Would love for this change to happen, there's a lot of abilities now that provide a bonus while slotted but otherwise arent worth taking up a skill bar slot. Action bar real estate has always been one of the major negative points of this game - I know they wanted to keep it simple and action-focused, but 5 abilities? who's idea was that arbitrary number?
I never liked the 40-60 or more ability slots you have in a lot of other MMO's, but 5 just isnt enough, especially when we have access to over a dozen skill trees for any particular character build.
The limitation really kills it for some classes, too - they've removed most 'toggle' skills, but sorcerors are still required to keep their pets slotted on the active bar or they disappear on weapon swap.
Personally for me, my nightblade would undoubtedly put camouflaged hunter in that spot for the crit bonus. magicka templar would most likely stick magelight there.
For my dragonknight, it'd usually be inferno, but both engulfing flames and molten whip provide while-slotted bonuses as well.
Flawless dawnbreaker's weapon damage bonus is another consideration.
Silver_Strider wrote: »Depends on what I'm playing.
Tank - Defensive Posture
It's a great skill just for that extra mitigation and cost reduction alone but I've been hard pressed to keep it on my SnB bar unless I do double SnB just to have on my main bar.
Magic Builds - Magelight
Pretty much mandatory for magic builds to have but since the passive increases only apply on the bar it's on, it's pretty much have to keep it on both bars to prevent losing those stats so you lose those 2 skill slots to keep it slotted.
Stamina Builds - Evil Hunter
I usually want to swap this skill out whenever I'm not going to fight a lot of daedra but losing that extra crit makes it in a similar position to Magelight in that I'm VERY reluctant to remove it at all from my bar, which again means I'm losing 2 skill slots to keep it.
UltimaJoe777 wrote: »You have to consider the fact controllers have limited "keys", which is why we have so few slots.
UltimaJoe777 wrote: »You have to consider the fact controllers have limited "keys", which is why we have so few slots.
FFXIV is on console with limited keys, and they have multiple full bars of buttons just like pc.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »You have to consider the fact controllers have limited "keys", which is why we have so few slots.
FFXIV is on console with limited keys, and they have multiple full bars of buttons just like pc.
It also depends on how many various functions FF14 uses. ESO has a lot of non-combat functions that take up a lot of buttons.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »You have to consider the fact controllers have limited "keys", which is why we have so few slots.
FFXIV is on console with limited keys, and they have multiple full bars of buttons just like pc.
It also depends on how many various functions FF14 uses. ESO has a lot of non-combat functions that take up a lot of buttons.
I think they can have 8 bars of 8 buttons each. So, a lot of buttons.