Who knows. Maybe players decided they do not want to be on an even playing field (no cp), if we can call it an even playing field.
Reality is, players dislike dying, especially to what they may consider less skillful players (noobs)/lower levels. So any advantage or perceived advantage is going to be used. This is the impression I'm getting from watching different twitch streams.
hydrocynus wrote: »Who knows. Maybe players decided they do not want to be on an even playing field (no cp), if we can call it an even playing field.
Reality is, players dislike dying, especially to what they may consider less skillful players (noobs)/lower levels. So any advantage or perceived advantage is going to be used. This is the impression I'm getting from watching different twitch streams.
All I am saying is when they develop these things no one ends up using them because the opinions on the forum do not seem to accurately reflect that of the actual gaming population who remain on the campaigns using all the features
Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
hydrocynus wrote: »Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
Yeah but then why doesn't the pvp community use those changes that they ask for?
I am not delusional. Look at the populations of those campaigns. Truflame still always full. Others not so much.
And I mentioned nothing about PVE this is not about PVE vs PVP. This is about taking dev focus off stuff that the broader community would prefer eg fix lag in cyrodiil.
hydrocynus wrote: »Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
Yeah but then why doesn't the pvp community use those changes that they ask for?
I am not delusional. Look at the populations of those campaigns. Truflame still always full. Others not so much.
And I mentioned nothing about PVE this is not about PVE vs PVP. This is about taking dev focus off stuff that the broader community would prefer eg fix lag in cyrodiil.
Ahh the CP change campaign was kind of an 'idea' - and from what I hear its not bad but people literally have to change their builds for it so they arent comfortable going there to do it.
Sewer locked campaigns didnt work because they just became a safe haven for people to farm in really, and they left the rest of the campaigns unlocked. All in all, this whole thing didnt make sense because IC and cyro were not tied together in any reasonable matter. If one related to the other and impacted it, this could have made sense, but they never finished IC. The districts are literally unfinished content from their original design and hold no real value.
Fixing the lag though is separate from all of this content stuff. Its a technical issue, one that they are constrained on technically fixing though. Different teams - but they 'are working on it'. Unfortunately, they will be working on it forever.
hydrocynus wrote: »Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
Yeah but then why doesn't the pvp community use those changes that they ask for?
I am not delusional. Look at the populations of those campaigns. Truflame still always full. Others not so much.
And I mentioned nothing about PVE this is not about PVE vs PVP. This is about taking dev focus off stuff that the broader community would prefer eg fix lag in cyrodiil.
No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
hydrocynus wrote: »It seems the few people on the forum who moan the most get their way and then when the changes are developed no one uses them
1) let's have a campaign where sewers is locked unless you own your home keeps
2) let's have a campaign where CP are ignored
Now it seems after them going through the effort of humouring those guys, the actual eso pvp community voted where it counts to move to Truflame and those special campaigns are dead.
It seems in their effort to keep the minority forumers happy they have wasted time that they could have used to do much cooler stuff for us or fix other stuff that needs fixing.
Now we have forum posts with people trying to say how cool it is on Azura star in the hope to get more people to come join them there which obviously shows how under populated it is.
hydrocynus wrote: »It seems the few people on the forum who moan the most get their way and then when the changes are developed no one uses them
1) let's have a campaign where sewers is locked unless you own your home keeps
2) let's have a campaign where CP are ignored
Now it seems after them going through the effort of humouring those guys, the actual eso pvp community voted where it counts to move to Truflame and those special campaigns are dead.
It seems in their effort to keep the minority forumers happy they have wasted time that they could have used to do much cooler stuff for us or fix other stuff that needs fixing.
Now we have forum posts with people trying to say how cool it is on Azura star in the hope to get more people to come join them there which obviously shows how under populated it is.
I wish that skills would have 2 separate effects, 1 for PvE and the other for PvP...this way they can constantly change/nerf/etc. the PvP skills without affecting the PvE players.
hydrocynus wrote: »No one asked for a cp less Vet Campaign... They just gave it to us and extensively removed a server. Which in turn force people to bunch up into two servers. Which in turn created huge lag in those servers. They told us to spread out and they shoved us all in the same room. That is an example of increditbal incompetened ZOS decision making as it finest for you.
All the people who were in the Non vet campaign that had no cp's wanted a campaign that was Cp less because they were getting blown up by people that like to pray on the weaker in the Non Vet Campaign. I agree with that personally.
Axe was a pve server... People would go to it due to a lack of pvp in the sewers so they could grind out mats and tv stones without fear and again something that was given not asked for. It seems to me it was a test to see which model they would follow based on popularity. The people spoke thru useage and they decide to remove that server.
OP, please pontificate how any changes within PVP has affected your PVE experience? I play both and i cant for the life of me see how this affects any
Again I mentioned nothing about PVE. Why does everyone always assume this is a us vs them thing? I play both too and I love them both.
But since you asked (my mind says it's a trap don't answer him don't do it!!!!☺), if you really want I will give you 1 example that I actually view as positive but I know that the majority of Tanks hate and took a long time to adjust to of evert they in fact did ( as some gave up)... must I elaborate or do you know maybe of what I speak already?
Again though, please please let's not make this a PVE vs PVP thing. That's not the point.
NewBlacksmurf wrote: »I'm quoting it as I've often shared this same comment in many other threads.
hydrocynus wrote: »Who knows. Maybe players decided they do not want to be on an even playing field (no cp), if we can call it an even playing field.
Reality is, players dislike dying, especially to what they may consider less skillful players (noobs)/lower levels. So any advantage or perceived advantage is going to be used. This is the impression I'm getting from watching different twitch streams.
All I am saying is when they develop these things no one ends up using them because the opinions on the forum do not seem to accurately reflect that of the actual gaming population who remain on the campaigns using all the features
hydrocynus wrote: »Housing and barber shop are coming buddy - they arent really big PVP features. Every DLC minus one has been full blown PVE .. and the one PVP one had more PVE content than PVP.
Reality is - youre delusional. This game is focused on PVE. Changes are made on balance from PVP community because they understand skills and report broken skills / complain about imbalance. This influences change - which will always be there.
Yeah but then why doesn't the pvp community use those changes that they ask for?
I am not delusional. Look at the populations of those campaigns. Truflame still always full. Others not so much.
And I mentioned nothing about PVE this is not about PVE vs PVP. This is about taking dev focus off stuff that the broader community would prefer eg fix lag in cyrodiil.