NewBlacksmurf wrote: »I'm quoting it as I've often shared this same comment in many other threads.
I'm guessing they don't implement this because it would mean more work for them but it would be such a great thing for the community...we wouldn't have threads like this one anymore if skills were separated.
NewBlacksmurf wrote: »I wish that skills would have 2 separate effects, 1 for PvE and the other for PvP...this way they can constantly change/nerf/etc. the PvP skills without affecting the PvE players.
THIS is the most obvious but always ignored feedback.
I'm quoting it as I've often shared this same comment in many other threads.
hydrocynus wrote: »It seems the few people on the forum who moan the most get their way and then when the changes are developed no one uses them
1) let's have a campaign where sewers is locked unless you own your home keeps
2) let's have a campaign where CP are ignored
Now it seems after them going through the effort of humouring those guys, the actual eso pvp community voted where it counts to move to Truflame and those special campaigns are dead.
It seems in their effort to keep the minority forumers happy they have wasted time that they could have used to do much cooler stuff for us or fix other stuff that needs fixing.
Now we have forum posts with people trying to say how cool it is on Azura star in the hope to get more people to come join them there which obviously shows how under populated it is.
Ambush and Negate Magic do different things in PvE and PvP, so I don't see why it couldn't be done for other skills.NewBlacksmurf wrote: »I wish that skills would have 2 separate effects, 1 for PvE and the other for PvP...this way they can constantly change/nerf/etc. the PvP skills without affecting the PvE players.
THIS is the most obvious but always ignored feedback.
I'm quoting it as I've often shared this same comment in many other threads.
hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
FriedEggSandwich wrote: »Pssst, nobody asked for a CP free azura. Some players wanted a CP free BWB, but zos went the extra mile on our behalf. Now that we have a CP free azura I see loads of people using it. It's often pop locked on EU so I don't know what you're on about.
Skills that get used to fight AI have no balance issues and don't need tweaking, any balance can be achieved here by tweaking AI. Skills that get used by players to fight players do have balance issues and therefore need tweaking. It is just the nature of pvp.
Pvp is more broken that pve so needs more attention from devs, that's not the fault of the player base. What should we do instead of complain? Take our money to another game? Cos that would really help your cause right? Less money going into the game you love.
Perspective: I will never play vMoL, I have no desire to, I want none of the drops, I don't care for the achievements, I don't pve. Does this give me the right to complain that zos are spending resources developing it and fixing it?
(elided...)
- Non vet Non CP Campaign was long overdue. Many newbies have been driven away by 501 CP "I am pro" boys that try to swag/ l33t blablabla
(elided...)
- Once people feel the power of CP many do not want to go back to Non-CP as they will feel 2x as weak without CP. If that campaign was there when CP was implemented, then it might be looking different today, but of course like everything else, they are way too slow implementing crucial stuff.
FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.
FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.
FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.
FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.
FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.
hydrocynus wrote: »hydrocynus wrote: »Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
Yeah but then why doesn't the pvp community use those changes that they ask for?
I am not delusional. Look at the populations of those campaigns. Truflame still always full. Others not so much.
And I mentioned nothing about PVE this is not about PVE vs PVP. This is about taking dev focus off stuff that the broader community would prefer eg fix lag in cyrodiil.
Ahh the CP change campaign was kind of an 'idea' - and from what I hear its not bad but people literally have to change their builds for it so they arent comfortable going there to do it.
Sewer locked campaigns didnt work because they just became a safe haven for people to farm in really, and they left the rest of the campaigns unlocked. All in all, this whole thing didnt make sense because IC and cyro were not tied together in any reasonable matter. If one related to the other and impacted it, this could have made sense, but they never finished IC. The districts are literally unfinished content from their original design and hold no real value.
Fixing the lag though is separate from all of this content stuff. Its a technical issue, one that they are constrained on technically fixing though. Different teams - but they 'are working on it'. Unfortunately, they will be working on it forever.
My point exactly. They end up bowing to these suggestions when maybe they are not the best idea in the world.
hydrocynus wrote: »FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.FriedEggSandwich wrote: »hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
Um the title maybe. "Why do the devs listen to PVP QQ minorities? " is provocative fyi.
Minorities dude. ie I am comparing them to the majority PvP who doesn't feel the same way.
Clear?
Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
hydrocynus wrote: »Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
Yeah but then why doesn't the pvp community use those changes that they ask for?
I am not delusional. Look at the populations of those campaigns. Truflame still always full. Others not so much.
And I mentioned nothing about PVE this is not about PVE vs PVP. This is about taking dev focus off stuff that the broader community would prefer eg fix lag in cyrodiil.
timidobserver wrote: »I agree. They even went as far as to force nocp on people by adding it to the current most active campaign and making people pay to get off of it. Everyone still left. Time would have been better spent making IC worth entering again.
dodgehopper_ESO wrote: »timidobserver wrote: »I agree. They even went as far as to force nocp on people by adding it to the current most active campaign and making people pay to get off of it. Everyone still left. Time would have been better spent making IC worth entering again.
Everyone should have had a means to leave a campaign for free when the fundamental rules changed. This is a thing I do not like about the way ZoS has been operating the game the last few months. They fundamentally change game rules, and they expect us to pay for respecs. In some cases they utterly break builds that have worked for over a year. I don't like this sort of thing, particularly when respecs are being sold on the Crown store. Its not p2w, but it is a little smelly.
That being said I do think it is a good idea to have campaigns with and without CP. The contrast going from BWB to a Vet Campaign with full CP is stark. Additionally, a lot of people like playing BwB specifically because it doesn't have CP balance. Those same people when they rank up to Veteran are very likely to want to continue in a non-CP environment. I think its good they have this campaign available to people, they just shouldn't have crammed it down people's throats on a campaign where such a ruling didn't exist before. That is the point.
Khaos_Bane wrote: »
NewBlacksmurf wrote: »I wish that skills would have 2 separate effects, 1 for PvE and the other for PvP...this way they can constantly change/nerf/etc. the PvP skills without affecting the PvE players.
THIS is the most obvious but always ignored feedback.
I'm quoting it as I've often shared this same comment in many other threads.
many skills had a PVE and PVP morph
until this Stamina thing came up and now we need 4 morphs
Stamina PVE, PVP
Magicka PVE, PVP
Reality is - you're delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.