Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Do you think we need a better player/developer feedback system?

wildbear247
wildbear247
✭✭✭
Please read at least the Intro and Short Version before voting in the poll
PART 1: Introduction
I really like ESO and think it's a good game. After about a year of playing and a lot of thought, I decided to write this post not to rant, but rather to highlight a key way that I think ESO's evolution could be enhanced. For ESO to achieve optimal growth I think there should be an overhauled system that ZOS uses to gather, assess, respond to, and incorporate players' feedback about changes to the current and future state of the game. I've included the short version below (if you want an in depth analysis supporting my stance feel free to read the wall of text starting with Part 3...you've been warned ;) ). I'd like to hear your thoughts. It seems like it would be really difficult defending a position that current player/developer interactions (e.g. these forums, ESO Live, ZOS meetings with guild leaders, etc.) are good enough to ensure ESO has the best future possible, so if you feel that way drop a line to help me see what I might have missed.

PART 2: Short Version / tl;dr
Note: I use the term customer and player interchangeably throughout.
I think it would be very beneficial for ESO's growth for ZOS to implement an overhauled player & developer feedback system. The best growth opportunities for ESO will occur in accordance with ZOS's increasing ability to do the following:
1) Understand their customer base and identify what's important to them.
2) Create a robust system that allows ZOS to collect statistical data related to item 1, and make this system transparent to the players so ZOS's effort and feedback is readily visible.
3) Act on what is important to their customers, especially if ZOS can implement changes (e.g. new content, fixes, QoL updates, etc.) in a way that increases customer satisfaction but also makes ZOS profitable.

PART 3: Example of an Overhauled Player/Developer Feedback system
I'm providing this example of an overhauled player/developer feedback system to anchor my key points to it and avoid abstraction. However I'm not married to this example, and would definitely support alternatives proposed by other players that achieve the same outcomes. First let's consider some key standards that an ideal player/developer feedback system should adhere to:
1) Rigorous data collection to identify content players prefer (PvE or PvP), and what's important to have in that content.
2) Incentives to motivate players to provide this data.
3) Centralized location for players to submit requests on changes to the game (new content, fixes).
4) Prioritization system that allows players to rank the importance of requests. Highest priority requests should be continually tracked, regardless of the date initially submitted.
5) Transparency so that key data is viewable to the players, including ZOS feedback about if and when requests could be implemented.

The current player/developer feedback system (e.g. ESO official forums, ESO Live, developer meetings with guild leaders, etc.) doesn't fully meet these 5 standards. So to overhaul the system ZOS could start by gathering key data from the players via a personal survey, which at a minimum should allow them to identify which of the 3 categories players fall into: mostly PvE, mostly PvP, or Neutral (i.e. they enjoy fairly equal amounts of both content). Then ZOS creates a specific webpage on the official ESO website which will be their primary tool to gather player requests on the game (new features, fixes, etc.). ZOS then starts a quarterly poll on this webpage that lists 3 categories (PvE, PvP, General) and the top 10 player requests for each category. Players are invited to rank the items so ZOS can learn the top 10 for their player base in each of the categories. There should also be some mechanism which allows players to submit requests that might not be on the list, which players can get into the Top 10 by upvoting the idea. For each Top 10 item ZOS should have two pieces of feedback they provide: 1) the potential viability and complexity of adding the feature to the game, 2) a potential date the feature could be added. Potential is the keyword here…the goal is to increase player/developer feedback, not try to lock ZOS into certain dates. These Top 10 lists should be maintained from one quarter to the next, so for example, if something was submitted a year ago and players still vote it in their top 10 it should remain on the list.
I also want to underscore the importance of, when faced with a challenge, to not immediately take the stance of "It can't be done." First we should brainstorm and explore ideas and potential solutions, and from that process determine the feasibility of creating an overhauled player/developer system like this.

PART 4: Key Points to Consider
1) Data is crucial to better understand the player base and what is important to them. Understanding the customers is an extremely important concern of any business. If a customer wants product A, but a business gives them product B, then that business will struggle unnecessarily (real world example: the Star Wars Galaxies MMO when Sony Online Entertainment released the highly criticized third expansion Trials of Obi-Wan which resulted in a loss of customers). Knowing its customers better will help ZOS retain existing customers, but also facilitate gaining new customers (e.g. through reputation; through new features that draw in undecided customers; etc.). I think ZOS can make a good start at understanding their customer base by having answers to the following questions:
• How many ESO players are primarily PvE oriented?
• How many ESO players are primarily PvP oriented?
• How many ESO players are mostly neutral and like equal amounts of PvE and PvP?
• What are the Top 10 player requests in each category of PvP, PvE, and General?
Now think about this for a moment. Let's say ZOS learns that 40% of their players are PvE, 35% are PvP, and 25% are neutral (data that would also be insightful for customers to know). Just by having this data ZOS can make informed decisions about what future content should be created to keep the customers happy. So for example, if ZOS releases a DLC that is mostly PvP focused, then their next DLC should be mostly PvE focused to satisfy that 40% of the customer base. But the content for those DLC's is important …it isn't worthwhile to create a DLC for PvE players that doesn't satisfy their desires. Therefore it's important for ZOS to have some sort of "Top 10" mechanism so they can tailor their content to really focus on what's important to players.
2) Entice players to provide the data. ZOS needs data from as much of their player base as possible to make really informed decisions. Because this data is so crucial, motivate customers to provide this data. Using my example from section 3, to motivate players to complete the personal survey ZOS could throw up a splash screen when players log into ESO (or the official website) that says they'll get their choice of some free Crown Store goodies (e.g. XP scrolls, food/drink, mount upgrades, etc.) by completing the personal survey. When it's time for players' feedback on the quarterly poll similar enticements can be used. Some might argue that ZOS giving free goodies away to collect customer data would hurt their profits, but I disagree. Rather I see it as ZOS sacrificing a little in the short-term (consumable goodies), to gain a lot in the long-term (e.g. satisfied customers, new content that addresses top customer desires, new customers, etc.).
3) The importance of separating player feedback into main categories like PvE, PvP, and General. During my time playing ESO it's been my casual observation that players can generally be divided into 2 main categories of either PvE or PvP. Enhancing both areas of the game is important because it attracts a larger audience of players, which is good for players and helps ZOS become more profitable. The General category would encompass requests like: UI updates; creating a very rare/expensive mat that can be used to change an item trait; etc. One important point: have players choose a primary and secondary category between PvP and PvE, and make primary votes carry the most weight in each category (the General category should be equally weighted for all players). So for example, if I'm mostly a PvE player I would choose PvE to be my primary category because that is the area in which I really want my feedback to count. However I would still vote in my secondary category because the data would allow ZOS to see convergence/divergence points in overall players' preferences. Making primary and secondary categories for player feedback would help prevent a large number of PvE players from upvoting PvP content that PvP players might not care about, and vice versa.
4) The importance of players weighing their individual concerns against the overall health of ESO. Perhaps one potential concern that could arise from having an overhauled player/developer feedback system like this is how, if implemented, Top 10 items from the PvP side might affect the PvE side (or vice versa). I think there are 3 important things to consider when assessing the value of implementing player requests:
  • In general, giving players more options and flexibility to enjoy ESO on their own terms is a very good thing. We as players should be wary of taking a stance towards other players of "I don't want you to have that option.", especially if others having the option doesn't greatly impact our core gameplay, and having the option is one that would appeal to a large number of players. For example, Player Housing isn't something that is important to me; however I support it being added to the game because there seems to be a good amount of player interest in this. And having Player Housing might draw undecided customers to the game that really liked having this feature in another MMO.
  • When possible the additional features should be optional. For example, the combat log feature that was recently added can be toggled on or off, which is excellent.
  • Look for ways to separate changes to PvE and PvP, especially as it applies to class balance. A good example of how ZOS has already done this is the Nightblade's Teleport Strike, which in PvE stuns monsters but in PvP only immobilizes players. This is important because some changes to a class or skill might be good for PvP but bad for PvE (and vice versa).
5) Avoid the thought of "Just accept the game how it is or move on." First, any company that doesn't have a good understanding of their customers and how to satisfy them will eventually run into trouble. Second, an MMO is different than a game that you make a one-time purchase of for $60 and later mostly forget when the newest cool game drops. Players can invest a lot of time and money into an MMO, so it would be reassuring to know it's heading in a direction that both developers and players are happy and passionate about. After their initial purchase, players that like the core aspects of ESO and see its potential for growth might subscribe and buy Crown Store items primarily to support the evolution of the game. For customers like myself that have invested in the game past the initial purchase, we like to think ESO will continue to evolve in a way that satisfies the existing customers, attracts new players, and secures its own longevity. The best growth for ESO occurs when there is a healthy exchange of ideas between the players and developers.

PART 5: Benefits of Overhauled Player/Developer Feedback System
I've summarized the benefits of implementing an overhauled player/developer feedback system below:
1) Increased profits for ZOS. I think it's important to list this first because a business has to make enough money to at least sustain itself, but more realistically its profits should increase over time. If ZOS can't be profitable with ESO then the game will dissolve.
2) Happier customers that know ZOS is very passionate about listening to the players because player opinions and requests are actively sought by ZOS (e.g. through personal survey requests, quarterly polls, etc).
3) Happier customers that know their opinions and requests have a path in which they can bubble up to a position that ZOS is continuously aware of them, so that eventually ZOS is continually monitoring what is most important to players, and this process is also transparent to players.
4) Enables ZOS to have more meaningful interaction with their players regarding ESO's growth. For example, by having this data ZOS could say to the players "For the next quarterly content we are considering two courses of action. 1) We could develop and release the xYx DLC; or 2) For PvE we could scale all of Craglorn (to include loot) to v16 and add a new trial; and for PvP we could add arenas that include dueling with members of your own alliance. Our resources prevent us from doing both. Which do you prefer?"
5) ESO's evolution is enhanced by greater interaction between players and developers, and ESO's evolution is important to keep it competitive as new MMOs and technologies emerge
6) As ZOS is better able to understand what's important to existing players and implement those changes, it has the potential to attract new players to the game.

PART 6: Gratitude & Credit to ZOS
Overall I think ESO is a good game and I feel like it was a work of the heart by the ZOS developers (coders/artists/writers/musicians/managers/etc). I really like the graphics, music, writing, lore, gameplay, etc. While playing I've taken so many screenshots of this game; at times I've just stopped and listened to the music; questing and PvE group content has been enjoyable; and I've had crazy amounts of fun fighting other players in Cyrodiil when the lag wasn't bad. Thank you ZOS for the ESO experience you've created thus far :)

** EDIT: updated the following: grammar and spelling; formatting; the title; and the Introduction to better clarify why I wrote this post **
Edited by wildbear247 on June 13, 2017 1:39AM
PC NA
The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.

Do you think we need a better player/developer feedback system? 87 votes

YES, some type of overhauled player/developer feedback system should be implemented.
89%
SolarikenPinesyMojmirNewBlacksmurfBramblewenchmore420b14_ESOKendaricBirdovicIruil_ESOWodwoRebola.wilhelmssonb16_ESONebthet78Anath_QNifty2gNonamesbutmineub17_ESOHatchetHarodroids097Rajajshkadsalter 78 votes
No, the current player/developer feedback system is sufficient.
10%
DanikatidkLoves_guarsXarizanothermeAlnilamESausageLolssiAbsolut_Turkey 9 votes
  • svartorn
    svartorn
    ✭✭✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    I'm a software dev by trade and customer feedback is critical to making our products the best they can be.
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    Doubt is going to happen tough, ill eat my words if it does :D
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • RedRoomGaming
    RedRoomGaming
    ✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    Wow that there is a looooong read.
    PS4 Eu Server
    • Stampler - RedRoomGaming - V16
    • Mageblade - Beard Of Molag - v3
    • High Elf Sorc - Man Of Potato - V16
  • aubrey.baconb16_ESO
    A number of individuals with immense ego's imagining that they represent "we, the users" post suggestions on these forums.

    Few if any of these suggestions ever appear in game. If you asked the person making the suggestion I'm sure that you'll receive the reply that the dev's "never play the game", "are incompetent", "are stupid" or similar for not implementing their particular suggestions.

    In practice, the person posting does not represent "we, the users", they represent themselves, and perhaps a few friends or acquaintances. The game has changed over the last two years to focus more on casual play. That change has been driven, not by forum postings here, but by data analysis and from wider feedback than just this forum. Many view this forum as toxic.

    The changes, or lack of them, may not be to your particular taste but have taken the game in a direction supported by many players.

    Customer feedback is critical, but feedback on the feedback isn't. For the dev's to get into a slanging match on these forums or anywhere else on why they didn't think that a particular suggestion would take the game in the direction that would please the majority of players would be futile.
  • wildbear247
    wildbear247
    ✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    A number of individuals with immense ego's imagining that they represent "we, the users" post suggestions on these forums.

    Few if any of these suggestions ever appear in game. If you asked the person making the suggestion I'm sure that you'll receive the reply that the dev's "never play the game", "are incompetent", "are stupid" or similar for not implementing their particular suggestions.

    In practice, the person posting does not represent "we, the users", they represent themselves, and perhaps a few friends or acquaintances. The game has changed over the last two years to focus more on casual play. That change has been driven, not by forum postings here, but by data analysis and from wider feedback than just this forum. Many view this forum as toxic.

    The changes, or lack of them, may not be to your particular taste but have taken the game in a direction supported by many players.

    Customer feedback is critical, but feedback on the feedback isn't. For the dev's to get into a slanging match on these forums or anywhere else on why they didn't think that a particular suggestion would take the game in the direction that would please the majority of players would be futile.

    Well I do want to clarify that my post and poll wasn't a rant or complaint. I like ESO and wanted to share some thoughts on how I think the future of ESO can be positively affected. I think ESO is a good game now, but to be the best possible game I do think we need an overhauled player/developer feedback system. The current system (e.g. ESO official forums, ESO Live, developer meetings with guild leaders, ZOS interactions with streamers, etc.) can be improved. As I noted in Part 3, consider how the current system doesn't fully meet all the criteria listed below.
    1) Rigorous data collection to identify content players prefer (PvE or PvP), and what's important to have in that content.
    2) Incentives to motivate players to provide this data.
    3) Centralized location for players to submit requests on changes to the game (new content, fixes).
    4) Prioritization system that allows players to rank the importance of requests. Highest priority requests should be continually tracked, regardless of the date initially submitted.
    5) Transparency so that key data is viewable to the players, including ZOS feedback about if and when requests could be implemented.
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    This. We need ZOS to listen to the players more.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • Sausage
    Sausage
    ✭✭✭✭✭
    No, the current player/developer feedback system is sufficient.
    Too late in my opinion. Zen should start delivering, we as a community gave tons of input to them, now we just need to wait how things rolls out. Communication is way more important in first year, especially at the launch, you dont want to go against your community, than after second year or so.
    Edited by Sausage on April 22, 2016 9:27AM
  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    A number of individuals with immense ego's imagining that they represent "we, the users" post suggestions on these forums.

    Few if any of these suggestions ever appear in game. If you asked the person making the suggestion I'm sure that you'll receive the reply that the dev's "never play the game", "are incompetent", "are stupid" or similar for not implementing their particular suggestions.

    In practice, the person posting does not represent "we, the users", they represent themselves, and perhaps a few friends or acquaintances. The game has changed over the last two years to focus more on casual play. That change has been driven, not by forum postings here, but by data analysis and from wider feedback than just this forum. Many view this forum as toxic.

    The changes, or lack of them, may not be to your particular taste but have taken the game in a direction supported by many players.

    Customer feedback is critical, but feedback on the feedback isn't. For the dev's to get into a slanging match on these forums or anywhere else on why they didn't think that a particular suggestion would take the game in the direction that would please the majority of players would be futile.

    The voice of reason.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, the current player/developer feedback system is sufficient.
    Could not bear to read the post. It's a freaking book. Focus brings clarity to the message
  • cksupreme
    cksupreme
    Soul Shriven
    YES, some type of overhauled player/developer feedback system should be implemented.
    Good review OP. My only issue with it is that you refuse to rant >:) ...as for me, I'm gonna rant/vent

    I jumped aboard the ESO train when it went subscription free about a year ago. I like a good RPG, but ESO's rocky launch kept me away. But signs were that ZOS was doing better at listening to the players, which is what I was thinking when the Justice System and Tamriel Unlimited (TU) updates were made. The B2P model with Tamriel Unlimited was an especially good move...in today's MMO market it just made sense. So I took the plunge and signed up. Well it didn't take me long to see some rust under that fresh coat of paint. But there was enough good stuff in ESO that I remained a subscriber...figured that as long as ZOS continued to listen to their players ESO would eventually be an awesome game. Then the Thieves Guild DLC dropped, and I got to thinking about the past year that I've subscribed...and then dropped my subscription. All told I think I invested about $260 into ESO. Now I'm here to rant...the way I see it I'm ZOS's unplanned ranting forum child, maybe the one they don't want to admit is theirs...lol...but hey, I was created because I invested $260 into them and now I'd like to know they're gonna take ESO in a good direction that's supported by players.

    Why did I drop my subscription and coming here ranting you ask? Well in return I ask why is it 2 years after the ESO launch and players are still asking for stuff like: a Barber Shop? Class & race changes? Better quest rewards during solo questing? Better loot system for group content that incorporates something like tokens, so that eventually if you grind a dungeon enough you can go use tokens to purchase the item you want if RNG doesn't smile upon you? Some kind of rare material that can be used to change an item trait? Getting rid of the silly time delay for mount upgrades? PvP dueling outside Cyrodiil (ya I know make it optional so PvE'rs don't have to get involved)? PvP arenas? Enhancing the UI and letting players customize their UI elements? An advanced item filtering system (ya I know addons got this covered but c'mon ZOS...just create a home grown solution already, you can hire that Advanced Filters creator since he's already done the work)? More starting bank storage? Buff trackers? Chat box for console users (I'm on PC but I can feel their pain)?

    I could go on...but that's enough venting for now.

    EDIT to correct typos
    Edited by cksupreme on April 22, 2016 4:27PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    Yes but nothing needs to be overhauled.
    They just should use the same method used during closed beta. The email questionnaire and in-game version of the same.

    I do think they would gather more feedback if that questionnaire were accessed within the game help section where we create tickets BUT on Xbox one, my tickets always come over to them as "I need help" and it never contains the text I type in the box so....maybe they don't want that type of feedback.

    They don't send anything after updates or DLC and only seem to think that the forums is the only way to gather feedback but...we all know thousands who never come here.

    Some will check email, few will come here but all of us play the game so it seems obvious what to do IF you actually want feedback. Fill-in form via in-game. Short 10 questions with multiple choice options and provide in-game rewards of some type.

    It stops the complaints when ZOS can show. X amount of ppl like this, want this and ask that this be changed by platform.
    Edited by NewBlacksmurf on April 22, 2016 1:44PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • wildbear247
    wildbear247
    ✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    Lokey0024 wrote: »
    A number of individuals with immense ego's imagining that they represent "we, the users" post suggestions on these forums.

    Few if any of these suggestions ever appear in game. If you asked the person making the suggestion I'm sure that you'll receive the reply that the dev's "never play the game", "are incompetent", "are stupid" or similar for not implementing their particular suggestions.

    In practice, the person posting does not represent "we, the users", they represent themselves, and perhaps a few friends or acquaintances. The game has changed over the last two years to focus more on casual play. That change has been driven, not by forum postings here, but by data analysis and from wider feedback than just this forum. Many view this forum as toxic.

    The changes, or lack of them, may not be to your particular taste but have taken the game in a direction supported by many players.

    Customer feedback is critical, but feedback on the feedback isn't. For the dev's to get into a slanging match on these forums or anywhere else on why they didn't think that a particular suggestion would take the game in the direction that would please the majority of players would be futile.

    The voice of reason.

    Well like I said in my Intro, I'd like to know if I missed something. Here however I don't think I have...even @aubrey.baconb16_ESO admits that the forums don't represent a good percentage of the player base. If you look at my Part 3 bullets 1 and 2....connecting to their player base is an essential element for ZOS, so if they're not doing it on the forums then where else? Don't tell me ESO Live and meetings with guild leaders, because that likely represents the same percentage of folks that are on these forums.

    Consider as well @aubrey.baconb16_ESO statement of "Many view this forum as toxic". Have you considered that some of the toxic nature and/or rants on the official forums just might be a byproduct of a passionate portion of players that don't feel like ZOS really cares about their feedback? To help stop folks from ranting about "Why doesn't ZOS listen to us?" or "Why isn't this in the game yet?", etc...then give them a better mechanism to be heard I say.
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Meh. Lots of words but, in the end, the wrong thing is being asked. This is because the starting premise is that they are not collecting information and do not know what the customer wants. I think they have a firm, and accurate, grip on that. Out of all of that, the real issue is this:
    5. Transparency so that key data is viewable to the players, including ZOS feedback about if and when requests could be implemented.

    That's it. That is what they really need to improve upon. This has always been what they need to improve upon. It has been this way for two years, by my direct observation. This is what makes people think they are not collecting data, or that they are out of touch, or not prioritizing it right, or that we need to prioritize it for them.

    The real question is, "should ZOS provide significantly better feedback on what they are working on, using frequent updates and details?" The answer is yes, and ZOS knows that this is what a lot of people want. For many of the discussions that rage here in the forum, they know the answer. They know they could step in at any time and simply answer the question. They do not do this, for whatever business reason they have at the time. This has been the preferred policy for community communication for the last two years. If they wanted to change, they would have done it already. It is not like they have not had time.

    So, in the end, the question, and the answer, are irrelevant.



    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Everytime someone basically asks "should we communicate better" you answer YES.

    WILL IT CHANGE ANYTHING FOR THE BETTER? no


    On this...
    Prioritization system that allows players to rank the importance of requests. Highest priority requests should be continually tracked, regardless of the date initially submitted

    This was repeated different ways over in the above so lets cut to it.

    Poppycock!

    But hey, lets do it as a thought exercize.

    But lets get EVERYONE playing involved, not just forum goers or elites.

    Lets get ZOS to commit to following this in resource allocation.

    EVERYONE VOTES not just you.

    Say ByeBye to any developer working on PVP lag cuz most players will not prioritize it at all over new PVE content.

    The secret behind "should we communicate better" is it always really translates behind the smiles to "i want you to listen to ME more and do more of what I want"

    I prefer letting the group with lots more informed opinions prioritize tasks, and that is still the developers and bidness foljs who know what is actually happening on the big scale. They might not always be right, but they have more info THAT THEY CANNOT RELEASE TO COMPETITORS than the mass of players do.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    *see title*

    *see wall of text*

    *vote "agree" and move on*
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    Asmael wrote: »
    *see title*

    *see wall of text*

    *vote "agree" and move on*
    I typically love reading; I can read 4 books in one day. But even I didn't read the wall of text and I admit that. Luckily the poll is an open-ended yes.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • Miwerton
    Miwerton
    ✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    While i agree that the balance and diversity in this game is hugely out of touch, due to the fact that the devs dont know how the game is being played, but live in theyre bubble thinking that everyone plays the game like they would.

    But i dont think they (zeni inc) will bother doing much to improve eso(zos), over 2 years of bad press, even bad press when it was announced, and what good there were was highly sceptical of it.

    The other of course being more of a ecomical rationel, as app games, like say fallout shelter cost significantly less to maintain with upkeep opposed to a mmo(no matter what euphemism the devs would like use), and can earn more in cost/profit scale. Now eso does give of profit but not as much as they would have hoped and liked, so its more or less turned down to mininum cappacity, to reduce expences and gain what profit they can get of it. In short eso is more or less living on borrowed time, and when the profit is to small Zeni .Inc will just pull the plug of it and walk away.

    Which when that happens, I hope the mod community could take over it, and turn into somewhat off a pve/pvp like say Ark survival.
  • wildbear247
    wildbear247
    ✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    cksupreme wrote: »
    Good review OP. My only issue with it is that you refuse to rant >:) ...as for me, I'm gonna rant/vent

    I jumped aboard the ESO train when it went subscription free about a year ago. I like a good RPG, but ESO's rocky launch kept me away. But signs were that ZOS was doing better at listening to the players, which is what I was thinking when the Justice System and Tamriel Unlimited (TU) updates were made. The B2P model with Tamriel Unlimited was an especially good move...in today's MMO market it just made sense. So I took the plunge and signed up. Well it didn't take me long to see some rust under that fresh coat of paint. But there was enough good stuff in ESO that I remained a subscriber...figured that as long as ZOS continued to listen to their players ESO would eventually be an awesome game. Then the Thieves Guild DLC dropped, and I got to thinking about the past year that I've subscribed...and then dropped my subscription. All told I think I invested about $260 into ESO. Now I'm here to rant...the way I see it I'm ZOS's unplanned ranting forum child, maybe the one they don't want to admit is theirs...lol...but hey, I was created because I invested $260 into them and now I'd like to know they're gonna take ESO in a good direction that's supported by players.

    Why did I drop my subscription and coming here ranting you ask? Well in return I ask why is it 2 years after the ESO launch and players are still asking for stuff like: a Barber Shop? Class & race changes? Better quest rewards during solo questing? Better loot system for group content that incorporates something like tokens, so that eventually if you grind a dungeon enough you can go use tokens to purchase the item you want if RNG doesn't smile upon you? Some kind of rare material that can be used to change an item trait? Getting rid of the silly time delay for mount upgrades? PvP dueling outside Cyrodiil (ya I know make it optional so PvE'rs don't have to get involved)? PvP arenas? Enhancing the UI and letting players customize their UI elements? An advanced item filtering system (ya I know addons got this covered but c'mon ZOS...just create a home grown solution already, you can hire that Advanced Filters creator since he's already done the work)? More starting bank storage? Buff trackers? Chat box for console users (I'm on PC but I can feel their pain)?

    I could go on...but that's enough venting for now.

    EDIT to correct typos

    Well I try not to rant. I'm a positive person by nature and if I rant it usually doesn't come out right. I can relate to your monetary investment in ESO...I've been subscribed for a similar length of time. Just recently I dropped my sub too, although for me it's more about real life stuff that is going to keep me really busy for a while. Since I won't have time to play as much I figured I'd hit the forums to hopefully have a positive impact on ESO's growth.

    There is a player you should check out that is keeping a repository of some cool ideas for ESO's growth. His name is @Gidorick and his concept repository thread follows:
    http://forums.elderscrollsonline.com/en/discussion/171334/gidoricks-concept-repository
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • wildbear247
    wildbear247
    ✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    Could not bear to read the post. It's a freaking book. Focus brings clarity to the message

    Well like I said I thought about it a long time. :) And in analyzing the problem I really tried to understand the problem from the for-&-against perspectives. However to be fair I did mention you only have to read parts 1 and 2 to understand my core message.

    Since I'm fairly certain you understand my core message...what are your arguments against it?
    Edited by wildbear247 on April 22, 2016 6:49PM
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    Saw this thread in your signature.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Sausage
    Sausage
    ✭✭✭✭✭
    No, the current player/developer feedback system is sufficient.
    I hope they do Survey, it would be so fun to see what players what after 3 year of release. Also bring the community and devs closer to each, sounds like a good move at this point. Also Surveys could work as minor-PR thing.
    Edited by Sausage on May 21, 2017 9:48AM
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    A number of individuals with immense ego's imagining that they represent "we, the users" post suggestions on these forums.

    Few if any of these suggestions ever appear in game. If you asked the person making the suggestion I'm sure that you'll receive the reply that the dev's "never play the game", "are incompetent", "are stupid" or similar for not implementing their particular suggestions.

    In practice, the person posting does not represent "we, the users", they represent themselves, and perhaps a few friends or acquaintances. The game has changed over the last two years to focus more on casual play. That change has been driven, not by forum postings here, but by data analysis and from wider feedback than just this forum. Many view this forum as toxic.

    The changes, or lack of them, may not be to your particular taste but have taken the game in a direction supported by many players.

    Customer feedback is critical, but feedback on the feedback isn't. For the dev's to get into a slanging match on these forums or anywhere else on why they didn't think that a particular suggestion would take the game in the direction that would please the majority of players would be futile.

    *ahem* vMA token system.

    It's a terrible suggestion made by the few odd elites that dislike grinding vMA. The rest of us are huge fans of grinding vMA and will gladly sit through months throwing ourselves at it and declaring ourselves slaves to Fa-Nuit-Hen hoping for a sharpened inferno staff. /s

    Also, there are the upcoming changes in the Morrowpocalypse and most of the elite playerbase really don't like it. Seriously, literally every raider I talk with don't like the changes. I went on the PTS and did a lot of testing, and I've come to the conclusion that I don't like the changes either.

    On the other hand, you've got the forum white knights who haven't even stepped into a normal trial claiming their superiority by saying bull like "adapt" and "overcome".

    So, whose feedback is more valid? Players who have spent a long time in this game honing their skills and gaining full knowledge on the game's mechanics, or some noobs who don't even know what the changes mean to them and spew nonsense about adaptation? Where's the feedback on the feedback on that?
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    They need to stop with this "vision" and "philosophy" that they change every update and go back on their own changes all the time with different things being taken away then added back in a different fashion, it's part of the reason the game breaks a lot.

    The developers should have an idea of what they want their game to be, but they should also engage a lot more with their community in getting that results, it shouldn't be one sided like it is. What I hate so much about each and every Major Update is that I'm left and worried on what changes are coming because I'm never told what's going on, they keep it all a secret for some big reveal, but its an MMO. Keep the content secret but at least tell us the changes that is coming and engage with the community and let them know what is going on.

    Your community is there to help you, don't ignore them. Morrowind is a prime example of what happens when you ignore a large base of the community, go look in the PTS Patch Notes threads and see the negative comments about the patch, I wonder how much it hurt sales and convinced other players not to buy.

    The only issue I have really is that the developers are too quiet, they listen to feedback, but they are pretty quiet about it. I like to know where the game is heading that I'm investing so much time in not have it all thrown at me like a surprise.
    A number of individuals with immense ego's imagining that they represent "we, the users" post suggestions on these forums.

    Few if any of these suggestions ever appear in game. If you asked the person making the suggestion I'm sure that you'll receive the reply that the dev's "never play the game", "are incompetent", "are stupid" or similar for not implementing their particular suggestions.

    In practice, the person posting does not represent "we, the users", they represent themselves, and perhaps a few friends or acquaintances. The game has changed over the last two years to focus more on casual play. That change has been driven, not by forum postings here, but by data analysis and from wider feedback than just this forum. Many view this forum as toxic.

    The changes, or lack of them, may not be to your particular taste but have taken the game in a direction supported by many players.

    Customer feedback is critical, but feedback on the feedback isn't. For the dev's to get into a slanging match on these forums or anywhere else on why they didn't think that a particular suggestion would take the game in the direction that would please the majority of players would be futile.
    Something I hate about this comment is that you're trying to give the elite type people an image of being total ***, why?

    The people posting normally don't represent themselves they bring forward a lot of suggestions, and in reality there have been several additions added to the game that players have suggested. Even suggestions I've had some have been put in the game, stuff has been adjusted and the like.
    Edited by Nifty2g on May 21, 2017 1:13PM
    #MOREORBS
  • Absolut_Turkey
    Absolut_Turkey
    ✭✭✭
    No, the current player/developer feedback system is sufficient.
    No. Biased poll is biased. And if you think the player/dev feedback is bad here, then you obviously haven't played many other mmos.
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • ZeroZero77
    ZeroZero77
    ✭✭✭
    Many players proofed that they are bad informed or braindeath. There are so many suggestions or should i say demands that would kill the game at all.

    So no, finally i accept how it is, and that only because of the players behaviors.
    Edited by ZeroZero77 on May 21, 2017 2:08PM
    Mein Eso Setup System I7-4790k Non OC, 16GB Ram , GTX 1060, 3 mal 1920x1080, SSD für OS + Anwendungen und Spiele, 16k Leitung nahe Köln
    Wieso kürzt der typische MMO Spieler eigentlich fast jedes Wort ab. Schreibt aber fast ein Buch wenn er eine einfache Frage hat ?
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    YES, some type of overhauled player/developer feedback system should be implemented.
    No. Biased poll is biased. And if you think the player/dev feedback is bad here, then you obviously haven't played many other mmos.
    You think because others do it worse is an excuse?
    #MOREORBS
Sign In or Register to comment.