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A passive ability slot

phaneub17_ESO
phaneub17_ESO
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How would you feel if we received an additional 6th ability slot that cannot be actively used, but only gave you the passive effect of the ability slotted? If your answer is yes, what ability would you fill in that slot?
  • TheShadowScout
    TheShadowScout
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    It has been suggested before... and is worthy of discussion. Even though generally I consider it a good thing that ou have to pay for "passive" abilities with an slot...

    As for what I would use it for, well... that would depend entirely on character, would it not? Though I would guess magelight to be an favorite for many when in cyrodil... poor nightblades if it ever happens! ;)
  • Luigi_Vampa
    Luigi_Vampa
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    People always want just "one more slot".
    PC/EU DC
  • phaneub17_ESO
    phaneub17_ESO
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    I would put in Defensive Stance for the 8% more block damage reduction and reduced cost to block on my tank.
  • Prabooo
    Prabooo
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    I vote for a 3rd bar!
  • Silver_Strider
    Silver_Strider
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    Depends on what I'm playing.

    Tank - Defensive Posture
    It's a great skill just for that extra mitigation and cost reduction alone but I've been hard pressed to keep it on my SnB bar unless I do double SnB just to have on my main bar.

    Magic Builds - Magelight
    Pretty much mandatory for magic builds to have but since the passive increases only apply on the bar it's on, it's pretty much have to keep it on both bars to prevent losing those stats so you lose those 2 skill slots to keep it slotted.

    Stamina Builds - Evil Hunter
    I usually want to swap this skill out whenever I'm not going to fight a lot of daedra but losing that extra crit makes it in a similar position to Magelight in that I'm VERY reluctant to remove it at all from my bar, which again means I'm losing 2 skill slots to keep it.
    Argonian forever
  • dodgehopper_ESO
    dodgehopper_ESO
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    I've suggested something like this in the past, so yes I generally like the notion.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lynx7386
    Lynx7386
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    Would love for this change to happen, there's a lot of abilities now that provide a bonus while slotted but otherwise arent worth taking up a skill bar slot. Action bar real estate has always been one of the major negative points of this game - I know they wanted to keep it simple and action-focused, but 5 abilities? who's idea was that arbitrary number?

    I never liked the 40-60 or more ability slots you have in a lot of other MMO's, but 5 just isnt enough, especially when we have access to over a dozen skill trees for any particular character build.

    The limitation really kills it for some classes, too - they've removed most 'toggle' skills, but sorcerors are still required to keep their pets slotted on the active bar or they disappear on weapon swap.


    Personally for me, my nightblade would undoubtedly put camouflaged hunter in that spot for the crit bonus. magicka templar would most likely stick magelight there.

    For my dragonknight, it'd usually be inferno, but both engulfing flames and molten whip provide while-slotted bonuses as well.

    Flawless dawnbreaker's weapon damage bonus is another consideration.
    Edited by Lynx7386 on April 17, 2016 5:01AM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • UltimaJoe777
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    Lynx7386 wrote: »
    Would love for this change to happen, there's a lot of abilities now that provide a bonus while slotted but otherwise arent worth taking up a skill bar slot. Action bar real estate has always been one of the major negative points of this game - I know they wanted to keep it simple and action-focused, but 5 abilities? who's idea was that arbitrary number?

    I never liked the 40-60 or more ability slots you have in a lot of other MMO's, but 5 just isnt enough, especially when we have access to over a dozen skill trees for any particular character build.

    The limitation really kills it for some classes, too - they've removed most 'toggle' skills, but sorcerors are still required to keep their pets slotted on the active bar or they disappear on weapon swap.


    Personally for me, my nightblade would undoubtedly put camouflaged hunter in that spot for the crit bonus. magicka templar would most likely stick magelight there.

    For my dragonknight, it'd usually be inferno, but both engulfing flames and molten whip provide while-slotted bonuses as well.

    Flawless dawnbreaker's weapon damage bonus is another consideration.

    You have to consider the fact controllers have limited "keys", which is why we have so few slots.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • PlagueMonk
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    Depends on what I'm playing.

    Tank - Defensive Posture
    It's a great skill just for that extra mitigation and cost reduction alone but I've been hard pressed to keep it on my SnB bar unless I do double SnB just to have on my main bar.

    Magic Builds - Magelight
    Pretty much mandatory for magic builds to have but since the passive increases only apply on the bar it's on, it's pretty much have to keep it on both bars to prevent losing those stats so you lose those 2 skill slots to keep it slotted.

    Stamina Builds - Evil Hunter
    I usually want to swap this skill out whenever I'm not going to fight a lot of daedra but losing that extra crit makes it in a similar position to Magelight in that I'm VERY reluctant to remove it at all from my bar, which again means I'm losing 2 skill slots to keep it.

    The prob with Evil Hunter though is, it's not a real passive. You may gain a partial passive from it but it needs to be activated every 15 sec to get the real bonus out of it. Now if you are suggesting turning Hunter into a full passive then I would be all for that.

    The only way this would work is is ALL classes and resource types had access to true passives. That means all classes and weapons weapons would need to be retrofitted with a passive.
  • Seraseth
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    You have to consider the fact controllers have limited "keys", which is why we have so few slots.

    FFXIV is on console with limited keys, and they have multiple full bars of buttons just like pc.
  • JamilaRaj
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    I would prefer, say, 5 slot bar for passives, which would have to be on that bar just like active abilities to have effect. That would help with power creep (compare with the usual idiotical way of doing things, where the higher the level/more CPs, the more passives you have).

    EDIT: it would also be a cleaner design than having passive bonuses attached to active abilities that could, perhaps, allow swapping weapons without waiting for ACK from server.
    Edited by JamilaRaj on April 17, 2016 4:12PM
  • Wreuntzylla
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    I would pay for an active slot that can only be filled with retreating maneuvers. I really despise having to take it on and off my bar all the time.
  • 7788b14_ESO
    7788b14_ESO
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    Yes.
  • UltimaJoe777
    UltimaJoe777
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    Seraseth wrote: »
    You have to consider the fact controllers have limited "keys", which is why we have so few slots.

    FFXIV is on console with limited keys, and they have multiple full bars of buttons just like pc.

    It also depends on how many various functions FF14 uses. ESO has a lot of non-combat functions that take up a lot of buttons.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ayalaya
    Ayalaya
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    Mundus stone is a kind of passive ability slot, isn't it? :)
    Edited by Ayalaya on April 17, 2016 7:35PM
  • Thybrinena
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    I'd prefer that to a DLC.
  • Seraseth
    Seraseth
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    Seraseth wrote: »
    You have to consider the fact controllers have limited "keys", which is why we have so few slots.

    FFXIV is on console with limited keys, and they have multiple full bars of buttons just like pc.

    It also depends on how many various functions FF14 uses. ESO has a lot of non-combat functions that take up a lot of buttons.

    I think they can have 8 bars of 8 buttons each. So, a lot of buttons.
  • UltimaJoe777
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    Seraseth wrote: »
    Seraseth wrote: »
    You have to consider the fact controllers have limited "keys", which is why we have so few slots.

    FFXIV is on console with limited keys, and they have multiple full bars of buttons just like pc.

    It also depends on how many various functions FF14 uses. ESO has a lot of non-combat functions that take up a lot of buttons.

    I think they can have 8 bars of 8 buttons each. So, a lot of buttons.

    If you consider the POSSIBILITY of skill bars having a wheel like consumables, emotes, etc. then there's a lot you can do with that. It's just a possibility though, not a guarantee. People have been saying quest cycling is useless though lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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