TheDarkShadow wrote: »ESO make a right step with no AoE taunt. In trash pull tank don't try to aggro everything, instead try to cc them, off heal... But then I don't know why they decided not to do that with boss.
If a game wants smart AI, it need to get away from the "cheap" taunt mechanic. In a fight, mobs should always pick up the most squishy target, healer, or the target that does the most damage. No "smart" AI should target a heavy armor tank with a shield, that does pity damage and have highest defense. So instead of taunting and dumb down the AI by forcing it to attack the toughest target, a tank would act like a crowd control class, cc, debuff, buff, off heal... They don necessary be the toughest target, wear heavy armor and have lots of health. They need to play smart, not just taunting things then turtle behind the shield. The trinity is no longer tank - heal - dps, but crowd control - heal - dps. Now that is a game I would like to play.
Rune_Relic wrote: »Hence using a manual and literal pull skill and a root skill instead of using the automated 1h/s taunt skill.
I would be happy for that particular skill to go as long as we had a manual pull+root.
*Uppercutter is in trash pool*
Well I have to control him or he'll wreck my healer
*chain in* *stunned* *break free* *immunity* *no control over uppercutter* *healer is now dead*
If you pull, theyre stunned. you cant root. If you root, they break free and you cant pull.
Talons? well you supressed the melee, but range is still attacking away.
and most of all.. you can root or pull a boss
Taunt is a way to control a enemy for a long period of time. Stuns and root cause CC immunity and you lose control.
CaptainBeerDude wrote: »You know you can move out of the way of the charge, right? Or block it. It stuns the mob if you block it.
Rune_Relic wrote: »Yes
Long range single target Pull
Short range AoE pull
Root.
Ok now i undertand. I think this is a mechanic that "might" work with some enemies.. but it would be extremly "unreal" against very large type of enemies (like giants for example).
at the same time it would have to be programmed in a "perfect" way in order to actually work and not have relevance only for "small portions" on the fights since i guess such skill could ot be spammed non-stop.
THey would even have a serious lack in effectiveness against ranged enemies in general.
At this point i'd rather have tanks not aggro but an ability to "directly take hits" by standing in between enemy and party members. so that tanking would become more about positioning then taunts.. and in this case i'd really like to see tanks have "stun" skills to use too.
^^
TheDarkShadow wrote: »ESO make a right step with no AoE taunt. In trash pull tank don't try to aggro everything, instead try to cc them, off heal... But then I don't know why they decided not to do that with boss.
If a game wants smart AI, it need to get away from the "cheap" taunt mechanic. In a fight, mobs should always pick up the most squishy target, healer, or the target that does the most damage. No "smart" AI should target a heavy armor tank with a shield, that does pity damage and have highest defense. So instead of taunting and dumb down the AI by forcing it to attack the toughest target, a tank would act like a crowd control class, cc, debuff, buff, off heal... They don necessary be the toughest target, wear heavy armor and have lots of health. They need to play smart, not just taunting things then turtle behind the shield. The trinity is no longer tank - heal - dps, but crowd control - heal - dps. Now that is a game I would like to play.
Would it not be better to get rid of that and have an AI that's actually as smart as it can be made regarding its target prioritisation? In all other games I've played that's what people would ask for: an AI that makes smart decisions. Conversely, giving the AI raw power to compensate for stupidity would be considered as a cheap cop-out. So why, in ESO, is it more important to warp the AI to suit trinity game play than to make the best AI possible?
BigBressler wrote: »Would it not be better to get rid of that and have an AI that's actually as smart as it can be made regarding its target prioritisation? In all other games I've played that's what people would ask for: an AI that makes smart decisions. Conversely, giving the AI raw power to compensate for stupidity would be considered as a cheap cop-out. So why, in ESO, is it more important to warp the AI to suit trinity gameplay than to make the best AI possible?
Because I like to play as characters with heavy armor and a sword+shield. Currently that set-up would be pointless if I couldn't taunt. The only solution is to make everyone a DPS, even my kind of build, and have them all capable of putting out the same DPS no matter what class or weapon. At that point, the AI's intelligence wouldn't even matter because everyone is just burning them down anyway. They might as well stand still while we mash 1-5/r and occasionally run away from AoE's. We'd be Maplestory 3D.
haha
He already got one-shotted in dungeons.... at least that is what this older OP of him states:Does anyone else get instagibbed in dungeons? And then when you look at the post-mortem "T" screen, it shows you were one-shot for more than your entire health pool?
Is it just me? Do I suck? What's a decent amount of HP/armor for a medium armored VR1 DPS? Are drinks utterly worthless?
Yes, yes... I can dodge and I move out of the way of red rings on the ground. But still, some things just hit like a truck out of nowhere and there's nothing I can do about it.
I said PERMA-blocking is a crutch, not blocking. derp.
@hrothbern
haha
He already got one-shotted in dungeons.... at least that is what this older OP of him states:Does anyone else get instagibbed in dungeons? And then when you look at the post-mortem "T" screen, it shows you were one-shot for more than your entire health pool?
Is it just me? Do I suck? What's a decent amount of HP/armor for a medium armored VR1 DPS? Are drinks utterly worthless?
Yes, yes... I can dodge and I move out of the way of red rings on the ground. But still, some things just hit like a truck out of nowhere and there's nothing I can do about it.
Nice job.
You found a quote from over a year ago regarding a poorly built nightblade DPS and used it to try and discredit my opinion of perma-blocking tanks.
That's impressive. Also, a little creepy.
And completely hilarious.
I said PERMA-blocking is a crutch, not blocking. derp.
@hrothbern
haha
He already got one-shotted in dungeons.... at least that is what this older OP of him states:Does anyone else get instagibbed in dungeons? And then when you look at the post-mortem "T" screen, it shows you were one-shot for more than your entire health pool?
Is it just me? Do I suck? What's a decent amount of HP/armor for a medium armored VR1 DPS? Are drinks utterly worthless?
Yes, yes... I can dodge and I move out of the way of red rings on the ground. But still, some things just hit like a truck out of nowhere and there's nothing I can do about it.
Nice job.
You found a quote from over a year ago regarding a poorly built nightblade DPS and used it to try and discredit my opinion of perma-blocking tanks.
That's impressive. Also, a little creepy.
And completely hilarious.
I find somebody using the words "sh!tty" tanks hilarious
Marktoneth3 wrote: »Oh you want to remove a Tank from this game ?
Like ZOS intend did with perma block ?
Perma block is a crutch for sh!tty tanks.
Get over it and use some of the other skills on your bar.
CaptainBeerDude wrote: »Marktoneth3 wrote: »Oh you want to remove a Tank from this game ?
Like ZOS intend did with perma block ?
Perma block is rubbish. If you think tanking is just taunt then block, I'm glad I'll never have you tanking for me (because I love tanking). It only hurt DD's masquerading as tanks. Real tanks should have enough health and mitigation to eat at least a few hit. Levelling a tank at the moment, still has under 20k resistance when scaled to v16. Doesn't get one shotted (anymore). Maybe invest into health, S+B and use some of those CP's into damage reduction.
I said PERMA-blocking is a crutch, not blocking. derp.
@hrothbern
haha
He already got one-shotted in dungeons.... at least that is what this older OP of him states:Does anyone else get instagibbed in dungeons? And then when you look at the post-mortem "T" screen, it shows you were one-shot for more than your entire health pool?
Is it just me? Do I suck? What's a decent amount of HP/armor for a medium armored VR1 DPS? Are drinks utterly worthless?
Yes, yes... I can dodge and I move out of the way of red rings on the ground. But still, some things just hit like a truck out of nowhere and there's nothing I can do about it.
Nice job.
You found a quote from over a year ago regarding a poorly built nightblade DPS and used it to try and discredit my opinion of perma-blocking tanks.
That's impressive. Also, a little creepy.
And completely hilarious.
I find somebody using the words "sh!tty" tanks hilarious
It was late and I was drunk. No excuse, but I thought I was hilarious and overflowing with wisdom at the time.
Although... yeah, probably a little rude in hindsight.
Still true though... perma-blocking is kind of weak-sauce easy-mode.There's so much more you could be doing for your team.
TheDarkShadow wrote: »CaptainBeerDude wrote: »You know you can move out of the way of the charge, right? Or block it. It stuns the mob if you block it.
Yeah, but in trash pull with all the skills effects flying around on the screen sometime it's hard to see the red line of the charger on the ground.
Marktoneth3 wrote: »CaptainBeerDude wrote: »Marktoneth3 wrote: »Oh you want to remove a Tank from this game ?
Like ZOS intend did with perma block ?
Perma block is rubbish. If you think tanking is just taunt then block, I'm glad I'll never have you tanking for me (because I love tanking). It only hurt DD's masquerading as tanks. Real tanks should have enough health and mitigation to eat at least a few hit. Levelling a tank at the moment, still has under 20k resistance when scaled to v16. Doesn't get one shotted (anymore). Maybe invest into health, S+B and use some of those CP's into damage reduction.
I'm glad I never find you in the game what a rubbish attitude because this people can assuming everything by themselves.
Did I said I can't manage my stam pool?....Did I ? huh ?
What a rubbish user....Stop stereotype...It just I complain about perma block doesn't mean I've to be newbie like you.