Scheneighnay wrote: »All I can imagine for PVP in the justice system is gankers waiting outside every Outlaws' Refuge.
PVP systems like this might sound fun in theory, but they're full of holes.
Definitely why ZOS scrapped the idea of having PVP as part of the system.
Tommy1979AtWar wrote: »Why the revival of this zombie thread?, I thought they'd already decided not o do this.
Tommy1979AtWar wrote: »Why the revival of this zombie thread?, I thought they'd already decided not o do this.
Well that simple fixes for those problems have Thieves NPC protect the entrance from unwanted Guards attention. They could remove them from the map unless you discover them and add several secret entrances.Could help thieves get into the dens.But having players act as guards is a whole big difference.
Guards dont camp outside the KNOWN TO PLAYER entrances to thief dens.
Guards mostlt dont camp on top of quest hot spots where theft is likely and patrol around.
Players running PVP chars looking for PVE kills are about as far from a guard as they could be.
Well that simple fixes for those problems have Thieves NPC protect the entrance from unwanted Guards attention. They could remove them from the map unless you discover them and add several secret entrances.Could help thieves get into the dens.But having players act as guards is a whole big difference.
Guards dont camp outside the KNOWN TO PLAYER entrances to thief dens.
Guards mostlt dont camp on top of quest hot spots where theft is likely and patrol around.
Players running PVP chars looking for PVE kills are about as far from a guard as they could be.
Well then you need to be a better thief if you can't keep yourself from getting caught also that's the point of guards to make sure you do the right thing.So their be pretty bad guards if they just let steal and not try to stop you.
I repeat my earlier point become a better thief and you won't be caught by the PVP guards
See no problem their at all plus it allow for RPer to truly rp.
If the thieves were as strong as the Guards now and only in that location it would be fine plus you have to run their to be safe it a safe zone for thieves.Well that simple fixes for those problems have Thieves NPC protect the entrance from unwanted Guards attention. They could remove them from the map unless you discover them and add several secret entrances.Could help thieves get into the dens.But having players act as guards is a whole big difference.
Guards dont camp outside the KNOWN TO PLAYER entrances to thief dens.
Guards mostlt dont camp on top of quest hot spots where theft is likely and patrol around.
Players running PVP chars looking for PVE kills are about as far from a guard as they could be.
Well then you need to be a better thief if you can't keep yourself from getting caught also that's the point of guards to make sure you do the right thing.So their be pretty bad guards if they just let steal and not try to stop you.
I repeat my earlier point become a better thief and you won't be caught by the PVP guards
See no problem their at all plus it allow for RPer to truly rp.
Assuming this was an attempt at a serious response, i doubt npc thieves could do much to dissuade gangs of pvpers and IF THEY COULD the outrage from PVPers would be phenomenal.
Fortately, its a dead issue.
its the perfect balance and solution to most PVEr concern it keeps PVPer from camping out each other bases.
But having players act as guards is a whole big difference.
Guards dont camp outside the KNOWN TO PLAYER entrances to thief dens.
Guards mostlt dont camp on top of quest hot spots where theft is likely and patrol around.
Players running PVP chars looking for PVE kills are about as far from a guard as they could be.
Well your done am not so good bye comeback when you actually have a complaint a monkey couldn't fix rather easy.
jamesharv2005ub17_ESO wrote: »ZOS learned from IC that players simply cannot be trusted with the enforcer role. Thats why they cancelled it. These guys keep making all these excuses but in the end what they wish is a bunch of victims who cannot fight back. Do you guys honestly think people are going to buy a DLC where they will be paying to be farmed by people who did NOT buy the DLC? Seriously? Or pay to be farmed period? Did the utter failure of IC teach nothing?
jamesharv2005ub17_ESO wrote: »ZOS learned from IC that players simply cannot be trusted with the enforcer role. Thats why they cancelled it. These guys keep making all these excuses but in the end what they wish is a bunch of victims who cannot fight back. Do you guys honestly think people are going to buy a DLC where they will be paying to be farmed by people who did NOT buy the DLC? Seriously? Or pay to be farmed period? Did the utter failure of IC teach nothing?
You do realize time and again in this very thread it was pointed out that it could/should be made into an opt-in system where if you want to avoid pvp you can, right? As in the ONLY way you can get pked is if you open up settings and toggle it on. Otherwise you can't be killed even if you steal something. It amazes me how people can offer a reasonable solution on these forums and you still have people terrified of pvp running to the forums to try to make sure it doesn't happen. The funny thing is, this idea is already dead in the water but you still have people reacting this way.