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Reasons not to Tank in ESO(Both Group and Solo Play), Is it not Attractive?

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    It's too hard to play as a Tank
    Re-rolled a tank because my guild was lacking tanks.

    Found out that it is unnecessary and boring in 90% of the content (as many people said, in most instances, 3DPS + 1 healer is more fun and just as efficient).
    Also found out that in instances where tanking is actually necessary and useful, it is also extremely difficult.
    Then found out that you're not recognized / appreciated by players. You know, like the drum player in a rock band, but all the girlz are in love with the singers and guitarists.
    Then found out that you're REQUIRED to be an excellent DPSer too, no matter what (looking at you, planar inhibitor).

    Re-specced my tank to stam-DPS. All is fine. Except that guild is still lacking tanks for the instances where they are required.

    .
  • Xendyn
    Xendyn
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    I love PVP, and I feel there is no place for Tanks
    Interesting poll and comments.

    Well @Wrobel here is the result of attempting to "make tanking fun again" and having most mechanics come down to DPS races.
    Doesn't look like it's worked out too well.
    Maybe time to rethink things a bit?



    Lag is ruinin' my 'mershun!
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    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Nerf to Stam Regen While Blocking
    Re-rolled a tank because my guild was lacking tanks.

    Found out that it is unnecessary and boring in 90% of the content (as many people said, in most instances, 3DPS + 1 healer is more fun and just as efficient).
    Also found out that in instances where tanking is actually necessary and useful, it is also extremely difficult.
    Then found out that you're not recognized / appreciated by players. You know, like the drum player in a rock band, but all the girlz are in love with the singers and guitarists.
    Then found out that you're REQUIRED to be an excellent DPSer too, no matter what (looking at you, planar inhibitor).

    Re-specced my tank to stam-DPS. All is fine. Except that guild is still lacking tanks for the instances where they are required.

    .

    This post makes me sad. Rerolled a tank myself for the guild, but I expect much the same result. On the plus side I find the nightblade interesting.
  • Joy_Division
    Joy_Division
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    DPS wins all Day every Day
    @Derra makes a really good point about the lack of place for tanks in PvP. I've run into a lot of "tanky" players on the NA PC server, they are almost all DKs, but there is no pressing reason to actually fight them. Inexperienced players may waste their resources in a futile attempt to kill them, but often they can be avoided because they do not do much damage or have the ability to prevent players from focusing down the other players in their group.

    I haven't played other MMOs so I'm not sure mechanically what the traditional difference between a tank and a DPS is, but here it is rather easy to build a robust DPS that has high sustain, which lowers the need for tanks (and healers). Also without softcaps, damage has scaled to such an extent that groups can simply avoid the intended mechanics of fights and render the role of the tank moot. To me passive mitigation of the sort you get from heavy armor is kind of pointless because it is capped (damage is not), it's not *that* much higher than I can get with DPS armor and a few buffs, and I can actively mitigate so much damage via block or dodge or DPS+healing. Why bother if heavy armor offers so little in the way of other utility and it's set bonuses tend to be bad?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    DPS wins all Day every Day
    It's all about DPS.

    ZOS needs to make tanking skills that scale off resistances and health just like how skills scale off stamina and magicka as well as buff the heavy passives.
    For starters:

    Resolve 1/3 - Increases your RESISTANCES for each piece of Heavy Armour equipped. 33% reduced efficency of armour penetration applied to you when 5 or more pieces of heavy armour is worn.

    Resolve 2/3 - 66% reduces efficency of armour penetration.

    Resolve 3/3 - Immune to armour penetration effects.




  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Other: Please Explain
    All of the above expect "to hard to play tank".

    IDK how or why but ZOS some how made it to were you can literally just DPS through everything and PvP forget about tanks in that it's nothing but a bigger DPS contest.
  • Soriana
    Soriana
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    DPS wins all Day every Day
    I don't PVP cuz I suck at it; when I did PVP a couple times everyone always wanted me in my tank build to sucker other players in so they could get ambushed.

    I PVE 99.99% of the time and am in constant demand as a tank. Even the dungeons that people say you can DPS through, I get asked constantly to run them with people. I enjoy tanking immensely although it is a major pain in the hoohah after the stam regen change. Is it impossible? Of course not. Is it harder to manage your resources? Absolutely. Is it fun as @Wrobel thought it needed to be? Not at all. It was fun before the regen change, it's a pain in the a$$ now.

    I can totally see why no one wants to tank any longer or roll tanks now. It's sad but I guess it is what ZOS wants. For the life of me I cannot figure out why.
  • LegendaryNinja
    LegendaryNinja
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    Thank you @Wing @LegendaryNinja , I'll post my thoughts later today. I also have an idea that could help us get some attention on the forums so keep a look out.

    Thanks for all of your support, I love this game very much. The combat system and mechanics it's unlike anything I've seen before, It's what made me convert from other mmos to this one. I still want to believe in the game, community, and developers.
  • LegendaryNinja
    LegendaryNinja
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    AH93 wrote: »
    I play as a tank because I enjoy it.

    Yes, same here; despite all the setbacks. The way I look at it is, the harder a class is to play, the better we we be as players when it's balanced and fixed.
  • nimander99
    nimander99
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    Heavy Armor does not make my character more "Tanky"
    Plus DPS wins all day everyday. SO both really.
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  • LegendaryNinja
    LegendaryNinja
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    This is my first MMO. Before coming to the game, I had the impression that a tank served the role of
    doing the heavy hits such as the Thing from Fantastic Four or the Incredible Hulk. Then I am told that in MMOs, the tank is not supposed to do anything but block. Doesn't make sense to me.

    Guess that is why I play a healer... No one argues that a healer doesn't heal.

    Thanks for the post, normally a Tank it's supposed to debuff enemies, support allies, have more survivability than other roles at the cost of decreased damage.
  • LegendaryNinja
    LegendaryNinja
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    more than one of the above:
    • Pure Tanks in PvP = sucky (no damage/low regen/enemy penetration stacked/high block cost in pvp due to lots of hits/ everything)
    • DPS is Required for maelstrom DPS race boss mechanics in stages 5 and 9. with potentially the same being true for stage 1, 4 and 6 (in that order) due to add spawns and mechanics.
    • DPS can survive well in PvE content, so some content doesnt need a tank
    • it takes longer to do anything tank spec when solo'ing, why bother? Its only the armor/gear that makes you a tank switch it out and get good/mediocre dps instead making it all quicker.
    • you get 50% mitigation tops from the armor with alot of waste to reach that cap, but just blocking with sword and shield can do more than this (55% with no clothes on.) Heavy Armor is as good as worthless unless playing truely hard content, which there is not that much of for V16 groups.

    They are all great points, I would like to add as well that DPSing makes better use of experience potions as well.
  • Reevster
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    Easy fix to make everyone able to "tank" is the lower the DPS you can do the tanky you become, the more DPS you do they less tanky you become, which is sort of the way it is now but make the physical and spell resist with a higher cap as your dps lowers, like up to 75 percent and down to like 25 percent the more DPS your able to do.... Done through CPs tree so you just cant put on a crappy weapon to lower your dps and then your a tank etc.



    Then even light armor players could "tank".... well they still need to know how of coarse.
    Edited by Reevster on February 2, 2016 4:34PM
  • LegendaryNinja
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    Rossphi wrote: »
    Tanking still has a place. They keep forcing us out of our role with untankable bosses, but I still think a good tank is better than 3 DPS.interrupting, hitting synergies, Debuffing, Rooting adds in an aoe, and placing a boss in a certain location are vital to any dungeon. It's just those times where you can't tank that you get most complaints. Even then it's usually weak dps that's the actual problem.

    Additionally there seems to be a lot of Dungeon Bosses without Damage Parity. Certain classes of boss a DPS can Tank, while others you can take a lot of damage without shields and/or blocking, and I'm talking all at VR16. For example in a Veteran Dungeon boss one boss might do 5000 damage, while another do 10000. In similar MMOs enemies with a level has a damage range.
  • LegendaryNinja
    LegendaryNinja
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    remilafo wrote: »
    3 dps and 1 healer gets the job done and quicker. poor tanks imo. blame zos..

    Tank really are only needed for trials but all the trials are v11-V13 and drop only v13-v14 gear. Very few people still care about the trials.

    Hopefully this is fixed when veteran ranks are removed, all ZOS has to do it's make drops scale to the champion point gear level that's appropriate for your Campion Rank. It's that simple, I believe the gear will start at CP160 Gear and go up from there, possibly every 40 points or so, to the next level would be CP200 gear.
  • LegendaryNinja
    LegendaryNinja
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    The answer is simple: time vs opportunity.

    It seems many people who participate in this forum are the true die hard players. For the die hard players having multiple V16's equipped with full Legendary gear is commonplace. However the vast majority of players cannot invest the time to create several high end characters each with a specific role in mind. How many times have you read "it just takes 8 hours of grinding to complete xyz, I did it in a day". Or when talking about builds "You need Gold everything, 2 monster sets, Robust Agility rings and 501 Champion points for this build". Those who can dedicate that amount of time are the exceptions not the standard.

    Whether it is done consciously or not most of us are forced to create a character that can participate in as many aspects of the game as possible. Dungeons and trials can take large chunks of time so creating a character who is most effective in that style of content does not make much sense.

    Obviously there will be exceptions where people have found a niche in tanking. This simply makes them rare opposed to non-existent.

    Also, I wonder when the VR system s removed, obtaining gold gear every 40 to 50 CPs would be a hassle, would it still be advisable to have best in slot gear? Would ZOZ make it a little easier to obtain and/or earn gold mats?
  • LegendaryNinja
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    Xendyn wrote: »
    Interesting poll and comments.

    Well @Wrobel here is the result of attempting to "make tanking fun again" and having most mechanics come down to DPS races.
    Doesn't look like it's worked out too well.
    Maybe time to rethink things a bit?



    I second that motion.
  • LegendaryNinja
    LegendaryNinja
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    @Derra makes a really good point about the lack of place for tanks in PvP. I've run into a lot of "tanky" players on the NA PC server, they are almost all DKs, but there is no pressing reason to actually fight them. Inexperienced players may waste their resources in a futile attempt to kill them, but often they can be avoided because they do not do much damage or have the ability to prevent players from focusing down the other players in their group.

    I haven't played other MMOs so I'm not sure mechanically what the traditional difference between a tank and a DPS is, but here it is rather easy to build a robust DPS that has high sustain, which lowers the need for tanks (and healers). Also without softcaps, damage has scaled to such an extent that groups can simply avoid the intended mechanics of fights and render the role of the tank moot. To me passive mitigation of the sort you get from heavy armor is kind of pointless because it is capped (damage is not), it's not *that* much higher than I can get with DPS armor and a few buffs, and I can actively mitigate so much damage via block or dodge or DPS+healing. Why bother if heavy armor offers so little in the way of other utility and it's set bonuses tend to be bad?

    I believe someone mention in other MMOS, a Tank could Taunt, but the other player had the option of attacking another player anyways, while the damage would be reduced. Great post @Joy_Division
  • LegendaryNinja
    LegendaryNinja
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    It's all about DPS.

    ZOS needs to make tanking skills that scale off resistances and health just like how skills scale off stamina and magicka as well as buff the heavy passives.
    For starters:

    Resolve 1/3 - Increases your RESISTANCES for each piece of Heavy Armour equipped. 33% reduced efficency of armour penetration applied to you when 5 or more pieces of heavy armour is worn.

    Resolve 2/3 - 66% reduces efficency of armour penetration.

    Resolve 3/3 - Immune to armour penetration effects.




    Great idea, but maybe that bonus should be capped at 80%, Secretly I'd love that but we don't want any completely unkillable Tanks. Thanks for all the great ideas everyone.

    As a side note:
    The community drives development in any mmo, or they fail. We are the customer and the customer is always right.
  • NBrookus
    NBrookus
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    Other: Please Explain
    Re-rolled a tank because my guild was lacking tanks.

    Found out that it is unnecessary and boring in 90% of the content (as many people said, in most instances, 3DPS + 1 healer is more fun and just as efficient).
    Also found out that in instances where tanking is actually necessary and useful, it is also extremely difficult.
    Then found out that you're not recognized / appreciated by players.
    You know, like the drum player in a rock band, but all the girlz are in love with the singers and guitarists.
    Then found out that you're REQUIRED to be an excellent DPSer too, no matter what (looking at you, planar inhibitor).

    I was going to say "all of the above," but this pretty much sums it up.

    A good tank makes dungeon runs go smoother and faster, but if you are tanking with two great DPSers, you wonder why you are even there except for the final boss fight. If you are running with weak DPSers, everything is either your fault or the healer's, not that red circle they keep standing in.

    Meanwhile, everything else you do in the game takes longer and in many instances drops less loot (WBs in Orsinium, Imperial City TV stones). Tank abilities have been nerfed into the ground. Respecing a tank in full gold gear to deal with the blocking regen nerf was NOT fun.

    For me, tanking has become utterly unrewarding except when running with friends. Or when teaching a new chum a dungeon - tanking for them can take the pressure off and give them a chance to learn the mechanics. I'm starting to think of my new sorc as my main and my tank as a crafter, farmer and group filler.

    Since ZOS has decided to make this game all damage burst all the time, I wonder why the group finder doesn't offer the option to select the specific roles you are looking to fill instead of hard coding in the 2 DPS + 1 healer + 1 tank grouping?
    Edited by NBrookus on February 2, 2016 9:31PM
  • Artjuh90
    Artjuh90
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    Other: Please Explain
    why do i have to vote that i like PvE in my heavy armor set and the no stam regen in blocking makes so i have to choose when to block and when not which makes the gameplay more fun and diverse?
    Edited by Artjuh90 on February 2, 2016 4:52PM
  • LegendaryNinja
    LegendaryNinja
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    Reevster wrote: »
    Easy fix to make everyone able to "tank" is the lower the DPS you can do the tanky you become, the more DPS you do they less tanky you become, which is sort of the way it is now but make the physical and spell resist with a higher cap as your dps lowers, like up to 75 percent and down to like 25 percent the more DPS your able to do.... Done through CPs tree so you just cant put on a crappy weapon to lower your dps and then your a tank etc.



    Then even light armor players could "tank".... well they still need to know how of coarse.

    Reminds me of my Sorc Stamina DPS, with 85% weapon critical, and healing for 60% of that damage, I was able to solo a Normal level Dungeon at VR16.
  • HeroOfNone
    HeroOfNone
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    Other: Please Explain
    I tank in traditional low block tank, DPS tank, and naked (yes, no armor). While I have a back up dps build, I do prefer to tank. I also think Tanking can be fun, especially when I'm running a low block build or doing it naked.

    The biggest drag on tanking is when the group gets a min/maxers that can't adapt and is complaining everyone needs to step up their game. They'll run head first into battle without worrying about taunt, won't res party members, will kick anything but a templar healer, and will kick or drop group on the first sign of adversity. These groups I normally run with the dps tank, but still laugh when they stack in red and die because they ignored mechanics.


    I would like to see mitigation to be a much bigger factor in tanking ESO, but I understand that may not occur until we fix the broken regeneration that make us live forever in PVP and would make taking way too easy.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Hechicera
    Hechicera
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    Derra wrote: »
    Would you mind explaining to me what the role of playing a tank in pvp was before the perceived nerfs to tanking?

    In my opinion there never was a true tanking role for pvp in eso simply because tanking requires people to attack you or other means to interact with them. Esos combat system never offered that for tanks (light armor s&b magica DKs weren´t tanks imho - they were incredibly durable dps).
    Tanks have only ever been annoying. I personally feel they should have purpose - but i think that just not dying to annoy your opponent shouldn´t be said purpose nor should that playstyle be vaible in any form.

    Maybe my personal idea of what a tank is or does isn´t fitting here - who knows.

    No you're absolutely right, Tanks have never had a purpose in PVP, and absolutely never will. I never meant to imply otherwise. It does not change the fact however that the entire game, not just Cyrodiil, is being developed in favor of DPS.

    I agree but with a caveat. They have no role in Cyrodil style PvP as designed now. In arena type play they can have an important role. With some capture dynamic changes perhaps something can be done for Cyrodil.

    The "bunker" builds have been he most recent meta in GW2 arena style play, and were just subject to nerfs due to over-effectiveness. At times bunker has been a meta for certain classes in GW2's RvR (the equivalent of Cyrodil there). Bunker is basically a tank build. The key is giving players a reason to want to spend the time to take them down. So holding points via presence in arena play gives a purpose to the hard to kill tank type build.

    This does nothing for tanks here and now. This does nothing for armor being subject to cap, and how resistances work with CPs, meaning DPS can make builds as durable as tanks. But it is a point to consider on the PvP side as Zeni says they are thinking about adding arena style play. The key is giving a reason for wanting to take town a tank.
    Edited by Hechicera on February 2, 2016 6:12PM
  • hrothbern
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    DPS wins all Day every Day
    The market for tanks is not big........
    and getting smaller and smaller with the recent patches...

    ZOS is designing the group content....
    and therefore ZOS is fundamentally responsible for the lack of demand for tanks !!!
    not nitty gritty emote stuff between players
    not zero stamina recovery during blocking
    ZOS developed the game so that tanks are hardly needed !!!

    In PVP Heavy Armor is penetrated from here to Oblivion

    It is getting time that the devs realise that there comes a moment that everybody gets so used to performing without tanks,

    that everybody adapts to playing without tanks

    (except for trials)
    Edited by hrothbern on February 2, 2016 6:09PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • bigz888
    bigz888
    Soul Shriven
    I'm a tank and I also have a couple dps as well. They need to make dungeons more challenging and hit harder so u can't just go in with 3dps and healer. The only dungeons u can't do without a tank is white gold and prison but sooner or later ppl will start running it without a tank
  • Arkraptor
    Arkraptor
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    Ha, I still love tanking. I've got a NB sap tank now, after retiring my templar tank (needed her as healer instead). It's been super fun. The stam regen nerf doesn't really affect NB tank at all, so we've got amazing sustain. Lack cc, but it can be compensated mostly (not 100%) with good positioning. That said, I don't find a lack of tank even while I'm dps-ing -- been having a harder time finding healers tbh.
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  • efster
    efster
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    Other: Please Explain
    My reason is that I perceive a slow creep in endgame content that's simply not complete-able as a tank build. I'm very curious to see if the new trial has "DPS or GTFO" mechanics like the Planar Inhibitor, for example.

    At any rate, I still enjoy tanking when needed, so I'll keep doing it. ^^
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • LegendaryNinja
    LegendaryNinja
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    Arkraptor wrote: »
    Ha, I still love tanking. I've got a NB sap tank now, after retiring my templar tank (needed her as healer instead). It's been super fun. The stam regen nerf doesn't really affect NB tank at all, so we've got amazing sustain. Lack cc, but it can be compensated mostly (not 100%) with good positioning. That said, I don't find a lack of tank even while I'm dps-ing -- been having a harder time finding healers tbh.

    Yeah, I think a lot of players underestimate NB's as Tanks.
  • Arkraptor
    Arkraptor
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    Arkraptor wrote: »
    Ha, I still love tanking. I've got a NB sap tank now, after retiring my templar tank (needed her as healer instead). It's been super fun. The stam regen nerf doesn't really affect NB tank at all, so we've got amazing sustain. Lack cc, but it can be compensated mostly (not 100%) with good positioning. That said, I don't find a lack of tank even while I'm dps-ing -- been having a harder time finding healers tbh.

    Yeah, I think a lot of players underestimate NB's as Tanks.

    For sure (other than for trials; I dread Possessed Mantikora but will probably have to run it soon...). Being able to pull an average of 8k dps on crematorial guard is jaw-dropping. d: (My highest was just shy of 10k.)
    Vokundein
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