxburnrwb17_ESO wrote: »mrmadpyrorwb17_ESO wrote: »Yip, exactly what I see when I pvp. Here are some ideas (just off the top of my head)
- Remove the detail - Make further players a default character model with one baked texture instead of showing their full armour peices with all their dyed glory. This will make framerates far better.
- (Re)enable client trust - if done correctly with proper coding/encoding you can have the client tell the server what it is doing instead of the client waiting for the server to tell it what it already knows. The game was like this way back, but guys hacked it and gave themselves full ultimate 24/7. There are ways to make it work.
I don't really think this is necessary - first of all there's already lots of LoD going on with player textures.
Second of textures are more on the memory side of things, and third, it's not a GPU issue. This is an optimization issue with the CPU and memory optimization of their code which is bottlenecking the GPU.
theres no way to fix what is happening in cyrodiil. lets be blunt the reason there is lag is because there's to damn much people in cyrodiil. there's only 2 ways to fix this, open another 30 day stan server or hurry up with battlegrounds 8v8 15 minute battles. in the mean time