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Justice System PvP - Please explain exactly WHY you are for / against this content!

  • Scheneighnay
    Scheneighnay
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    All I can imagine for PVP in the justice system is gankers waiting outside every Outlaws' Refuge.

    PVP systems like this might sound fun in theory, but they're full of holes.
    Definitely why ZOS scrapped the idea of having PVP as part of the system.
  • Dubhliam
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    All I can imagine for PVP in the justice system is gankers waiting outside every Outlaws' Refuge.

    PVP systems like this might sound fun in theory, but they're full of holes.
    Definitely why ZOS scrapped the idea of having PVP as part of the system.

    I have seen people state this as a reason against time and time again.

    There is a fence assistant, you know?
    >>>Detailed Justice System Concept thread<<<
  • STEVIL
    STEVIL
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    Against PVP Justice.
    Haven't played in game with such before.

    general comments follow.

    OP, your video fails majestically in its stated attempt at being objective.

    As to your logic that since we dont know anything specific about the implementation all the counter arguments about not wanting to be drug into PVP unwillingly or not wanting to be cut out of content by not wanting PVP etc etc are uninformed or invalid... LETS SAY YOU ARE CORRECT. lets say that is a valid argument.

    So now, respond to this argument which equally nullifies all pro-Justice-PVP arguments: Its all about the implementation since it may force players into PVP unwillingly etc you just dont know so...

    Saying "we dont know its gonna be bad for the game yet" is no more valid than saying "we dont know if it will be good for the game yet".

    So to me, the "we dont know yet" POV cannot be applied to only one side of the discussion.

    However, if it is applied to both, their is no discussion of any substance.

    So to me that whole line of reasoning, which is the underpinning repeated often thru your video, is useless at best, self-defeating at worst.

    What we DO KNOW I think is the following:

    What is being discussed and what is being desired by the PVP crowd in favor of it is a full, open world PVP component possibly linked with the Justice system. I myself doubt they would be happy with a PVP_Justice Zone which left the bulk of the world as it is now, non-PVP.

    There are more PVEers than PVPers, and more "exclusive PVE" than "exclusive PVPers" and much more "exclusive PVE area/content" than "exclusive PVP area/content " in the game as it stands now.

    There is NO CHANCE based on what the system seems to be of this system forcing MORE PVE on dedicated PVPers.
    I dont recall a lot of discussions about "and we will make PVPers play thru a bunch more PVE quests to join justice".

    There is the definite chance that turning the whole world into a PVP possible zone will expose PVEers to PVP.

    So, there is a lot more risk to the PVE crowd in general of being slammed with something they didn't want to engage in at all - depending on the yet undetermined implementation.

    So, to me, it seems very unwise to take such a big step towards an open PVP world in a game where frankly, the majority seems happy with PVE and a highly vocal minority of PVPers seem to not be helping their case for "joint content" through their ongoing constant daily rancor.

    My opinion is STRONGLY influenced by the differences in posts tone, content, civility on this forum by PVPers vs PVEers.
    My opinion was also reinforced by your video which could not succeed in the least at not being basically dismissive of opposing views with the you dont know its bad yet mantra.

    Sorry, but, nothing in the PVP-justice proposal ever appealed to me, it is massive in scope, it FIXES no problems and the fact that in an ideal world it may never involve me doesn't give me anything to outweigh the potential downsides if it goes awry.

    PVPers not getting open world is not as bad a PVEers getting slammed everywhere.

    To quote Natasha Romanov probably badly "There is no math in that."



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Yoyuyi999
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    I agree with all these points, but im still wonderin how i can change my vote on mobile
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  • Xundiin
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    It all depends on how it's put in and how the system would work. I voted no because I'm being cautious to the implementation of the system. I could easily be swayed to yes if the system was similar to what ever game it was that you mentioned @Lefty_Lucy in your video.

    If they used that system and made it a toggle in your settings (default off) to participate, I would be for it. But if the only way you can pick pockets or break into houses was to opt into the system then I'd say no. Now if the system was I had to opt in, but I had to have a bounty of lets say 500-1000 gold before the PVP flag switched on, then I'd be for that as long as the gold I'm worth goes to the player who killed me. Honestly I think it would have to be a 1000g+ to get a pvp flag. This way it will give enough time for someone who doesn't want to get attacked by players to clear their bounty while giving those who do want the "surprise PVP" feel away to have it. But at the same time, if that system would be put in then guards would need to be kill-able.

    So as you see, I'm not a sound no, nor am I a sound yes. I tend to view things as objectively as possible and look at it from all sides before making my answer. And really it's hard to say with a resounding yes or no to this type of system until you actually see how it'll work. I picked no, because a lot of these systems are poorly done in my experience.

    And wow.... this was necro'd.
    Edited by Xundiin on April 18, 2016 4:57AM
    #SavePlayer1
  • Tommy1979AtWar
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    Why the revival of this zombie thread?, I thought they'd already decided not o do this.
  • Dubhliam
    Dubhliam
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    Why the revival of this zombie thread?, I thought they'd already decided not o do this.

    They decided not to do this even before this thread was made.
    >>>Detailed Justice System Concept thread<<<
  • Obliterate
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    It's an awesome feature, maybe it'd take the stress from Cyrodiil
  • babylon
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Why the revival of this zombie thread?, I thought they'd already decided not o do this.

    It's just PVPers doing what they do best, trying to force their playstyle on others. Move along nothing to see here.
  • Grayphilosophy
    Grayphilosophy
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    Honestly though, I think it should have worked by flagging you for "PVP" without an opt-in system. If you steal something, you get a bounty and other players can attack you. A consequence of the decision you made. It's a risk you took..right?

    One of the arguments against it was that crime was in some cases necessary, so that players would inevitably have to commit a crime and get flagged. This shouldn't have to be the case.

    Let's say there's a threshold to your bounty before you're flagged for PVP. If you're spotted stealing and just get a minor bounty where guards only approach you, no PVP.

    However, if you murder someone with witnesses or start fighting the guards (becoming a fugitive) it would only make sense that other players could try and stop you as well. And by stop you, I don't mean they should be allowed to murder you over and over. It could just be a "beat into submission" kind of thing where they can reduce you to 1% health and become incapacitated. A guard is spawned (if not already present) to confiscate your stolen items and then you're thrown out or whatever usually happens when a guard beats you down.

    Essentially there's no added consequence, no way of griefing or anything. It wouldn't be any different from what normally happens when you get a bounty, except other players can act as guards.
    Edited by Grayphilosophy on April 18, 2016 11:51AM
  • STEVIL
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    But having players act as guards is a whole big difference.

    Guards dont camp outside the KNOWN TO PLAYER entrances to thief dens.

    Guards mostlt dont camp on top of quest hot spots where theft is likely and patrol around.

    Players running PVP chars looking for PVE kills are about as far from a guard as they could be.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • FloppyTouch
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    I voted for the justice system bc it sounds fun and I have played a game with pking in open world only issue and hear me out it no one in there right mind will flag for pvp if they stole something just to be jumped by 10 guys waiting to make gold. No on will participate unless they want to troll with a 250g fine.

    If they added a timer like 24hrs to unflag maybe but I just don't see it working the way ppl want. I see this as a way for friends to battle each other or duel then anything, but I'm still for it.
  • TheHsN
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    I love this Guy ...And i think ZOS need to listen to LEFTY... He is always reasonable....And Why people scared to play a game with other players.:D...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • wildbear247
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    I think a PvP component of the Justice System would be really cool and would definitely add to ESO's fun factor. As a community of players and developers that are passionate about the success and longevity of this game, we should continue to look for ways to increase ESO's fun factor. However, I also agree with LeftyLucy's sentiment that it would be important to give players the ability to opt-in/opt-out of the PvP aspect. That way folks could continue enjoying the Justice System as it's always existed if they preferred.

    Players against an optional component of PvP integrated into the Justice System should consider their stance on this carefully I think, and weigh their individual concerns against the overall health of ESO. We as players should be wary of taking a stance towards other players of "I don't want you to have that option.", especially if that option is one that won't affect their core gameplay and having the new option would appeal to a large number of players.
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
  • Lysette
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    Who is innocent of any crime or breaking any rule, may step forward - you see, no one of those, who want to be law enforcers could step forward and if they did, they would be liars. Who wants to enforce the law has in the first place to be a lawful person, and none of the pvp guys is that - they kill by disgusting reasons, for entertainment - they cannot be law enforcers.
  • Jaronking
    Jaronking
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    STEVIL wrote: »
    But having players act as guards is a whole big difference.

    Guards dont camp outside the KNOWN TO PLAYER entrances to thief dens.

    Guards mostlt dont camp on top of quest hot spots where theft is likely and patrol around.

    Players running PVP chars looking for PVE kills are about as far from a guard as they could be.
    Well that simple fixes for those problems have Thieves NPC protect the entrance from unwanted Guards attention. They could remove them from the map unless you discover them and add several secret entrances.Could help thieves get into the dens.

    Well then you need to be a better thief if you can't keep yourself from getting caught also that's the point of guards to make sure you do the right thing.So their be pretty bad guards if they just let steal and not try to stop you.

    I repeat my earlier point become a better thief and you won't be caught by the PVP guards

    See no problem their at all plus it allow for RPer to truly rp.
  • Elsonso
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    I view it this way...

    ZOS decided on this course of action after seeing the response to Imperial City. The intent of the system was that we could have game play where the players could opt in and out. If a player opts in, there is PVP between the guards and the criminals, otherwise it plays like it plays today. If Imperial City taught us anything, this is not an attractive option to the bulk of the players. As a thief, why do I want to risk running across some player that will kill me and take my stuff if I have the option to opt out and just walk right by them?

    The people who would opt in to the PVP Justice System would likely end up playing coordinated cops and robbers. They probably could not just walk the world as a guard looking for perps. They would have to arrange a meet. While I am sure that the PVP community would love this, what it would become is just a dueling system. If they are going to do a dueling system, they don't need to go to all the effort to add it to the Justice System. They could just do it like World of Warcraft and add an <F> interact for "Wanna duel me, or are you chicken?".

    The PVP Justice System is a cool idea, but not for ESO.
    XBox EU/NA:@ElsonsoJannus
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  • STEVIL
    STEVIL
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    Jaronking wrote: »
    STEVIL wrote: »
    But having players act as guards is a whole big difference.

    Guards dont camp outside the KNOWN TO PLAYER entrances to thief dens.

    Guards mostlt dont camp on top of quest hot spots where theft is likely and patrol around.

    Players running PVP chars looking for PVE kills are about as far from a guard as they could be.
    Well that simple fixes for those problems have Thieves NPC protect the entrance from unwanted Guards attention. They could remove them from the map unless you discover them and add several secret entrances.Could help thieves get into the dens.

    Well then you need to be a better thief if you can't keep yourself from getting caught also that's the point of guards to make sure you do the right thing.So their be pretty bad guards if they just let steal and not try to stop you.

    I repeat my earlier point become a better thief and you won't be caught by the PVP guards

    See no problem their at all plus it allow for RPer to truly rp.

    Assuming this was an attempt at a serious response, i doubt npc thieves could do much to dissuade gangs of pvpers and IF THEY COULD the outrage from PVPers would be phenomenal.

    Fortately, its a dead issue.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Jaronking
    Jaronking
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    STEVIL wrote: »
    Jaronking wrote: »
    STEVIL wrote: »
    But having players act as guards is a whole big difference.

    Guards dont camp outside the KNOWN TO PLAYER entrances to thief dens.

    Guards mostlt dont camp on top of quest hot spots where theft is likely and patrol around.

    Players running PVP chars looking for PVE kills are about as far from a guard as they could be.
    Well that simple fixes for those problems have Thieves NPC protect the entrance from unwanted Guards attention. They could remove them from the map unless you discover them and add several secret entrances.Could help thieves get into the dens.

    Well then you need to be a better thief if you can't keep yourself from getting caught also that's the point of guards to make sure you do the right thing.So their be pretty bad guards if they just let steal and not try to stop you.

    I repeat my earlier point become a better thief and you won't be caught by the PVP guards

    See no problem their at all plus it allow for RPer to truly rp.

    Assuming this was an attempt at a serious response, i doubt npc thieves could do much to dissuade gangs of pvpers and IF THEY COULD the outrage from PVPers would be phenomenal.

    Fortately, its a dead issue.
    If the thieves were as strong as the Guards now and only in that location it would be fine plus you have to run their to be safe it a safe zone for thieves.

    Also how do you know how PVPers feel about it its the perfect balance and solution to most PVEr concern it keeps PVPer from camping out each other bases.
  • rotaugen454
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    I could find it interesting, except that I am 100% certain that it would be abused and turned into farming/ganking on a massive level. I think that is the main reason they pulled it. They knew it would be massively abused. I'm fine if they do implement it though, just not in favor. I'll adjust if they do. I pity the casual who never visits the forums though. They will simply be prey for the gankers.
    "Get off my lawn!"
  • jamesharv2005ub17_ESO
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    For the 1000th time. No pvp outside of designated pvp areas. Period. From the head guy's mouth.
  • Averya_Teira
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    Pretty sure it would cause formidable amounts of lag and bugs with ZOS track record lol....
  • STEVIL
    STEVIL
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    I am against Justice System PvP and I have never played a game with Justice System PvP content in the past
    Jaronking wrote: »
    its the perfect balance and solution to most PVEr concern it keeps PVPer from camping out each other bases.

    Yes, yes, because PVPers all agreeing on what "perfect balsnce" means and their belief in ZoS to achieve it is sern daily on these forums.

    Done here.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Grayphilosophy
    Grayphilosophy
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    I am in favor of Justice System PvP and I have never played a game with Justice System PvP content in the past
    STEVIL wrote: »
    But having players act as guards is a whole big difference.

    Guards dont camp outside the KNOWN TO PLAYER entrances to thief dens.

    Guards mostlt dont camp on top of quest hot spots where theft is likely and patrol around.

    Players running PVP chars looking for PVE kills are about as far from a guard as they could be.

    Wouldn't have to be an issue. What if entering an outlaws refuge unflags you from PVP (but keeps the bounty, so NPC guards can still confront you as usual). Compare it to getting a new paint job in GTA to throw off the cops, one that only affects other players. No more camping outside refuges

    Items for quests and other events of mandatory crime specifically related to completing a quest wouldn't have to flag you for PVP in the same way, exactly because these are required. No more camping around quest locations.
    Then again, most quests are optional in the first place, such quests could be labelled with a PVP warning.

    One also has to consider what the incentive or risk is for players to stop a crime. When someone attacks a thief, they would of course flag themselves for PVP as well. What if all thieves were allowed to retaliate within a certain window of time, even despite having cleared their own initial PVP flag status. Effectively allowing criminals to hunt vigilantes in return. No more incentive for griefers to camp criminals. There's risk and reward on both sides, governed entirely by conscious decisions.
    Basically, if you get pwnt, it's ultimately your own fault.
  • Tandor
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    I am against Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Not going to happen, wasn't going to happen even when this necro'd thread was started. ZOS have made it absolutely clear that they remain committed to both PvP and PvE but that they won't be combined in the same areas from now on. People need to accept it and move on, a dead horse can only be flogged so far. How about contributing instead to the shaping of the new PvP content that we know is coming?
    Edited by Tandor on April 18, 2016 3:17PM
  • Jaronking
    Jaronking
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    STEVIL wrote: »
    Jaronking wrote: »
    its the perfect balance and solution to most PVEr concern it keeps PVPer from camping out each other bases.

    Yes, yes, because PVPers all agreeing on what "perfect balsnce" means and their belief in ZoS to achieve it is sern daily on these forums.

    Done here.
    Well your done am not so good bye comeback when you actually have a complaint a monkey couldn't fix rather easy.

    Also your taking my qoute out of context as I said for PvEr concern it would solve their problem of PVPer camping out the quest location have invincible guards create a safe haven for the thieves in front of the refuge same with the guard quarters make it so people can't just gank at the entrance.Which most of the post here and a concern from you OP.So yea it would solve your problem easy.Also as most posters in support purposed add a opt in system where only players who want to try it will.

    Sorry if that was to complicated for you to understand.
  • jamesharv2005ub17_ESO
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    ZOS learned from IC that players simply cannot be trusted with the enforcer role. Thats why they cancelled it. These guys keep making all these excuses but in the end what they wish is a bunch of victims who cannot fight back. Do you guys honestly think people are going to buy a DLC where they will be paying to be farmed by people who did NOT buy the DLC? Seriously? Or pay to be farmed period? Did the utter failure of IC teach nothing?
  • Anzriel
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    ZOS learned from IC that players simply cannot be trusted with the enforcer role. Thats why they cancelled it. These guys keep making all these excuses but in the end what they wish is a bunch of victims who cannot fight back. Do you guys honestly think people are going to buy a DLC where they will be paying to be farmed by people who did NOT buy the DLC? Seriously? Or pay to be farmed period? Did the utter failure of IC teach nothing?

    You do realize time and again in this very thread it was pointed out that it could/should be made into an opt-in system where if you want to avoid pvp you can, right? As in the ONLY way you can get pked is if you open up settings and toggle it on. Otherwise you can't be killed even if you steal something. It amazes me how people can offer a reasonable solution on these forums and you still have people terrified of pvp running to the forums to try to make sure it doesn't happen. The funny thing is, this idea is already dead in the water but you still have people reacting this way.
    Edited by Anzriel on April 18, 2016 5:14PM
  • jamesharv2005ub17_ESO
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    Anzriel wrote: »
    ZOS learned from IC that players simply cannot be trusted with the enforcer role. Thats why they cancelled it. These guys keep making all these excuses but in the end what they wish is a bunch of victims who cannot fight back. Do you guys honestly think people are going to buy a DLC where they will be paying to be farmed by people who did NOT buy the DLC? Seriously? Or pay to be farmed period? Did the utter failure of IC teach nothing?

    You do realize time and again in this very thread it was pointed out that it could/should be made into an opt-in system where if you want to avoid pvp you can, right? As in the ONLY way you can get pked is if you open up settings and toggle it on. Otherwise you can't be killed even if you steal something. It amazes me how people can offer a reasonable solution on these forums and you still have people terrified of pvp running to the forums to try to make sure it doesn't happen. The funny thing is, this idea is already dead in the water but you still have people reacting this way.

    Again no. Noone is going to buy a DLC then learn they cant do anything without being attacked by other players. Noone is "terrified" of pvp. Just if we want to pvp we have designated areas to do so. Thats where PVP will happen. Not across the open world. So your idea is silly and would be wasted money. ZOS has canned the player "enforcer" role. End of story time to move on.
  • Supersomething
    Supersomething
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    I am in favor of Justice System PvP and I have played at least one game with Justice System PvP content in the past
    Justice System PvP makes sense to me. If you stole something or murdered someone in plain sight in ANY of the Elder Scrolls games the villagers and guards would attack you with the intent on killing you. Obviously if you are not committing a crime then the PvP shouldn't effect you unless you decide to actively pursue a criminal or become a criminal yourself.

    I played Archeage for a while and one of the elements I most enjoyed was their PvP justice system. Although in this case it was just for murdering people and having other players report the murder. If you died you were sent straight to court and players would decide your fate, prison or set free. Always led to comedic results.
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