Indeed. You can rephrase my question as "why are people so hung up on trinity roles that they are prepared to dumb down the AI to give those roles a reason to exist". I don't get that.
Might as well say as a pure DPS without armour or mobility you'd be target priority no1 and without a tank you'd be the first to die, because you cannot defend yourself and nobody would be able to get the boss off of you.Indeed. You can rephrase my question as "why are people so hung up on trinity roles that they are prepared to dumb down the AI to give those roles a reason to exist". I don't get that.
The short answer; build diversity.
The slightly longer one; some people like tanking. Some people like healing. Smarter ai is actually posible and preferred with the trinity. As you have more ways to manage a smart ai.
However, if you got rid of things like a taunt then that would negate an entire range of builds that focus on taking damage. You are left with GW2's meta which is just stack as much dps as possible and burn down the boss.
Would it not be better to get rid of that and have an AI that's actually as smart as it can be made regarding its target prioritisation? In all other games I've played that's what people would ask for: an AI that makes smart decisions. Conversely, giving the AI raw power to compensate for stupidity would be considered as a cheap cop-out. So why, in ESO, is it more important to warp the AI to suit trinity gameplay than to make the best AI possible?
Might as well say as a pure DPS without armour or mobility you'd be target priority no1 and without a tank you'd be the first to die, because you cannot defend yourself and nobody would be able to get the boss off of you.Indeed. You can rephrase my question as "why are people so hung up on trinity roles that they are prepared to dumb down the AI to give those roles a reason to exist". I don't get that.
The short answer; build diversity.
The slightly longer one; some people like tanking. Some people like healing. Smarter ai is actually posible and preferred with the trinity. As you have more ways to manage a smart ai.
However, if you got rid of things like a taunt then that would negate an entire range of builds that focus on taking damage. You are left with GW2's meta which is just stack as much dps as possible and burn down the boss.
Depends on how you balance it.
A smart ai would single out the healer (or person healing the most), and attempt to zone everyone else away from the healer with its mechanics. It would then try to camp the body while killing the player with the lowest defensive pool. Any attempt to resurrect would be met with immediate hostility.
There would be no point in heavy armor as it stands now, as you would want to focus on more damage and kiting.
If they didn't have a taunt and tried the GW2 method of agro going to the guy with the highest toughness stat, well, that's just a taunt without the skill for it.
dodgehopper_ESO wrote: »A smart ai would single out the healer (or person healing the most), and attempt to zone everyone else away from the healer with its mechanics. It would then try to camp the body while killing the player with the lowest defensive pool. Any attempt to resurrect would be met with immediate hostility.
There would be no point in heavy armor as it stands now, as you would want to focus on more damage and kiting.
If they didn't have a taunt and tried the GW2 method of agro going to the guy with the highest toughness stat, well, that's just a taunt without the skill for it.
Not that there is much point in Heavy Armor anyway, except for maybe in Trials.
Solid_Metal wrote: »you dont want trinity?, try play GW2, and you will know why (at least for me) trinity job role is the best thing MMO should keep, its provide more strategic play for a group, which is what its intended
with no trinity, everyone will be a DPS hitting a boss like bunch of child using nerf foam sword attacking their dad
Lightninvash wrote: »A smart AI would target the healer because once dead then take out the DD and then the tank once he has no heals or back up. that would not be a fun dungeon or very fun depending on how you look at it.
Masstershake wrote: »Doesn't the ai already try and attack the healers ot whomever has the highest threat. Which is the reason for needing a taunt.
Forestd16b14_ESO wrote: »Uh (if any one can recall) all the way back in previews in like 2013 delvs were commenting on how their AI is smart and will go after the person who is healing or doing ranged attacks apposed to normal AI which just goes after who ever has the most aggro which in most games is who ever is dealing the most damage.
Taunts are here for a reason and if any thing could be buffed up to AOE taunt or taunt 1 or 2 nearby enemies instead of one at a time.