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Forward Camps should grant the player uses it AP

svartorn
svartorn
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As title states. When you resurrect a player you get some AP back when they accept it. I think when you drop a FC in Cyrodiil, players resurrecting at the camp should grant the player who dropped it some AP back.

Thoughts?
  •  Jules
    Jules
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    I like it. Though it would have to not be enough to negate the cost of the camp.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • caeliusstarbreaker
    caeliusstarbreaker
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    Too much math for servers.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • failkiwib16_ESO
    failkiwib16_ESO
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    I think it would be fair if the camp owner got some AP for it, it wouldn't even be enough to cover the cost of the camp, so I don't see any balancing issue..


    ..and sorry for going out of topic, I haven't had the chance to test this yet ... are forward camps repairable?
  • svartorn
    svartorn
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    Jules wrote: »
    I like it. Though it would have to not be enough to negate the cost of the camp.

    Of course not. I think the normal AP for rezzing a player would be fine, though.
  • Minno
    Minno
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    Jules wrote: »
    I like it. Though it would have to not be enough to negate the cost of the camp.

    Or for player that dropped it, it has no AP penalty. But for other players, the entire AP cost is divided between the total respawn number allowed (I.e. 20,000 AP cost divided by 15 players = 1500 AP each respawn.).

    Maybe this encourages more people to help buy camps? But currently I notice very little overpower with current camp mechanics.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ssssshhhhh........

    No
  • JamilaRaj
    JamilaRaj
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    Minno wrote: »
    Maybe this encourages more people to help buy camps?

    How about encouraging players who die stupidly over and over and res at camps no to die stupidly over and over and res at camps by losing their APs if they do?
  • Humphie
    Humphie
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    I think it would be fair if the camp owner got some AP for it, it wouldn't even be enough to cover the cost of the camp, so I don't see any balancing issue..


    ..and sorry for going out of topic, I haven't had the chance to test this yet ... are forward camps repairable?

    Yes, they are. With siege repair thingys!
  •  Jules
    Jules
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    Minno wrote: »
    Jules wrote: »
    I like it. Though it would have to not be enough to negate the cost of the camp.

    Or for player that dropped it, it has no AP penalty. But for other players, the entire AP cost is divided between the total respawn number allowed (I.e. 20,000 AP cost divided by 15 players = 1500 AP each respawn.).

    Maybe this encourages more people to help buy camps? But currently I notice very little overpower with current camp mechanics.

    Ah, I see. So rather than AP being gained by the camp layer (?) from nowhere, it is a fee transferred from those rezzing at it. I like this even more, Minno.

    In honor of your good ideas and the late great Prince:

    https://www.youtube.com/watch?v=m5A0ruOJs0Q&list=PL4CDF30338954C25F

    (LOL IGNORE THE THUMBNAIL I SWEAR ITS PRINCE)
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Minno
    Minno
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    Jules wrote: »
    Minno wrote: »
    Jules wrote: »
    I like it. Though it would have to not be enough to negate the cost of the camp.

    Or for player that dropped it, it has no AP penalty. But for other players, the entire AP cost is divided between the total respawn number allowed (I.e. 20,000 AP cost divided by 15 players = 1500 AP each respawn.).

    Maybe this encourages more people to help buy camps? But currently I notice very little overpower with current camp mechanics.

    Ah, I see. So rather than AP being gained by the camp layer (?) from nowhere, it is a fee transferred from those rezzing at it. I like this even more, Minno.

    In honor of your good ideas and the late great Prince:

    https://www.youtube.com/watch?v=m5A0ruOJs0Q&list=PL4CDF30338954C25F

    (LOL IGNORE THE THUMBNAIL I SWEAR ITS PRINCE)

    Prince died?!?!?!? Noooooooooooooooooooooooooooooooo
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • leepalmer95
    leepalmer95
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    There's enough camps as it is xD

    With it being so easy to earn ap this patch.

    Plus if i repaired my camp would i still get 1500 a revive? Ap farm :)
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • KenaPKK
    KenaPKK
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    Multiplication is too hard for hamsters.

    But yea this should be a thing. Was actually chatting about it with buddies recently. +1
    Edited by KenaPKK on April 21, 2016 11:09PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Vaoh
    Vaoh
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    This is a good suggestion.

    HOWEVER

    The lag caused by these things on console is atrocious. I'd rather their cost increased if anything.
  • Brutusmax1mus
    Brutusmax1mus
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    Camps can be repaired so you could yield it's value back over time. Probably would be burned by then though. Still don't think that's an issue. If a camp gives 50 ap per res it would take 400 to pay for itself.
  • Telel
    Telel
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    Telel would like to see some reward for being a responsible player who helps their faction do something other than lose.

    Especially as it's usually the greediest and laziest of players who tend to use those camps up the fastest.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Cormore
    Cormore
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    no
  • CatchMeTrolling
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    Actually thought about this the other day , should be the same as reviving someone. Maybe it'll encourage the pugs to put more up when a keep is flagged or about to be.
  • danno8
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    As an AD player, I would prefer if people got AP for each shot fired on a wall successfully from siege. Maybe then people would reliably drop siege rather than sitting in stealth with their bows.
    Telel wrote: »
    Telel would like to see some reward for being a responsible player who helps their faction do something other than lose.

    Especially as it's usually the greediest and laziest of players who tend to use those camps up the fastest.

    Edited by danno8 on April 22, 2016 3:32AM
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