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[Read OP before voting] Do you want the nerf to the remaining "challenging" dungeons?

  • player_klaus
    player_klaus
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    No leave it alone #NoMoreNerf.
    in all the dungeons i just mash some buttons, brain afk and boored af.
    vICP - the last challenging group dungeon should stay like this -or even get buffed.

    if you cater the baddest of the baddest -you just desillusionate players, thinking they can pull their weight in endgame content. this is badbadbad. in the end it will lead to more frustation, than the players are having by learning this content.
    you even take them the satisfaction, completing the dungeon. again, badbadbad.
    there sould be a learning curve. from sewers to CoA over WGT to ICP.

    i know, if we could do it in 20mins, we already would have farmed the gear and only going there in a guild-grp for some fast gold keys once a week.

    i know a lot of ppl, filling up the last spot via the grp-finder. making it accesible for more players.
    ok, i feel a little bit bad for them, beating it in a top notch premade and never being able to run it successfull in a full pug-grp again. but at least they got a glimpse, how "endgame" is like and maybe they learned what they have to do, in order to achieve their goals.

    #buffICP
  • LadyNalcarya
    LadyNalcarya
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    No leave it alone #NoMoreNerf.
    sAnn92 wrote: »
    Nerf the instances and move the hard mode mechanic to the start of the dungeon. Activating it would increase all stats of mobs by 25% of live and It would also increase drop chances for set pieces. Everyone happy.

    Other way around would be better. "activate easy mode" button that would cut the enemies stats and damage by half, but also reduce exp and loot gains.
    Edited by LadyNalcarya on April 21, 2016 2:13AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Aleraon
    Aleraon
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    No leave it alone #NoMoreNerf.
    These dungeons are a nice challenge as they are. yes they can be a pain if you're new to them but once you've leant them they're not so bad. They definitely don't need to change them again unless I'm finally going to get a divines kena head lol
    (EU/AD) CP501 Razum-dah - Khajiiti Templar Healer
    (EU/AD) CP501 J'Kara Silverclaw - Khajiiti Dragonknight tank
    (EU/AD) CP501 Rajhiin - Khajiiti stamina Nightblade
    (EU/AD) CP501 Draven Corvillian - Breton magicka Nightblade
    (EU/AD) CP501 Sinderian Nightflame - High Elf magicka sorcerer
    (EU/AD) CP501 J'zargo Silverclaw - Khajiit stamina Templar
    (EU/AD) CP501 Ariella Nightshade - High Elf Magicka Nightblade
    (EU/AD) CP501 Ri'shada - Khajiit Stamina Sorcerer
    (EU/AD) LVL29 Valeon Indoril - Dark Elf Magicka Dragonknight
    *The Queen stole this one's moonsugar candies lol*
  • Clarkieson
    Clarkieson
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    No leave it alone #NoMoreNerf.
    For the love of anything sacred, do not nerf these dungeons.

    This is an MMO, and soon it will be just trials and pvp that are worth the multiplayer title.

    Facepalm
    Edited by Clarkieson on April 21, 2016 2:37AM
  • DisgracefulMind
    DisgracefulMind
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    No leave it alone #NoMoreNerf.
    I don't see why vCOA is even being rebalanced. It feels fine as is.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • MissBizz
    MissBizz
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    Yes i can't complete it or takes me over 1 hour to do them.
    MissBizz wrote: »
    Thelon wrote: »
    MissBizz wrote: »
    Although when it's in a daily quest (pledge) and the game very much so supports PUG's doing said content together, I'd like to see it doable for almost all of the player base.

    If the content is too difficult for PUGs, it should be nerfed?

    12ty3h.jpg

    @Thelon It is much more polite to tag someone so they know you are missing their point.

    It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.

    I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)

    If they would have been added as something separate, go hard.

    Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.

    This pledge is called daily veteran pledge, not "daily free keys".
    Ofc, many of these dungeosn were nerfed to the ground, but it doesnt mean its a good thing.

    Yes @KoshkaMurka , but Vet Wayrest sewers is also a veteran pledge. There is an obvious difference in difficulty there. I just really hate to see the obvious gaps in difficulty. If they want the veteran pledge to only be available to more advanced players, then I believe the other vet dungeons which have been nerfed should be raised in difficulty.

    I'm really not against difficult content, I just don't think they should be jumping all over the map like the have been. Veteran dungeons started as being the second half of the story, geared at "veteran rank" players. It was not given a leaderboard as you normally see in difficult/competitive content. So I think it's a bit ridiculous that they decide to consider wayrest and veteran ICP the same thing when there is an obvious difficulty gap. They need to decide if these should be doable for the majority or the playerbase or not. Not "some" are doable and "some" are not - but all are included in a daily quest.

    Pretty much, Zos needs to make up their mind. It was CLEAR their vision of the new trial was normal for most people, and veteran is only for advanced, skilled and competitive players. Their vision for vet dungeons is extremely foggy and confused. It's also mentioned they plan on making the vet version of SO more difficult than it's current state (which I imagine they really mean more difficult then it was back when VR14 was cap). This is good. They are keeping their clear vision of veteran trials being geared towards a smaller portion of the playerbase - which is fine. They just need to make up their mind for vet dungeons.
    Edited by MissBizz on April 21, 2016 2:54AM
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • LadyNalcarya
    LadyNalcarya
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    No leave it alone #NoMoreNerf.
    MissBizz wrote: »
    MissBizz wrote: »
    Thelon wrote: »
    MissBizz wrote: »
    Although when it's in a daily quest (pledge) and the game very much so supports PUG's doing said content together, I'd like to see it doable for almost all of the player base.

    If the content is too difficult for PUGs, it should be nerfed?

    12ty3h.jpg

    @Thelon It is much more polite to tag someone so they know you are missing their point.

    It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.

    I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)

    If they would have been added as something separate, go hard.

    Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.

    This pledge is called daily veteran pledge, not "daily free keys".
    Ofc, many of these dungeosn were nerfed to the ground, but it doesnt mean its a good thing.

    Yes @KoshkaMurka , but Vet Wayrest sewers is also a veteran pledge. There is an obvious difference in difficulty there. I just really hate to see the obvious gaps in difficulty. If they want the veteran pledge to only be available to more advanced players, then I believe the other vet dungeons which have been nerfed should be raised in difficulty.

    I'm really not against difficult content, I just don't think they should be jumping all over the map like the have been. Veteran dungeons started as being the second half of the story, geared at "veteran rank" players. It was not given a leaderboard as you normally see in difficult/competitive content. So I think it's a bit ridiculous that they decide to consider wayrest and veteran ICP the same thing when there is an obvious difficulty gap. They need to decide if these should be doable for the majority or the playerbase or not. Not "some" are doable and "some" are not - but all are included in a daily quest.

    Pretty much, Zos needs to make up their mind. It was CLEAR their vision of the new trial was normal for most people, and veteran is only for advanced, skilled and competitive players. Their vision for vet dungeons is extremely foggy and confused. It's also mentioned they plan on making the vet version of SO more difficult than it's current state (which I imagine they really mean more difficult then it was back when VR14 was cap). This is good. They are keeping their clear vision of veteran trials being geared towards a smaller portion of the playerbase - which is fine. They just need to make up their mind for vet dungeons.

    Gaps in difficulty caused by: 1) nerfs, and 2) old dungeon were released before champion points and vr16 gear which is very powerful. While IC dungeons were designed with these things in mind.
    These dungeons werent designed super easy. They became like this because of power creep.

    Also, please keep in mind that normal version has identical quest and vr15 set drops. And yes, Zos added them to the pledge rotation, but to balance things a bit they also added a possibility to get set shoulders with silver keys.
    Edited by LadyNalcarya on April 21, 2016 3:03AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • potirondb16_ESO
    potirondb16_ESO
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    No leave it alone #NoMoreNerf.
    There should be no nerfing of ICP and WGT, I mean they already nerf ICP down a lot and it actually shows. It's no longer a tough challenge to bring friend along and have a rough time together, (I mean this if your friend are good). So no way to lower ICP or WGT difficulty. Also why ! because they are the two dongeon that actually give nice set when completed in normal mode ! Yes those are V15 but they are probably as good as the v16 one or almost.

    So why lower the difficulty, personnally I would lower the difficulty of the normal version of those dongeon because I've try with a couple of people who were not as geared or as experience as some other player and it was true those guys had an hard time and even the two experience player who were running healer and dps got tired of helping them even if they were guildies.

    So as long as the nerf goes for normal mode I don't mind at all, he's not actually stipulating veteran WGT or veteran ICP. But if the nerf continues to veteran mode that would be a shame. As for City of Ash it does now feel like any other dongeon to me so why not, if they want to lower physical resistance of the last boss to help melee dps.
  • Joy_Division
    Joy_Division
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    No leave it alone #NoMoreNerf.
    MissBizz wrote: »
    Thelon wrote: »
    MissBizz wrote: »
    Although when it's in a daily quest (pledge) and the game very much so supports PUG's doing said content together, I'd like to see it doable for almost all of the player base.

    If the content is too difficult for PUGs, it should be nerfed?

    12ty3h.jpg

    @Thelon It is much more polite to tag someone so they know you are missing their point.

    It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.

    I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)

    If they would have been added as something separate, go hard.

    Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.

    I don't do the daily pledges everyday. There's nothing compelling you to complete them. Why do all the dungeons have to be equivalent? Doesn't that defeat the purpose of presenting content for ESO's diverse community? If all pledges have to be the lowest common denominator so everyone could do them without any hassle, then they are all Wayrest Sewers and that means only one part of the ESO community is being looked out after when it comes to dungeons.

    I don't understand what is the problem with having easy dungeons, moderate dungeons, and harder dungeons. It's fine. Something for everyone.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Samphaa
    Samphaa
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    No leave it alone #NoMoreNerf.
    Stupid decision, endgame pve is going right down the sh*tpan with this game. No new dungeons is over 200 days, 6 or 7 dungeons sat there without a veteran version for 2+ years. Continuous nerfs to difficulty, whilst simultaneously buffing characters to rediculous stats. It's becoming a real joke. Stop making single player, quest driven dlc's that only 10% of the player base care about and give us some proper end game 4 man content again!! It's an MMO, I want to play it with friends.
  • Destruent
    Destruent
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    No leave it alone #NoMoreNerf.
    MissBizz wrote: »
    MissBizz wrote: »
    Thelon wrote: »
    MissBizz wrote: »
    Although when it's in a daily quest (pledge) and the game very much so supports PUG's doing said content together, I'd like to see it doable for almost all of the player base.

    If the content is too difficult for PUGs, it should be nerfed?

    12ty3h.jpg

    @Thelon It is much more polite to tag someone so they know you are missing their point.

    It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.

    I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)

    If they would have been added as something separate, go hard.

    Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.

    This pledge is called daily veteran pledge, not "daily free keys".
    Ofc, many of these dungeosn were nerfed to the ground, but it doesnt mean its a good thing.

    Yes @KoshkaMurka , but Vet Wayrest sewers is also a veteran pledge. There is an obvious difference in difficulty there. I just really hate to see the obvious gaps in difficulty. If they want the veteran pledge to only be available to more advanced players, then I believe the other vet dungeons which have been nerfed should be raised in difficulty.

    I'm really not against difficult content, I just don't think they should be jumping all over the map like the have been. Veteran dungeons started as being the second half of the story, geared at "veteran rank" players. It was not given a leaderboard as you normally see in difficult/competitive content. So I think it's a bit ridiculous that they decide to consider wayrest and veteran ICP the same thing when there is an obvious difficulty gap. They need to decide if these should be doable for the majority or the playerbase or not. Not "some" are doable and "some" are not - but all are included in a daily quest.

    Pretty much, Zos needs to make up their mind. It was CLEAR their vision of the new trial was normal for most people, and veteran is only for advanced, skilled and competitive players. Their vision for vet dungeons is extremely foggy and confused. It's also mentioned they plan on making the vet version of SO more difficult than it's current state (which I imagine they really mean more difficult then it was back when VR14 was cap). This is good. They are keeping their clear vision of veteran trials being geared towards a smaller portion of the playerbase - which is fine. They just need to make up their mind for vet dungeons.

    Gaps in difficulty caused by: 1) nerfs, and 2) old dungeon were released before champion points and vr16 gear which is very powerful. While IC dungeons were designed with these things in mind.
    These dungeons werent designed super easy. They became like this because of power creep.

    Also, please keep in mind that normal version has identical quest and vr15 set drops. And yes, Zos added them to the pledge rotation, but to balance things a bit they also added a possibility to get set shoulders with silver keys.

    @MissBizz
    This...nothing else. If the vet-version is too hard, just do normal mode, get silver key and maybe get a shoulder. What's the problem with it? Those dungeons were great on PTS/release...but now they are just boring :disappointed:
    Noobplar
  • Magdalina
    Magdalina
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    MissBizz wrote: »
    MissBizz wrote: »
    Thelon wrote: »
    MissBizz wrote: »
    Although when it's in a daily quest (pledge) and the game very much so supports PUG's doing said content together, I'd like to see it doable for almost all of the player base.

    If the content is too difficult for PUGs, it should be nerfed?

    12ty3h.jpg

    Thelon It is much more polite to tag someone so they know you are missing their point.

    It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.

    I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)

    If they would have been added as something separate, go hard.

    Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.

    This pledge is called daily veteran pledge, not "daily free keys".
    Ofc, many of these dungeosn were nerfed to the ground, but it doesnt mean its a good thing.

    Yes KoshkaMurka , but Vet Wayrest sewers is also a veteran pledge. There is an obvious difference in difficulty there. I just really hate to see the obvious gaps in difficulty. If they want the veteran pledge to only be available to more advanced players, then I believe the other vet dungeons which have been nerfed should be raised in difficulty.

    That's actually a really great argument. And I for one think Wayrest needs one heck of a buff.
    Nerf the nerfs, give us the buffs already, ffs ZOS!
    Edited by Magdalina on April 21, 2016 8:06AM
  • Ariisen
    Ariisen
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    No leave it alone #NoMoreNerf.
    I wonder what "good" players are supposed to do when DB drops.

    If they don't release new 4-man dungeons and nerf ICP\WGT the only challenging content left in the game will be vMoL and the updated Sanctum, wich are both 12 man trials.

    I'm not against it as I love doing trials but it's easier to group for 4-man dungeons, I can't make a 12 man group every time I want to play...
    [XBOX ONE - Daggerfall Covenant - EU - CP 600+]
    Gamertag: msYuuu
    My Veteran Level Toons:
    Zemska - Breton NightBlade [DC]
    Riiful - Imperial DragonKnight [DC]
    Nikole - Breton Sorcerer [DC]
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    Helise - Breton Templar [DC]
    Syosetsuka - Imperial Sorcerer [DC]
    Majken - Altmer Dragonknight[DC]



    I'm back after 3 months yoh.
  • lathbury
    lathbury
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    No leave it alone #NoMoreNerf.
    MissBizz wrote: »
    Thelon wrote: »
    MissBizz wrote: »
    Although when it's in a daily quest (pledge) and the game very much so supports PUG's doing said content together, I'd like to see it doable for almost all of the player base.

    If the content is too difficult for PUGs, it should be nerfed?

    12ty3h.jpg

    @Thelon It is much more polite to tag someone so they know you are missing their point.

    It's part of the daily pledges. If it wasn't - I would be saying it SHOULD stay difficult, even more difficult if folks think. The problem was making it part of a daily quest.

    I do believe there should be difficult content and am fine if I'm not personally completing it with whoever I invite to join me in on some Friday night shenanigans. That's fine. But do not add it as party of a daily rotating quest when it is much more difficult than the "equivalent" content. (Equivalent content meaning all the other vet pledges)

    If they would have been added as something separate, go hard.

    Sorry I didn't clarify. The new vet trial? I'm going to go out on a limb here and say it's too difficult for pugs. Should it be nerfed? No. It's meant to be challenging, has accompanying leaderboard, and is not part of a daily quest.

    no but it is part of the weekly
  • lathbury
    lathbury
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    No leave it alone #NoMoreNerf.
    buff all the other vet dungeons to vicp's level or above increase drops and make veteran dungeons just that veteran content
  • aubrey.baconb16_ESO
    Yes i can't complete it or takes me over 1 hour to do them.
    Samphaa wrote: »
    Stupid decision, endgame pve is going right down the sh*tpan with this game. No new dungeons is over 200 days, 6 or 7 dungeons sat there without a veteran version for 2+ years. Continuous nerfs to difficulty, whilst simultaneously buffing characters to rediculous stats. It's becoming a real joke. Stop making single player, quest driven dlc's that only 10% of the player base care about and give us some proper end game 4 man content again!! It's an MMO, I want to play it with friends.

    I am interested where you get your "quest driven dlc's that only 10% of the player base care about", specifically the 10% part.

    I'm guessing from your own experiences from only running with players with the same mind set. here's the thing, there's lots more players out there than you personally know and ZOS has the stats to show what they play.

    I suspect that your 10% guess is way, way short of the mark. I'm not going to have another wild guess at some other figure but I'll be gobsmacked if 10% is anywhere close.
  • Marktoneth3
    Marktoneth3
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    If only another DPS can do damage.
  • Shaiba
    Shaiba
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    No leave it alone #NoMoreNerf.
    Oh no, nerf again :( Please don't do that... They're easy enough. I laughed when I read that CoA was a "roadblock"... Seriously ? CoA is really easy, it only requires to burst bosses... With friends we killed valkyn in 2 platform (with 2 DD, 1 tank and one healer), with friends i tanked/healed at the same time this one on my nb tank (with 3 DDs it was even more easier).

    It can take time to new player to accomplish these, but they're not that hard. I've done both of these with PuG group, sometimes it went well, sometimes it went very bad. Yes some people can't do that atm cause they don't know how to play their char properly or they need to learn boss mecha... It's all about experience. You need to do it more than once to be pro in these dungeons, it's just a normal thing... They are the endgame 4man content (not talking about CoA here cause... erm... lol), you're supposed to be good enough to do them properly. If you can't do this, L2P and come back later.

    Why people don't want to master their char ? Isn't it the goal of an MMORPG ?

    They already nerfed vICP and vWGT. @ZoS_Finn you said "Those three dungeons are still not a walk in the park", srry but they already are really easy (ok only for people who took time to learn how to play their char, and took time to learn boss mecha, but it's the purpose of an mmoRPG, isn't it ?). Are you planning to add a new mode for dungeon, with more challenge ? I think lots of people'd like that. Casu wants the game to be a walk in the park, and they'll have it. What do we (the people that want more challenging content, that liked vICP/vWGT when they weren't nerfed) have in return ? Are we supposed to quit the game cause it's becoming casu's paradise ?

    And no, console players =/= bad players. If you're bad and on console, it's not cause of the console thing, it could just be cause you're bad and need to practice more with your(s) char(s).
    Edited by Shaiba on April 21, 2016 9:40AM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
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    PC EU Daggerfall Covenant
  • theher0not
    theher0not
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    I pereonally don't have a say in this because I haven't done them. But wasn't this the same thing blizzard got a lot of hate for doing? (making the "near impossible" stuff easier).
  • LadyNalcarya
    LadyNalcarya
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    No leave it alone #NoMoreNerf.
    Samphaa wrote: »
    Stupid decision, endgame pve is going right down the sh*tpan with this game. No new dungeons is over 200 days, 6 or 7 dungeons sat there without a veteran version for 2+ years. Continuous nerfs to difficulty, whilst simultaneously buffing characters to rediculous stats. It's becoming a real joke. Stop making single player, quest driven dlc's that only 10% of the player base care about and give us some proper end game 4 man content again!! It's an MMO, I want to play it with friends.

    I am interested where you get your "quest driven dlc's that only 10% of the player base care about", specifically the 10% part.

    I'm guessing from your own experiences from only running with players with the same mind set. here's the thing, there's lots more players out there than you personally know and ZOS has the stats to show what they play.

    I suspect that your 10% guess is way, way short of the mark. I'm not going to have another wild guess at some other figure but I'll be gobsmacked if 10% is anywhere close.

    So 10% of the playerbase cant have 0.0001% of the content.
    Seriously, how can you be so greedy? Why everything in the game should cater to you personally?
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Mojmir
    Mojmir
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    it's actually funny they want to do this,we haven't even finished a full rotation of monster set PC's on the vendor. This just shows how jacked up ZoS is.lol
  • Samphaa
    Samphaa
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    No leave it alone #NoMoreNerf.
    Instead of nerfing the only reasonably challenging 4 man content in the game, how about you buff every other dungeon, that at this point are considered hard delves, to be on the same level as the 3 mentioned. People would then have to improve if they want to get any sort of pledge done, it would re establish some sort of 4 man end game pve, which is in a really bad way right now.

    I'm sorry but if you can't complete the 3 dungeons listed, it's on you, when I started playing I had no friends on this game, I met people, played with them, we helped each other, we all got better and then we went for the hard stuff, we didn't get a group of randomers that don't talk, go into prison, fail and then complain it's too hard. There's so much content in this game for players to do, just leave the imperial city dungeons alone.
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    No leave it alone #NoMoreNerf.
    Nerf Maelstrom Arena, unplayable for much more pple and impossible to get help in finishing it. If possible, make it for 4 players: SOLO content with endgame reward is a joke in MMOs.
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    No leave it alone #NoMoreNerf.
    MissBizz wrote: »
    If these weren't included in the pledge rotation, I couldn't care less. (It actually never bothered me enough as is to actually ask for it).

    I don't mind knowing there is content that I am unable to complete with my current skill level. That's fine. VMA? One day I'll do it. Is it too hard for me? Currently yes. Do I mind? No, because really good people need stuff to do too!

    Although when it's in a daily quest (pledge) and the game very much so supports PUG's doing said content together, I'd like to see it doable for almost all of the player base.

    VMA is the only content i still have to complete. Do i care? no because i'm playing other games until they fix ESO endgame or my class(templar healer/tank).
  • Mush55
    Mush55
    ✭✭✭✭
    No leave it alone #NoMoreNerf.
    Ra'Shtar wrote: »
    Ra'Shtar wrote: »
    Geez please learn how to make an unbiased poll or just create a discussion.
    For PuG purposes which is the point, it's good.

    We've not tested it on PTS so no other feedback.

    This dungeons are extremely Pug-able no need to turn them in another Wayrest Sewers like dungeon where you can complete it with just 1 ability in your bars.

    Is it really cause on normal I've been in a recent group this week where it literally took over an hour and a half cause the other three had never done it and had to watch vids for each boss fight. I'm talking 5-6 wipes per boss before stopping to watch a vid and all while doing voice chat to try and help explain the fights.

    Do-able varies depending on group members so as far as a PUG it can be in-doable. I was the healer and the tank was really good but I've had some days especially on bet where the bosses one shot everyone and I'm running around trying to heal and Rez them but they just aren't ready due to the high dmg output of the NPCs and boss fights.

    How do you wipe on normal? i soloed that thing....
    , it's easy to wipe on normal with a level 35, 25

    There in lies the problem lvl 35/25 should not be in WGT, Icp, CoA.
    Edited by Mush55 on April 21, 2016 12:05PM
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    i dont care about nerf...i want new dungeon...to bring all stuff in front of me and try to sell me not cool.
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    No leave it alone #NoMoreNerf.
    Mush55 wrote: »
    Ra'Shtar wrote: »
    Ra'Shtar wrote: »
    Geez please learn how to make an unbiased poll or just create a discussion.
    For PuG purposes which is the point, it's good.

    We've not tested it on PTS so no other feedback.

    This dungeons are extremely Pug-able no need to turn them in another Wayrest Sewers like dungeon where you can complete it with just 1 ability in your bars.

    Is it really cause on normal I've been in a recent group this week where it literally took over an hour and a half cause the other three had never done it and had to watch vids for each boss fight. I'm talking 5-6 wipes per boss before stopping to watch a vid and all while doing voice chat to try and help explain the fights.

    Do-able varies depending on group members so as far as a PUG it can be in-doable. I was the healer and the tank was really good but I've had some days especially on bet where the bosses one shot everyone and I'm running around trying to heal and Rez them but they just aren't ready due to the high dmg output of the NPCs and boss fights.

    How do you wipe on normal? i soloed that thing....
    , it's easy to wipe on normal with a level 35, 25

    There in lies the problem lvl 35/25 should not be in Wgt , Icp, CoA .

    Why? it's the normal version and doable on this level. The scaling works fine. The players usually lack experience/equipment and maybe the will to change their bars/equipment around.
    Noobplar
  • MidnightBlue
    MidnightBlue
    ✭✭✭
    DangerMan wrote: »
    Megalex1 wrote: »
    I've never done those dungeons because I get kicked from the group when I say it's my first time.

    I'm all for the nerf cause it shouldn't exclude me from content

    Thank devs!!!

    Find a good guild to play with.. Or go look at youtube tutorial videos before your first try.. Shouldn't expect randoms to carry you through anyways.. I never try on any new content unless I'm running it with someone from my guild. I don't expect someone I don't know to possibly waste his time trying to get me to learn new stuff..

    Or what about if your own guild mates won't even run with you because they have their core groups already.

    No I don't really agree with nerfing dungeons. They are not that hard to complete.
  • Mush55
    Mush55
    ✭✭✭✭
    No leave it alone #NoMoreNerf.
    Destruent wrote: »
    Mush55 wrote: »
    Ra'Shtar wrote: »
    Ra'Shtar wrote: »
    Geez please learn how to make an unbiased poll or just create a discussion.
    For PuG purposes which is the point, it's good.

    We've not tested it on PTS so no other feedback.

    This dungeons are extremely Pug-able no need to turn them in another Wayrest Sewers like dungeon where you can complete it with just 1 ability in your bars.

    Is it really cause on normal I've been in a recent group this week where it literally took over an hour and a half cause the other three had never done it and had to watch vids for each boss fight. I'm talking 5-6 wipes per boss before stopping to watch a vid and all while doing voice chat to try and help explain the fights.

    Do-able varies depending on group members so as far as a PUG it can be in-doable. I was the healer and the tank was really good but I've had some days especially on bet where the bosses one shot everyone and I'm running around trying to heal and Rez them but they just aren't ready due to the high dmg output of the NPCs and boss fights.

    How do you wipe on normal? i soloed that thing....
    , it's easy to wipe on normal with a level 35, 25

    There in lies the problem lvl 35/25 should not be in Wgt , Icp, CoA .

    Why? it's the normal version and doable on this level. The scaling works fine. The players usually lack experience/equipment and maybe the will to change their bars/equipment around.

    Dont cry for nerfs then when it fails which is what is happening...
  • EsoRecon
    EsoRecon
    ✭✭✭✭✭
    No leave it alone #NoMoreNerf.
    And I've never completed it. Not like I do pve though.
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
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