LegendaryNinja wrote: »Hi everyone, the direction I'm heading with this question is to point out that in the game there are skills and methods to do massive DPS but no build to counter this(Another DPS build does not count). Looking for a Healing or Tanking build that can have sustain defense against builds used in VetMSA. Is the game even built for this?
LegendaryNinja wrote: »Sorry if I didn't clarify. I'm not looking for ways for a Tanks to Complete VetMSA. I'm looking for methods, skills, and tactics to have sustained defense against players with builds meant to complete VetMSA.
Tank is supposed to be the main leadership role.
Even if this looks good on the paper u won't be able to do this because some stages have a dps check mechanics (stage 5 for ex).
Rune_Relic wrote: »DPS checks ? What about the healing check ? What about the mitigation check ?
Nobody beats vMA with a glass cannon DPS build that they'd use in Sanctum. Everyone needs to self-heal. Everyone needs defenses. And everyone needs to be able to kill stuff reasonably fast.
Nobody beats vMA with a glass cannon DPS build that they'd use in Sanctum. Everyone needs to self-heal. Everyone needs defenses. And everyone needs to be able to kill stuff reasonably fast.
guess im nobody then cause my vma setup uses the same setup for trials and any kinda group play, and has been for a couple months now. destro/dw magblade. self healing glass cannon ;0
DRXHarbinger wrote: »To kill the likes of flawless conquers like me all you need to do is sponge, block, dip, duck dive and dodge for like 30s and I have nothing left to give...think of it like fighting a WW. So long as you don't hit them they don't get the 3s extention every 3s so just survive and when they transform kill them in seconds...same principle..like fighting sorcs, when the heavy attacks start beast them as they are out of magika. Or even easier...shield breaker.
Nobody beats vMA with a glass cannon DPS build that they'd use in Sanctum. Everyone needs to self-heal. Everyone needs defenses. And everyone needs to be able to kill stuff reasonably fast.
guess im nobody then cause my vma setup uses the same setup for trials and any kinda group play, and has been for a couple months now. destro/dw magblade. self healing glass cannon ;0
Nobody beats vMA with a glass cannon DPS build that they'd use in Sanctum. Everyone needs to self-heal. Everyone needs defenses. And everyone needs to be able to kill stuff reasonably fast.
guess im nobody then cause my vma setup uses the same setup for trials and any kinda group play, and has been for a couple months now. destro/dw magblade. self healing glass cannon ;0
Okay, magblades don't count.
If you were a stamblade, you'd have a different setup in vMA than you would in a trial. The point is that straight DPS is not what wins the day. It's DPS with a good measure of sustain and survival, and some builds (magblades) have it easier than others.
redspecter23 wrote: »If you're asking if a polar opposite to a min/max dps build can compete in vMSA, then in theory I'd say it's a maybe. In any situation in vMSA, IF there is no enrage timer then a defensive character can complete. It would take them longer and possibly be safer. As soon as you run into any situation with an enrage that results in a set of damage that the tank can't soak up, it's all over. That's the major bottleneck. There are very few situations that can't be solved by adding more dps (and there is no cap other than what you can min/max) but there are situations where pure defense and average or less dps just plain won't cut it.
When you're racing against a clock of any kind, defensive/control type builds are at a MASSIVE disadvantage and vMSA is a race whether it's for leaderboard ranking or just making the best use of your in game time or fighting enrage mechanics.
LegendaryNinja wrote: »Hi everyone, the direction I'm heading with this question is to point out that in the game there are skills and methods to do massive DPS but no build to counter this(Another DPS build does not count). Looking for a Healing or Tanking build that can have sustain defense against builds used in VetMSA. Is the game even built for this?
Nobody beats vMA with a glass cannon DPS build that they'd use in Sanctum. Everyone needs to self-heal. Everyone needs defenses. And everyone needs to be able to kill stuff reasonably fast.
guess im nobody then cause my vma setup uses the same setup for trials and any kinda group play, and has been for a couple months now. destro/dw magblade. self healing glass cannon ;0
Okay, magblades don't count.
If you were a stamblade, you'd have a different setup in vMA than you would in a trial. The point is that straight DPS is not what wins the day. It's DPS with a good measure of sustain and survival, and some builds (magblades) have it easier than others.
I've said this before, and I'll say it again.
Tanks and healers are support roles.
The DPS is always the main role.
The goal of combat in any game (not just ESO) is to kill your enemy. No damage, no kills. This is why DPS is always, a priori, the main role. In a group setting, the tank and healer are there to keep the DPS alive while the DPS does the killing.
If you take away the group, and look at a solo situation, the same applies. You must do damage, since that's the main goal of combat. Your damage-dealing build has to have a good amount of self-healing and toughness to survive while you dish out that damage, but you must do damage.
This isn't about ESO. This isn't about the game being unfair to tanks or healers. This is just the inherent nature of any combat game. You don't block someone to death, and you don't heal someone to death. If you're in a group setting, you can give that damage-dealing job to someone else while you worry about their survival, but solo, you need to suck it up and realize that you must do damage because, as a support role, what exactly are you supporting if you're solo?
Nobody beats vMA with a glass cannon DPS build that they'd use in Sanctum. Everyone needs to self-heal. Everyone needs defenses. And everyone needs to be able to kill stuff reasonably fast.
guess im nobody then cause my vma setup uses the same setup for trials and any kinda group play, and has been for a couple months now. destro/dw magblade. self healing glass cannon ;0
too lazy to continue, it's almost 4am. But yeah, you're wrong. In fact, to complete an encounter you need a certain amount of tankiness/heals and ANY amount of dps unless there's enrage mechanics. Healers and tanks do provide some amount of dps, DPS usually don't have enough surviveability. I saw it many times in 4ppl dungeons how DPS would die and a tank would solo finish a fight. I've never seen a dedicated DPS to finish a fight when tank and heals die (not talking about last couple % when he only has to land a few attacks).
Just rethink your hierarchy. DPS is definitely NOT the MAIN role.
LegendaryNinja wrote: »Hi everyone, the direction I'm heading with this question is to point out that in the game there are skills and methods to do massive DPS but no build to counter this(Another DPS build does not count). Looking for a Healing or Tanking build that can have sustain defense against builds used in VetMSA. Is the game even built for this?
This is yet another reason the racial passives are so imbalanced. A lot of the content is based around high damage. Some races do more damage just by passives alone. It's pretty annoying for those of us who play the "health" races. It's like playing with a handicap.
I've said this before, and I'll say it again.
Tanks and healers are support roles.
The DPS is always the main role.
The goal of combat in any game (not just ESO) is to kill your enemy. No damage, no kills. This is why DPS is always, a priori, the main role. In a group setting, the tank and healer are there to keep the DPS alive while the DPS does the killing.
If you take away the group, and look at a solo situation, the same applies. You must do damage, since that's the main goal of combat. Your damage-dealing build has to have a good amount of self-healing and toughness to survive while you dish out that damage, but you must do damage.
This isn't about ESO. This isn't about the game being unfair to tanks or healers. This is just the inherent nature of any combat game. You don't block someone to death, and you don't heal someone to death. If you're in a group setting, you can give that damage-dealing job to someone else while you worry about their survival, but solo, you need to suck it up and realize that you must do damage because, as a support role, what exactly are you supporting if you're solo?
LOL.
Foundation and walls are support elements.
The furniture is always the main thing.
The goal of any house is for people to comfortably live there. They can't sit on foundation or walls. This is why furniture is apriori the main thing. In a house, foundation and walls are there only to keep furniture inside while it's there for people to use.
too lazy to continue, it's almost 4am. But yeah, you're wrong. In fact, to complete an encounter you need a certain amount of tankiness/heals and ANY amount of dps unless there's enrage mechanics. Healers and tanks do provide some amount of dps, DPS usually don't have enough surviveability. I saw it many times in 4ppl dungeons how DPS would die and a tank would solo finish a fight. I've never seen a dedicated DPS to finish a fight when tank and heals die (not talking about last couple % when he only has to land a few attacks).
Just rethink your hierarchy. DPS is definitely NOT the MAIN role.Nobody beats vMA with a glass cannon DPS build that they'd use in Sanctum. Everyone needs to self-heal. Everyone needs defenses. And everyone needs to be able to kill stuff reasonably fast.
guess im nobody then cause my vma setup uses the same setup for trials and any kinda group play, and has been for a couple months now. destro/dw magblade. self healing glass cannon ;0
You should post a video some time. Kinda hard to imagine how that group build can take all the damage from archers and such.