Nerf the instances and move the hard mode mechanic to the start of the dungeon. Activating it would increase all stats of mobs by 25% of live and It would also increase drop chances for set pieces. Everyone happy.
KoshkaMurka wrote: »
@Thelon It is much more polite to tag someone so they know you are missing their point.
It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.
I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)
If they would have been added as something separate, go hard.
Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.
This pledge is called daily veteran pledge, not "daily free keys".
Ofc, many of these dungeosn were nerfed to the ground, but it doesnt mean its a good thing.
KoshkaMurka wrote: »
@Thelon It is much more polite to tag someone so they know you are missing their point.
It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.
I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)
If they would have been added as something separate, go hard.
Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.
This pledge is called daily veteran pledge, not "daily free keys".
Ofc, many of these dungeosn were nerfed to the ground, but it doesnt mean its a good thing.
Yes @KoshkaMurka , but Vet Wayrest sewers is also a veteran pledge. There is an obvious difference in difficulty there. I just really hate to see the obvious gaps in difficulty. If they want the veteran pledge to only be available to more advanced players, then I believe the other vet dungeons which have been nerfed should be raised in difficulty.
I'm really not against difficult content, I just don't think they should be jumping all over the map like the have been. Veteran dungeons started as being the second half of the story, geared at "veteran rank" players. It was not given a leaderboard as you normally see in difficult/competitive content. So I think it's a bit ridiculous that they decide to consider wayrest and veteran ICP the same thing when there is an obvious difficulty gap. They need to decide if these should be doable for the majority or the playerbase or not. Not "some" are doable and "some" are not - but all are included in a daily quest.
Pretty much, Zos needs to make up their mind. It was CLEAR their vision of the new trial was normal for most people, and veteran is only for advanced, skilled and competitive players. Their vision for vet dungeons is extremely foggy and confused. It's also mentioned they plan on making the vet version of SO more difficult than it's current state (which I imagine they really mean more difficult then it was back when VR14 was cap). This is good. They are keeping their clear vision of veteran trials being geared towards a smaller portion of the playerbase - which is fine. They just need to make up their mind for vet dungeons.
@Thelon It is much more polite to tag someone so they know you are missing their point.
It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.
I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)
If they would have been added as something separate, go hard.
Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.
KoshkaMurka wrote: »KoshkaMurka wrote: »
@Thelon It is much more polite to tag someone so they know you are missing their point.
It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.
I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)
If they would have been added as something separate, go hard.
Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.
This pledge is called daily veteran pledge, not "daily free keys".
Ofc, many of these dungeosn were nerfed to the ground, but it doesnt mean its a good thing.
Yes @KoshkaMurka , but Vet Wayrest sewers is also a veteran pledge. There is an obvious difference in difficulty there. I just really hate to see the obvious gaps in difficulty. If they want the veteran pledge to only be available to more advanced players, then I believe the other vet dungeons which have been nerfed should be raised in difficulty.
I'm really not against difficult content, I just don't think they should be jumping all over the map like the have been. Veteran dungeons started as being the second half of the story, geared at "veteran rank" players. It was not given a leaderboard as you normally see in difficult/competitive content. So I think it's a bit ridiculous that they decide to consider wayrest and veteran ICP the same thing when there is an obvious difficulty gap. They need to decide if these should be doable for the majority or the playerbase or not. Not "some" are doable and "some" are not - but all are included in a daily quest.
Pretty much, Zos needs to make up their mind. It was CLEAR their vision of the new trial was normal for most people, and veteran is only for advanced, skilled and competitive players. Their vision for vet dungeons is extremely foggy and confused. It's also mentioned they plan on making the vet version of SO more difficult than it's current state (which I imagine they really mean more difficult then it was back when VR14 was cap). This is good. They are keeping their clear vision of veteran trials being geared towards a smaller portion of the playerbase - which is fine. They just need to make up their mind for vet dungeons.
Gaps in difficulty caused by: 1) nerfs, and 2) old dungeon were released before champion points and vr16 gear which is very powerful. While IC dungeons were designed with these things in mind.
These dungeons werent designed super easy. They became like this because of power creep.
Also, please keep in mind that normal version has identical quest and vr15 set drops. And yes, Zos added them to the pledge rotation, but to balance things a bit they also added a possibility to get set shoulders with silver keys.
KoshkaMurka wrote: »
Thelon It is much more polite to tag someone so they know you are missing their point.
It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.
I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)
If they would have been added as something separate, go hard.
Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.
This pledge is called daily veteran pledge, not "daily free keys".
Ofc, many of these dungeosn were nerfed to the ground, but it doesnt mean its a good thing.
Yes KoshkaMurka , but Vet Wayrest sewers is also a veteran pledge. There is an obvious difference in difficulty there. I just really hate to see the obvious gaps in difficulty. If they want the veteran pledge to only be available to more advanced players, then I believe the other vet dungeons which have been nerfed should be raised in difficulty.
@Thelon It is much more polite to tag someone so they know you are missing their point.
It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.
I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)
If they would have been added as something separate, go hard.
Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.
Stupid decision, endgame pve is going right down the sh*tpan with this game. No new dungeons is over 200 days, 6 or 7 dungeons sat there without a veteran version for 2+ years. Continuous nerfs to difficulty, whilst simultaneously buffing characters to rediculous stats. It's becoming a real joke. Stop making single player, quest driven dlc's that only 10% of the player base care about and give us some proper end game 4 man content again!! It's an MMO, I want to play it with friends.
aubrey.baconb16_ESO wrote: »Stupid decision, endgame pve is going right down the sh*tpan with this game. No new dungeons is over 200 days, 6 or 7 dungeons sat there without a veteran version for 2+ years. Continuous nerfs to difficulty, whilst simultaneously buffing characters to rediculous stats. It's becoming a real joke. Stop making single player, quest driven dlc's that only 10% of the player base care about and give us some proper end game 4 man content again!! It's an MMO, I want to play it with friends.
I am interested where you get your "quest driven dlc's that only 10% of the player base care about", specifically the 10% part.
I'm guessing from your own experiences from only running with players with the same mind set. here's the thing, there's lots more players out there than you personally know and ZOS has the stats to show what they play.
I suspect that your 10% guess is way, way short of the mark. I'm not going to have another wild guess at some other figure but I'll be gobsmacked if 10% is anywhere close.
If these weren't included in the pledge rotation, I couldn't care less. (It actually never bothered me enough as is to actually ask for it).
I don't mind knowing there is content that I am unable to complete with my current skill level. That's fine. VMA? One day I'll do it. Is it too hard for me? Currently yes. Do I mind? No, because really good people need stuff to do too!
Although when it's in a daily quest (pledge) and the game very much so supports PUG's doing said content together, I'd like to see it doable for almost all of the player base.
NewBlacksmurf wrote: », it's easy to wipe on normal with a level 35, 25NewBlacksmurf wrote: »NewBlacksmurf wrote: »Geez please learn how to make an unbiased poll or just create a discussion.
For PuG purposes which is the point, it's good.
We've not tested it on PTS so no other feedback.
This dungeons are extremely Pug-able no need to turn them in another Wayrest Sewers like dungeon where you can complete it with just 1 ability in your bars.
Is it really cause on normal I've been in a recent group this week where it literally took over an hour and a half cause the other three had never done it and had to watch vids for each boss fight. I'm talking 5-6 wipes per boss before stopping to watch a vid and all while doing voice chat to try and help explain the fights.
Do-able varies depending on group members so as far as a PUG it can be in-doable. I was the healer and the tank was really good but I've had some days especially on bet where the bosses one shot everyone and I'm running around trying to heal and Rez them but they just aren't ready due to the high dmg output of the NPCs and boss fights.
How do you wipe on normal? i soloed that thing....
NewBlacksmurf wrote: », it's easy to wipe on normal with a level 35, 25NewBlacksmurf wrote: »NewBlacksmurf wrote: »Geez please learn how to make an unbiased poll or just create a discussion.
For PuG purposes which is the point, it's good.
We've not tested it on PTS so no other feedback.
This dungeons are extremely Pug-able no need to turn them in another Wayrest Sewers like dungeon where you can complete it with just 1 ability in your bars.
Is it really cause on normal I've been in a recent group this week where it literally took over an hour and a half cause the other three had never done it and had to watch vids for each boss fight. I'm talking 5-6 wipes per boss before stopping to watch a vid and all while doing voice chat to try and help explain the fights.
Do-able varies depending on group members so as far as a PUG it can be in-doable. I was the healer and the tank was really good but I've had some days especially on bet where the bosses one shot everyone and I'm running around trying to heal and Rez them but they just aren't ready due to the high dmg output of the NPCs and boss fights.
How do you wipe on normal? i soloed that thing....
There in lies the problem lvl 35/25 should not be in Wgt , Icp, CoA .
I've never done those dungeons because I get kicked from the group when I say it's my first time.
I'm all for the nerf cause it shouldn't exclude me from content
Thank devs!!!
Find a good guild to play with.. Or go look at youtube tutorial videos before your first try.. Shouldn't expect randoms to carry you through anyways.. I never try on any new content unless I'm running it with someone from my guild. I don't expect someone I don't know to possibly waste his time trying to get me to learn new stuff..
NewBlacksmurf wrote: », it's easy to wipe on normal with a level 35, 25NewBlacksmurf wrote: »NewBlacksmurf wrote: »Geez please learn how to make an unbiased poll or just create a discussion.
For PuG purposes which is the point, it's good.
We've not tested it on PTS so no other feedback.
This dungeons are extremely Pug-able no need to turn them in another Wayrest Sewers like dungeon where you can complete it with just 1 ability in your bars.
Is it really cause on normal I've been in a recent group this week where it literally took over an hour and a half cause the other three had never done it and had to watch vids for each boss fight. I'm talking 5-6 wipes per boss before stopping to watch a vid and all while doing voice chat to try and help explain the fights.
Do-able varies depending on group members so as far as a PUG it can be in-doable. I was the healer and the tank was really good but I've had some days especially on bet where the bosses one shot everyone and I'm running around trying to heal and Rez them but they just aren't ready due to the high dmg output of the NPCs and boss fights.
How do you wipe on normal? i soloed that thing....
There in lies the problem lvl 35/25 should not be in Wgt , Icp, CoA .
Why? it's the normal version and doable on this level. The scaling works fine. The players usually lack experience/equipment and maybe the will to change their bars/equipment around.