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Reasons not to Tank in ESO(Both Group and Solo Play), Is it not Attractive?

  • Speely
    Speely
    ✭✭✭✭
    Other: Please Explain
    I like tanking. However, it's only a truly needed role in the very hardest PvE content, and as such is relegted to it for all intents and purposes. For most content it is a role eclipsed in usefulness by every other role.

    In practice this makes it a very unforgiving role. You either know your *** 100% and thus can lead a group through hard vet content or you aren't needed at all. Other roles enjoy a range of usefulness across a spectrum of experience with the game. These days, tanking is basically a "be an expert or be useless" option. I don't mind that personally, but feel like it's one reason you see less and less players focusing on it.
    Edited by Speely on April 17, 2016 3:40AM
  • Woeler
    Woeler
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    Try VMoL. It'll get your tanking skills tested.
  • Scheneighnay
    Scheneighnay
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    Nerf to Stam Regen While Blocking
    About the heavy armor comment- IMO, heavy armor is infinitely better than medium armor.

    Unless ofc, you're REALLY bad at sneaking.
  • Farorin
    Farorin
    ✭✭✭✭✭
    I have one character who is a tank, and tanking in PVE is fun and dynamic, but I also like to play PVP with my characters and as such am thinking of respeccing him, thus he won't be tanky.

    Heavy armour as a full set is literal trash in PVP, dedicated tanks are literally useless in PVP, and thus the only reason to tank is if you are a strict PVE only player. Or have a strict PVE only character. As stated above, I love playing both on all my characters, thus tanking is not one of my priorities.
    Edited by Farorin on April 17, 2016 3:57AM
  • CaptainBeerDude
    CaptainBeerDude
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    Zorrashi wrote: »
    Typically when I play games, I don't want to get hit and see my health bar take damage.

    Thus, tanking in an MMO is foreign to me. Intentionally taking damage, expected to have shields or mitigation all the time, expected to live through it, basically being a taunting human shield. Madness.
    Being a tank, for me, is basically like waving a flag over your head that reads: Kill me!

    I am literally intrinsically adverse to tanking. I think of the role and all see is "DO NOT DO THAT".

    I'm the opposite. I think the troll in me giggles with joy at the concept of annoying absolutely everything around and then laughing as it fails to kill me.
  • CaptainBeerDude
    CaptainBeerDude
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    Arkraptor wrote: »
    Ha, I still love tanking. I've got a NB sap tank now, after retiring my templar tank (needed her as healer instead). It's been super fun. The stam regen nerf doesn't really affect NB tank at all, so we've got amazing sustain. Lack cc, but it can be compensated mostly (not 100%) with good positioning. That said, I don't find a lack of tank even while I'm dps-ing -- been having a harder time finding healers tbh.

    Yeah, I think a lot of players underestimate NB's as Tanks.

    My NB tank is making me forget about my Stam Sorc. After working him for nearly a year, he is almost ready to become a full time 'make me my sammich' dude.
  • CaptainBeerDude
    CaptainBeerDude
    ✭✭✭✭✭
    code65536 wrote: »
    3) Tanking and healing are support roles. You don't taunt or heal enemies to victory. You win by killing, and the tank and healer's jobs, ultimately, are to keep the DPS alive while they do the killing. This isn't always a popular view among the tanking community, but it's the stark reality, in this game and in all other games: the DPS is, inherently the main role. This has repercussions when it comes to doing solo content, including questing and delving. And, yes, Maelstrom. I do not view the "tanks can't do Maelstrom" complaints as valid because you're not supposed to! It's a group support role--what on earth are you supposed to support in solo play? Full tanks that lack DPS specs struggle when it comes to questing, delves, and all other solo content, not just Maelstrom. We just don't hear about it because that sort of solo content has been nerfed so far into the ground that it poses no challenge to anyone. A full tank without a DPS spec is simply boring and pointless outside of group content and is thus unattractive to many people. A lot of the tanks that I know are either gear-swap tanks like me (switching between full DPS or full tanking with a change of gear and bars) or have other characters that they play most of the time, letting their tank character out of the barn only when a tank is needed. These people tend to not PUG as a tank.

    Speak for yourself. My taunts cut to the bone. Molag Bal cries when he sees I'm coming because he doesn't want another serve of 'Yo Mama' jokes from me.
  • Guppet
    Guppet
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    DPS wins all Day every Day
    When an entire endgame activity can't be done as a tank, then either that activity needs redesigning or ZOS are fine with no tanks.

    Of course I'm talking about maelstrom arena. It could be PVP also, so that's two thirds of endgame activities. Both reward dps more, so no surprise there are few tanks.
  • MikeB
    MikeB
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    DPS wins all Day every Day
    4 Sorcs or 3 Sorcs and a MagBlade and you don't need a dedicated healer. You also burn through all the 4 man content MUCH faster than any other class combos.

    With the multiple layers of RNG, on every single piece of gear, just to get a good piece the best/fastest way to maximize your play time is burn everything ASAP.

    Tl;dr: Roll a Sorc. Taking the standard Tank, Healer & 2 DPS just slows you down to much.
    Edited by MikeB on April 17, 2016 8:19AM
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Other: Please Explain
    Tanks are supposed to be familiarized with all dungeon mechanics as in other MMOs and that generally requires much more efforts than DPS and healers' jobs. The feeling of being needed is good but nothing is without a price.
  • ElliottXO
    ElliottXO
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    3 ways to improve tanking life

    1) make taunts work in pvp. If somebody taunts you your single target skills can only be fired at this person for the taunt duration (yes, huge gameplay mechanic). You aim through all other targets, basically ignoring them.
    2) fix hard cap for damage mitigation, but obviously don't allow 100% dmg reduction.
    3) the 1h taunt should be the only skill in game applying armor and spell resist reduction
  • Usara
    Usara
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    Other: Please Explain
    Woeler wrote: »
    Try VMoL. It'll get your tanking skills tested.

    Oh yeah.
    I have only tanked a few times when one of our tanks were unavailable (my main is a healer) and daaaaamn...

    I was rather proud of my tanking abilities since I rollface in vICP.
    Well, I learned humility :(

    Not just your build but responsiveness, placement, resource management (and common sense), all of this is put up to the test in MoL :o
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

    Usara v531 - Usara2 v322 - Escouade Sauvage - PC - EU - EP

    Usara Den Thasnet - Retainer of House Hlaalu (Dunmer Templar, heal)
    Livia Augustus - Deserter of the Imperial 7th Legion (Imperial DK, tank)
    Aspen Vael - Battlemage of King Casimir III (Breton Sorcerer, tank/dd magicka)
    Caris Vael - Missing Student of the Mage Guild of Shornhelm (Breton NB, dd magicka, vampire)
    Eugene Fitzherbert - Wanted con artist hiding in Wayrest (Imperial Templar, tank/dd magicka)

    Chante-avec-les-escargots - House Hlaalu snail breeder (Argonian NB, tank)
    Ryl Serandas - Mournhold Ordinator (Dunmer DK, dd magicka)
    Dar'Aiean - House Hlaalu Smuggler (Khajiit NB, dd stamina)
    Ferinwe - Alteration Instructor of the Mage Guild of Ebonheart (Altmer Sorcerer, dd magicka, retired)
    Torafhilde Frostdottir - Winterhold Cryomancer (Nord Sorcerer, dd magicka)
    Senecar - Daedra hunter, former Thalmor corps (Altmer Templar, dd magicka)
    Ondres Hlaalu - House Hlaalu Skooma Trader (Dunmer NB, dd magicka)
  • Averya_Teira
    Averya_Teira
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    DPS wins all Day every Day
    The tank roles just doesn't seem that necessary in most content. You really only need them for trials, and it makes the solo content take forever to beat if you don't have another set of gear/skills.

    I stopped trying to tank after a few dungeons because of the tanking play style in this game, when I tank I want the aggro on me, not mobs running around everywhere hitting randomly around them and me tanking 1-2 ''biggest'' trash in the middle. It's not fun, I prefer the classic WoW tank/dps/healer setup as far as tanking goes.

    That's why I switched to healer on my templar and sorcerer.
  • Silver_Strider
    Silver_Strider
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    ✭✭✭
    Heavy Armor does not make my character more "Tanky"
    Needs an "all of the above" option (except the too hard option)

    There are too many negatives to being a tank.
    HA is pointless.
    In PvP, tanks are just annoying more than a threat as their damage is so low that it really doesn't matter in most situations.
    Nerf after nerf after nerf makes an already tedious job even more tedious and less enjoyable.
    Content is so easy a caveman can do it. Or in this case 3 DPS+healer.

    Where's the positive to being a tank apart from a faster queue time in group finder? (which honestly isn't a good thing sometimes when you get stuck with bad dps/heals that just refuse to listen.)

    I've always hated tanking and this game just reaffirms my hatred for the job all the more.
    Argonian forever
  • LegendaryNinja
    LegendaryNinja
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    Farorin wrote: »
    I have one character who is a tank, and tanking in PVE is fun and dynamic, but I also like to play PVP with my characters and as such am thinking of respeccing him, thus he won't be tanky.

    Heavy armour as a full set is literal trash in PVP, dedicated tanks are literally useless in PVP, and thus the only reason to tank is if you are a strict PVE only player. Or have a strict PVE only character. As stated above, I love playing both on all my characters, thus tanking is not one of my priorities.

    @Farorin You do make a valid point. Even in PVP Heavy Armor users have increased survivability, but they just dont do damage to be considered a threat. Heavy Armor could work as a support build with a squad.
  • LegendaryNinja
    LegendaryNinja
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    Needs an "all of the above" option (except the too hard option)

    There are too many negatives to being a tank.
    HA is pointless.
    In PvP, tanks are just annoying more than a threat as their damage is so low that it really doesn't matter in most situations.
    Nerf after nerf after nerf makes an already tedious job even more tedious and less enjoyable.
    Content is so easy a caveman can do it. Or in this case 3 DPS+healer.

    Where's the positive to being a tank apart from a faster queue time in group finder? (which honestly isn't a good thing sometimes when you get stuck with bad dps/heals that just refuse to listen.)

    I've always hated tanking and this game just reaffirms my hatred for the job all the more.

    @Silver_Strider Super Awesome Post. I've had some fun with my Black Rose set, I just debuff the enemy and spam the crap out of Vigor and Rally. But I totally understand your concerns, I believe zenimax will add some Heavy Armor changes in Dark Brotherhood DLC; @HeroOfNone Do you know of any specifics?
  • Anti_Virus
    Anti_Virus
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    Heavy Armor does not make my character more "Tanky"
    Heavy armor should be called "paper armor" since it doesn't give that much protection.

    Players stacking armor and spell pen plus champion points to reduce physical dmg makes it useless.

    Plus why be in heavy when you can shield stack as a sorc, deal a ton of dmg, and take a ton of dmg.
    Power Wealth And Influence.
  • superZ
    superZ
    ✭✭
    Other: Please Explain
    To me tanking is not fun. At all. Plus, it seems like a lot of content doesn't need a tank if you have a decent healer and some smoking dps.
    XBOX 1 NA

    gt: ll super Z ll
  • Knightpanther
    Knightpanther
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    Other: Please Explain
    I'm still tanking, love the sword and board feel in this game.
  • Cazic
    Cazic
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    I love PVP, and I feel there is no place for Tanks
    I rebuilt my stam DK as a DPS instead of a tank. Turns out I'm still tanky enough with medium armor and enough champ points put into resistances. Being more DPS focused just really helps in pvp cause if you're not doing damage there you're screwed.

    I do still find a full tank build useful in 4 man dungeons and other group pve tho. I know people like to power DPS their way through things, but having a tank with huge resistances and taunt to absorb damage is useful.

    Heavy armor just needs a buff to balance out the stam nerf while blocking
  • CaptainBeerDude
    CaptainBeerDude
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    Mivryna wrote: »
    I actually really love tanking. The main issue is that I prefer highly agile forms of tanking, likes swashbuckling or kiting with ranged attacks. In some games, such forms of tanking are built into the game mechanics. But in ESO it's almost an absolute necessity to tank by blocking with a shield. Evasion effects help a bit, but ultimately the damage is way too spiky without going fully into health and damage reduction.

    It's particularly stressful on my Sorcerer, since the spillover damage from Hardened Ward is not mitigated. You could have 99.9% damage reduction, but still be killed instantly because of the Ward mechanics. So the only option for a Sorcerer is traditional heavy-armor-and-shield tanking with out using wards.

    I've tried using Medium armor with Armor Master and using Immovable for high mitigation, but the short duration on the Armor Master buff makes it really difficult to keep up with, especially since many Sorc builds are already low on skill bar space to begin with.


    Maybe there would be a place for alternative tanking forms if there were some Trials/Dungeons based on a high rate of small damage numbers, and one-shot attacks that are telegraphed enough for a quick response. Bosses with a lot of ranged attacks could be fun as well, especially if Light Armor's extra Spell Resistance could be a way to soak up damage.

    @Mivryna Just off the top of my head:

    NB, med armour, bow, inner fire, blur, summon shade. Maybe use Hist Bark 5 pc. That should start to build an annoyingly dodgy type.
  • HeroOfNone
    HeroOfNone
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    Other: Please Explain
    Needs an "all of the above" option (except the too hard option)

    There are too many negatives to being a tank.
    HA is pointless.
    In PvP, tanks are just annoying more than a threat as their damage is so low that it really doesn't matter in most situations.
    Nerf after nerf after nerf makes an already tedious job even more tedious and less enjoyable.
    Content is so easy a caveman can do it. Or in this case 3 DPS+healer.

    Where's the positive to being a tank apart from a faster queue time in group finder? (which honestly isn't a good thing sometimes when you get stuck with bad dps/heals that just refuse to listen.)

    I've always hated tanking and this game just reaffirms my hatred for the job all the more.

    @Silver_Strider Super Awesome Post. I've had some fun with my Black Rose set, I just debuff the enemy and spam the crap out of Vigor and Rally. But I totally understand your concerns, I believe zenimax will add some Heavy Armor changes in Dark Brotherhood DLC; @HeroOfNone Do you know of any specifics?

    not on the inside to know, but I keep tossing out ideas. we are supposed to see an improvement at some point.

    In my opinion there are a few areas they could improve it with, but there are cons:

    Mitigation: they need to up the unblocked mitigation. I know they didn't want to reduce hits for more than 50% of an unblocked hit, but its kinda pointless when I can wear no armor and wear high armor and get almost the same hit reduction for blocking. It also would kill PVP again with how high the regenerations are. so I'd like to see mitigation go up, but they would have to reduce block damage reduction and also reduce regenerations in PVP

    Critical hits: another spot they can improve heavy armor over others is by giving an impenetrable bonus or by reducing the amount of crits enemies can do (how impenetrable used to be). this would serve as a counter to glass cannon builds. Still have issues with regenerations and heavy armor still can't do damage compared to others

    Damage abilities: there should be more damage abilities specific to the tank. for example, reflection attacks that are based on how much damage you take that if you're skillful, wipe out the enemies. making guard one of those abilities, with morph options to return damage or to give a damage shield to your party would help. this may require sacrificing abilities. Also, giving extended reach and hit chance against things like dodge roll or shuffle with heavy attacks and other abilities would also help.

    There is a ton you cann do with the armor bonuses and sets, but these are sort of my top 3, especially upping the mitigation while reducing regenerations across the board in PVP.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • ButtersEP
    ButtersEP
    ✭✭✭
    DPS wins all Day every Day
    Only dungeon my group and I run a tank with is ICP, we normally 4 DPS everything, Also I do have a tank myself and I made the mistake of leveling my tank as a tank, ouch does this suck ! I have abandoned him until DB so he's auto leveled to max.
    Edited by ButtersEP on April 19, 2016 7:57PM
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Other: Please Explain
    not enough readily available AoE threat generating skills for all classes
  • jzholloway
    jzholloway
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    Other: Please Explain
    I tank and I love it. I don't find it boring - I don't just sit there and block... I buff, debuff, taunt, kite when needed, do some damage - hit light and heavy attacks... rinse and repeat. Maybe it is too complicated?!!? I doubt it. What I think is that we live in a DPS world in which ZOS has decided that since they are in the majority, then they must rule. However, give me slightly above average DPS or below, give me vCoA or harder, and you will long for a tank.
    PC/NA
  • Svalinn
    Svalinn
    ✭✭✭
    It's too hard to play as a Tank
    I think for many people tanking in this game is actually too hard compared to other mmos.

    To tank in this game you don't only need high damage mitigation and taunt skills... you really need to be able and adapt to situations since a lot of fights are not tauntable and depending on the fight you will need to go for the adds or use some other mchanic... on top of that a lot of high lvl fights are more about good positioning than mitigation or taunts only... to the point that some tanks, if you don't have the best party ever, are screwed if they take ONE single misstep in the wrong area... for my experience as a vet 16 tank tho unless you have a party that can nuke a boss in seconds, you have to keep a very high lvl of attention and you really need to be skillful on positioning depending on situation and boss placement on the fighting ground and it's not that easy to do all the time.

    Of course this is MY personal opinion.. if you actually learn all the bosses and the movements and develop good judgement on your movements and such tanking can be quite a rewarding experience.
    Edited by Svalinn on April 19, 2016 8:10PM
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    DPS wins all Day every Day
    HeroOfNone wrote: »
    Needs an "all of the above" option (except the too hard option)

    There are too many negatives to being a tank.
    HA is pointless.
    In PvP, tanks are just annoying more than a threat as their damage is so low that it really doesn't matter in most situations.
    Nerf after nerf after nerf makes an already tedious job even more tedious and less enjoyable.
    Content is so easy a caveman can do it. Or in this case 3 DPS+healer.

    Where's the positive to being a tank apart from a faster queue time in group finder? (which honestly isn't a good thing sometimes when you get stuck with bad dps/heals that just refuse to listen.)

    I've always hated tanking and this game just reaffirms my hatred for the job all the more.

    @Silver_Strider Super Awesome Post. I've had some fun with my Black Rose set, I just debuff the enemy and spam the crap out of Vigor and Rally. But I totally understand your concerns, I believe zenimax will add some Heavy Armor changes in Dark Brotherhood DLC; @HeroOfNone Do you know of any specifics?

    not on the inside to know, but I keep tossing out ideas. we are supposed to see an improvement at some point.

    In my opinion there are a few areas they could improve it with, but there are cons:

    Mitigation: they need to up the unblocked mitigation. I know they didn't want to reduce hits for more than 50% of an unblocked hit, but its kinda pointless when I can wear no armor and wear high armor and get almost the same hit reduction for blocking. It also would kill PVP again with how high the regenerations are. so I'd like to see mitigation go up, but they would have to reduce block damage reduction and also reduce regenerations in PVP

    Critical hits: another spot they can improve heavy armor over others is by giving an impenetrable bonus or by reducing the amount of crits enemies can do (how impenetrable used to be). this would serve as a counter to glass cannon builds. Still have issues with regenerations and heavy armor still can't do damage compared to others

    Damage abilities: there should be more damage abilities specific to the tank. for example, reflection attacks that are based on how much damage you take that if you're skillful, wipe out the enemies. making guard one of those abilities, with morph options to return damage or to give a damage shield to your party would help. this may require sacrificing abilities. Also, giving extended reach and hit chance against things like dodge roll or shuffle with heavy attacks and other abilities would also help.

    There is a ton you cann do with the armor bonuses and sets, but these are sort of my top 3, especially upping the mitigation while reducing regenerations across the board in PVP.

    Critical hits: another spot they can improve heavy armor over others is by giving an impenetrable bonus
    Nice suggestion @HeroOfNone ,
    This crit protection bonus will only be beneficial in PVP, so it is a tool to balance buff HA WITHOUT influencing the HA value in PVE.
    I think more buffs for HA are needed to improve HA in general for PVE & PVP, but this crit bonus can be nicely tweaked up to buff the weaker spot for HA (PVP).

    I would BTW use it in the same way as the current Impenetrable way as the current traits and CP.
    If HA gets some impenetrable generic, the trait is free for either more impenetrable or Re-Inforced to choose more mitigation. Or another trait for more DPS/HPS, or stat pool, or Divines.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    DPS wins all Day every Day
    http://forums.elderscrollsonline.com/en/discussion/comment/2655538#Comment_2655538
    This is the way I see it role wise.

    When the DPS gets healing and tanking abilities by default.
    Whats the point of healers and tanks ?

    Until ZOS turns round and says...no you dont get that skill/ability.
    Thats for healing (resto/medium)...and thats for tanking (1hs/heavy)...and thats for dps (2h/dw/destro/light).
    And scale mitigation, healing and DPS independantly.
    We are pretty much stuck with this DPS godhood.
    Edited by Rune_Relic on April 19, 2016 9:46PM
    Anything that can be exploited will be exploited
  • CaptainBeerDude
    CaptainBeerDude
    ✭✭✭✭✭
    HeroOfNone wrote: »
    Needs an "all of the above" option (except the too hard option)

    There are too many negatives to being a tank.
    HA is pointless.
    In PvP, tanks are just annoying more than a threat as their damage is so low that it really doesn't matter in most situations.
    Nerf after nerf after nerf makes an already tedious job even more tedious and less enjoyable.
    Content is so easy a caveman can do it. Or in this case 3 DPS+healer.

    Where's the positive to being a tank apart from a faster queue time in group finder? (which honestly isn't a good thing sometimes when you get stuck with bad dps/heals that just refuse to listen.)

    I've always hated tanking and this game just reaffirms my hatred for the job all the more.

    @Silver_Strider Super Awesome Post. I've had some fun with my Black Rose set, I just debuff the enemy and spam the crap out of Vigor and Rally. But I totally understand your concerns, I believe zenimax will add some Heavy Armor changes in Dark Brotherhood DLC; @HeroOfNone Do you know of any specifics?

    not on the inside to know, but I keep tossing out ideas. we are supposed to see an improvement at some point.

    In my opinion there are a few areas they could improve it with, but there are cons:

    Mitigation: they need to up the unblocked mitigation. I know they didn't want to reduce hits for more than 50% of an unblocked hit, but its kinda pointless when I can wear no armor and wear high armor and get almost the same hit reduction for blocking. It also would kill PVP again with how high the regenerations are. so I'd like to see mitigation go up, but they would have to reduce block damage reduction and also reduce regenerations in PVP

    Critical hits: another spot they can improve heavy armor over others is by giving an impenetrable bonus or by reducing the amount of crits enemies can do (how impenetrable used to be). this would serve as a counter to glass cannon builds. Still have issues with regenerations and heavy armor still can't do damage compared to others

    Damage abilities: there should be more damage abilities specific to the tank. for example, reflection attacks that are based on how much damage you take that if you're skillful, wipe out the enemies. making guard one of those abilities, with morph options to return damage or to give a damage shield to your party would help. this may require sacrificing abilities. Also, giving extended reach and hit chance against things like dodge roll or shuffle with heavy attacks and other abilities would also help.

    There is a ton you cann do with the armor bonuses and sets, but these are sort of my top 3, especially upping the mitigation while reducing regenerations across the board in PVP.

    @HeroOfNone I kill things while blocking. I think it's a CP bonus though.
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Other: Please Explain
    HeroOfNone wrote: »
    Needs an "all of the above" option (except the too hard option)

    There are too many negatives to being a tank.
    HA is pointless.
    In PvP, tanks are just annoying more than a threat as their damage is so low that it really doesn't matter in most situations.
    Nerf after nerf after nerf makes an already tedious job even more tedious and less enjoyable.
    Content is so easy a caveman can do it. Or in this case 3 DPS+healer.

    Where's the positive to being a tank apart from a faster queue time in group finder? (which honestly isn't a good thing sometimes when you get stuck with bad dps/heals that just refuse to listen.)

    I've always hated tanking and this game just reaffirms my hatred for the job all the more.

    @Silver_Strider Super Awesome Post. I've had some fun with my Black Rose set, I just debuff the enemy and spam the crap out of Vigor and Rally. But I totally understand your concerns, I believe zenimax will add some Heavy Armor changes in Dark Brotherhood DLC; @HeroOfNone Do you know of any specifics?

    not on the inside to know, but I keep tossing out ideas. we are supposed to see an improvement at some point.

    In my opinion there are a few areas they could improve it with, but there are cons:

    Mitigation: they need to up the unblocked mitigation. I know they didn't want to reduce hits for more than 50% of an unblocked hit, but its kinda pointless when I can wear no armor and wear high armor and get almost the same hit reduction for blocking. It also would kill PVP again with how high the regenerations are. so I'd like to see mitigation go up, but they would have to reduce block damage reduction and also reduce regenerations in PVP

    Critical hits: another spot they can improve heavy armor over others is by giving an impenetrable bonus or by reducing the amount of crits enemies can do (how impenetrable used to be). this would serve as a counter to glass cannon builds. Still have issues with regenerations and heavy armor still can't do damage compared to others

    Damage abilities: there should be more damage abilities specific to the tank. for example, reflection attacks that are based on how much damage you take that if you're skillful, wipe out the enemies. making guard one of those abilities, with morph options to return damage or to give a damage shield to your party would help. this may require sacrificing abilities. Also, giving extended reach and hit chance against things like dodge roll or shuffle with heavy attacks and other abilities would also help.

    There is a ton you cann do with the armor bonuses and sets, but these are sort of my top 3, especially upping the mitigation while reducing regenerations across the board in PVP.

    @HeroOfNone I kill things while blocking. I think it's a CP bonus though.

    If your talking about passive damage reflection, it's ok, bit not great. I'd be more for an active damage reflection to help in PVP. Take damage, maintain and debuff during the fight, now explode back with damage now that they committed too much damage
    Herfi Driderkitty of the Aldmeri Dominion
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