Zos will find a way to mess it up. I don't have anymore trust in them.
Zos will find a way to mess it up. I don't have anymore trust in them.
They clearly do not have much experience yet how to run a game of that size, that can be seen. But they will learn and maybe come to the conclusion, that in order to have a stable and growing player base over a longer amount of time, they need to pay attention to bug fixing - it is tedious, I give them that, but it has to be done - CCP, who run EVE online, had to learn this as well and it took them a couple of years, so I am hopeful, that ZOS will learn this as well - and then there are good times ahead.
Zos will find a way to mess it up. I don't have anymore trust in them.
They clearly do not have much experience yet how to run a game of that size, that can be seen. But they will learn and maybe come to the conclusion, that in order to have a stable and growing player base over a longer amount of time, they need to pay attention to bug fixing - it is tedious, I give them that, but it has to be done - CCP, who run EVE online, had to learn this as well and it took them a couple of years, so I am hopeful, that ZOS will learn this as well - and then there are good times ahead.
Agreed, this is one thing that will determine how well the game does long term. Does the team as ZoS, which has no experience in MMO games, learn and adjust to running the game or do they keep making the same mistakes over and over again. I don't think there is any short-medium term worry for ESO however. We'll see how things go moving forward.
Zos will find a way to mess it up. I don't have anymore trust in them.
They clearly do not have much experience yet how to run a game of that size, that can be seen. But they will learn and maybe come to the conclusion, that in order to have a stable and growing player base over a longer amount of time, they need to pay attention to bug fixing - it is tedious, I give them that, but it has to be done - CCP, who run EVE online, had to learn this as well and it took them a couple of years, so I am hopeful, that ZOS will learn this as well - and then there are good times ahead.
Agreed, this is one thing that will determine how well the game does long term. Does the team as ZoS, which has no experience in MMO games, learn and adjust to running the game or do they keep making the same mistakes over and over again. I don't think there is any short-medium term worry for ESO however. We'll see how things go moving forward.
Im sorry, but what? Didnt they hired people with years of MMO developement experience?
Zos will find a way to mess it up. I don't have anymore trust in them.
They clearly do not have much experience yet how to run a game of that size, that can be seen. But they will learn and maybe come to the conclusion, that in order to have a stable and growing player base over a longer amount of time, they need to pay attention to bug fixing - it is tedious, I give them that, but it has to be done - CCP, who run EVE online, had to learn this as well and it took them a couple of years, so I am hopeful, that ZOS will learn this as well - and then there are good times ahead.
Agreed, this is one thing that will determine how well the game does long term. Does the team as ZoS, which has no experience in MMO games, learn and adjust to running the game or do they keep making the same mistakes over and over again. I don't think there is any short-medium term worry for ESO however. We'll see how things go moving forward.
Im sorry, but what? Didnt they hired people with years of MMO developement experience?
years of experience of MMO...They all team not older then 35 i guess:D....i dont thing years and years:D...
Last chance? Nowadays, everything seems to be ZOS's "last chance". I honestly can't bother to keep up anymore. Claims of ZOS's "last chance" come up just about every other month, and are no better than "X game will KILL ESO" threads.i think if dark brother is unsuccessful like last DLC Thievs G. they will lose many players...AND i see this DLC will make sure the Future of ZOS ...
Thank you.
At this point I'm just about done with this game. I can say I'm completely done with the PvP in this game after some strange things recently and all the casual pandering ZOS does pvp is horrible and sadly I spent so much time and gold getting my character specd for PVP I wonder If it's even worth making a PVE character I only log in every 3 days or so to spend my elightenment cause I'm so close to 500 CP
i give a last chance to zenimax , for do a big and good DLC ( plzzzzzzzzz d'ont do again stupid repeatable question with stupid reward ... ) and if the next DLC is same than thieves guild , i back , when i connect my main character to the game , i d'ont want do 45963 repeatable question with stupid reward , and i d'ont want farm ressources , and i d'ont want farm boss for motifs
I really don't see where ESO is failing.. of course it is not a perfect game but... it still does almost everything much more better than the majority (just so i don't say "all" since people would just attack the word) of the mmo on the market.
As far as bug goes.. i really didn't experience any major bug until now and i'm always quite surprised when i read people complaining about hundreds of bugs because well.. i just never saw them.
The only "flaws" i've found until now is about the class system, the fact that magic schools doesn't exist and the lack of a 1vs1 / team PvP Arena like the one in ES Oblibion (but i keep my hopes up for the future at least on the arena) and that's it... but i still enjoy the game and even if i take breaks ESO is actually the only mmo i feel like i want to come back to every single time no matter what other mmo i try.
I can feel your pain when it comes to the mage guild - when the guy in the mage guild explained to me, that they are "kind of book hunters" I thought "WTF, this is ridiculous, where are the spells to learn and craft" - but well, that is a design decision, which I find quite lazy tbh, book hunters, really?
What leads you to believe that the Thieves Guild was unsuccessful?i think if dark brother is unsuccessful like last DLC Thievs G. they will lose many players...AND i see this DLC will make sure the Future of ZOS ...
Thank you.
Uriel_Nocturne wrote: »I'll buy the Dark Brotherhood on the day it launches, and I'm sure I'll love that DLC as well (DB is my favorite faction in the Elder Scrolls series). But by no means do I think that ESO is any kind of predicament where any DLC is this games "last chance".
Last chance? Nowadays, everything seems to be ZOS's "last chance". I honestly can't bother to keep up anymore. Claims of ZOS's "last chance" come up just about every other month, and are no better than "X game will KILL ESO" threads.i think if dark brother is unsuccessful like last DLC Thievs G. they will lose many players...AND i see this DLC will make sure the Future of ZOS ...
Thank you.
Last chance? Nowadays, everything seems to be ZOS's "last chance". I honestly can't bother to keep up anymore. Claims of ZOS's "last chance" come up just about every other month, and are no better than "X game will KILL ESO" threads.
Wildstar is coming, this is ZOS's last chance!
Black Desert Online is coming, this is ZOS's last chance!
Soft caps were removed, this is your last chance ZOS!
PvP sucks ZOS! Imperial City is your last chance!
PvP portion of the Justice System was scrapped! This your last chance ZOS!
CPs are unbalanced! This is your last chance, ZOS!
NinjaApacHe wrote: »Forum people are the vocal minority that most of times ruin the games. ESO si doing fine and it's healthy. So you are just trying to pull people to your side. Bad side I must say.
Yeah PvP is so healthy. The sheer complacency. You say forum people hurt the game but people such as yourself who do not recognize the issues and give pressure to get them fix are the ones who truly hurt the game.
See it from this side - people who pvp, have done most of the stuff in the game already. They have bought pretty much all what they will buy already - ZOS made their money with them already and there is not much to gain from this group, because like we see on this forum, they burn through new content in a rush and then they complain again. They might not even buy the content but just sub for a month - so what is to be gained from them - 4 times 15$ per year. Whereas a casual gamer has most likely not bought all yet, but will over time and he will stay subscribed, while not being a drain on the servers and he will most likely not complain, because he will never discover that there are problems, because he is playing so slowly. This is the group from which they gain money in the future and that is why they cater the game for them. It is just like in real life business as well, where the target group are young and new people, who have nothing and need all - old people, who have all already, are not a target group anymore - and that is equivalent to pvp gamers - the money is made with them, not much to gain from them.
You know... The more and more I read from your posts, the more and more things slowly start to "click". Things that I have wondered begin to fall in place. @Fengrush has had a similar effect on me, and has caused me to truly pause for a moment and think about what is going on with ZO$. You know? He encourages deep thought, and gives it how it is. And now you. You appear to have the same effect. A person of logic and thought...
It's funny how the more I immerse myself in the forums, and community overall — the more I tend to slowly grasp the "big picture" being painted before my eyes...
It is just the reality of a business, and ZOS is a business. You can enjoy the game nevertheless, I just write that to show, that some expectations are not realistic - ZOS will never cater mostly to pvp or make this a main point of the game again. They might have done this at start, to attract people and they might have thought, well, we can make a lot of money with those, who do not know TES games yet. And this goal is achieved, not much to gain in this segment anymore. And now they can do, what the game should have been in the first place - an ever expanding oasis for TES fans - and for them the game has to feel like a single player game, where they can do nearly all alone. They can group up, but most will not do it, because they come from single player games and are used to play solo. They might group for a little while, but return to their old ways of gaming.
You make too much sense and understand things too clearly to be posting on these forums.
It's nice to see someone who "gets it." Most don't.
Rune_Relic wrote: »NinjaApacHe wrote: »Forum people are the vocal minority that most of times ruin the games. ESO si doing fine and it's healthy. So you are just trying to pull people to your side. Bad side I must say.
Yeah PvP is so healthy. The sheer complacency. You say forum people hurt the game but people such as yourself who do not recognize the issues and give pressure to get them fix are the ones who truly hurt the game.
See it from this side - people who pvp, have done most of the stuff in the game already. They have bought pretty much all what they will buy already - ZOS made their money with them already and there is not much to gain from this group, because like we see on this forum, they burn through new content in a rush and then they complain again. They might not even buy the content but just sub for a month - so what is to be gained from them - 4 times 15$ per year. Whereas a casual gamer has most likely not bought all yet, but will over time and he will stay subscribed, while not being a drain on the servers and he will most likely not complain, because he will never discover that there are problems, because he is playing so slowly. This is the group from which they gain money in the future and that is why they cater the game for them. It is just like in real life business as well, where the target group are young and new people, who have nothing and need all - old people, who have all already, are not a target group anymore - and that is equivalent to pvp gamers - the money is made with them, not much to gain from them.
You know... The more and more I read from your posts, the more and more things slowly start to "click". Things that I have wondered begin to fall in place. @Fengrush has had a similar effect on me, and has caused me to truly pause for a moment and think about what is going on with ZO$. You know? He encourages deep thought, and gives it how it is. And now you. You appear to have the same effect. A person of logic and thought...
It's funny how the more I immerse myself in the forums, and community overall — the more I tend to slowly grasp the "big picture" being painted before my eyes...
It is just the reality of a business, and ZOS is a business. You can enjoy the game nevertheless, I just write that to show, that some expectations are not realistic - ZOS will never cater mostly to pvp or make this a main point of the game again. They might have done this at start, to attract people and they might have thought, well, we can make a lot of money with those, who do not know TES games yet. And this goal is achieved, not much to gain in this segment anymore. And now they can do, what the game should have been in the first place - an ever expanding oasis for TES fans - and for them the game has to feel like a single player game, where they can do nearly all alone. They can group up, but most will not do it, because they come from single player games and are used to play solo. They might group for a little while, but return to their old ways of gaming.
You make too much sense and understand things too clearly to be posting on these forums.
It's nice to see someone who "gets it." Most don't.
So lets take this to its most ruthles business conclusion:
1. Minimum wage costs - skeleton crew who cant accomplish anything of substance.
2. Minimum hardware maintenance and assets - strip hardware to the core and just let it barely crawl along to say it still works..sometimes. Then cover legal avenues to say the service is best effort and not guaranteed.
3. Maximum income - use marketing and sales tactics to keep the players paying as much as possible for as long as possible to go with the minimum outlay. Only say the minimum necessary and only when necessary.
ie. Maximise income minimise outlay. Whether the customer enjoys it or not is neither here nor there....as long as they keep paying or new people arrive.
Thats the bottom line from a cold ruthless business standpoint.
I do want to hope that this is not the reality at ZOS central.
I would like to think they are building a long term partnership with their playerbase base to ensure mutual long term happiness.
But that what the marketing dept are employed to make you believe, regardless of whether its actually true or not.
/shrugs. We'll see with DB.
Uriel_Nocturne wrote: »What leads you to believe that the Thieves Guild was unsuccessful?i think if dark brother is unsuccessful like last DLC Thievs G. they will lose many players...AND i see this DLC will make sure the Future of ZOS ...
Thank you.
I'm having a blast with ESO and all of its DLC. Am I saying they don't have issues? No, not at all. But I think anyone would be hard pressed to find an MMO (any MMO) that doesn't have their own fair share of issues.
I'll buy the Dark Brotherhood on the day it launches, and I'm sure I'll love that DLC as well (DB is my favorite faction in the Elder Scrolls series). But by no means do I think that ESO is any kind of predicament where any DLC is this games "last chance".
If every pvp player quit the game they would lose about 10 percent of the population base. Otherwise if we were cash cows they would have leveraged that and developed new stuff for us already. Don't fool yourselves. Play the game or don't... But don't think you can give them the .... Or else scenario. I still have my one gold imperial horse and won't be riding a bear or camel or guar.... The day those came out cyrodil was full of them. You aleardy got your new content and paid for it too. It's a great game just play it... Or don't. Your choice. There is always angry birds.
Zos will find a way to mess it up. I don't have anymore trust in them.
They clearly do not have much experience yet how to run a game of that size, that can be seen. But they will learn and maybe come to the conclusion, that in order to have a stable and growing player base over a longer amount of time, they need to pay attention to bug fixing - it is tedious, I give them that, but it has to be done - CCP, who run EVE online, had to learn this as well and it took them a couple of years, so I am hopeful, that ZOS will learn this as well - and then there are good times ahead.
Agreed, this is one thing that will determine how well the game does long term. Does the team as ZoS, which has no experience in MMO games, learn and adjust to running the game or do they keep making the same mistakes over and over again. I don't think there is any short-medium term worry for ESO however. We'll see how things go moving forward.
Im sorry, but what? Didnt they hired people with years of MMO developement experience?
Rune_Relic wrote: »NinjaApacHe wrote: »Forum people are the vocal minority that most of times ruin the games. ESO si doing fine and it's healthy. So you are just trying to pull people to your side. Bad side I must say.
Yeah PvP is so healthy. The sheer complacency. You say forum people hurt the game but people such as yourself who do not recognize the issues and give pressure to get them fix are the ones who truly hurt the game.
See it from this side - people who pvp, have done most of the stuff in the game already. They have bought pretty much all what they will buy already - ZOS made their money with them already and there is not much to gain from this group, because like we see on this forum, they burn through new content in a rush and then they complain again. They might not even buy the content but just sub for a month - so what is to be gained from them - 4 times 15$ per year. Whereas a casual gamer has most likely not bought all yet, but will over time and he will stay subscribed, while not being a drain on the servers and he will most likely not complain, because he will never discover that there are problems, because he is playing so slowly. This is the group from which they gain money in the future and that is why they cater the game for them. It is just like in real life business as well, where the target group are young and new people, who have nothing and need all - old people, who have all already, are not a target group anymore - and that is equivalent to pvp gamers - the money is made with them, not much to gain from them.
You know... The more and more I read from your posts, the more and more things slowly start to "click". Things that I have wondered begin to fall in place. @Fengrush has had a similar effect on me, and has caused me to truly pause for a moment and think about what is going on with ZO$. You know? He encourages deep thought, and gives it how it is. And now you. You appear to have the same effect. A person of logic and thought...
It's funny how the more I immerse myself in the forums, and community overall — the more I tend to slowly grasp the "big picture" being painted before my eyes...
It is just the reality of a business, and ZOS is a business. You can enjoy the game nevertheless, I just write that to show, that some expectations are not realistic - ZOS will never cater mostly to pvp or make this a main point of the game again. They might have done this at start, to attract people and they might have thought, well, we can make a lot of money with those, who do not know TES games yet. And this goal is achieved, not much to gain in this segment anymore. And now they can do, what the game should have been in the first place - an ever expanding oasis for TES fans - and for them the game has to feel like a single player game, where they can do nearly all alone. They can group up, but most will not do it, because they come from single player games and are used to play solo. They might group for a little while, but return to their old ways of gaming.
You make too much sense and understand things too clearly to be posting on these forums.
It's nice to see someone who "gets it." Most don't.
So lets take this to its most ruthles business conclusion:
1. Minimum wage costs - skeleton crew who cant accomplish anything of substance.
2. Minimum hardware maintenance and assets - strip hardware to the core and just let it barely crawl along to say it still works..sometimes. Then cover legal avenues to say the service is best effort and not guaranteed.
3. Maximum income - use marketing and sales tactics to keep the players paying as much as possible for as long as possible to go with the minimum outlay. Only say the minimum necessary and only when necessary.
ie. Maximise income minimise outlay. Whether the customer enjoys it or not is neither here nor there....as long as they keep paying or new people arrive.
Thats the bottom line from a cold ruthless business standpoint.
I do want to hope that this is not the reality at ZOS central.
I would like to think they are building a long term partnership with their playerbase base to ensure mutual long term happiness.
But that what the marketing dept are employed to make you believe, regardless of whether its actually true or not.
/shrugs. We'll see with DB.
You're assuming that they are operating at the apex of ruthlessness. A wrong bad assumption in my opinion. I believe that they genuinely want their players to have a good time playing their game, but they have to balance that with being a business and making money.
/shrug
Probably.Rune_Relic wrote: »Rune_Relic wrote: »NinjaApacHe wrote: »Forum people are the vocal minority that most of times ruin the games. ESO si doing fine and it's healthy. So you are just trying to pull people to your side. Bad side I must say.
Yeah PvP is so healthy. The sheer complacency. You say forum people hurt the game but people such as yourself who do not recognize the issues and give pressure to get them fix are the ones who truly hurt the game.
See it from this side - people who pvp, have done most of the stuff in the game already. They have bought pretty much all what they will buy already - ZOS made their money with them already and there is not much to gain from this group, because like we see on this forum, they burn through new content in a rush and then they complain again. They might not even buy the content but just sub for a month - so what is to be gained from them - 4 times 15$ per year. Whereas a casual gamer has most likely not bought all yet, but will over time and he will stay subscribed, while not being a drain on the servers and he will most likely not complain, because he will never discover that there are problems, because he is playing so slowly. This is the group from which they gain money in the future and that is why they cater the game for them. It is just like in real life business as well, where the target group are young and new people, who have nothing and need all - old people, who have all already, are not a target group anymore - and that is equivalent to pvp gamers - the money is made with them, not much to gain from them.
You know... The more and more I read from your posts, the more and more things slowly start to "click". Things that I have wondered begin to fall in place. @Fengrush has had a similar effect on me, and has caused me to truly pause for a moment and think about what is going on with ZO$. You know? He encourages deep thought, and gives it how it is. And now you. You appear to have the same effect. A person of logic and thought...
It's funny how the more I immerse myself in the forums, and community overall — the more I tend to slowly grasp the "big picture" being painted before my eyes...
It is just the reality of a business, and ZOS is a business. You can enjoy the game nevertheless, I just write that to show, that some expectations are not realistic - ZOS will never cater mostly to pvp or make this a main point of the game again. They might have done this at start, to attract people and they might have thought, well, we can make a lot of money with those, who do not know TES games yet. And this goal is achieved, not much to gain in this segment anymore. And now they can do, what the game should have been in the first place - an ever expanding oasis for TES fans - and for them the game has to feel like a single player game, where they can do nearly all alone. They can group up, but most will not do it, because they come from single player games and are used to play solo. They might group for a little while, but return to their old ways of gaming.
You make too much sense and understand things too clearly to be posting on these forums.
It's nice to see someone who "gets it." Most don't.
So lets take this to its most ruthles business conclusion:
1. Minimum wage costs - skeleton crew who cant accomplish anything of substance.
2. Minimum hardware maintenance and assets - strip hardware to the core and just let it barely crawl along to say it still works..sometimes. Then cover legal avenues to say the service is best effort and not guaranteed.
3. Maximum income - use marketing and sales tactics to keep the players paying as much as possible for as long as possible to go with the minimum outlay. Only say the minimum necessary and only when necessary.
ie. Maximise income minimise outlay. Whether the customer enjoys it or not is neither here nor there....as long as they keep paying or new people arrive.
Thats the bottom line from a cold ruthless business standpoint.
I do want to hope that this is not the reality at ZOS central.
I would like to think they are building a long term partnership with their playerbase base to ensure mutual long term happiness.
But that what the marketing dept are employed to make you believe, regardless of whether its actually true or not.
/shrugs. We'll see with DB.
You're assuming that they are operating at the apex of ruthlessness. A wrong bad assumption in my opinion. I believe that they genuinely want their players to have a good time playing their game, but they have to balance that with being a business and making money.
/shrug
Bad assumption ? Maybe.