Why not make take type weapons and skill scale off Health?
So think about it, instead of damage and usefulness being determined by stam or magic, it scaled off HP? Two weapons scale off magic, and four off stamina. Set two of the wepons off health, 1h and shield obviously, and any of the other three. Suddenly tanks have enough damage to matter and hold arggo, and health/heavy armor builds mean something.
You could even change around some skill morphs to scale off HP and armor rating.
I know it sounds crazy but I'm just thinking outloud.
Lightninvash wrote: »or as a thought make more agro skills. In other games I have played with these type of roles generally there is a class that has agro skills built in to the class like Templar has healing tree. build a class that has agro tree. so you can build a tank that can aoe agro as well as agro individual mobs.
DrInsanity666 wrote: »Why not make take type weapons and skill scale off Health?
So think about it, instead of damage and usefulness being determined by stam or magic, it scaled off HP? Two weapons scale off magic, and four off stamina. Set two of the wepons off health, 1h and shield obviously, and any of the other three. Suddenly tanks have enough damage to matter and hold arggo, and health/heavy armor builds mean something.
You could even change around some skill morphs to scale off HP and armor rating.
I know it sounds crazy but I'm just thinking outloud.
Then they would have high hp, high spell and physical defense, and high damage also. Lol everyone would tank.
The point of tank is taking punishment not dishing it.
DrInsanity666 wrote: »Why not make take type weapons and skill scale off Health?
So think about it, instead of damage and usefulness being determined by stam or magic, it scaled off HP? Two weapons scale off magic, and four off stamina. Set two of the wepons off health, 1h and shield obviously, and any of the other three. Suddenly tanks have enough damage to matter and hold arggo, and health/heavy armor builds mean something.
You could even change around some skill morphs to scale off HP and armor rating.
I know it sounds crazy but I'm just thinking outloud.
Then they would have high hp, high spell and physical defense, and high damage also. Lol everyone would tank.
The point of tank is taking punishment not dishing it.